Just what is Sony doing with Vita? If they've given-up, they should just kill it.

Remaining schedule for 2012 ...

NOVEMBER 20th

Persona 4: Golden
PlayStation All-Stars Battle Royale

NOVEMBER 27th

Ratchet & Clank: Full Frontal Assault

DECEMBER 11th

Sonic & All-Stars Racing Transformed

Yet in the last couple of weeks we've had Ragnarok Odyssey, Need for Speed: Vita, Ass Creed Lib and that Virtue's Last Reward game released. Hell, I picked up Street Fighter X Tekken as well.

All great games!

I'd say there are about 7 good picks for the Vita this Holiday Season.

I'm not even including downloadable games.

Edit: Forgot to include Little Big Planet.
 
another issue is that everything that looks even remotely interesting and unique in terms of favoring a nice art style instead of pushing graphics + interesting mechanics that make use of the handheld's unique abilities gets dumped into PSN a week later and everyone ends up just playing it on their PS3

I mean whatever, better for the average customer, but if you wanna save a system like that you gotta start to cut that rope
 
Depending on what the poster meant as in a game you can't play anywhere else.

What i mean by that is quite simply exclusive content!

It means a game that is not a port and does not have a "big" brother on PS3 for instance like Little Big Planet etc.

It means a game i will buy this system for that is built from the ground up for Vita and that plays to the system's strengths, of course it needs to be awesome in all regards AND have word of mouth/hype behind it so it will actually sell like hotcakes and in consequence, people that will not own a Vita YET will be incredibly compelled to buy one NOW because of this game!
 
^ I thought so.. there are a lot of games that are just suited better to the vita but people who prefer their ps3 won't see it, LBP being a great example imo.


My main issue with GT on PSP was those damn seam lines in the track!

another issue is that everything that looks even remotely interesting and unique in terms of favoring a nice art style instead of pushing graphics + interesting mechanics that make use of the handheld's unique abilities gets dumped into PSN a week later and everyone ends up just playing it on their PS3

I mean whatever, better for the average customer, but if you wanna save a system like that you gotta start to cut that rope

Did anyone who owns a Vita + PS3 play soundshapes on the ps3 and not vita? It suited the vita so damn well I thought..
 
Shitty?

....Grrrrr. It's as good as a portable sim gets, hampered by the lack of a full career mode. Shitty seems a tad harsh.

I only dabble in racing sims but I found it way worse than my favorite GT 2 and apparently the series has gotten better since then. Totally lacking in vision and scope.
 
Boom! It is so weird to see so many posts include some variation of 'I Love my Vita' Like some kind of weird loyalty oath.

Yeah, they all read the same. It's like there's a template out there for those kinda posts. This doesn't happen with other systems I swear.
 
Did anyone who owns a Vita + PS3 play soundshapes on the ps3 and not vita? It suited the vita so damn well I thought..

I know of at least one instance when someone was "oh soundshapes looks great I'll get a Vita for that" and then never did when they announced it was playable on PS3
 
I don't understand the constant complaints about software. I own over 20 titles on the Vita, and the system has only been out for 10 months here in the US.

As Reggie said, you can never please the gaming community. they always want more.

Personally, I like the Vita. The hardware is solid, the screen awesome, and the controllers great. I like my iPad, but touch only gaming is inferior. And I sold my 3ds after Kid Icarus almost ruined my hand.
 
What i mean by that is quite simply exclusive content!

It means a game that is not a port and does not have a "big" brother on PS3 for instance like Little Big Planet etc.

It means a game i will buy this system for that is built from the ground up for Vita and that plays to the system's strengths, of course it needs to be awesome in all regards AND have word of mouth/hype behind it so it will actually sell like hotcakes and in consequence, people that will not own a Vita YET will be incredibly compelled to buy one NOW because of this game!

So basically Kid Icarus Uprising and by that I mean a game that is a unique experience that uses a variety of a systems capabilities and features.

Vita would do well to have a few of these.
 
Boom! It is so weird to see so many posts include some variation of 'I Love my Vita' Like some kind of weird loyalty oath.
It's an underdog platform surrounded by overwhelming negativity. It's not that surprising that the vocal minority sing its praises with a degree of vigour.

Besides, if it has your kind of games it really is a shit hot handheld. I fucking love my Vita and I'm quite happy to tell you about it ;)

Vita is worth it just for Gravity Rush.
I can't get behind this mantra though. Gravity Rush is mediocre.
 
I want a Vita and I'm going to get one but it's really sad there's little to no support for it.

I still want to get one, shame they're not lowering the price even a little bit.

Plus there's like a big memory card you have to buy too correct?

I still want to save up to buy one.
 
I figured I'd post the link to this thread, because I found it really helpful when it comes to keeping up on Vita software. http://www.neogaf.com/forum/showthread.php?t=472361&highlight=playstation+vita

I still have to buy Zero Escape, Dokuro, Ragnarok Odyssey, Silent Hill: BoM, New Little Kings Story, etc.

I'm getting PlayStation All Stars as Cross Buy because of the PS3 version, and I'll grab Persona 4 as well. I've never played any of the Oddworld Games, so Strangers Wrath, and Munch's Odyssey will be new for me, and I'm getting them on Vita. Malicious Vita as well. Ratchet FFA thanks to Cross Buy. Tearaway, Killzone: Mercs, Dragon's Crown.

Personally, that's more than enough Vita gaming to keep me busy for a full year. I know GAF loves to buy all the games, the moment they release, but I'm one of those guys that has a gaming budget, and only purchase 1 title a month, and enjoy the fuck out of that title before I buy a new one. I have a console and Vita backlog at the moment, but I simply have more time to play my Vita than I do my console. My bus rides to and from work have been all Vita. I need to invest in a bigger memory card, because my 8gig card is full, and I've already had to swap out games, even ones I haven't completed yet.

AC3: Lib was the first retail title I bought digitally, so that's taking up 3 gigs of my HDD, but at least I'm really loving the game, so it's not a big deal. I'll probably delete it when I'm done, and make room for PlayStation All Stars in 2 weeks.
 
They should just release this peripheral and give the machine a second rennaisance. Why continue giving all those hardware sales to PSP?

playstation_vita_w_psptoo.jpg


That's right it's back!
 
Can you elaborate on what you mean by this? You have a habit of throwing around vaguely positive phrases - "other cards to play," "other initiatives" - without explanation. Gaikai? A price cut won't do much in itself without software that would sell even in a healthier ecosystem, and there's none on the horizon.

I think I gave more specific idea of what I was angling at in a subsequent post.

If the Vita software platform is not attractive to developers or customers, then the Vita device should be re-spun in support of other platforms - namely PSM, namely PSCloud. It should be a 'Playstation anywhere' device - or they can attempt that selling point - rather than trying to forge an independent software platform just for it. Put a cheap enough price on it, deliver on that vision of PS1 -> PS4 & PSM games on a handheld, make a bit of margin on it, and they could have a profitable niche device in technologically appropriate markets.

At least, I think it's a better idea than trying to sell it on the strength of Vita as a software platform in its own right, because that doesn't seem to be working right now. Employ it in service as an exemplary mobile terminal for platforms that actually have lashings of content and that are relevant.

(The problem, of course, is lining up these ducks in a timely fashion...and what to do in the meantime...but longer term, I think that's the role for a device like this for Sony if the only dedicated handheld platforms that will be viable as reasonably high volume businesses are ones with mario & pokemon)
 
What i mean by that is quite simply exclusive content!

It means a game that is not a port and does not have a "big" brother on PS3 for instance like Little Big Planet etc.

It means a game i will buy this system for that is built from the ground up for Vita and that plays to the system's strengths, of course it needs to be awesome in all regards AND have word of mouth/hype behind it so it will actually sell like hotcakes and in consequence, people that will not own a Vita YET will be incredibly compelled to buy one NOW because of this game!

I agree completely, but the concept requires a developer willing to contribute adequate resources to make such a compelling game, and this in turn means that developer is relying on an effective ROI that can only include the install base of VITA owners. Because the user base is seen as small by comparisons to its console brothers, this often means PSN or XBOX Arcade instead. But I'm surprised that Sony hasn't pushed more out from its indie studios, to create that touchpoint the Vita desperately needs.
 
I know of at least one instance when someone was "oh soundshapes looks great I'll get a Vita for that" and then never did when they announced it was playable on PS3

That's understandable though :) Soundshapes is a great game...but not exactly a system seller in any sense... unless you really love to create levels/music on a handheld...

I know they shut down SL, but I know quite a few people that bought vita mainly just for wipeout.. I just prefer gaming on a capable handheld then to being locked on my ps3 9/10 times .. the psp was ok but didn't quite cut it...the vita does for me. If it was 1/5th less powerful, it probably wouldn't have been enough and I would have gone back to console/pc for most of my gaming...but thankfully that's not the case :)

I'm in the camp of console quality gaming in your hands NOT ON THE GO. fucking sony.

brb.
 
So basically Kid Icarus Uprising and by that I mean a game that is a unique experience that uses a variety of a systems capabilities and features.

Vita would do well to have a few of these.

How is Kid Icarus a game that is a unique experience that uses a variety of the 3DS's capabilities and features? The aiming could have worked on any console with twin analog sticks (or better yet the WII), and many people had issues with the controls in the first place. Even Nintendo accepted that which is why the game was bundled with a stand.

Super Mario 3D Land is probably a better example because it actually uses 3D well, where every other 3DS game just tacks it on. Even then it is completely optional.
 
Its had so many good games and so many upcoming games that should be amazing, that even if it crashes and burns shortly thereafter it will still be almost as good as GBA.
 
Shitty?

....Grrrrr. It's as good as a portable sim gets, hampered by the lack of a full career mode. Shitty seems a tad harsh.

Yeah, it wasn't a train wreck by any means. A theoretical GT Vita wouldn't need to do that much more than the PSP version. Just more social elements, a career mode and some sort of interaction with GT5
and GT6.

Right now that should be Sonys priority. Bundled and coupled with a price cut, maybe a specially branded Vita (replace the current rear touch panel design with a GT related motif), that might provide at least some upward momentum for the system, particularly in Europe.
 
honest: if the Vita had a price drop i'd get one just to play my totally-fine-to-play-on-what-I-have-now PSP games
 
So basically Kid Icarus Uprising and by that I mean a game that is a unique experience that uses a variety of a systems capabilities and features.

Vita would do well to have a few of these.


Exactly, though that would still not be ENOUGH, it's just a plus imo like Gravity Rush is for Vita.

Good but not quite AAA KILLER AP material, while Kid Icarus probably is just that it does not have that mainstream appeal like something along the lines of Mario, Pokemon, Monster Hunter etc. basically games that people buy the system for, million sellers.
 
How is Kid Icarus a game that is a unique experience that uses a variety of the 3DS's capabilities and features? The aiming could have worked on any console with twin analog sticks (or better yet the WII), and many people had issues with the controls in the first place. Even Nintendo accepted that which is why the game was bundled with a stand.

Super Mario 3D Land is probably a better example because it actually uses 3D well, where every other 3DS game just tacks it on. Even then it is completely optional.

Twin Analog huh.
 
Dedicated handhelds in the West have been given their last rites. Basically, nobody gives a shit about them any more: it's all about iOS and Android. And before you raise the 3DS, it's being doing GBA numbers outside of Japan, and software has been fairly disappointing across the board.

3DS has sold about 22 million so far with around 35% of those sales being in Japan, around 30% in North America, 26% in Europe and about 7% elsewhere. Also despite North American system sales being lower than expected in comparison to Japan game sales haven't followed that pattern, with the game tie in ratio being higher in North America. To say that nobody wants it outside of Japan is a rather silly myth.

Expect both hardware and software sales to skyrocket over Christmas BTW, that's when all those people who don't want the system will purchase millions of them.
 
I agree completely, but the concept requires a developer willing to contribute adequate resources to make such a compelling game, and this in turn means that developer is relying on an effective ROI that can only include the install base of VITA owners. Because the user base is seen as small by comparisons to its console brothers, this often means PSN or XBOX Arcade instead. But I'm surprised that Sony hasn't pushed more out from its indie studios, to create that touchpoint the Vita desperately needs.


So you're saying it's essentially a vicious circle now?

Sony can't get a dev to build such a game for Vita since the install base is too small and the install base is too small because no dev builds such a game?

Possible but in that case Sony, you should have thought of this beforehand and INVEST massive amounts of cash into a dev that would build JUST this game for your handheld before releasing it damnit :(
 
Sony needs to rethink their strategy and stop being so persistent about pushing cross-play via a non-established platform imo.

Game like:

PlayStation All-Stars Battle Royale
LittleBigPlanet Karting
Puppeteer
Ratchet & Clank: Full Frontal Assault
Sly Cooper: Thieves in Time
Rain

Should be Vita exclusives.
 
Mediocre is harsh. A game trying something new doesn't deserve the term mediocre.
But it's certainly not worth buying a Vita for.
Yeah, that's probably fairer. I was going to say 'fucking boring' but pulled back because, mission structure aside, there's an awful lot to like about the game. I just wish they'd given me better things to do in the lovely world they created.
 
I think I gave more specific idea of what I was angling at in a subsequent post.

If the Vita software platform is not attractive to developers or customers, then the Vita device should be re-spun in support of other platforms - namely PSM, namely PSCloud. It should be a 'Playstation anywhere' device - or they can attempt that selling point - rather than trying to forge an independent software platform just for it. Put a cheap enough price on it, deliver on that vision of PS1 -> PS4 & PSM games on a handheld, make a bit of margin on it, and they could have a profitable niche device in technologically appropriate markets.

At least, I think it's a better idea than trying to sell it on the strength of Vita as a software platform in its own right, because that doesn't seem to be working right now. Employ it in service as an exemplary mobile terminal for platforms that actually have lashings of content and that are relevant.

(The problem, of course, is lining up these ducks in a timely fashion...and what to do in the meantime...but longer term, I think that's the role for a device like this for Sony if the only dedicated handheld platforms that will be viable as reasonably high volume businesses are ones with mario & pokemon)

That's an interesting idea, at least. I just don't find it plausible with the Vita branding being as tarnished as it is. Maybe a Vita-based product with a different name and much lower pricing could work for a relaunch, but I doubt it.
 
Sony needs to rethink their strategy and stop being so persistent about pushing cross-play via a non-established platform imo.

Game like:

PlayStation All-Stars Battle Royale
LittleBigPlanet Karting
Puppeteer
Ratchet & Clank: Full Frontal Assault
Sly Cooper: Thieves in Time
Rain

Should be Vita exclusives.

That I can agree with... BUT YOPO>>>> * . * B1G1 free? HELL YES!
 
As Reggie said, you can never please the gaming community. they always want more.

Personally, I like the Vita. The hardware is solid, the screen awesome, and the controllers great. I like my iPad, but touch only gaming is inferior. And I sold my 3ds after Kid Icarus almost ruined my hand.

Yeah, I agree with Reggie. Personally, though, I haven't had much from Nintendo that really grabbed me besides SMG and Brawl.

But for me, maybe it's because I'm older now, I just don't drop a lot of cash on gaming. I don't feel the need to run out and buy every game the day it releases, so I tend to have a lot of titles to look forward to during slow months.

I'll snag Ragnarok, Zero Escape, and Persona sometime in December, if not later. I have a wife and other responsibilities to take care of, so I choose my purchases really carefully. I've had a blast with LBP and AC3: Lib over the past two months, and I'll get All Stars this month. I haven't decided what my December game purchase will be, but it's probably not going to be console, since I don't game on my console enough. Even the new PC I just dropped a shit tone of money on last month hasn't been played since I simply don't have the time. I'm also stuck in crunch mode, so I've been doing OT every day, with no sign of letting up, so having the Vita with me at work has been a great way to pass the time.

As for the people complaining about the "I love my Vita" posts? Um, don't we all love our gaming platforms of choice? I love my Vita, my PS3, my PC, my 360 before it died. I still love my old gaming consoles like the NES, Genesis, and SNES. I never owned a Wii, but I'm sure if I did, I'd probably love it to. Stop trying to imply that the people saying they love their Vitas are in some form of traumatized denial, in which they have to assure themselves that everything is going to be ok. It's going to be a slow, slow road for the Vita, but the software outlook is pretty good.

I think a price cut will do wonders, and maybe whatever they're cooking up for PS+ Vita will be good as well.
 
Sony should make the vita os an ecosystem and release a vita tablet and vita phone. They would need lots and lots of apps but they need to get started. MS is doing this approach with Windows 8 ecosystem for PC/Tablet/Phone/Xbox and I think it's really smart. They only have around 5000 apps now, but that number is bound to grow. Either that or kill the thing.
 
That's an interesting idea, at least. I just don't find it plausible with the Vita branding being as tarnished as it is. Maybe a Vita-based product with a different name and much lower pricing could work for a relaunch, but I doubt it.

I agree about the branding bit. I could see them bundling up a bunch of services under a new brand with that being marketed to the fore, Vita being associated as the cheaper companion device with game controls (note: not the only one, but a cheap one, skewing younger, with sticks and buttons). A subscription being bundled in the box maybe. A redesign too.

I guess my point is, I think Sony will want to keep a games-orientated mobile terminal around for a while for certain kinds of experimentation. I don't think they've much to lose if Vita's business model is relatively sustainable/breaking-even.
 
So you're saying it's essentially a vicious circle now?

Sony can't get a dev to build such a game for Vita since the install base is too small and the install base is too small because no dev builds such a game?

Possible but in that case Sony, you should have thought of this beforehand and INVEST massive amounts of cash into a dev that would build JUST this game for your handheld before releasing it damnit :(

More or less. It's not an impossible predicament, but it's certainly difficult. How would you convince any developer to create a unique product for a system with a comparably lower install base? (thinking aloud here) - I almost think Sony overstepped itself. Nintendo's strategy seemingly worked so well on the DS and 3DS because they keep hardware costs and required development time for high performance, much lower than consoles. It's one factor that seperates Sony from Nintendo in this aspect, and is likely contributing to their inability to create compelling software for the Vita.

EDIT: by compelling software I mean, "must-haves" or labeled "system sellers"
 
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