You mean Gatecrash *badumtish*
I admit, I loled.
3:30 AM, can't sleep, dream up stupid cards instead. You know those silly over costed red cards WOTC likes to make? I decided to make a cycle of them.
Promises Betrayed
RRRRRRR
Sorcery - World
Starting with you, each player gains control of the following player during his or her turns for the rest of the game.
If Promises Betrayed is in your hand on your first turn of the game, you may play it without paying its mana cost.
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Moments Regained
UUUUUUU
Sorcery - World
For the rest of the game, whenever a player ends a turn, every other player takes an additional turn after his or her next turn.
If Moments Regained is in your hand on your first turn of the game, you may play it without paying its mana cost.
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Wishes Fulfilled
BBBBBBB
Sorcery - World
For the rest of the game, whenever a player would draw a card, that player may instead search his or her library for a card and put it into his or her hand. Then that player shuffles his or her library.
If Wishes Fulfilled is in your hand on your first turn of the game, you may play it without paying its mana cost.
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Essence Unleashed
GGGGGGG
Sorcery - World
For the rest of the game, whenever a player casts a spell, each other player may put a creature, enchantment, artifact or land from his or her hand onto the battlefield.
If Essence Unleashed is in your hand on your first turn of the game, you may play it without paying its mana cost.
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Balance Preserved
WWWWWWW
Sorcery - World
For the rest of the game, at the end of every player's turn, each player's life total becomes the greatest life total among all players.
If Balance Preserved is in your hand on your first turn of the game, you may play it without paying its mana cost.