ThaneKrios
Banned
http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-on-console
Black Ops 2 on PS3 suffers from noticeable hit to image quality, where the additional blur comes from Treyarch's choice method of anti-aliasing. As a result, the 360 scales up an 880x720 native resolution alongside 2x MSAA to create a crisper image, while PS3 uses lower precision post processing to mask the jaggies.
First up: rendering resolution. Since the release of Modern Warfare, the Call of Duty engine has always operated in a sub-HD configuration, with Treyarch's Black Ops running at the COD standard 1040x600 with 2x multi-sampling anti-aliasing (MSAA) on Xbox 360. Alas, this saw a reduction to 960x540 on the PlayStation 3.
Resolution parity returned with Infinity Ward's Modern Warfare 3, but this has changed once again with Black Ops 2; native resolution is now 880x720 on Xbox 360 with 2x MSAA. It may sound somewhat on the low side, but kudos to Treyarch here - the upscaling algorithm is remarkably refined when viewed in motion. The overall impression is that this is the crispest COD we've seen on 360. As you'll see in the comparison viewer below, the upscaled image generally compares quite well with the PC version running at native res.
In most gameplay areas, PS3 performance generally is significantly closer to the target 60FPS than it was in the first Black Ops, though more intense effects work clearly takes its toll on frame-rate.
There are still noticeable frame-rate differences between the two console versions of Black Ops 2, some of which we highlight here in a performance video based on like-for-like sections from the game.