Call of Duty: Black Ops 2 - DF face-off

Just to be clear : the whole point of my posts is not "who is wrong/right" but rather "why does he take offence ?".
I merely wanted to understand this, thanks for clarifying this.
Also, your English is very good, I had no idea it wasn't your first language. It's easy to forget sometimes that GAF is a website on the world wide web!
 
Wasn't Resistance 3 at that resolution? The fact that BO2 is more open and has nearly 2x the frame-rate leads me to wonder if R3 could've been.
 
And I was actually thinking of picking up Black Ops 2 on PS3, nonononono.

Dat blur, dat resolution. Damn.

Wasn't Resistance 3 at that resolution? The fact that BO2 is more open and has nearly 2x the frame-rate leads me to wonder if R3 could've been.
Resistance 3 ran at a 960x704, still looked amazing.
 
I can't belive how much better the game looks without the patch installed. I'm reluctant to play it again online until they fix it.
 
can someone with the requisite technical expertise explain how a blur filter like this one can accidentally get applied in a patch?
 
can someone with the requisite technical expertise explain how a blur filter like this one can accidentally get applied in a patch?

Because Treyarch is the master of Cell. Really, I don't understand what's wrong with Treyarch & ps3, I don't know what the hell is happened. Everything is mess when they tried to touch this platform. Blops 1 for example has the same issue in the netcode at launch, Blops 2 did it again (plus this marvelous feature of Gaussian filter). Honestly, I have some difficult to understand them.
 
The PS3 version definitely looks better without the patch, but the difference isn't that much better. It's like comparing two piles of shit and trying to determine which is the least shittiest, sigh. I really hope Treyarch can correct this, but I'm pessimistic due to their attitude when they were confronted about the PS3 issues in the original Black Ops.
 
So you're saying, that you can do a better job of discerning which SKU performs better, simply by looking, than DF can with all their state of the art capturing software? And their expertise?

Oh, never mind, you dropped the usual "DF is biased" line. I hope you aren't insulted if I dismiss your idiotic post entirely.

No insult taken. I realize that unfortunately, you have to tendency to believe what you see/read on the internet. Don't be so sheepish. To the rest of us, kudos for doing the analysis yourselves and observing that there was a discrepency in how DF portrayed the PS3 version (albiet unpatched), and the way is looks in reality. This is something DF should have discovered themselves.
 
can someone with the requisite technical expertise explain how a blur filter like this one can accidentally get applied in a patch?

I said on last page, maybe this was intentional. Without the patch it looks sharper but there's a LOT of aliasing. Maybe it was just a preference thing like how so many developers tend to have PS3 games run with VSync but disable it altogether on 360 versions.
 
What the hell!

I just tried the ps3 version without the patch and it looks heaps better!

and they censored out alot of gore with the patch! what the fuck!

try it yourself!
 
PC is where it's at if you want the best graphics! DX 11 and 1080p glory! Though, with an engine as old as the one they're using, consoles are just fine. :p
 
PC is where it's at if you want the best graphics! DX 11 and 1080p glory! Though, with an engine as old as the one they're using, consoles are just fine. :p


Next Gen:


PC is where it's at if you want the best graphics! DX 13 and 4K glory! Though, with an engine as old as the one they're using, consoles are just fine. :p
 
At least they managed to keep the framerate stable. Not only did it fluctuate, but BO1's frame-rate stuttered when you turn around corners.
 
Trilinear texture filtering in 2012. Remarkable.

Why are consoles unable to use something simple like 4x Anisotropic filtering? 16xAF has pretty much no effect on framerate on PC on any game even when using a midrange GPU, I know the consoles are getting old at this point but I can't imagine them being so weak as to not be able to handle 4xAF?
 
Why are consoles unable to use something simple like 4x Anisotropic filtering? 16xAF has pretty much no effect on framerate on PC on any game even when using a midrange GPU, I know the consoles are getting old at this point but I can't imagine them being so weak as to not be able to handle 4xAF?

It's nothing to do with them being weak, even the GPUs that were already in market when the consoles launched could do 16xAF with no performance loss. The reason for this is the Console architecture being different, because of which AF does takes up memory and hence has performance issues. And since past few years not having AF has definitely been an exception rather than the norm, Bioshock, Killzone, GT5, Assassin's Creed, Fallout (8x) GOW, Dead Space,FFXIII etc etc all use AF.
 
It's nothing to do with them being weak, even the GPUs that were already in market when the consoles launched could do 16xAF with no performance loss. The reason for this is the Console architecture being different, because of which AF does takes up memory and hence has performance issues.

AF does not take up memory.

The reason is consoles have a very low number of texture mapping units which results in a very low texel fill rate, important for AF:

Xenos: 8 gigatexels/sec
RSX: 13 gigatexels/sec
GTX680: 128 gigatexels/sec
 
looks like i'm skipping COD once again... too bad, i was kinda interested in getting back into it.

was MW3 on PS3 as bad? last COD i played was MW2 and thought it looked great (in motion).
 
Ew, they posted pictures of the PC version using TXAA

Having played it, it does not look that bad in motion. Although I allow the blur is shockingly noticeable in screenshots.

That said, if I ever resolve to buy the game MSAA would be the obvious choice.
 
I don't suppose Treyarch have said anything about the cause of the blur from the patch or if there would be an update for it? Performance seems good in multiplayer and I don't really have much of an interest in the campaign.
 
Ew, they posted pictures of the PC version using TXAA

According to Timothy Lottes, the dude behind TXAA, the game's ambient occlusion setting was causing it to look blurrier than it should. Here was an example of how it is suppose to look:

CodNoAO.png
 
And this is why i dont play COD games. You had 4 years to get it together and instead of learning, you reduce to IQ to avoid optimization.
 
According to Timothy Lottes, the dude behind TXAA, the game's ambient occlusion setting was causing it to look blurrier than it should. Here was an example of how it is suppose to look:

CodNoAO.png

It looks superb. So this is what TXAA is supposed to look like ?

Unfortunately I don't believe we are going to see many convincing implementations of TXAA, unless Nvidia goes all out with their marketing.
Even in its blurrier form TXAA is fine by me, IQ takes a hit without doubt but I don't mind a cheap yet efficient AA solution. Obviously given the choice (and considering TXAA=MSAA performance wise) I would still go with MSAA.
 
lol. Glad I stopped buying Treyarch games since WAW while having all IW games.
Sucks that the game still sells millions. Fuck.
 
What's your justification for this? At least Treyarch seems to give half a damn about the PC.

++ PC versions runs and looks quite nice. The only issue is the PS3 version which if that is the case I don't blame you for not buying. I personally purchased Blops 1 PS3 and regretted it. Sold it 1 week later due to bugs, framerate etc.
 
God I cannot wait to get a 7xx series card for my next upgrade. TXAA+SGSSAA is perfect image quality as far as i'm concerned and I agree with Timothy's filmic approach (more blur as a trade off for zero aliasing, especially the dreaded temporal 'crawling')
 
According to Timothy Lottes, the dude behind TXAA, the game's ambient occlusion setting was causing it to look blurrier than it should. Here was an example of how it is suppose to look:

CodNoAO.png

Do we have an uncropped screenshot of it running properly? I've been curious about TXAA for a while. It looks really nice in that shot and seems like it actually achieves what it was originally meant to do. Clean up edges and give a more filmic look.
 
Do we have an uncropped screenshot of it running properly? I've been curious about TXAA for a while. It looks really nice in that shot and seems like it actually achieves what it was originally meant to do. Clean up edges and give a more filmic look.

I asked him too, but he hasn't posted anymore unfortunately. I don't have a 600 series card so I can't do it myself.
 
looks like i'm skipping COD once again... too bad, i was kinda interested in getting back into it.

was MW3 on PS3 as bad? last COD i played was MW2 and thought it looked great (in motion).

I don't remember the details. Because the MW3 maps, on average, were the worst in the new CoDs.
 
What's your justification for this? At least Treyarch seems to give half a damn about the PC.

Wasn't Blops 1 pretty shit on PC in the beginning? I remember reading about people having problems with it.
 
Hopefully Treyarch can get a patch out quickly for the ps3.

Edit: ha nevermind after the post right above mine. Wonder if that fixes the freezing issue too.

And this is why i dont play COD games. You had 4 years to get it together and instead of learning, you reduce to IQ to avoid optimization.

Other than the blur on the ps3 (which has to be a bug IMO) the IQ is actually improved over BLOPS1 on both consoles.
 
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