Assassins Creed 3 PC performance thread

Haha, I'm currently playing Prototype 2 on an Nvidia card (460) and the performance is far better than I was expecting after the bitching I saw online.

You're lucky then. The game ran at 60FPS, but looking at it you'd never be able to tell. Always looked between 20 and 30. Then we have the crashing that would randomly occur. Best compliment I can give that game - it autosaves better than most. Even with how awful the port was, I still played the shit out of it.

I'll try lowering the AA to normal, but there's already a ton of aliasing.
 
This is off-topic as hell here, but I'm playing Prototype 2 as well, and I made an Afterburner profile for it and am limiting the framerate to 60 and it stops the stuttering for the most part. That's a problem with a lot of games now.

SMAA + Downsampling was the best I could do for the aliasing. I couldn't get the SGSSAA bits I found to work.
 
You're tripping. Each of the settings in AC3 can change performance massively. AA has MSAA at Very High, Shadows Very High has that uber AO, Environment Quality has extra LOD and tessellation, and there's a TXAA setting too if you have the hardware.

How do people know what these settings entail. Am I missing something? My options just show high, vey high etc.
 
On another note, apparently the game has SLI issues that will cause flickering, something which I learned the moment I saw my first patch of snow - Flickering like hell.

I thought it was just me. Good to know its related to SLI. It's incredible annoying.
 
I am disappointed with this port. Took me five minutes to encounter the green squares geforce 580 freeze from codblops 2. It beats me how the top of the line graphics card from a year ago is incompatible with two of the most high profile games of 2012. This is especially disappointing coming from Ubisoft considering their generally awsome past pc ports (drm issues aside ...). Absolutely unacceptable. Stuff like this fucks up initial impressions a lot, I am basically biased against the game now.
 
I am disappointed with this port. Took me five minutes to encounter the green squares geforce 580 freeze from codblops 2. It beats me how the top of the line graphics card from a year ago is incompatible with two of the most high profile games of 2012. This is especially disappointing coming from Ubisoft considering their generally awsome past pc ports (drm issues aside ...). Absolutely unacceptable. Stuff like this fucks up initial impressions a lot, I am basically biased against the game now.
Is that a documented issue? Are you sure that's not a dying GPU?
 
Is that a documented issue? Are you sure that's not a dying GPU?

I can't say that I am sure but the same issue is reported on the steam forums. The fix that worked with black ops 2 works with assassins creed 3 also (raising core voltage of gpu with msi afterburner). Anyway I had the issue with black ops 2 and now I am experiencing the exact same thing in this game.
 
I can't say that I am sure but the same issue is reported on the steam forums. The fix that worked with black ops 2 works with assassins creed 3 also (raising core voltage of gpu with msi afterburner). Anyway I had the issue with black ops 2 and now I am experiencing the exact same thing in this game.

if its happening in more than one game then its most likely an issue with your setup, not the games
 
if its happening in more than one game then its most likely an issue with your setup, not the games

It seems likely that there is something wrong with the geforce gtx 580 series of gpus. I still think that it is weird that the game was not tested with a common high end card. Nvidia should have been informed and the bug squashed before the games were released.
 
Was tired of the switching from 60fps to 30fps with v-sync so I just downloaded Dxtory 2.0 and set the framerate to 30fps. Cant change it for some reason to 30fps in the game. But now steady framerate with no dips at all, its not 60fps but it works.
 
AMD 1100T 3.8Ghz
GTX 680 2 GB
8 GB DDR3

Game averages north of 30fps in busy areas. 60 otherwise.

Early in game in the auditorium level my FPS died and turning off TXAA fixed that. Now it's a negligible performance hit. Everything else maxed out. 1920x1080.
 
Was tired of the switching from 60fps to 30fps with v-sync so I just downloaded Dxtory 2.0 and set the framerate to 30fps. Cant change it for some reason to 30fps in the game. But now steady framerate with no dips at all, its not 60fps but it works.

I'm probably going to do the same.
 
Man, One 680 at 2560x1600 really doesn't cut it ... This is the first time I've not been able to use my SLI setup out of the box for a demanding game.
 
Man, One 680 at 2560x1600 really doesn't cut it ... This is the first time I've not been able to use my SLI setup out of the box for a demanding game.

This is disappointing. Are you at least staying above 30fps? Still waiting on my 670 to get back from it's RMA before I can play (although only at 2560X1440).
 
This is disappointing. Are you at least staying above 30fps? Still waiting on my 670 to get back from it's RMA before I can play (although only at 2560X1440).

Yeah, minimum I've seen is like 44 FPS when hitting a town. I just want my 60FPS and a single 680 won't do it at a resolution like that. Despite turning down Shadow Quality and AA. Can't activate SLI without getting tons of flickering, can't go single-GPU. I want to play.
 
Yeah, minimum I've seen is like 44 FPS when hitting a town. I just want my 60FPS and a single 680 won't do it at a resolution like that. Despite turning down Shadow Quality and AA. Can't activate SLI without getting tons of flickering, can't go single-GPU. I want to play.

Allright, good to know. I have come to terms with needing to cap at 30 for demanding games at this resolution unless I decide to deal with the headache that comes with SLI.
 
To anyone who has it, is AC3 any less janky on the pc?

It's suuuuuuper janky. I can't tell if it's a bad port or just an unoptimised engine. But I'm having to play on the lowest settings @ 1920x1080 to get a stable-ish 40-50fps.

Specs:
Core i5 - 3.2ghz
12GB RAM
GTX 660 Ti 2GB

This doesn't include the driver downgrade I had to do, just so I could get past one mission as the game did nothing but crash to desktop.
 
Core I7 3700 (non K) at 3.4GHz (turbo up to 3.8GHz)
GTX 670 FTW 2GB Using 310.61 Geforce Beta Drivers
8GB of ram (1600 MHz)
SSD

Generally runs between (45-60 fps) with everything maxed settings with TXAA, and the display at 1080P 60Hz. In Boston the performance drops and normally get (30-35fps). I'm really enjoying it so far, but sometimes overwhelmed by the amount of side quests haha.
 
Allright, good to know. I have come to terms with needing to cap at 30 for demanding games at this resolution unless I decide to deal with the headache that comes with SLI.

Headache? Hand on heart, I've not had a single problem with SLI ever since I got it. This is the first time I've seen actual problems with it and Nvidia have told me they are already aware of it.
 
Headache? Hand on heart, I've not had a single problem with SLI ever since I got it. This is the first time I've seen actual problems with it and Nvidia have told me they are already aware of it.

I just always see people having to disable one of the cards at launch until the profiles get updated. Plus I am not sure I can put up with the microstutter.

End the end I will probably end up going SLI when I upgrade to the 700 series whenever it launches though thanks to new consoles and all that jazz.
 
I just always see people having to disable one of the cards at launch until the profiles get updated. Plus I am not sure I can put up with the microstutter.

End the end I will probably end up going SLI when I upgrade to the 700 series whenever it launches though thanks to new consoles and all that jazz.

There are no microstutters with current Nvidia cards, trust me - It's as smooth as butter and I've never had to disable my other card before. This is the first time and it's not because of negative scaling, purely to test out an issue.

Nvidia also have great pre-launch support for every major title, sometimes months in advance they have SLI profiles ready, as they work closely with developers. In some cases, the community have some SLI bits ready in no time that Nvidia pick up.

You won't have any problems and all the issues are a relic of their baby step days. I will never go single card again, this is how great my experience has been. ( And I've been through the horrible CF layer cakes ( 4870x2 & 5970 ) and SLI layer cake ( 7950 gx2) card days. )
 
Headache? Hand on heart, I've not had a single problem with SLI ever since I got it. This is the first time I've seen actual problems with it and Nvidia have told me they are already aware of it.

Stop it!! If I keep telling myself that there are problems inherent in SLI setups then I won't be tempted :)
 
There are no microstutters with current Nvidia cards, trust me - It's as smooth as butter and I've never had to disable my other card before. This is the first time and it's not because of negative scaling, purely to test out an issue.

Nvidia also have great pre-launch support for every major title, sometimes months in advance they have SLI profiles ready, as they work closely with developers. In some cases, the community have some SLI bits ready in no time that Nvidia pick up.

You won't have any problems and all the issues are a relic of their baby step days. I will never go single card again, this is how great my experience has been.

Yeah yeah >_> I just don't like thinking about my video card costs going from 4-500 to 1000 per upgrade.
 
Yeah, minimum I've seen is like 44 FPS when hitting a town. I just want my 60FPS and a single 680 won't do it at a resolution like that. Despite turning down Shadow Quality and AA. Can't activate SLI without getting tons of flickering, can't go single-GPU. I want to play.

Dude if you want to touch GTAV you have to prep yourself for them 24 fps.
 
To anyone who has it, is AC3 any less janky on the pc?

I played it on the PS3 before, and the PC version is FAR better in my opinion. Part of it is the simple fact that I'm much more accustomed to MKB controls, and part of it is the far better framerate. The game still suffers from prioritizing your characters movement animations over fluidity of movement: finite turning radius, inertia on speeding up, slowing down and turning, and the generally cumbersome feel of the controls. You're not playing a Source engine game where it feels like you're controlling a camera on rollerskates. Your animations take priority.
 
Overclocked my aging CPU even further, got the Nvidia Beta drivers from this week and dropped down the settings. The game runs better, so real happy about that. Although Ubisoft probably still has some patching to do.
Part of it is the simple fact that I'm much more accustomed to MKB controls, and part of it is the far better framerate.
I play most of my games on PC, but you are crazy to even think that AssCreed games should be played with anything but a controller.
 
Then you have not played Prototype 2 on PC..

HA!.
My GTX570 pushes Prototype 2 at 2560 x 1440 maxed with ease....okay with ease is an exaggeration, a drop here and there when theres a lot of NPCs but else its rock and i mean rock solid. Triple buffering.

Prototype 2 was no where near as bad as some people have made it out to be....in fact id actually call it a pretty damn decent port.
 
Is anyone else crashing a lot? Game has locked up probably 6-7 times in 12 hours, I don't know if it's the beta patch or what. First game I can remember in forever that crashes that much for me
 
Getting the same random crashing as everyone else it seems, I can play from a few seconds to a few minutes but then POOF off I go to the desktop. Really gutted as I am really enjoying what I have played :(
 
Is anyone else crashing a lot? Game has locked up probably 6-7 times in 12 hours, I don't know if it's the beta patch or what. First game I can remember in forever that crashes that much for me

Do you use a geforce gtx 580 gpu? In that case increase core voltage to 1100 in msi afterburner.
 
It's suuuuuuper janky. I can't tell if it's a bad port or just an unoptimised engine. But I'm having to play on the lowest settings @ 1920x1080 to get a stable-ish 40-50fps.

Specs:
Core i5 - 3.2ghz
12GB RAM
GTX 660 Ti 2GB

This doesn't include the driver downgrade I had to do, just so I could get past one mission as the game did nothing but crash to desktop.

Hm, thanks for the reply. I really want get the game just because I'm a huge AC fan, and I want to see how it how it all ends. But jankyness and the amount of glitches and such I've heard about. As well as the opinion that it's not the best in the series doesn't help. :/

I played it on the PS3 before, and the PC version is FAR better in my opinion. Part of it is the simple fact that I'm much more accustomed to MKB controls, and part of it is the far better framerate. The game still suffers from prioritizing your characters movement animations over fluidity of movement: finite turning radius, inertia on speeding up, slowing down and turning, and the generally cumbersome feel of the controls. You're not playing a Source engine game where it feels like you're controlling a camera on rollerskates. Your animations take priority.



Thanks as well for your reply. Yeah, there's another game that has animations taking priority over fluidity controls-wise, though I can't remember the name of it.

I'll likely get it because I want to know what happens all in all.
 
Was tired of the switching from 60fps to 30fps with v-sync so I just downloaded Dxtory 2.0 and set the framerate to 30fps.
I did the same though I just used half refresh rate adaptive vsync in the Nvidia control panel to limit it to 30fps and it's been completely smooth since. No crashes (nearly 20 hours), all setting to the max so all of the pretty with a nice consistent framerate. Frankly, plays wonderfully smooth and considering I've played the other games on the X360, a massive upgrade.;)
 
I am disappointed with this port. Took me five minutes to encounter the green squares geforce 580 freeze from codblops 2. It beats me how the top of the line graphics card from a year ago is incompatible with two of the most high profile games of 2012.
It seems likely that there is something wrong with the geforce gtx 580 series of gpus. I still think that it is weird that the game was not tested with a common high end card. Nvidia should have been informed and the bug squashed before the games were released.
i have a 580 and didn't have a single crash in 30 hours

r.i.p yr gpu
 
Im very very willing to admit im just terrible at these types of games, but is anyone else finding stealth a real pain in the ass? It feels like the game is missing a crouch button or something, I have done this one small mission 32 times now because im too feeble to get the auto stealth working and 1 little mistake causes a desync, its the one where you are in Braddocks fort and George Washington is talking and you need to steal the map and deactivate some cannons. I honestly feel like im missing something.
 
Im very very willing to admit im just terrible at these types of games, but is anyone else finding stealth a real pain in the ass? It feels like the game is missing a crouch button or something, I have done this one small mission 32 times now because im too feeble to get the auto stealth working and 1 little mistake causes a desync, its the one where you are in Braddocks fort and George Washington is talking and you need to steal the map and deactivate some cannons. I honestly feel like im missing something.

Nope, that missions garbage. Isn't really the thread for it, though. Not that I'm the thread police. Assassin's Creed 3 may be the worst game I've played all year so far. Too many instant failure states, not enough checkpoints, a complete lack of visual communication of why something is failing (not limited to the stealth), the freerunning has been so significantly downgraded it feels like the game might as well play itself, the combat feels terrible compared to Brotherhood, and the storyline is a mix between completely unexplained logical leaps and hastily done exposition dumps to try and explain what the fuck's going on.

... again, not really the thread for this. Sorry.
 
yeah I have a 580 and changing the voltage worked for me. It was crashing almost immediately upon the game world loading.
 
I set Vsync to 0 in the config ini file- and Boston now is much smoother- 45ish on average I'd say. So you guys might want to try that. Other settings:

Texture Environment Quality- High
AA- Normal
Shadows - High
 
I set Vsync to 0 in the config ini file- and Boston now is much smoother- 45ish on average I'd say. So you guys might want to try that. Other settings:

Texture Environment Quality- High
AA- Normal
Shadows - High

Yeah but how's the tearing? Because i'd rather play at 15 fps than with an awful tearing.
 
Most annoying things in game:
1. YOU NEVER LEFT BEHIND A WOLF PELT. DESYNCRONIZED!
2. Random dog in a city you just arrived at remembers the smell of your shit. Send in the troops!
 
Nope, that missions garbage. Isn't really the thread for it, though. Not that I'm the thread police. Assassin's Creed 3 may be the worst game I've played all year so far. Too many instant failure states, not enough checkpoints, a complete lack of visual communication of why something is failing (not limited to the stealth), the freerunning has been so significantly downgraded it feels like the game might as well play itself, the combat feels terrible compared to Brotherhood, and the storyline is a mix between completely unexplained logical leaps and hastily done exposition dumps to try and explain what the fuck's going on.

... again, not really the thread for this. Sorry.

I haven't really had any of those problems. Stealth is tricky but it's often not so mandatory. The combat I find much better because you can't just kill everyone in one chain everytime, I mean, you can, but it takes more effort. Combat was not combat in AC2 Bro/Rev, it was literally a chain animation visual, 0 effort or gameplay involved.

Tutorials are the biggest fault, very little is actually explained. Free running feels completely identical to me.

It's actually one of my GOTY contenders, In the 20 hours I've put into it so far, at start of sequence 9, I have found nothing that frustrating or much of a problem. Perhaps because I went into it expecting to hate it, since it was more modern than I'd like, and my expectations were lower.
 
Is there any way to get rid of the giant "HOLD B TO SKIP" prompt that is in the corner of the screen during all cutscenes? Turning the HUD off doesn't do it.

I seriously do not understand why developers do little things like that, do they not want us to see the cutscenes?
 
Anyone else facing crazy texture flickering on the snow while in the Frontier? Using the latest NVIDIA beta drivers BTW. No SLI either.

Here's my config:

Motherboard: Intel DP67BG Extreme Desktop series
Processor: Intel Core i7 - 2600K @3.40 GHZ
Graphic Card: NVIDIA GeForce GTX 590
 
Top Bottom