The game's hardware utilization can't be faulted in my opinion, because it's good. However, there are software performance issues, i.e that code that just taxes the systems beyond what it really should. So with a patch or two it should all even out.
It's 20-30 minutes into the game and he climbs a mast, let's not descend into making everything "OMG SPOILER!!1". It's glorious because of the view and the music, your experience won't be spoiled because it was written in sentence. The moment I start to revealing story, critical plot twists, characters and critical elements of the game then I'll magic marker it.
That moment won't be as cool for me now as it was for you, because I'll see it coming. Anyway, at least it's early on.
So my game's running like poop occasionally. Framerate's decent for the most part, but the intro to Boston, as well as a few other areas around boats, have cause maaajor framerate issues. Like, technically playable framerate issues, but somewhere between 10-20.
By comparison, I didn't have a single issue in Brotherhood with the same hardware.
AMD 5850 1GB
Phenom II x4 965
... and admittedly only 4GB of DDR2 RAM.
I dunno, my hardware isn't the greatest. But this is the first game I've ever had issues with on medium-high.
My drivers are kind of out of date. Wonder if that could be the problem? Or is my hardware actually fucking me over for once?
People shouldn't worry too much about upgrading and whatnot, it'll do little for the performance. My rig is pretty damn high-end and that struggles in the exact same areas as others have reported on mid-range computers.
New drivers are always worth a try. The game is not terribly well.. optimized it seems, but it may be time for an upgrade. I had the same setup except with a 5870 and upgraded recently.
I got shadows on high instead of very high though, because very high triggers windows 7 complaining and going into basic theme, and looks basically the same.
I find the start of the game awesome as hell. Maybe it's just me but I love slower starts that introduces you to the world and the pace gradually increases. The scene where you climb the mast of the ship and overlook Boston with that music playing, was glorious.
Hate games that just start out fast, blow their load and 2 hours in they're boring as shit.
Where can i see a comparison of the various AO methods?The difference is actually pretty significant if you look closely, the Very High adds the highest AO and it looks great. Especially in grass and building details the added AO really shines. I can see an immediate difference switching from High to Very High, however my GPUs also start to heat up pretty good on Very High.
It adds a ton of depth to the image.
Where can i see a comparison of the various AO methods?
http://international.download.nvidi...s-creed-iii-ambient-occlusion-comparison.html
Looks great on grass up close and when in Boston.
Perhaps it's just me.
Trying to get rid of the drab effect, get some colours going.
Vanilla
SweetFX test settings
Too much?
The difference is actually pretty significant if you look closely, the Very High adds the highest AO and it looks great. Especially in grass and building details the added AO really shines. I can see an immediate difference switching from High to Very High, however my GPUs also start to heat up pretty good on Very High.
It adds a ton of depth to the image.
Too much? I wish the people who normally posted screens using it were that restrained.
What? This is one of the most perfectly threaded games I've ever seen on PC:
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The following test was done with the 2500k overclocked to 4.5 GHZ and with all the 4 cores enabled. As you can see the first core usage is almost 100% while the remaining 3 are barely used.
While its clear that Assassins Creed 3 lacks any threading optimization, it is extremely difficult to diagnose the problem. I suspect that the AI calculation is only generating one thread which is bound to the first core (Core 0) and the rest of the CPU needs are spread to the remaining cores. With so many NPCs, one core may not suffice and the overall performance suffers. But I may be very wrong about this
Can you guys see any difference?
Normal AA:
Txaa:
Same image
But I have messed around with it in-game and honestly, TXAA doesn't really strike me as special compared to the "Normal" option, however it does come with an FPS drop.
Is there a way to reduce the horrendous pop-in? Especially in Boston it is pathetic. People constantly popping in and out of view, mostly noticeable when riding a horse but also when you start free running.
In the Nvidia video, the difference was massive to say the least.
I just had a look at the AO comparison. That's a really really impressive AO implementation. I wouldn't be at all surprised if that alone takes a few ms of frame time at high resolutions, even with a 680.
I love it when developers include "ultra" options like this. I sometimes wonder if people would complain a lot less if they only included the flat console lighting and therefore the game had great framerates at "maxed out" settings. Basically, do you need to keep your "maxed out" settings from being truly great to stop people complaining since they believe they should be able to play everthing with all settings at maximum at launch?
Do you remember GTA 4? So much whine when that game came out because they gave ridiculously maxed out settings that would not run even on the best machines. Console settings at the time were only like 25% of the detail that the PC version would allow you to set to, yet everyone cried about that because their shiny new rigs couldn't handle max settings.
Except that's a shitty example because GTA 4 to this day still doesn't work well with a lot of AMD GPUs, poor multi-GPU support, they had to use COMMUNITY patches to fix shader performance etc.
Can you guys see any difference?
Normal AA:
Txaa:
Spoilers much?
If you dig into the tech you'll see that TXAA is basically MSAA plus some other stuff, so geometry aliasing will be about the same in any screenshot. It's when you start playing that you notice the massive difference, especially in the cities like in Nvidia's video.
The game's hardware utilization can't be faulted in my opinion, because it's good. However, there are software performance issues, i.e that code that just taxes the systems beyond what it really should. So with a patch or two it should all even out.
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http://benchmark3d.com/assassins-creed-3-benchmark
This is on a Sandy Bridge core. Just imagine on some weakly ARM core on a next gen console. I don't think they're going to patch this, but future games should have it fixed.
I just had a look at the AO comparison. That's a really really impressive AO implementation. I wouldn't be at all surprised if that alone takes a few ms of frame time at high resolutions, even with a 680.
I love it when developers include "ultra" options like this. I sometimes wonder if people would complain a lot less if they only included the flat console lighting and therefore the game had great framerates at "maxed out" settings. Basically, do you need to keep your "maxed out" settings from being truly great to stop people complaining since they believe they should be able to play everthing with all settings at maximum at launch?
The main problem I see with a lot of games lately is that the graphical options do almost nothing. The difference between everything on "low" and "very high" in games like AC3, NFS MW, LA Noire, is very very minor as is its effect on framerate. Outside of the AA options, the rest are almost just for show.
Also check out this article: http://www.computerbase.de/news/2012-11/eigene-benchmarks-zu-assassins-creed-iii/
In the CPU scaling tests, it scales very well from 1 to 2 to 4 cores on a 3.5 Ghz Sandy Bridge. It also scales almost perfectly with clock speed.
Truth, GTA IV on the PC is the template for shitty porting, and just an all around terrible PC game, performance wise.
Then you have not played Prototype 2 on PC.
Anyway, I'm getting...disappointing performance with my machine. Currently have everything on High -
i7 960 @ 4.0GHz
12GB RAM
AMD 6970
Most likely because AMD drivers are crap? Not sure. I upgraded from 12.8 to the latest 12.11 betas and didn't notice an improvement.. Curious if they fixed the Dishonored crashing problem with 12.11.
Haha, I'm currently playing Prototype 2 on an Nvidia card (460) and the performance is far better than I was expecting after the bitching I saw online.Then you have not played Prototype 2 on PC.