DARK SOULS II Announced - [PC/PS3/360 - PR in OP]

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What exactly did the GFWL do that was so bad? I played it on PS3 and later on PC, and the only "annoyance" I encountered (apart from a few cheaters), was having to manually sign in with my LIVE account every time. At least it had proper controller support.
 
YES! Praise the sun!

I wanted the sequel to be next gen since it probably won't be coming out any time soon but it's awesome that the Soul series gets another entry. Let's hope Namco gives From enough time with this one so they don't have to rush the last third of game, that was pretty obvious in Dark Souls.
 
No you don't. When you are in the leveling screen, scroll down to the stat you want to change. Flip it over like you are wanting to level it, and it will show you how it will change your character. You can then take the points back without confirming it and be right where you were to begin with. There is no point where you have to "start over to fix the mistake".
Putting points into resistance is always a mistake, whether at level 1 (where it is impossible for you to know attributes cap out) or at level 100.
 
Plot twists? Sounds like story's more at the forefront... but that may not be too bad if it's the same kind of quality of what was there in Dark Souls.
 
Thank Durante

And the early access to the DLC. I know I bought it mainly for that reason.

For people without a Live account, they have to make one.

It is notorious for deleting saves suddenly (which is why Durante Edition includes its own backup feature).

It gives people tons of random problems (see any OT for a GFWL game).

When devs use the infrastructure for online, it seems to have issues matching players.

Etc. etc. etc.

OK, I can see how these things might sour the experience. Come to think of it, I managed to lose my save very early on. That sucked.
The online worked for me quite well though. Sometimes I had to wait to get connected to some server, but when that happened, I was able to invade for many hours straight.
Guess I was just lucky enough and managed to avoid any major problems (and because of that I would actually prefer GFWL even though GFWL games aren't available in my region's Steam store).
 
Bows are ridiculously OP. Bump up dex a bit and take a longbow to +15 and you can just spam arrows all day without fear of retaliation.

I don't mean that they are weak, I just mean they are boring. Being able to kite monsters is a basic feature. Being able to shoot them from 2 miles away and they do nothing, makes some encounters just way too simplified.

Also they tend to have a tiny amount of bows, yet they make millions of melee weapons. Hell, I would love them to add primitive firearms just to make the ranged stuff a bit more interesting. Some bow skills like flaming shots, pinning the enemy down, concussion etc. Anything to make it more varied.
 
Putting points into resistance is always a mistake, whether at level 1 (where it is impossible for you to know attributes cap out) or at level 100.

His point is that the game shows you exactly how putting a point into resistance will change your character. It doesn't trick you into wasting points in that stat.
 
You only get to know that when it's too late -- you have to start over to fix the mistake.

I'm not saying that Dark Souls isn't a wonderful game. I'm saying that taking all the bullshit out is only going to make it better.

That depends on what you mean by too late.

Let's say I'm playing a strength character.

Every time I level strength from levels 1-40 I get a solid damage increase. Useful and worthwhile.

But once I hit level 40, I hit a soft cap on the stat with diminishing returns. I don't get a damage increase every level anymore. The game shows you that when you're in the level up screen as you're pointing points into a stat, but before you have to commit to any actual leveling.

I'm not seeing the problem.
 
Let's hope Namco gives From enough time with this one so they don't have to rush the last third of game, that was pretty obvious in Dark Souls.

I'm sorry but I have to do this:

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In what earth was the end of Dark Souls rushed? I would actually like to know
 
Amazing! They should've called it Dead Souls though, I don't like numbers in my game titles. I guess Sega beat them to the punch with the Yakuza series.
 
You can probably keep hope that this is why Miyazaki isn't directing, I guess.

Dragon butts, dragon butts as far as the eye can see.

Bingo. Dark Souls is a great game. But like Half-Life with Xen, the game loses a lot of what made the previous parts of the game so great. Lost Izalith and Tomb of the Giants are the worst areas of the game. I also wish Crystal Caverns was an actual fully fleshed out zone.
 
You can probably keep hope that this is why Miyazaki isn't directing, I guess.

Dragon butts, dragon butts as far as the eye can see.

Haven't they said that each area was designed by different people or something? That would explain Lost Izalith for example.
 
I just watched the trailer and I really hope that it was outsourced to a studio that has nothing to do with From. Nothing in that trailer reminded me of Dark Souls until the logo at the end, it had none of the typical Soul aesthetic or atmosphere. It looks way too much like Skyrim, too much like a bland generic Western RPG with lots of grey and ... grey.
 
You can probably keep hope that this is why Miyazaki isn't directing, I guess.

Dragon butts, dragon butts as far as the eye can see.

Bingo. Dark Souls is a great game. But like Half-Life with Xen, the game loses a lot of what made the previous parts of the game so great. Lost Izalith and Tomb of the Giants are the worst areas of the game. I also wish Crystal Caverns was an actual fully fleshed out zone.

LMAO ok you got me.

EDIT: why am I always first post RIP
 
I'm sorry but I have to do this:

In what earth was the end of Dark Souls rushed? I would actually like to know

You didn't notice a decline in quality in the last areas of the game, like Lost Izalith with all its copy-paste enemies? The director even said they didn't have enough time to do everything the way they wanted, which is also the reason we got that crappy Bed of Chaos fight instead of what they had originally planned.
 
Bingo. Dark Souls is a great game. But like Half-Life with Xen, the game loses a lot of what made the previous parts of the game so great. Lost Izalith and Tomb of the Giants are the worst areas of the game. I also wish Crystal Caverns was an actual fully fleshed out zone.

Nothing wrong with Tomb of the Giants, imo. The only thing I could say against it is that it's difficult.
 
Missed this earlier.

Haven't they said that each area was designed by different people or something? That would explain Lost Izalith for example.
That'd probably be an indication of being rushed, getting relative newbies to design an end game area that weren't part of the main staff. Sort of like with Deus Ex's bosses.
 
I wonder if they're just incapable of listening to feedback.
Or doing more than changing the logo when setting up a new site. We'll see I guess, but I hope it's a minor amount of laziness on the part of the web designer rather than ignoring fan feedback. Though maybe Microsoft could've straight up gone "NO MORE GFWL TITLES UNLESS THEY'RE FOR WINDOWS 8" and effectively made the initiative commit suicide, might explain why those Microsoft Game Studios published titles on Steam don't have GFWL stuff. I'm going to have to see WHAT came out lately with GFWL on it.
 
Putting points into resistance is always a mistake, whether at level 1 (where it is impossible for you to know attributes cap out) or at level 100.

There's a lot of suboptimal things you can do when making a character. Doesn't matter though, you can beat the game at lv 1 so there's no "gotta remake and fix the mistake" going on.
 
Nothing wrong with Tomb of the Giants, imo. The only thing I could say against it is that it's difficult.

The Blackout Basement aspect is very gimmicky. The area is also lacking in visual flair aside from being able to see the Ash Lake and Lost Izalith occasionally, two other more interesting zones visually. The area also lacks the dense, exploration heavy level design of earlier areas, like Catacombs and Sen's Fortress.
 
Anyone else think that the person shown in the trailer is solaire? Similar helmet, green clothing, drops to his knees in front of the sun. Also the the narrator says: "forever without hope, forever without light"
 
Or doing more than changing the logo when setting up a new site. We'll see I guess, but I hope it's a minor amount of laziness on the part of the web designer rather than ignoring fan feedback. Though maybe Microsoft could've straight up gone "NO MORE GFWL TITLES UNLESS THEY'RE FOR WINDOWS 8" and effectively made the initiative commit suicide, might explain why those Microsoft Game Studios published titles on Steam don't have GFWL stuff. I'm going to have to see WHAT came out lately with GFWL on it.

After Dark Souls I just can't bring myself to be optimistic about this.
 
After Dark Souls I just can't bring myself to be optimistic about this.
Well, this being slated for the PC from the offset helps, and it was a quick and dirty way to get online code in for the PC version.

And going by the Xbox site... there's "PC Games" which seems to just list those you can buy on their site, and "Xbox Games for Windows" which lists Windows 8 stuff, but no GFWL section, and the last two games with GFWL on their site were both Capcom titles (RE:OCR and SFxT), both before Windows 8. I guess the real test will be RE6, given Capcom's stubbornly clinging to that crap.

EDIT: And I guess those may've only popped up late on the Xbox site, but were buyable way beforehand. Maybe I'm just pulling crap out of thin air, but I'm hopeful Microsoft actually killed GFWL on their end, or more accurately forced it on Windows 8 so 99% of developers and developers won't even care to use it unless it's a tablet-type game or at least a lower end DD game.
 
The Blackout Basement aspect is very gimmicky. The area is also lacking in visual flair aside from being able to see the Ash Lake and Lost Izalith occasionally, two other more interesting zones visually. The area also lacks the dense, exploration heavy level design of earlier areas, like Catacombs and Sen's Fortress.

I actually appreciated the linearity after having trudged my way through Anor Londo!

Anyone else think that the person shown in the trailer is solaire? Similar helmet, green clothing, drops to his knees in front of the sun. Also the the narrator says: "forever without hope, forever without light"

Observant!

I wish we could play as Solaire in DSII. It'd be cool if DSII loaded data on your character from DS and if you killed Solaire or let him go hollow you couldn't play the game and it'd just say "You're Already Dead" lololol.
 
Why haven't I bought Dark Souls when it was on sale. Come on Winter Sales. Take my money.
I really must play some souls games.
 
Just flesh out the Covenant stuff and make it that players of the same Covenant can quickly find each-other and connect to their friends. Still keep the invading stuff but make it easier to group up with friends.

The whole "You play a ghost in their world." and "You're isolated and alone." is starting to feel a little stale. Just give solo players that choice still but those that want to co-op more, just give them more options to do so.
 
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