IrishNinja
Member
i don't know what's worse for me, accessible souls or elder scrolls souls...i don't want either though, bad writeup
wait changing director? aww maaaaaaaaaaaaaaaan
wait changing director? aww maaaaaaaaaaaaaaaan
New directors is weird as well, but I guess Miyazaki has earned the "dont put me just on sequels please" after 2 incredible Souls games.
so much vitriol over a word. fucking gamers.
Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki.
Jesus, you guys are ridiculous.
Just because someone throws out the word accessibility (which isn't inherently bad) you immediately assume the worst. Heaven forbid they actually explain game mechanics or add a easy mode (which doesn't affect you in any way shape or form). What a stubborn lot.
They have a group of hardcore fans and I doubt they'll betray them.
I think, [Dark Souls II] will be more straightforward and more understandable, is what people are more worried about.
Yea honestly this has me concerned...I'm out.
Why are there new directors? Is the original director working on a different project?
This seems to me to be an attempt to squeeze in a game before the next gen consoles come out
Artists want people to enjoy their content. These games sometimes have an unfortunate reputation that they're just out to destroy you unfairly, which isn't true for those that understand the mechanics or are willing to learn.
god this thread is funny. I love the overreactions. all they said is accessable and understandable and people think its going to be a straight up cake walk.
id love more of a story and mechanics which are more understandable.
I guess people dont want change, yet if it was more of the same everyone would complain.
cant wait, the game is going to be fantastic.
On the other side is the bright promise of accessibility. And why not? Why shouldnt FromSoftware and Namco Bandai open Souls up to a wider audience when it could otherwise be in danger of becoming stuck in a cult cul-de-sac?
Nooo don't make Souls accessible nooo
I'm almost positive that they used the word 'accessible' when talking about Dark Souls and it freaked everyone the fuck out. People need to calm down, jesus.
People who say this probably have not played Dark Souls, or enjoyed it when they did. It's really understandable.. Dark Souls is one of the last bastion's of gaming where we aren't forced to sit through scripted sequences, cutscenes, QTE's, and aren't shown button prompts everywhere we go.
It is basically the antithesis of the Bioshock Infinite footage shown yesterday.
It's relative. Demon's souls was far more accessible IMO. It was hard as balls but they always pointed the player in the right direction and the rest was on the player. Dark Souls added systems they didn't explain, they hid NPC's and important shop keepers that sold basic items and left you to wander without knowing where to go. The hub system made the difference and they can adjust DS2 to be more guided without hurting the combat or difficulty.
I do like the sense of mystery. The sense that no matter how much you think you know, there are things hidden in the depths that you don't know, and perhaps never will.I can't believe that after everything we've seen and done and know about the people who make the Souls' games, that anyone would be worried about them ruining the experience in the slightest. It's ridiculous.
It's obvious that what they mean by "more accessible" is that they'll actually explain what things like world tendency and kindling are from the get-go, so we don't have to fumble through and figure it out on our own. Is that really what we love about the series? Being clueless about fundamental game mechanics?
And then still fuck up the series? Yeah probably. Gamers are easily manipulated with PR until the company does it too much that they all go cynical, like with Bioware.
I am a bit worried by what i read about Dark souls 2...
Imho, It worked because it's not accessible. To make it accessible may result in betraying what made the game so great in the first place.
It's a bit depressing that a company who built up a complete new experience does not go on in the same concept and instead tries to follow the big franchises.
Moreover, when he speaks about Skyrim, he does not say what Bethesda does better than DS, what they can learn from them... he basically says: "They sell more...so we have to follow them".
I can understand that a company needs to sell as much as they can... but I am definitly worried that accessibility may kill the franchise.
I'm almost positive that they used the word 'accessible' when talking about Dark Souls and it freaked everyone the fuck out. People need to calm down, jesus.
Dumbing down Dark Souls?
On the other side is the bright promise of accessibility. And why not? Why shouldnt FromSoftware and Namco Bandai open Souls up to a wider audience when it could otherwise be in danger of becoming stuck in a cult cul-de-sac?
I think the Elder Scrolls bit was just Edge's statement.
... but doesn't this Skyrim fixation seem sort of odd? Oblivion was a big deal, but it seems like Skyrim's suddenly become the de facto standard developers and the press want to hold RPGs to, and while I like it it's not as if it's so wildly different from Oblivion (which was also very successful) to be so noteworthy. Hell, I expect the times they hit in the generation (within the first year of the 360 versus when the 360/PS3 were matured) and simply slowly building up a fanbase are the biggest factors.
It's obvious that what they mean by "more accessible" is that they'll actually explain what things like world tendency and kindling are from the get-go, so we don't have to fumble through and figure it out on our own. Is that really what we love about the series? Being clueless about fundamental game mechanics?
Wonderfully put.To a degree, yes. One of the greatest things about the game is the constant feeling of having to explore a highly hostile land that well and truly feels dangerous and foreign. The game, and by extension the world, being complex and obfuscated contributes wonderfully to this mood, because it transfers the feeling of the unknown directly to the player.
This is one of the subtle things that so many other developers completely fail to grasp. They think they're "being helpful" by explaining everything, hence shitty GPS systems with 10,000 icons that explain everything and ruin all sense of discovery, fast travel that kills level design for the sake of instant gratification, and ham-fisted stories shoved in your face because they really want every single person to understand it.
Of course, I'm in no way implying that Dark Souls II is going to have shitty GPS/tutorials/story because this blurb said it was going to be accessible, but it suffices to say the lack of accessibility is actually a good thing in the game, because it works wonderfully in contributing to the overall feeling of venturing into a deep unkown that both your character and you have to actively work toward understanding.