DARK SOULS II Announced - [PC/PS3/360 - PR in OP]

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Do we know who made the trailer? It really doesn't look like FROM had a hand in this. They always did gameplay trailers for the last two games, focusing on bosses, enemies, and locales.

Trailer's style reminded me of Assassin's Creed Revelations' E3 trailer for some reason. I should look into that.
 
Love Dark Souls, but this trailer doesn't excite me... I think it's the music. I'm remaining skeptical for now.
 
I wonder if Kida will return as the composer or if they're sticking with Sakuraba.

I think they should stick with Sakuraba since it is the same world/mythology. Kida's work was awesome, but it fit Demon's gothic/horror style better than Dark's magical style.

I really wish Sony could somehow get Miyazaki to supervise Demon's Souls 2 and get Kida on board for the music.
 
I think they should stick with Sakuraba since it is the same world/mythology. Kida's work was awesome, but it fit Demon's gothic/horror style better than Dark's magical style.

I really wish Sony could somehow get Miyazaki to supervise Demon's Souls 2 and get Kida on board for the music.

That would be amazing! To me they are both musical geniuses, each with their own style. I really think they are extremely underrated. The music in both of the Souls games are on another level.
 
If we're making suggestions, how about this? Every boss fog has a bonfire right next to it. I can't think of a single good reason for requiring the player to run through a whole area, sometimes full of annoying enemies, just to try the boss again.
 
If we're making suggestions, how about this? Every boss fog has a bonfire right next to it. I can't think of a single good reason for requiring the player to run through a whole area, sometimes full of annoying enemies, just to try the boss again.
It's the penalty of losing the battle . . . most runs are only about a minute or two long.
 
If we're making suggestions, how about this? Every boss fog has a bonfire right next to it. I can't think of a single good reason for requiring the player to run through a whole area, sometimes full of annoying enemies, just to try the boss again.

The way it is now is fine, there's usually a bonfire within reasonable distance of the boss.
 
Music is like the best part of it.

The music is fine, but it doesn't sound like a Dark Souls game to me at all. Sounds more like generic "epic" game music. The variety of areas done with cgi also makes me think there could be more cutscenes which worries me. I suppose they just wanted a really in your face trailer for the reveal and that's fine, but I want to see what we're really getting before I get too excited, ya know? Either way, praise the sun.
 
It's the penalty of losing the battle . . . most runs are only about a minute or two long.

The correct penalty is having to fight the boss again from the beginning. Requiring the player to run through the same area over and over is a frustrating waste of time. It literally brings nothing positive to the experience.
 
The correct penalty is having to fight the boss again from the beginning. Requiring the player to run through the same area over and over is a frustrating waste of time. It literally brings nothing positive to the experience.

Simply having to fight most of the bosses again in DaS isn't enough of a penalty if you ask me, they're mostly pretty easy and none are really long enough to actually make "lost time" some kind of penalty.

I could have breezed through DaS if everytime I died to a boss I could just try it again with no consequences (it's not as if I'd lose my souls).
 
The correct penalty is having to fight the boss again from the beginning. Requiring the player to run through the same area over and over is a frustrating waste of time. It literally brings nothing positive to the experience.

The challenge is suppose to be being able to play through the level and defeat the boss.

What the hell is the point of just being able to retry the boss? The bosses often are just a matter of figuring out the trick and after that they are easy. There are some boss battles that are just straight up slug fest but those have bond fires very close to them.
 
Simply having to fight most of the bosses again in DaS isn't enough of a penalty if you ask me, they're mostly pretty easy.

I could have breezed through DaS if everytime I died to a boss I could just try it again with no consequences (it's not as if I'd lose my souls).

Then they should make the bosses harder. Though I don't think the average player finds them too easy. But making you run through the area again is asking you to do the exact same thing over and over, despite already having solved the problem of navigating the area. Fighting the boss is still a learning experience until you figure out how to win, not just wasteful repetition. It's very poor design.
 
The correct penalty is having to fight the boss again from the beginning. Requiring the player to run through the same area over and over is a frustrating waste of time. It literally brings nothing positive to the experience.

I don't see anything wrong with it, bonfires aren't far from bosses and those who explore will be rewarded with even closer ones in some circumstances.
 
The correct penalty is having to fight the boss again from the beginning. Requiring the player to run through the same area over and over is a frustrating waste of time. It literally brings nothing positive to the experience.

Depends on how you look at it. If you can't make it up the last few feet of a rock climbing wall, should you get hoisted up to that level again the next time you try?
 
Depends on how you look at it. If you can't make it up the last few feet of a rock climbing wall, should you get hoisted up to that level again the next time you try?

If real life could be manipulated in the manner of a virtual world? Absolutely. Games give the opportunity to cut stuff like this out and get right to the meat of the challenge.
 
Depends on how you look at it. If you can't make it up the last few feet of a rock climbing wall, should you get hoisted up to that level again the next time you try?
If I fail 6th grade, should I have to start to start over from kindergarten?
 
If real life could be manipulated in the manner of a virtual world? Absolutely. Games give the opportunity to cut stuff like this out and get right to the meat of the challenge.

Well, you can do that at an indoor climbing wall. What I'm saying is that viewing the level as a single unit and the boss battle as the last part of it isn't objectively "bad design," just a design philosophy you happen not to like. Someone could make the same argument in favor of quick-saves.

If I fail 6th grade, should I have to start to start over from kindergarten?

If you fail a college class because you did badly on the final, you should have to retake that entire class and not just the final.
 
If real life could be manipulated in the manner of a virtual world? Absolutely. Games give the opportunity to cut stuff like this out and get right to the meat of the challenge.

But you are cutting out a big chunk of the challenge with your suggestions. Clearing the level and the boss is the objective. The levels aren't some static thing that once you finish you can do forever without failure. Even pros can easily get killed trying to rush through a very familiar area.

They need to just get rid of the soul/hollow form. It played a role in Demons Souls but basically did nothing. They should just add a temporary stat penalty for a bit after dying.

EDIT: Calling it bad game design is BS. Nearly ever game was like this until very recently (last 6 or so years).
 
If real life could be manipulated in the manner of a virtual world? Absolutely. Games give the opportunity to cut stuff like this out and get right to the meat of the challenge.

Surviving and managing your estus on the way to the boss is a good deal of the challenge.

A bonfire in front of a boss would remove a lot of the threat, you could play around more and would make reclaiming souls trivial.
 
In what way will Yoshichan injure himself in his hype-fueled hysteria this time?
Never forget, huh? :/
Broken, Yoshi prefers Demon's
The word "prefers" makes it sound like it was a close battle. It wasn't. (I think Demon's Souls takes a huge dump over Dark Souls)
 
As long as I can get:

-Level/world design similar to Dark Souls. (A lot of areas being connected was awesome)
-Difficulty
-At least one broken controller
-Cool armor (I like seeing my dude)
-A katana (Sick weapon animations)
-Hours upon hours of gameplay
-Interesting story (Felt really confused with Dark Souls. I really liked it, though, for what it was.
-Any area similar to Anor Londo
-PVP!


I'll be cool with it.
 
I would prefer if they moved away from Hollows for Dark Souls 2, go back to the Blue Soul forms like Demons Souls.

Me too. But I think this is an actual possibility given that Miyazaki noted the general dislike for Hollow form and said something roughly to the tune of "I think we may shy away from doing that next game".

Honestly, I wouldn't mind just being human the the whole time in the next game, appearance-wise.
 
Me too. But I think this is an actual possibility given that Miyazaki noted the general dislike for Hollow form and said something roughly to the tune of "I think we may shy away from doing that next game".

Honestly, I wouldn't mind just being human the the whole time in the next game, appearance-wise.

What was the advantages of being human anyway besides being about to kindle and co-op? You do have to be human to co-op, right?

I played a majority of the game as a hollow.
 
What was the advantages of being human anyway besides being about to kindle and co-op? You do have to be human to co-op, right?

I played a majority of the game as a hollow.

You have to be human to summon but not if you are being summoned. Also you have to be human to be a gravelord or a darkwraith invader. Other than that I don't think there's any advantages. However, in Demon's you got more health and defense and did less damage.
 
You have to be human to summon but not if you are being summoned. Also you have to be human to be a gravelord or a darkwraith invader. Other than that I don't think there's any advantages. However, in Demon's you got more health and defense and did less damage.

And I think some weapons scaled with humanity, too, right? I only used lightning.
 
Someone started a petition to get the game on the Wii U, may or may not help but nothing to lose: http://www.change.org/en-CA/petitions/from-software-bring-dark-souls-2-to-the-wii-u-2


Gabe Martinez UNIVERSITY PLACE, WA about 1 hour ago Liked 0
All games on PS3 and Xbox360 can and should be on WiiU unless it is specifically and exclusives, so get to the work , its the developers duty to the fans.

Entitled losers. I hate these petitions. If the developer feels it's worthwhile then they will make it, not because some snot-nosed brats demand it.
 
And I think some weapons scaled with humanity, too, right? I only used lightning.

Yeah, but you can have humanity without being human. I never used the humanity scaling weapons myself, but I don't think you have to be in human form.

Wait, what was the backlash to hollow form? Aesthetically?

Honestly I'd prefer it if people could be invaded at all times while online, but it never bothered me that much.
 
Entitled losers. I hate these petitions. If the developer feels it's worthwhile then they will make it, not because some snot-nosed brats demand it.

Developers (actually publishers since those are usually making this types of decisions and financing ports, a developer can't port a game to a platform without money) often don't even realize or know if certain audience exists on a specific platform and rather not risk spending money for a version that might find no audience.
This petitions allow developers and publishers to gauge if there might be an audience or not, as we saw with the PC version which had a petition that lead to a port, and now to a day 1 release of the sequel.
 
Wait, what was the backlash to hollow form? Aesthetically?

DarkSoulsSexyHollowForm.jpg


Its easy to miss if you wear armor
 
How could one even miss that you're a skeleton? The first cutscene in the game has the camera zooming in on your undead face.
 
I actually preferred hollow form most of the time, so long as I had armor. Whenever I reverted back to human form my guy suddenly had a silly ass grin that I felt wasn't fitting.
 
How about we let them finish the game as FROM planned first before we start making petitions to bring it to other systems.
 
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