eot
Banned
Speaking of internal consistency, isn't there a specific word that describes a fictional universe that follows it's established rules consistently? I'm going to be driven insane if I don't remember!
Self consistent?
Speaking of internal consistency, isn't there a specific word that describes a fictional universe that follows it's established rules consistently? I'm going to be driven insane if I don't remember!
Speaking of internal consistency, isn't there a specific word that describes a fictional universe that follows it's established rules consistently? I'm going to be driven insane if I don't remember!
Just end the game withShepard and Anderson looking out on the space battle, then cut to earth and see the catalyst/citadel do its thing and destroy the Reapers, and your teammates maybe looking up and happy that they've won, yet sad that Shep died.
.
Just end the game withShepard and Anderson looking out on the space battle, then cut to earth and see the catalyst/citadel do its thing and destroy the Reapers, and your teammates maybe looking up and happy that they've won, yet sad that Shep died.
I don't think they needed Space Kid or even giving people those red, blue, green choices. That bit felt like somebody said "We need a big decision at the end!" when keeping things simple yet executing on that simplicity would have possibly been more rewarding.
There's a very similar trope called Magic A is Magic A. One of my favourite pages.
Verisimilitude.
Just end the game withShepard and Anderson looking out on the space battle, then cut to earth and see the catalyst/citadel do its thing and destroy the Reapers, and your teammates maybe looking up and happy that they've won, yet sad that Shep died.
I don't think they needed Space Kid or even giving people those red, blue, green choices. That bit felt like somebody said "We need a big decision at the end!" when keeping things simple yet executing on that simplicity would have possibly been more rewarding.
Way before the game came out, I thoughtthat with the emphasis on Earth and the human race, and past Mass Effect themes about humanity's role in the galaxy and whether or not the ends justify the means, that the ending would reveal that whatever Reaper-destroying device you'd found would cause massive destruction, and you'd have to choose between annihilating the Earth and yourself to save the galaxy in a localized detonation, or spare Earth and mess up the rest of the galaxy by spreading the energy out.
Way before the game came out, I thoughtthat with the emphasis on Earth and the human race, and past Mass Effect themes about humanity's role in the galaxy and whether or not the ends justify the means, that the ending would reveal that whatever Reaper-destroying device you'd found would cause massive destruction, and you'd have to choose between annihilating the Earth and yourself to save the galaxy in a localized detonation, or spare Earth and mess up the rest of the galaxy by spreading the energy out.
Well that was what I thought would be the ending. Until it just kept on going. But yes I fully agree with you. That would have been a better ending. Nobody dares to make the simple endings nowadays though. You see that both in the movie and the gaming Industry.
If they wanted speculation, they could have faded to black withand just left it at that. Maybe cut toShepard's deathBuzz Aldrin just to confirm that the organics survived or something.
Just end the game withShepard and Anderson looking out on the space battle, then cut to earth and see the catalyst/citadel do its thing and destroy the Reapers, and your teammates maybe looking up and happy that they've won, yet sad that Shep died.
I don't think they needed Space Kid or even giving people those red, blue, green choices. That bit felt like somebody said "We need a big decision at the end!" when keeping things simple yet executing on that simplicity would have possibly been more rewarding.
HEY EVERYBODY, I SPOILED RDR HERE TOO, SO DONT CLICK UNLESS YOU WANT RDR SPOILERS, GUYS. - Snacks by proxy.
As for Shepard,Killing him is just pathetic. These "You can save everyone but you have to die" endings are terrible. Stupid, lazy, unoriginal, so obligatory. It's such an utterly pathetic, focus test-friendly, generic way of trying to induce pathos and tears, and it DOESN'T WORK. The way it's handled is generally bad, and Mass Effect 3's is no exception whatsoever. When John Marston dies in RDR, it's effective because he doesn't sacrifice himself in some obligatory scheme. He dies like a nobody, gunned down just because his job was done and they couldn't stand letting him live. And it's also why the accusation that people didn't like ME3's ending for not being happy enough is laughable, because the ending of RDR is heavily-lauded. It's all in the execution, not the mere concept of the main character dying = instant award winner.
As for Shepard, RDR SPOILERS TOOOOKilling him is just pathetic. These "You can save everyone but you have to die" endings are terrible. Stupid, lazy, unoriginal, so obligatory. It's such an utterly pathetic, focus test-friendly, generic way of trying to induce pathos and tears, and it DOESN'T WORK. The way it's handled is generally bad, and Mass Effect 3's is no exception whatsoever. When John Marston dies in RDR, it's effective because he doesn't sacrifice himself in some obligatory scheme. He dies like a nobody, gunned down just because his job was done and they couldn't stand letting him live. And it's also why the accusation that people didn't like ME3's ending for not being happy enough is laughable, because the ending of RDR is heavily-lauded. It's all in the execution, not the mere concept of the main character dying = instant award winner.
Way before the game came out, I thoughtthat with the emphasis on Earth and the human race, and past Mass Effect themes about humanity's role in the galaxy and whether or not the ends justify the means, that the ending would reveal that whatever Reaper-destroying device you'd found would cause massive destruction, and you'd have to choose between annihilating the Earth and yourself to save the galaxy in a localized detonation, or spare Earth and mess up the rest of the galaxy by spreading the energy out.
Maybe the non-GB related Mass Effect discussion should move out of the thread now before we spoil all games.
Maybe the non-GB related Mass Effect discussion should move out of the thread now before we spoil all games.
I had always hoped Bioware would have some guts andmake the Renegade choices the "good" choices and the Paragon choices come back to bite you in the ass. It could have been awesome to be rewarded for being a no-nonsense, hell-bent asshole because holy shit the universe is ending. The choices could have been viewed through the lens of what is nice, and what is necessary.
Way before the game came out, I thoughtthat with the emphasis on Earth and the human race, and past Mass Effect themes about humanity's role in the galaxy and whether or not the ends justify the means, that the ending would reveal that whatever Reaper-destroying device you'd found would cause massive destruction, and you'd have to choose between annihilating the Earth and yourself to save the galaxy in a localized detonation, or spare Earth and mess up the rest of the galaxy by spreading the energy out.
Its too bad, rolling around as a head with your limbs flopping around is prime ql materialim guessing there is no chance they will do a never dead quick look, for content this week
So I just forced my way through Binary Domain. It's a poor game. It shouldn't have been on any of their lists as must plays before GOTY deliberations. Although, I think Patrick was the only one (other than Vinny) who actually played it anyway.
So I just forced my way through Binary Domain. It's a poor game. It shouldn't have been on any of their lists as must plays before GOTY deliberations. Although, I think Patrick was the only one (other than Vinny) who actually played it anyway.
So I just forced my way through Binary Domain. It's a poor game. It shouldn't have been on any of their lists as must plays before GOTY deliberations. Although, I think Patrick was the only one (other than Vinny) who actually played it anyway.
So I just forced my way through Binary Domain. It's a poor game. It shouldn't have been on any of their lists as must plays before GOTY deliberations. Although, I think Patrick was the only one (other than Vinny) who actually played it anyway.
Is the Binary Domain love around here
ironic or what
or maybe I played a different game
On a side note, Klepek is taking suggestions on what to do with all this 999/VLR knowledge.
I suggested doing a spoilercast with some other press guys that played them.
Personally I always found it dumb thatthey have the Catalyst suggest the Destroy option to Shepard in the first place. The Catalyst and his Reapers have killed billions, possibly trillions, of lifeforms over hundreds of thousands of years all in service to his ideology. He clearly wants Shepard to pick Synthesis (or even Control as a second place option). So why tell him about the option that runs counter to everything he's done for millennia? Why would the Catalyst run the risk of letting Shepard pick the "wrong" option?
So I just forced my way through Binary Domain. It's a poor game. It shouldn't have been on any of their lists as must plays before GOTY deliberations. Although, I think Patrick was the only one (other than Vinny) who actually played it anyway.
On a side note, Klepek is taking suggestions on what to do with all this 999/VLR knowledge.
I suggested doing a spoilercast with some other press guys that played them.
I wouldn't say it's poor, it does some cool things, but this idea that it needed to be played before year's end is crazy.
Was this recently or still at Whiskey Media (Whiskey support worked quite well and efficiently)? Did you mail their support form (never got any response while at CBSi from that)?
I love that GiantBomb's support site still lists their Whiskey Media address - really shows how serious they are about solving issues: support@whiskeymedia.com
https://auth.giantbomb.com/support/?from_site=giant-bomb
I disagree. It has the dialogue options but they don't really change anything so they might as well not have been there. At least then they could have had your dude and your squadmates have properly voiced, better written dialogue. What's in the game is
"Blah blah blah."
"Yeah."
"I know, right? Blah blah blah."
and it's so hard to be engaged in any of it.
I'm takin' a stance, man. The game has no redeeming qualities. There's nothing in it worth seeing. Patrick should have spent his time on a different game instead.
Get out.
It is now my mission to become a mod so I can ban you.
I haven't played BD yet I just got it for 10 bux on black friday
YOU'RE A POOR GAME
Personally I always found it dumb thatthey have the Catalyst suggest the Destroy option to Shepard in the first place. The Catalyst and his Reapers have killed billions, possibly trillions, of lifeforms over hundreds of thousands of years all in service to his ideology. He clearly wants Shepard to pick Synthesis (or even Control as a second place option). So why tell him about the option that runs counter to everything he's done for millennia? Why would the Catalyst run the risk of letting Shepard pick the "wrong" option?
^(in response to Brad wanting an example of something that's logically inconsistent with the Mass Effect universe's fiction)
You know, seeing as it's getting increasingly rare for two or more of the GB guys to have played the same game to completion (especially the more obscure stuff like 999), it might be a good idea to do Jartime-like vids of just Patrick or whoever talking about a game they recently finished - complete with all out spoilers.
It's not as ideal as a Bombcast discussion, but I think it's a fairly good compromise and would be way better than Spookin' (no offence Patrick, but I'm just not a fan of that series).
I'm takin' a stance, man. The game has no redeeming qualities. There's nothing in it worth seeing. Patrick should have spent his time on a different game instead.
Little-to-no updates this week, damn. Maybe it's time for me to finally watch the Persona 4 ER.
Yeah, I think that's sort of where a story heavy game like The Walking Dead does things right- it absolutely nails the ending, which makes you more likely to view the whole game in a more positive light, since it ends so strongly. ME3 has some nice moments within, but it just has such a nonsensical and contrived ending that leaving the ending as the last impression you have of the game is not a good thing, and makes you more apt to view the whole game in a more critical/negative light.
Its just a matter of at least trying to pay attention to your own details and lore that you've established up to that point. And BioWare couldn't even do that with the original ending, either willfully or just as an oversight. The whole "Space Kid Explains the Universe in 5 Minutes!" bit just felt bizarre considering everything that comes before it. And even if you accept the Space Kid trying to explain everything, the original ending becomes even more frustrating because you had so many unexplained, bizarre plot holes within the ending, like what the Normandy was running away from, where it landed, how your crew on Earth got on the Normandy, why the whole universe didn't explode with the relays, why anything you did mattered with the relays gone and everyone stuck, and so forth. Why bother trying to explain everything with Space Kid if you're just going to be lazy with the details with the rest of the ending?
The ending of ME3 was pretty bad, but I don't understand why people point tothe fleet being stranded at Earth and Garrus and Tali having nothing to eat as evidence of the ending being bad. Complain about the deus ex machina, but just because defeating the Reapers had some negative consequences doesn't mean the ending was bad in a narrative sense.