Kotaku has put up a gigantic history of Obsidian article.
Here's some catchier excerpts about their future and current state, but really the article is vastly longer so if you're interested you should head over.
First up, they are still talking to publishers about new potential projects. It's unclear if they have something signed and are trying to have a new project in case it's canceled or don't have one yet, depending on how literally you take "Products that are working right now for our publishers might not work":
Here are the publishers they have talked to:
Here are some games they would like to work on, notably published by the publishers they've been talking to (see the first quote for a conditional statement):
And here's what their canceled Microsoft game was:
Here's some catchier excerpts about their future and current state, but really the article is vastly longer so if you're interested you should head over.
First up, they are still talking to publishers about new potential projects. It's unclear if they have something signed and are trying to have a new project in case it's canceled or don't have one yet, depending on how literally you take "Products that are working right now for our publishers might not work":
Kotaku said:"As soon as we get back from the holidays, I'm on the road looking for the next thing," Urquhart said. "We're generally always pitching. Products that are working right now for our publishers might not work, and probably people don't know a lot about this aspect, but in general, all agreements that any developer signs with a publisher have this line called 'cancel for convenience.' We could get a call tomorrow saying, 'Yeah, we don't want to move forward with product X.'"
Here are the publishers they have talked to:
Kotaku said:It almost feels like a fairy tale ending: after years of rushed projects, sudden cancellations, and brutal layoffs, Obsidian is suddenly in control of its own destiny. They've got two promising games on the way, and even just a few months ago, major publishers were knocking on their door: Urquhart told me he's been talking to Bethesda, Ubisoft, Warner Bros., and LucasArts.
But not everybody is a fan of Obsidian Entertainment. Some RPG fans disliked their treatment of series like Neverwinter Nights and Fallout, and some have grown disillusioned with the company after what they see as a trend of rushed, buggy software. In many ways Project: Eternity's success is now an albatross. Between the South Park RPG and the Kickstartered phenomenon, expectations are at an all-time high for the group of developers from California.
Here are some games they would like to work on, notably published by the publishers they've been talking to (see the first quote for a conditional statement):
Kotaku said:Urquhart isn't worried about the pressure. He's optimistic about the next couple of years. "I really feel that 2013 and 2014 are gonna be great years for Obsidian," he said. "For gaming in general."
He's even got a dream project: Knights of the Old Republic III. On next-gen consoles.
"I think doing something like that on [Orbis and Durango] and things like that might be—I would be disappointed as a gamer if that never got made," Urquhart said. "I think a lot of gamers would be disappointed as well."
But Obsidian has a lot of dream projects, and the 90-person studio can't get to all of them. For now, they've got a lot of work to do. South Park has to meet expectations; Project: Eternity has to meet even higher expectations; and the company has to convince the world that they can release bug-free, polished video games.
Kotaku said:"We would love to work on Fallout again," Urquhart said. "Hell, we would love to work in the Elder Scrolls universe. Nothing is going on at this point in time, but we talk about it all the time... I'd love to do a Fallout: New Vegas 2. I think a Fallout: New Vegas 2 would kick ass.
"I believe New Vegas is a great, like—you have Fallout, and then you have New Vegas. They feel like separate products. Same engine, same everything, but they feel totally different. ‘Sister product' is the best way to put it."
And here's what their canceled Microsoft game was:
Source: http://kotaku.com/5968952/the-knigh...e-some-of-the-coolest-role+playing-games-everKotaku said:When I asked Urquhart about North Carolina—the cancelled project that led to significant layoffs at Obsidian earlier this year—he said he couldn't talk much about it. It was an original IP—a big, third-person, open-world game designed and created by Obsidian. They pitched it to several publishers in 2011, complete with a fancy book full of ideas and concept art. But Urquhart couldn't say much more than that.
"We went down the road with a few publishers," he said. "We did get it signed up with a publisher, and unfortunately as happens sometimes, projects just don't go. Particularly when it's been not that long, it's hard to go into a lot of detail about it. It's too bad—we thought it was really cool."