Far Cry 3 PC performance thread

I have it in DX11 with MsAA at 8x, but it seems that some things aren't processed for AA while others are.

I tried DX9 with 2x6950, but I had the same horrendous frame stutter (30+ fps for about a half of a second, pause for half of a second...very choppy).

I seem to be playing at 30-120 fps, with very rare dips below 60 fps.

Anyway, looks like I made the right call to play this game before my 2013 rig. My 2011 rig handles this fine and it's not anything exception, especially considering the hardware requirements.

Try it with one card and see what happens.
 
1 amendment: framerate pretty consistently down to 20-40 fps at radio towers.
2nd amendment: MSAA destroyed my frame rate. I didn't see it until I restarted the game...seems it wasn't completely set when I did it in game the first time.

But yeah 1 GPU for HD 6000 series with the current driver and CAP is the way to go.

I've kind of lost faith in crossfire/SLI. Haven't been able to use it since Witcher 2 I think.

I used to workaround these bad CAP with Radeon Pro, but it hasn't been updated to trigger off Origin/uPlay.
 
Damn, just lost 5 hours of progress... so painful.

I didn't realize Uplay only synchs your save games when you quit the game. I hadn't quit the game in a long time and it crashed my system. After the reboot my progress is way back. Funny thing is, I see my save game locally, but the game isn't recognizing it for some reason. First time this happened to me in about 20 hours of play. Lesson learned; going to exit the game after every mission now.

After Uplay ate my Splinter Cell Conviction save for the third time I just have Uplay set to Offline mode permanently. I only go online with it to grab updates.
 
Decided and stick it to DX9 but use the SSAO=6 option to make it a bit nicer. The DX11 is nice and all but it's a performance whore. With D3DOverider for V-Sync and Triple buffering getting 60FPS.
 
Yep, and I'm not the only one,

Keep trying not to speak up on this issue as the argument against the stuttering is getting repetitive from me, but I want to know the setups the devs use to test these games to be able to leave a game like Sleeping Dogs without a fix for so long. It seems like there are a large amount of people with the problem, but the developers don't see anything wrong.

Surely they have had to see this in testing and just don't care to fix it, or really don't know how to fix it. It's disappointing I wasted $50 on a game I haven't been able to play for more than a few minutes at a time due to the constant stuttering driving me out of the experience.
 
I think they assume most players will just put up with the stutter. We do keep buying the games so it's obviously not going to be a major concern for them. It's the same with the consoles, where you're stuck with however a given game performs. Crysis 2, for example, had framerate issues on the consoles but there still seems to be a lot of people looking forward to - and willing to part with money for - Crysis 3.

A joint effort to stop buying the games with performance issues is the only way we can stop crap like this being released in the future. But that's never going to happen.
 
Damn, just lost 5 hours of progress... so painful.

I didn't realize Uplay only synchs your save games when you quit the game. I hadn't quit the game in a long time and it crashed my system. After the reboot my progress is way back. Funny thing is, I see my save game locally, but the game isn't recognizing it for some reason. First time this happened to me in about 20 hours of play. Lesson learned; going to exit the game after every mission now.

I had the same thing happen to me twice. Really sucks. :/ I finally finished the game a few days ago. Stick with it, it's definitely worth it. Though that unskippable intro is quite annoying when you've seen it more than twice.
 
Can it be some interference with the Windows Aero desktop? I heard some games had stuttering, when it was running simultaneously. Anyone tried to disable it before playing?

... it's just a theory though ;)
 
Can it be some interference with the Windows Aero desktop? I heard some games had stuttering, when it was running simultaneously. Anyone tried to disable it before playing?

... it's just a theory though ;)

I played the entire game with it set to disable Aero when FC3 started. Stuttered the whole way.
 
Looks like theres a somebody working on a texture mod as well.
farcry32012121523431873.jpg


farcry32012121000411814.jpg


farcry32012121601153351.jpg


farcry32012120915372422.jpg


farcry32012121217143970.jpg

Not sure how reliable it is yet, though. It's pretty new.
http://forums.ubi.com/showthread.php/736926-Far-Cry-3-Texture-Pack
 
1 amendment: framerate pretty consistently down to 20-40 fps at radio towers.
2nd amendment: MSAA destroyed my frame rate. I didn't see it until I restarted the game...seems it wasn't completely set when I did it in game the first time.

But yeah 1 GPU for HD 6000 series with the current driver and CAP is the way to go.

I've kind of lost faith in crossfire/SLI. Haven't been able to use it since Witcher 2 I think.

I used to workaround these bad CAP with Radeon Pro, but it hasn't been updated to trigger off Origin/uPlay.

Crossfire works fine for most games, like Metro 2033 with gets seriously about 100fps average at 1080p with ALL settings maxed with 2 7970s. Close to 100% GPU usage, the difference was like night and day when I played it for the first time after messing around with FC3 for a while. I just needs better CAPs. Fortunately, most games that don't work well (or at all) with Crossfire are games that either don't need it or are CPU limited anyway (fucking AC3...) FC3 is a particularly annoying game in this regard, although most people aren't aiming for 120fps, 60fps is fairly easy to achieve as long as you turn off a few things.
 
Crossfire works fine for most games, like Metro 2033 with gets seriously about 100fps average at 1080p with ALL settings maxed with 2 7970s. Close to 100% GPU usage, the difference was like night and day when I played it for the first time after messing around with FC3 for a while. I just needs better CAPs. Fortunately, most games that don't work well (or at all) with Crossfire are games that either don't need it or are CPU limited anyway (fucking AC3...) FC3 is a particularly annoying game in this regard, although most people aren't aiming for 120fps, 60fps is fairly easy to achieve as long as you turn off a few things.

While looking at the texture mods I came across the new Criken video. Effin' hilarious!
 
I thought some folks said if you turned on triple buffering (in whatever different way), then the stuttering went away? Or was that debunked?
 
Triple buffering worked for me to get rid of the stutters. But I think it was causing some DX11 crashes when I used it. If TB doesn't work, then I had to use in-game Vsync and limit the framerate to 60 in Afterburner. Worked just as well as far as I could tell.
 
I like having Post FX on high except for when using the wing suit. It gets all too motion blur tunnel vision crap. I have been running it on medium since I got the wing suit.
 
downloaded the 1.04 patch and now it's limited to 30 fps with DX11 but runs even smoother with DX9 - so I'm remaining there. Besides, the stuttering isn't gone [in DX11], so it's still DX9 for me :P

All on max, except MSAA (only 2x) - i3770K, GTX670, 16 GB RAM, Mädchen Amick from Star Trek as my new Avatar ... just sayin'
 
Far Cry 3 runs at 40 to 60 FPS on my rig (8x64, DX9, HD6850, i5 3450, Catalyst 12.11, Far-Cry-3-CAP). But when I look over the ocean I receive between 5 FPS and 10 FPS.

Has anybody resolved this problem already?
 
Just installed this and no matter what settings I use, I stutter like mad. I tried to set up a RadeonPro profile, but it doesn't seem to want to play nice as the game crashes out immediately upon startup if I have my RadeonPro profile active.

V-Sync, or no v-sync, lowest possible video quality settings, full screen, windowed or borderless, its a complete mess.

Am I alone in this? Or am I missing something obvious? I'm running Windows 7 Pro 64-bit, 8 core i7 2600 @ 3.4 Ghz, 8GB Ram, Crossfired 6950s, this really shouldn't happen.
 
my stuttering was instantly gone when I switched to DX9, still stutters with 1.04 under DX11 - though not as noticeable as before :((
 
Adding MaxFPS="60" to the ini and making it read-only made the stutter go away for me
So I started to do this but figured I should boot the game up one more time and set everything back to the levels I wanted (optimal, directx11, etc.) and then I'd use that config file as a starting point.

But wouldn't you know it, I boot the game up and there is zero stuttering. In fact, last night, for no reason I can tell at the moment, it played in silky smooth perfection.

So, I dunno, voodoo? Will experiment more when I get some time to play it some more.
 
So I started to do this but figured I should boot the game up one more time and set everything back to the levels I wanted (optimal, directx11, etc.) and then I'd use that config file as a starting point.

But wouldn't you know it, I boot the game up and there is zero stuttering. In fact, last night, for no reason I can tell at the moment, it played in silky smooth perfection.

So, I dunno, voodoo? Will experiment more when I get some time to play it some more.
When that happens, if I know my system can otherwise push the game fine, I check to see what else my computer is doing. When I installed Metro 2033 a few days ago, it also ran like crap, until I realized that my system was running it's nightly backup at the same time. Trying to back up the files that I was trying to play from. The next time I played, it played silky smooth.
 
So I'm getting this game tomorrow for Christmas, can someone give me ballpark estimate of what settings I should be playing on so I can cut back on the time spent tinkering? I have an i5 2500K @ 4.0ghz, 8gb of ram and an AMD 6950 1GB.
 
So I'm getting this game tomorrow for Christmas, can someone give me ballpark estimate of what settings I should be playing on so I can cut back on the time spent tinkering? I have an i5 2500K @ 4.0ghz, 8gb of ram and an AMD 6950 1GB.

DX9 ultra settings. Or DX11 high settings.

Given your GC you should be fine either way.
 
You won't miss anything save from those contact hardening shadows and MSAA if you play in DX9.

The only thing that seems to get rid of the stuttering is dropping every setting to low; when the game is locked at 60 I don't get stutter. I have the latest beta drivers and CAP2.

EDIT: I give up, this game is pretty unplayable.
 
Booted it up again today its back to mad stuttering. I don't get it.

I checked background processes and anti-virus and nothing is unusual. I switched the game back to DirectX9 and then restarted, and then switched back to DirectX11 and restarted, but it made zero difference.

So far this game has been one giant pain in the ass. Out of a couple of hours I've gotten maybe 30 minutes of solid gameplay, when circumstances warrant.
 
Four patches and they still haven't acknowledged the game breaking stuttering?
And people wonder why piracy reigns on pc.

Any word on whether or not they're doing anything about it?
 
Gave it another shot today and, once again, magically, no stuttering this time. I still have no idea what causes it to appear and then go away, but its fickle as all hell. The upside is today anyway I was able to have some quality time on Rook island, take in the sights and do some hunting for wallets, loot sacks, and the like, and the going silky smooth too, except for parts here and there. Had to drop Post-Processing to low because of one area, and framerate can drop into the teens from the top of some towers, but when it works, it works.

I think I'll sacrifice a chicken before I boot it up again, just to be sure.
 
I've noticed that if I set postfx to false and run the game in dx9 I get markedly less stuttering, although this is probably because I'm running the game at mostly 50-60 fps. *sigh* I really wish I could run this game at the settings my PC are capable of.
 
Just gambled and bought it quickly off steam hoping the stuttering issue would skip me for once...

But of course it didn't. It stutters like crazy. The stuttering is at any settings, except for the V sync "2 frames" option, but that caps my fps at 30, which isn't desireable either. Does anybody know a way to play with the "2 frames" V sync option with a fps higher than 30?

I can't believe I'm just not able to buy a game I legally purchased, thanks to stuttering. Seriously, developers, this whole stuttering issue in games is turning reeeally ugly now.
 
Well I guess I'm gonna stick with 30fps with everything on ultra (except no MSAA), it's much better than having it jump around in the 40s and 50s, I can't stand that. A higher locked fps would be nice but 30fps actually does feel quite smooth. I'm on a HD7870 / i5 2500k. I gotta keep messing with the AO settings though, they all seem to look kind of weird to me?
 
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