Rumored Chinese Forum Xbox720 specs: 8CoreCPU,8GB,HD8800GPU,W8,640GBHDD

Ladies and gentlemen, welcome to the Xanadu and Reiko show!

All this talk of FM,GT and next gen possibilities gets me all warm and fuzzy....
 
I seriously hope that we get some form of system-wide AA, it should be a standard.

FXAA is cheap.

Just have a 4XMSAA and FXAA combo like Forza Horizon.

This was 4XMSAA on Forza 4 and it still was jaggy at 720p.

TimeTrial_001.bmp.jpg


lol like 720p was in the 360's TRC at launch, right?
(which they broke with their own launch titles)

You'll get vaseline post-processed AA and like it :p

AC3 IQ is pretty good. Maybe we could use that?

360_028.jpg.jpg
 
the only time pgr looked amazing was in overcast weather, in sunny setting it didnt look half as good, and the iq was pretty poor too. forza horizon looks really good too but it has a horrible orange filter which takes a lot away from it to me

Only if amazing=photorealistic.
I don't think that achieveing photorealistic look is priority one for every developer.
PGR is arcade series and it has it's own specific look.
Cloudy orange tinted Macau is still one of the best things I saw this gen.
 
If you're fine with Kinect in basically every game...

So Kinect v2 will be Microsoft main selling point for Durango?
It's in their intention to push it like the Wii U pad?

I find their strategy pretty interesting, even if I am not a fan of Kinect, but it's a major way to differentiate their offer from the competition(Sony wont have any motion device in the box if the rumors are correct).
Could be huge with 3rd party games that on Durango would have, if "kinected", an intrisic exclusivity.
 
why does the OS need 1 or 2 gigs? people above are saying that the 360s os only uses 32mb and it runs fine. yes it could be faster but isnt 1 or 2 dedicated os gigs a little too much? i know ms wants is planning to make a dvr/media center but still 1 or 2 gigs is still a but too much.

It does not. You are not going from 32MB to 2GB. I think it will use something around 64-128MB, maybe even less. However, since the WiiU uses the crazy amount of 1GB for the OS, people assumed that MS and SONY are going to follow the same route, which is unlikely in my opinion.
 
It does not. You are not going from 32MB to 2GB. I think it will use something around 64-128MB, maybe even less. However, since the WiiU uses the crazy amount of 1GB for the OS, people assumed that MS and SONY are going to follow the same route, which is unlikely in my opinion.
I believe the thinking is that ' Windows 8 ' is loaded in the background at all time. So that's where the memory goes, but there's no actual evidence so far that this is happening. I don't believe it myself.
 
With all the stuff Microsoft is going to throw in into the OS, it's definitely using at least 1GB imo. Windows 8 is definitely going to be there along with all the kinect features.
 
It does not. You are not going from 32MB to 2GB. I think it will use something around 64-128MB, maybe even less. However, since the WiiU uses the crazy amount of 1GB for the OS, people assumed that MS and SONY are going to follow the same route, which is unlikely in my opinion.

It depends. If they, for example, want a seamless transition between gaming and browsing the internet, more RAM is needed (the browser and content needs to stay loaded in the background while gaming, like on PC).
 
I believe the thinking is that ' Windows 8 ' is loaded in the background at all time. So that's where the memory goes, but there's no actual evidence so far that this is happening. I don't believe it myself.

Yes, I am pretty confident that this will never happen.The rumors say the Xbox720 will use a kernel derived from Windows8, that's all.
 
wtf no, but karts in forza would be awesome

hey forza fans is there any word on forza 5 having open wheelers?

It looks like it'll be a while longer for that type of info to surface. If BADNED's comments are anything to go by, a PGR5esque game will launch before FM5..
 
It depends. If they, for example, want a seamless transition between gaming and browsing the internet, more RAM is needed (the browser and content needs to stay loaded in the background while gaming, like on PC).

If they want this, they also need to reserve a portion of CPU power for such a task, meaning that this power wont be available for games. They could implement a lot of stuff with 128MB already, but you are assuming that everything is memory limited which is not the case, since every feature also needs CPU power to be executed in the background.
 
It depends. If they, for example, want a seamless transition between gaming and browsing the internet, more RAM is needed (the browser and content needs to stay loaded in the background while gaming, like on PC).

Browser would be lightweight and you'd maybe only store the currently front facing tab in memory, and reload others if you switch back and forth.

1GB should be more than enough assuming MS are being remotely efficient. Even if they literally use Windows 8 RT as-is it'd run ok on that much.


If they want this, they also need to reserve a portion of CPU power for such a task, meaning that this power wont be available for games. They could implement a lot of stuff with 128MB already, but you are assuming that everything is memory limited which is not the case, since every feature also needs CPU power to be executed in the background.

No they wouldn't, you'd only need CPU for tasks that are executing in the background, like voice chat. Web browser would simply suspend when you switch away so it'd only need some ram.
 
If they want this, they also need to reserve a portion of CPU power for such a task, meaning that this power wont be available for games. They could implement a lot of stuff with 128MB already, but you are assuming that everything is memory limited which is not the case, since every feature also needs CPU power to be executed in the background.

It's not hard to imagine a situation where there is one core and 2GB dedicated to OS, or some such.
 
They need to work on the eyes for 1313. Something about them seem lifeless. Game is still in development so I'm sure it will improve.

As for watch dogs, I'll wait to see how big the environment is, the amount of little things you can do and interact with. How AI and physics turn out for the final product. Some high res photos of sleeping dogs from high res pc thread are comparable to be honest but then again it is pc and not console for those pics.

So these are the only next gen games unofficially announced I take it. Right now I'm worried about both consoles being powerful and a bit future proof. If final hardware turns out good then I'm not even worried about software cause I know devs will deliver beast games.

I have no idea what you're looking at. I play Sleeping Dogs on the highest settings for everything and it still doesn't look as good as Watch Dogs.
 
Browser would be lightweight and you'd maybe only store the currently front facing tab in memory, and reload others if you switch back and forth.

Probably, yes. I too think that 1 GB would be more than enough, but we don't know for sure what MS is planning. If someone told me one year ago that Nintendo would reserve 1 GB of memory for the OS, I'd not have taken him seriously. Yet here we are.

Anyway, my original point was that there can be good reasons why you could need more than 64-128 MB (not more than 1 GB).

If I could choose for my personal tastes though, I'd keep the OS as small as possible. I want the console for gaming first, everything else should come second.
 
Probably, yes. I too think that 1 GB would be more than enough, but we don't know for sure what MS is planning. If someone told me one year ago that Nintendo would reserve 1 GB of memory for the OS, I'd not have taken him seriously. Yet here we are.

Anyway, my original point was that there can be good reasons why you could need more than 64-128 MB (not more than 1 GB).

If I could choose for my personal tastes though, I'd keep the OS as small as possible. I want the console for gaming first, everything else should come second.
Ddr ram for the os would be cheap though, no?
 
Yeah I personally dont agree with Halo 4 being the best example of technical achievement.....I mean the tech is good, but I think it looks so nice to many people because of the art.

You can say this about any great looking game this gen. Beyond gifs are thrown around in this forum but that's not doing anything amazing with tech either, it's all good art and shaders (like most games). The tech is there to serve the art, not the other way around.

I seriously hope that we get some form of system-wide AA, it should be a standard.

That likely won't happen and it really wouldn't be a good idea. If MS really did enforce the rule that every game must have MSAA this gen, it would have REALLY hindered 3rd party games and support. However because there was no standard being forced, developers now can choose other cheaper options that still provide some filtering.

Devs need as much freedom as they can get with these consoles, we don't want to lock them down into any standards they may come back to bite them in the end.

fxaa is the devil

Higher quality PPAA will be used next gen. I'd prefer MSAA over any PPAA, but there's only so much we should expect from boxes with finite amount of resources.

You are really wrong. It's fantastic with subpixels aliasing. Bully emulated on my ps3 with FXAA actived it's incredible clean.

Unless Bully was ported to the PS3, like KZ1, it won't have FXAA when running through the PS2 emulation.
 
Lol, this is some BS. Were you standing right up to the TV or something? At real world viewing distances most of Halo's textures look great, and aliasing wise, it's actually quite clean.

P.S, I have a high end gaming rig as well, and PC gamers talk up this stuff way too much.
Exactly, I have no idea what some of these guys are talking about unless they have some super secret dx-11 games that no one else has seen.
 
That likely won't happen and it really wouldn't be a good idea. If MS really did enforce the rule that every game must have MSAA this gen, it would have REALLY hindered 3rd party games and support. However because there was no standard being forced, developers now can choose other cheaper options that still provide some filtering.

Good point, I guess thats my loathe for aliasing speaking. I would be happy with a FXAA switch ;)
 
It does not. You are not going from 32MB to 2GB. I think it will use something around 64-128MB, maybe even less. However, since the WiiU uses the crazy amount of 1GB for the OS, people assumed that MS and SONY are going to follow the same route, which is unlikely in my opinion.
Its going to use more than that. They will likely support multitasking (similar to a mobile OS) so that you'll be able to jump between a play session of Halo 5 and watching their digital TV service or Netflix quickly.
 
Top Bottom