SUPARSTARX
Member
Huge crowd tonight for Next Level Battle Circuit#1
Shot from earlier during pools
Shot from earlier during pools

Is the place a giant L like CTF was?
If you could put together a "Dream Match" or epic runback between two legendary fighting gamers, which matchup would you like to see? Let us know our thoughts below & VOTE!
https://www.facebook.com/questions/10151226547162196/
- Super Street Fighter IV: AE - MCZ Daigo Umehara VS. WW.MCZ INFILTRATION
- SOULCALIBUR V: MCZ Tokido VS. MCZ Kayane
- Ultimate Marvel VS. Capcom 3 - coL.Filipino Champ VS. MCZ Tokido
- King of Fighters XIII - BALA VS. CafeID.MadKOF
- TEKKEN TAG TOURNAMENT 2 - Knee VS. NoRespect.Nobi
- Super Street Fighter IV: AE - WW.MCZ Prodigal Son VS. MCZ Mago
- Marvel VS. Capcom 2 - EG.Justin Wong VS. EMP Santhrax
- Street Fighter II: Hyper Fighting - Tomo Ohira VS MCZ Daigo Umehara
- Street Fighter III: 3rd Strike - MOV VS. Kuroda
- Super Street Fighter IV: AE - LU|CaliPower VS. MCZ Daigo Umehara
Hyper Fighting = LOL does anyone still play this? I don't think Tomo or Daigo does...
I had 10 minutes to make it.
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I would say it's thread worthy. Could always use more threads to reinforce to people that the platform holders are the reason why DLC the bad rep it gets.Worth posting outside the OT, maybe new thread worthy?
Skullgirls 360 patch being held up... because the patch is too large
Worth posting outside the OT, maybe new thread worthy?
Skullgirls 360 patch being held up... because the patch is too large
https://www.facebook.com/questions/10151226547162196/
- Super Street Fighter IV: AE - MCZ Daigo Umehara VS. WW.MCZ INFILTRATION
- King of Fighters XIII - BALA VS. CafeID.MadKOF
- Marvel VS. Capcom 2 - EG.Justin Wong VS. EMP Santhrax
- Street Fighter II: Hyper Fighting - Tomo Ohira VS MCZ Daigo Umehara
- Street Fighter III: 3rd Strike - MOV VS. Kuroda
MS has arcane rules on patching in general, but really most games (including other indies) never have this issue or feel the need to do so. It's like SG devs -just like the core product- went out of their way to do and say more than the distribution model they chose supports. Skullgirls should have always been a PC game.IIRC these articles are missing a crucial point about patching with MS, since Blazblue CS itself had several 150MB+ patches.
The Skullgirls patch doesn't change the main game executable, and those patch 'types' are subject to lower size limits(i.e. 4MB).
Normally, that limit is more than enough since patches that don't change the executable are usually just script changes(and scripts are KB-size). But this patch is big in large part because they're repackaging the lion's share of the game content(sprites, etc) so it can run faster on the 360's file system.
MS holding an update like this up on protocol is silly.
I understand what you mean by saying that, but I doubt the group would have ever netted the funding they needed for the first release with an largely untested platform like PC.
It would be hilarious if ChrisG wore this.
I say PC should have been primary platform with promised console releases later then. Easier patching process, knock out all the hidden bugs or do your quick balance fixes, bring 1.1 to consoles.
Hindsight 20/20, etc., or I'm missing something crucial.
I think the logistical hurdle is the only hurdle, but I don't think it will go away. If the game is good enough, people will follow to whatever platform.I think the biggest loss that would have happened in going PC first is that it would be hard to even build the traditional console base they have now(which is admittedly small but devoted) or get the game to tournaments. I think the logistical hurdles in getting PC games to your typical FGC gathering are going to disappear in the next year or two, but the time hasn't come yet. I think that it isn't a stretch to say that there's an audience for PC fighters, but there's only been a few PC-source fighters that have sustained a competitive audience for long. If SG could replicate Melty Blood's route that would have been great, but there's no guarantee of that happening.
That being said, it really is a hindsight thing, considering all the things going console-first has cost them(that definitely wouldn't have been an issue on PC).
I think the logistical hurdle is the only hurdle, but I don't think it will go away. If the game is good enough, people will follow to whatever platform.
PC even makes it easier to publish/distribute your game; indies can do it themselves AND they'd make more money off of it.
I think the logistical hurdle is the only hurdle, but I don't think it will go away. If the game is good enough, people will follow to whatever platform.
PC even makes it easier to publish/distribute your game; indies can do it themselves AND they'd make more money off of it.
Mind if I ask what you're basing this on? Do you have some sort of sales numbers or something?There's just not much base for fighting games in PC gamers.
It's the usual self publishing problem: you can make it yourself but why would people flock to buy? A good game never guarantees that people will buy the game. There's just not much base for fighting games in PC gamers.
It's the usual self publishing problem: you can make it yourself but why would people flock to buy? A good game never guarantees that people will buy the game. There's just not much base for fighting games in PC gamers.
Yet there is more people on GGPO than some actual retail releases.
If a game like Football manager, and Farming simulator can find their audience, any genre can.
Can you get 4 bros easily sitting around a PC trading the joystick/controller around in most PC setups? (Answer: no.)Online numbers is a bad indication of how much copies a fighting game has sold. And both football manager and farming simulator are games that can be played with a mouse. The fundamental problem of getting fighting games accessible to PC gamers remain: who would want to play it on a keyboard? Would people buy gamepads and sticks just to play fighting game on them?
Online numbers is a bad indication of how much copies a fighting game has sold. And both football manager and farming simulator are games that can be played with a mouse. The fundamental problem of getting fighting games accessible to PC gamers remain: who would want to play it on a keyboard? Would people buy gamepads and sticks just to play fighting game on them?
Online numbers is a bad indication of how much copies a fighting game has sold. And both football manager and farming simulator are games that can be played with a mouse. The fundamental problem of getting fighting games accessible to PC gamers remain: who would want to play it on a keyboard? Would people buy gamepads and sticks just to play fighting game on them?
Online numbers is a bad indication of how much copies a fighting game has sold. And both football manager and farming simulator are games that can be played with a mouse. The fundamental problem of getting fighting games accessible to PC gamers remain: who would want to play it on a keyboard? Would people buy gamepads and sticks just to play fighting game on them?
Can you get 4 bros easily sitting around a PC trading the joystick/controller around in most PC setups? (Answer: no.)
Can you get 4 bros easily sitting around a PC trading the joystick/controller around in most PC setups? (Answer: no.)
Brokentier has just uploaded a MarlinPie vs Viscant 40min video on YouTube
LOL at the first game, completely rapped
Spooky and haunts vs gama And ksk. Commentary by chris hu and sbo guy.
I was expecting this to be free for Marlinpie, but why is he having such a hard time against Viscant?