Fighting Games Weekly | January 7-13 | All Eyez on Mr. Wizard

Huge crowd tonight for Next Level Battle Circuit#1

Shot from earlier during pools
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https://www.facebook.com/questions/10151226547162196/

If you could put together a "Dream Match" or epic runback between two legendary fighting gamers, which matchup would you like to see? Let us know our thoughts below & VOTE!


  • Super Street Fighter IV: AE - MCZ Daigo Umehara VS. WW.MCZ INFILTRATION
  • SOULCALIBUR V: MCZ Tokido VS. MCZ Kayane
  • Ultimate Marvel VS. Capcom 3 - coL.Filipino Champ VS. MCZ Tokido
  • King of Fighters XIII - BALA VS. CafeID.MadKOF
  • TEKKEN TAG TOURNAMENT 2 - Knee VS. NoRespect.Nobi
  • Super Street Fighter IV: AE - WW.MCZ Prodigal Son VS. MCZ Mago
  • Marvel VS. Capcom 2 - EG.Justin Wong VS. EMP Santhrax
  • Street Fighter II: Hyper Fighting - Tomo Ohira VS MCZ Daigo Umehara
  • Street Fighter III: 3rd Strike - MOV VS. Kuroda
  • Super Street Fighter IV: AE - LU|CaliPower VS. MCZ Daigo Umehara
 
https://www.facebook.com/questions/10151226547162196/




  • Super Street Fighter IV: AE - MCZ Daigo Umehara VS. WW.MCZ INFILTRATION
  • SOULCALIBUR V: MCZ Tokido VS. MCZ Kayane
  • Ultimate Marvel VS. Capcom 3 - coL.Filipino Champ VS. MCZ Tokido
  • King of Fighters XIII - BALA VS. CafeID.MadKOF
  • TEKKEN TAG TOURNAMENT 2 - Knee VS. NoRespect.Nobi
  • Super Street Fighter IV: AE - WW.MCZ Prodigal Son VS. MCZ Mago
  • Marvel VS. Capcom 2 - EG.Justin Wong VS. EMP Santhrax
  • Street Fighter II: Hyper Fighting - Tomo Ohira VS MCZ Daigo Umehara
  • Street Fighter III: 3rd Strike - MOV VS. Kuroda
  • Super Street Fighter IV: AE - LU|CaliPower VS. MCZ Daigo Umehara

We have to pick one of those? Eh... lol. I rather make my own list.

In that list I would probably go with MOV vs Kuroda or Valle vs Umehara.

My list would have been....

SF4 AE - Daigo vs Valle
SF4 AE - Daigo vs Infiltration
SF4 AE - Daigo vs Justin
UMVC3 - Champ vs Chris G
TT2 - Korea vs Japan. Knee, NiN, Holeman vs anyone in NoRespect.
MVC2 - Rowtron vs Sanford. Or... you know Josh Wiggafall vs Dark Prince. =)
KOF13 - Bala vs MadKof
3S - MOV vs Kuroda
SC5 = no opinon
Hyper Fighting = LOL does anyone still play this? I don't think Tomo or Daigo does...
 
The only dream match that Americans want to see is Daigo vs Infiltration run back. Not enough people care to watch big fights in non Capcom games. We see the best Marvel players play each other all the time since the best talent is here already. So that match up is pretty much it. I'd love to see a FT10 between those two. I'd like to see if Daigo can finally make the right adjustments and be able to keep up with Infiltration's Akuma whether he uses Ryu or tries his hand at another character.
 
Tomo vs Daigo would be great if there was any reason to believe that the two of them were on top of their HF game... of which I have my doubts.
 
Worth posting outside the OT, maybe new thread worthy?
Skullgirls 360 patch being held up... because the patch is too large

IIRC these articles are missing a crucial point about patching with MS, since Blazblue CS itself had several 150MB+ patches.

The Skullgirls patch doesn't change the main game executable, and those patch 'types' are subject to lower size limits(i.e. 4MB).

Normally, that limit is more than enough since patches that don't change the executable are usually just script changes(and scripts are KB-size). But this patch is big in large part because they're repackaging the lion's share of the game content(sprites, etc) so it can run faster on the 360's file system.

MS holding an update like this up on protocol is silly.
 
https://www.facebook.com/questions/10151226547162196/
  • Super Street Fighter IV: AE - MCZ Daigo Umehara VS. WW.MCZ INFILTRATION
  • King of Fighters XIII - BALA VS. CafeID.MadKOF
  • Marvel VS. Capcom 2 - EG.Justin Wong VS. EMP Santhrax
  • Street Fighter II: Hyper Fighting - Tomo Ohira VS MCZ Daigo Umehara
  • Street Fighter III: 3rd Strike - MOV VS. Kuroda

Those are the ones I would like to see. Of course only the first and last one would be worth watching nowadays. Bala vs cafeid would be nice too but IIRC they're both not playing the game as much as they used to.
 
IIRC these articles are missing a crucial point about patching with MS, since Blazblue CS itself had several 150MB+ patches.

The Skullgirls patch doesn't change the main game executable, and those patch 'types' are subject to lower size limits(i.e. 4MB).

Normally, that limit is more than enough since patches that don't change the executable are usually just script changes(and scripts are KB-size). But this patch is big in large part because they're repackaging the lion's share of the game content(sprites, etc) so it can run faster on the 360's file system.

MS holding an update like this up on protocol is silly.
MS has arcane rules on patching in general, but really most games (including other indies) never have this issue or feel the need to do so. It's like SG devs -just like the core product- went out of their way to do and say more than the distribution model they chose supports. Skullgirls should have always been a PC game.
 
I understand what you mean by saying that, but I doubt the group would have ever netted the funding they needed for the first release with an largely untested platform like PC.
 
I understand what you mean by saying that, but I doubt the group would have ever netted the funding they needed for the first release with an largely untested platform like PC.

I say PC should have been primary platform with promised console releases later then. Easier patching process, knock out all the hidden bugs or do your quick balance fixes, bring 1.1 to consoles.

Hindsight 20/20, etc., or I'm missing something crucial.
 
I say PC should have been primary platform with promised console releases later then. Easier patching process, knock out all the hidden bugs or do your quick balance fixes, bring 1.1 to consoles.

Hindsight 20/20, etc., or I'm missing something crucial.

I think the biggest loss that would have happened in going PC first is that it would be hard to even build the traditional console base they have now(which is admittedly small but devoted) or get the game to tournaments. I think the logistical hurdles in getting PC games to your typical FGC gathering are going to disappear in the next year or two, but the time hasn't come yet. I think that it isn't a stretch to say that there's an audience for PC fighters, but there's only been a few PC-source fighters that have sustained a competitive audience for long. If SG could replicate Melty Blood's route that would have been great, but there's no guarantee of that happening.

That being said, it really is a hindsight thing, considering all the things going console-first has cost them(that definitely wouldn't have been an issue on PC).
 
I think the biggest loss that would have happened in going PC first is that it would be hard to even build the traditional console base they have now(which is admittedly small but devoted) or get the game to tournaments. I think the logistical hurdles in getting PC games to your typical FGC gathering are going to disappear in the next year or two, but the time hasn't come yet. I think that it isn't a stretch to say that there's an audience for PC fighters, but there's only been a few PC-source fighters that have sustained a competitive audience for long. If SG could replicate Melty Blood's route that would have been great, but there's no guarantee of that happening.

That being said, it really is a hindsight thing, considering all the things going console-first has cost them(that definitely wouldn't have been an issue on PC).
I think the logistical hurdle is the only hurdle, but I don't think it will go away. If the game is good enough, people will follow to whatever platform.

PC even makes it easier to publish/distribute your game; indies can do it themselves AND they'd make more money off of it.
 
I don't think PC would be a problem, if your game is low spec enough.

Many of us have AE on PC in some form, or Steam, and your sticks work just fine on the PC.


The only downside would be the PC is a lot easier to cheat on, seen several folks on the PC version of AE who have hotkeyed specials.
 
I think the logistical hurdle is the only hurdle, but I don't think it will go away. If the game is good enough, people will follow to whatever platform.

PC even makes it easier to publish/distribute your game; indies can do it themselves AND they'd make more money off of it.

It's the usual self publishing problem: you can make it yourself but why would people flock to buy? A good game never guarantees that people will buy the game. There's just not much base for fighting games in PC gamers.
 
I think the logistical hurdle is the only hurdle, but I don't think it will go away. If the game is good enough, people will follow to whatever platform.

PC even makes it easier to publish/distribute your game; indies can do it themselves AND they'd make more money off of it.

Steambox is what I'm referring to. TOs with resources will have a way to ensure that cheaper, standardized hardware can be used at events, and this gives a route for the FGC to not worry about rig-specific nonsense at local gatherings.
 
Without the benefit of having standardized hardware to bring to local events, a PC fighting game has to do a lot of work to court competitive gamers. I think PC fighting games can sell as-is if the package is otherwise polished enough, but if they're going to have a scene, I think the devs need to really start dipping to and leveraging the advantages that the PC has as an online platform for stuff like friends/matchmaking/rankings/chat over consoles.

It also needs to have rollback netcode, or dedicated servers.

Any fighting game having an online portal/system on the level of LoL or Starcraft would do wonders in getting competitive gamers interested in it, IMO.
 
It's the usual self publishing problem: you can make it yourself but why would people flock to buy? A good game never guarantees that people will buy the game. There's just not much base for fighting games in PC gamers.

Yet there is more people on GGPO than some actual retail releases.

If a game like Football manager, and Farming simulator can find their audience, any genre can. Late ports, bad ports, and GFWL are trash. You see how capcom handled button config in sfxt on PC? A fucking disaster. I had to look up a youtube video on how to config it properly because you have to map everything or you get an error message. Pure garbage.
 
Yet there is more people on GGPO than some actual retail releases.

If a game like Football manager, and Farming simulator can find their audience, any genre can.

Online numbers is a bad indication of how much copies a fighting game has sold. And both football manager and farming simulator are games that can be played with a mouse. The fundamental problem of getting fighting games accessible to PC gamers remain: who would want to play it on a keyboard? Would people buy gamepads and sticks just to play fighting game on them?
 
Online numbers is a bad indication of how much copies a fighting game has sold. And both football manager and farming simulator are games that can be played with a mouse. The fundamental problem of getting fighting games accessible to PC gamers remain: who would want to play it on a keyboard? Would people buy gamepads and sticks just to play fighting game on them?
Can you get 4 bros easily sitting around a PC trading the joystick/controller around in most PC setups? (Answer: no.)
 
Online numbers is a bad indication of how much copies a fighting game has sold. And both football manager and farming simulator are games that can be played with a mouse. The fundamental problem of getting fighting games accessible to PC gamers remain: who would want to play it on a keyboard? Would people buy gamepads and sticks just to play fighting game on them?

A keyboard isn't too far from a hitbox controller. And most people who mainly use PC have some sort of controller...
 
Online numbers is a bad indication of how much copies a fighting game has sold. And both football manager and farming simulator are games that can be played with a mouse. The fundamental problem of getting fighting games accessible to PC gamers remain: who would want to play it on a keyboard? Would people buy gamepads and sticks just to play fighting game on them?

Completely disagree here, plenty of PC gamers own average gamepads. Sticks are for enthusiasts on either platform, console or PC.

And there's the benefit of anyone who is a competitive player coming from a console game being capable of plugging their controller into PC no problem.
 
Online numbers is a bad indication of how much copies a fighting game has sold. And both football manager and farming simulator are games that can be played with a mouse. The fundamental problem of getting fighting games accessible to PC gamers remain: who would want to play it on a keyboard? Would people buy gamepads and sticks just to play fighting game on them?

That's not the point. Numbers and sales are different things. Also, people play it on keyboard, it's an option. I learned how to play fighting games on keyboard. People buy pads to play PC games all the time.

Can you get 4 bros easily sitting around a PC trading the joystick/controller around in most PC setups? (Answer: no.)

Answer: Yes. I had 4-6 people around a bunch of PC's passing around sticks for a basic ass laptop where we played third strike. IF you are talking about space, and room around a basic PC setup where it's small. That's not my problem.
 
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