I find it very odd that the WiiU RAM is, according to Gaf's self-styled experts, a crippling bottleneck, yet the Durango, which uses the same type of slow RAM and can chew through it much more quickly thanks to greater horsepower, is somehow not bottlenecked via the magic of eDRAM or something mumble mumble ( even though the WiiU also has eDRAM.)
People freaked out when they found out that the WiiU has double the RAM of the 360 but uses a slow RAM type. But the Durango apparently has double the RAM of the Orbis and the same slow RAM type as the WiiU.
I'm not saying that this is some sort of obvious Durango design flaw, but I do question the objectivity of people who see the WiiU RAM setup as dire and the Durango setup as perfectly fine. If you believe that slow RAM is a bottleneck on the WiiU you almost certainly have to also believe it's a bottleneck on Durango, which has more RAM and higher horsepower and thus needs higher bandwidth just to break even vs WiiU.