Avallon
Member
This is difficult for me to put into words, but how do you feel about playing games in a way the developer never intended, specifically multiplayer games.
I guess the best definition of this would be Super Smash Brothers Melee. This game was never intended by Nintendo to be a competitive fighting game as evidenced by its items, stage hazards, and complete lack of balance.
It became a competitive fighting game once the game was “broken” and wave dashing was discovered. Wave dashing was, for all intents and purposes, a glitch, but an entire community formed around playing this game completely against the developers intentions.
Halo 2 was a similar situation with the discovery of BXR. The entire competitive community changed and peoples proficiency with exploiting a bug in the game’s code translated directly into “skill.”
In both of these situations, it was a case of the community embracing the glitch and not flat-out banning it. How do you feel about this?
A more recent example of this is Ultimate Marvel vs Capcom 3 and the introduction of TAC infinites. These will probably be removed in the game’s next patch, but for now they are a completely legitimate tactic, regardless of how obviously broken they are.
Do you think games should be played the way the developer intended, or the way the community decided it should be played?
Would you consider this cheating? Performing a combo that has an indefinite amount of hits, moving faster than should be possible, and instant killing enemies all sound like cheating to me, but are widely accepted in their respective communities.
What say you?
I guess the best definition of this would be Super Smash Brothers Melee. This game was never intended by Nintendo to be a competitive fighting game as evidenced by its items, stage hazards, and complete lack of balance.
It became a competitive fighting game once the game was “broken” and wave dashing was discovered. Wave dashing was, for all intents and purposes, a glitch, but an entire community formed around playing this game completely against the developers intentions.
Halo 2 was a similar situation with the discovery of BXR. The entire competitive community changed and peoples proficiency with exploiting a bug in the game’s code translated directly into “skill.”
In both of these situations, it was a case of the community embracing the glitch and not flat-out banning it. How do you feel about this?
A more recent example of this is Ultimate Marvel vs Capcom 3 and the introduction of TAC infinites. These will probably be removed in the game’s next patch, but for now they are a completely legitimate tactic, regardless of how obviously broken they are.
Do you think games should be played the way the developer intended, or the way the community decided it should be played?
Would you consider this cheating? Performing a combo that has an indefinite amount of hits, moving faster than should be possible, and instant killing enemies all sound like cheating to me, but are widely accepted in their respective communities.
What say you?