BIONIC-ARRRMMM!!
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Raiden's hair still disappears in the PS3 demo
I hope this shit is fixed in the final version.
That's pretty disappointing to hear, honestly.Also you sure as hell don't start with all that FC in the full game looking at different trailers and the demo they gave you 2 extra fuel cell bars,The boss trailer had him with 1 extra bar and 120% health.The jack the ripper trailer has him at 140% health and 3 extra FC bars.And i've heard you buy skills so yeah you're godlike in the demo because they choose to make you that way.
It's a purchase for me regardless though.It's rare that i've been hyped for a video game in a long, long time.
That they made a demo to appeal to the widest audience or that the game has upgrades?That's pretty disappointing to hear, honestly.
So like
How do I play this game? Just kinda mashed square and triangle the whole time and killed everything but the geckos, everytime I would parry them they would fly back and hit me with a rocket!
Also how do I get that box in the tutorial? You cant wall jump so i cant get it.
mehhhGotta believe in Itagaki bringing back that real Ninja shit in Devil's Third!
Looks like there's a lot of context sensitive moves. I was a little ways away from an enemy and raiden did a somersault stab. Similarly when a guy got behind m,e he stabbed backwards.
this is probably what trips people up I guess. I think I did the slash slash -pause- slash a million times combo from bayonetta.
Even though I'm still a little iffy on some things, I like how different this game is, and I'm really excited to see what the final product is like.
I hope I get the hang of the square+X sidesteps eventually. Those are the only things I'm finding a bit unwieldy right now because they're pretty intimately linked to Raiden's facing direction. The backstep isn't annoying since it's neutral.
if it ever comes out![]()
I can't wait to unlock that new launcher from the Jack the Ripper trailer. The Forward, Forward + Square on in the demo is so assssss /mikeross
Ohhh, that's probably it. I stopped testing the lock-on when it was targeting someone on a floor higher than me, lol.Are you playing with Lock-on?
I know alot of Bayo players play exclusively in soft lock(I even use lock on in that game :x) but I don't think it's as optional in this game. Especially with so many directional special attacks
Very fun.
So what's most important in getting S+ ranks? Is it hit count, zandatsu count, time, etc, all?
I view the slowmo moments after certain moves and zandetsu like this:Slide zandatsus are fucking hilarious.
I can't imagine how ridiculous it looks from the outside. Like this
gif
except a bunch of dudes turn into a shower of body parts
Also how do I get that box in the tutorial? You cant wall jump so i cant get it.
I guess I am one of the few people who really loved how it originally looked.
http://www.youtube.com/watch?feature=player_detailpage&v=AtM3PGyiQUc#t=96s
Each slash seemed to have a lot of weight. I love those hyper kinetic action games as anyone else but really wished the original vision of that trailer came to fruition.
Slide into blade mode is broken as shit. Really trivialises the basic enemies. Unless it's supposed to be that way
I view the slowmo moments after certain moves and zandetsu like this:
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Calling the regular soldiers combo fodder would be too much. You can do the quick slide/blade, but you can also just mash the shit out of square button and that'll be the end of them. The fug?
I died a bunch of times when I was fighting the two Gekkos. They were surprisingly aggressive and would jump onto me from off-screen. I'm not sure if that's good or bad on balance, but I prefer my action games to fight back so for now I consider it a positive.
I view the slowmo moments after certain moves and zandetsu like this:
![]()
I don't think it's bad design. This game, like Ninja Gaiden, forces the player to be aware of everything that's going around them. The skill is in being aware and tailoring your strikes accordingly, even if that means breaking lock. It's entirely the players fault if they are ignoring most of the enemies on the field if they're locked in.Nah, that's not good. It's hilarious that they chase the hell out of you if you attempt to run away and it's good that they're aggressive face-to-face, but getting hit by off camera attacks is bad design. By far the biggest issue with this demo even if it's manageable.
whats the name of the movie?