edram covering for potential bandwidth bottleneck?
One wonders why graphic cards don't do something similar... :/
Probably because the amount of eDRAM required to do this in a way that would offer consistent performance transparently to the application is still too high.
In a closed box you can rely on programmer co-operation. It doesn't have to be transparent.
No. I find it hard to believe that xbox 3 will be lumbered with slow memory.
If they put the equivalent cost/complexity of GDDR5 in and take away up to 2GB of it for the OS, devs will kick up a massive fuss.
A lot of the noises about Durango's memory system suggest that quite early on they assumed they'd have to go with slower memory in order to have the capacity they want for the OS. It may have turned out latterly that they need a little less memory than they might have initially thought (1.5GB? 1GB?) but back when decisions were being made around hardware I'm guessing it was looking more like 1.5-2GB ... and in that scenario, 4GB of another type of memory just wouldn't work well for them. So it's a tradeoff.