Chuck Norris
Banned
How much if a disadvantage is 4 GB going to be against 8 GB?
No it would be 3.2GB a frame at 60FPS with 192GB/s
taking it down to 176GB/s only brought it down to 2.933GB a frame at 60FPS.
How much if a disadvantage is 4 GB going to be against 8 GB?
Hopefully THIS is what the next gen should be able to get very close to (minus the image quality of course).
It is my prediction that we will see 720p from 4th year onwards (at the latest) when things are pushed to the limit. Till then, variable 1080p or vertically reduced 1280x1080 resolutions should suffice.
How much if a disadvantage is 4 GB going to be against 8 GB?
No it would be 3.2GB a frame at 60FPS with 192GB/s
taking it down to 176GB/s only brought it down to 2.933GB a frame at 60FPS.
Hopefully THIS is what the next gen should be able to get very close to (minus the image quality of course).
SW1313 really has much better looking characters.We are in for a ride this gen, its gonna be awesome.
How much if a disadvantage is 4 GB going to be against 8 GB?
If the bandwidth allows 3gb/s then wouldn't it be a good idea to reserve 1 gb for os, that way they can match most of the features Xbox will have.
Also what's the difference between unified ram where you're going to split a reserve anyways with ram made specifically for os and another batch just for gaming.
I see, thanks.It makes it easier to adjust for framebuffer reserves, game data reserves and you can fluctuate numbers as needed by the current conditions. With a split pool you only have a set amount of VRAM and system RAM. Some games may need more of one or the other and a unified pool allows that to happen. It's just a lot more flexible.
Question about fast RAM:
What does it actually accomplish? 176Gb/S is really, really fast isn't it? Why exactly would they be going for something like that?
Not a dead set, but I'm more excited to see them revealed. The urge to want to let it out has passed now lol.
Some western developers as well. It is going to be a whole different landscape this time.
because they are going for a 1080P 60FPS 3D standard.
I hope they do not have an absolute enforcement like that.
I hope they do not have an absolute enforcement like that.
Things are different now, diminishing returns is coming into place. Devs will need more and more powerful hardware to deliver noticeable improvements in visuals. Why half the amount of power available to increase resolution(720p to 1080p) when they can focus all additional power on more poly/effects to deliver a more noticeable improvement in visuals?
It's not just a matter of bandwidth, the GPU does more as you increase resolution leaving less and less for more poly/effects.
that is what scares me, are they going to push 3D hard in order to sell TVs? I could care less about 3D games.because they are going for a 1080P 60FPS 3D standard.
It all depends on the power of the hardware. 1080p is a standard res in PC space and really should be for consoles too. If upping the res allows for lower AA settings that's a win all around. For example at 2560x1600 I don't even miss AA most of the time and 2xaa is all I ever need.
I think especially at launch we can expect 1080p to be the staple.
I hope they do not have an absolute enforcement like that.
SW1313 really has much better looking characters.We are in for a ride this gen, its gonna be awesome.
because they are going for a 1080P 60FPS 3D standard.
Yes and SW1313 was also running on 3 GTX 680s.
Yes and SW1313 was also running on 3 GTX 680s.
How much if a disadvantage is 4 GB going to be against 8 GB?
People need to stop looking at it like that.
OK then, even Agni had better looking and moving characters. Happy?![]()
It blows my mind at how low the processing power required for Agni was. 1080p/60fps with 8x MSAA and FXAA with those visuals and effects. Insane.
Then play the games in 2D. How does 3D hurt you if you aren't using it?that is what scares me, are they going to push 3D hard in order to sell TVs? I could care less about 3D games.
If you want to know how great 720p game can look, look at this video [action starts at ~50%]:
http://cdn2.gran-turismo.com/jp/local/hk-zh/data2/movie/20101225/gt5_ags2010_pv.mov
720p can look magnificent if IQ effects are cranked high. And those are PS3 assets, imagine this game with 5x more detail on enviroments and effects [destructible cars, fluid dynamics on smoke, realistic grass/dirt particles, etc].
So have we come to a conclusion of what type of RAM the Orbis will have? Is it still GDDR5?
OK then, even Agni had better looking and moving characters. Happy?![]()
Count me in.I really hope Sony tries to go the 1080P/60fps as much as possible. 60fps just looks and feels sooo much better it isn't funny.
I really hope Sony tries to go the 1080P/60fps as much as possible. 60fps just looks and feels sooo much better it isn't funny.
I feel like a lot of people are pressing the assumption that a large bulk of it will go towards the OS. And secondly that MS won't close the bandwidth gap through other means such as esRAM.Other way around. Question is how much of a disadvantage MS will be at.
I hope they do not have an absolute enforcement like that.
Lets assume the vast majority of that RAM goes to games 3.5 GB in PS4, 7.5 GB in 360. Isn't Sony suddenly at a huge disadvantage?
I'm not talking about sales. PS2 was nowhere near Xbox in terms of hardwareIt would depends on other factors at that point. A large RAM disparity didn't hurt them in the past. PS2's 32 + 4 MB versus the 64 MB the Xbox had.
I feel like a lot of people are pressing the assumption that a large bulk of it will go towards the OS. And secondly that MS won't close the bandwidth gap through other means such as esRAM.
Lets assume the vast majority of that RAM goes to games 3.5 GB in PS4, 7.5 GB in 360. Isn't Sony suddenly at a huge disadvantage?
theoretically they can be, a fact a lot of people seem rushing to gloss over.
although after os reserves it should be 5gb to 3.5gb currently. still a very big difference comparable to the flops difference in favor of orbis. it would be the same ratio if 360 had 500mb this gen and ps3 only had 350.
So Orbis can theoretically do 3 GBs per frame. What about Durango, with its 8GB DDR3 RAM (with potentially minimum 1GB for OS)?
Tried to do the maths myself but how the shit do you count this kind of thing.
So Orbis can theoretically do 3 GBs per frame. What about Durango, with its 8GB DDR3 RAM (with potentially minimum 1GB for OS)?
Tried to do the maths myself but how the shit do you count this kind of thing.
So Orbis can theoretically do 3 GBs per frame. What about Durango, with its 8GB DDR3 RAM (with potentially minimum 1GB for OS)?
Tried to do the maths myself but how the shit do you count this kind of thing.
I hope someone can clarify something that may end all the ram wars. Lets say orbis has 8gb of ram with the same rumoured bandwidth. If only 3gb/s is used then does that mean the rest of the ram is useless? What happens to it other then OS?