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Monolithsoft WiiU trailer - X (Takahashi x Tanaka x Sawano, Xenoblade x/multiplayer?)

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Xenoblade Sales

North America: 390K
Europe: 210K
Japan: 160K
Other: 70K
LTD 820K

If this is true, I think Reggie should be fired... sorry Reggie but really?

I need to find another source for this stuff I don't trust VG charts

Don't post Chartz numbers period.

They are totally made up. Posting them and saying you don't trust them just perpetuates them.
 
Xenoblade Sales

North America: 390K
Europe: 210K
Japan: 160K
Other: 70K
LTD 820K

If this is true, I think Reggie should be fired... sorry Reggie but really?

I need to find another source for this stuff I don't trust VG charts

While I'm sure Xenoblade did well in the west, lets stay away from ********. The japan number is legit as it had sold 160k at the end of 2010. Either way its clearly Monolith's biggest success in a long long time, so it's no surprise that they and Nintendo are going big with the sequel, or whatever this is.
 
Don't post Chartz numbers period.

They are totally made up. Posting them and saying you don't trust them just perpetuates them.

While I'm sure Xenoblade did well in the west, lets stay away from ********. The japan number is legit as it had sold 160k at the end of 2010. Either way its clearly Monolith's biggest success in a long long time, so it's no surprise that they and Nintendo are going big with the sequel, or whatever this is.

Out of all the sales age force we have on NeoGAF I cannot find someone else giving numbers

Reggie seem to have said Xenoblade sold really well from google search of Neogaf threads but that is about it. We might not like a banned sites sources but often times they are reading our threads here to get the info NPD / Media Create / Famitsu
 

yeah, basically this.
It also lacks the hook of the world itself that xenoblade had (so far). I am not sure how/if the can/will compensate for the unique structure and concept that game was wraped around. Like you said, the sight of the distant mechonis was breathtaking, especially at night when it's eyes turned red.

I hope they will succeed in improving on what they had established with xenoblade but so far I can only see them going for a broader audience with it's grey-ish tone. Kinda like why I always hated TES games compared to the lesser knowen gothic series. TES had mostly auto generated masses of land which overshadowed the pretty small handcrafted areas of gothic (1+2) by a factor of 20. But there was hardly anything in that world. It consisted of bland boring copy and paste. And from what I could gather from monolith softs last interview before X was shown, they said they would try to match bethesda - which in itself is kinda funny because, at least to me, bethesda is kinda amateurish in everything they do. So I thought, they may be going for mainstream appeal but at least keept there own style. Now I am not so sure anymore.
And honestly, that really pisses me of, kinda...

yes, I know this trailer does not represent the final game (yet). But going back to the monado trailer, except for the interface and the character models, not that much had changed in the end.

In the end, I hope they'll get their shit together and at least crank up the colors i.e. the livelihood of the world - because grey gras is dead gras.

And I am sure my tv wouldn't be able to improve the colors as properly as photoshop does.
 
Out of all the sales age force we have no NeoGAF I cannot find someone else giving numbers

Reggie seem to have said Xenoblade sold really well from google search of Neogaf threads but that is about it. We might not like a banned sites sources but often times they are reading our threads here to get the info NPD / Media Create / Famitsu

There are no Xenoblade numbers for the US. NPD did not release them as the game had an exclusive retailer, so there's really not much you're going to get unless Nintendo tells us. All we know about EU is that it sold out a couple times.
 
That trailer made me want to fire up Xenoblade again, too bad my Wii's broke.

I can still listen to the soundtrack though, so good, I hope the OST of X will surpass it. The one track in the trailer gives me hope.
 
There are no Xenoblade numbers for the US. NPD did not release them as the game had an exclusive retailer, so there's really not much you're going to get unless Nintendo tells us. All we know about EU is that it sold out a couple times.

ah well maybe closer to the release of X someone will drop the real numbers sorry I brought that up guys
 
Out of the pics you posted it really really bugs me that I prefer the visuals for Xenoblade. I am hating myself for that because I hate the guys in the Wind Waker thread bitching about the artstyle change. This is not really the art style change as much as Monolith trying to appeal to a wider audience by muting its color palette. But seriously it is not only that but goddam does Xenoblade's world just kick all ass.

Well, the more grounded art (though still somewhat de-saturated) doesn't bother me. It's true, it's not as vibrant as Xenoblade, but maybe this shift needed to be made in order to accommodate the tone of the story and setting (both of which we know nothing about). Of course, it could at the same time stem from the fact that they're attempting to reach an even greater audience than XB(and there's nothing wrong with this), so long the art style is well executed, I see nothing to complain about.

Sorry I don't think the world shown in X big as it may be tops Xenoblade when we look at the pics you just provided. What we see from the X pics is not only that it is deceptively empty it does not have the same awe from every angle that Xenoblade has. I really don't feel it is fair to even compare X to Xenoblade. If you asked me which game I would most want to play out of the pics shown I would chose the green ones every time.

X is not Xenoblade. It doesn't sport the premise where the locales are set upon the body parts of a dead titan Gods. As such, when you isolate Gaur Plains from that premise, I don't see what's inferior about the way the area we saw in X is designed compared to it. There were multiple times in the trailer where there was scenery in the distance that called to you.

xavisnapshot00242013012.jpg

The arching formation of land with the archipelago of floating islands beside it;


the natural bridge created between the two plateaus;


or the mountainous region in the far-off distance.

One of the most fun I've had in Xenoblade was just going to a Landmark where it was like you could take a photo and the composition looked so grand. The vistas were all set up to blow you away.

X only did one thing right it showed you getting into dolls and flying but come on look at that world... in Xenoblade even when you were really far away or up really high like Distant Fingertip any where you looked was very very interesting stuff in your field of vision and it called you to explore.

There's already the cliff overlooking the rest of the area where you could see the numerous waterfalls, those tower formations, river banks, rivers, beaches, and so forth- it's not even the slightest bit less picture-esque than what I've seen in Xenoblade. That's one (and there are a bunch more in the trailer) such location, and I doubt it'll be the last given how little we've seen of that particular area the game itself.

I am extremely happy we have X coming but even with the HYPE X has a long way to go to beat the world design of Xenoblade. That flying Doll is looking down at a bunch of rocks it is not appealing it is not calling for exploration. Xenoblade was the game that did not give a shit that it was on a platform as weak as the Wii the world was just damn. This Area in X is huge yes but it looks like it could get boring fast, it seems to need something more it could very well be like one of those boring areas in Xenoblade that turn into a stunning world only at night.

my hope is that X is still early and there is something else we can see in the future from those landmarks. Having a big ass sword crossing the sky in the second location and to later be able to walk into Sword Valley goddamn. I don't see this in X so no way is it fair to compare them.

X is a new game... repeat after me X is a new game. That is the only way we can accept this new world Monolith is providing unless in the next video this same flying doll turns around from that same spot to show us what is behind him and boom a mega Mechonis like thing towers above you into the cloudy haze and you can fly even higher near it but you can't even reach its knee before you run out of fuel :)

Okay. I'm sorry, but you have to divorce yourself from Xenoblade and try to appreciate X for what it is and what it will be. That whole bit reads as if X can't be as good as Xenoblade unless it becomes Xenoblade. I don't know if you've noticed it, but it's the purveying tone of your post and it's coloring your opinion in an unpleasant and irrational manner. X might very well end up being worse than Xenoblade in terms of exploration and whatnot, but from the area we've seen, it doesn't seem one bit inferior or off to a bad start.
 
...

yes, I know this trailer does not represent the final game (yet). But going back to the monado trailer, except for the interface and the character models, not that much had changed in the end.

In the end, I hope they'll get their shit together and at least crank up the colors i.e. the livelihood of the world - because grey gras is dead gras.

And I am sure my tv wouldn't be able to improve the colors as properly as photoshop does.

funny you say that I tried to put my TV on Vivid and up the contrass and color lol

no I know I'll have to just accept X as a new game I wish they did not want to go mainstream they had a good loyal fanbase growing all they had to do is stay true to themselves and not try so hard to be mainstream. Monster Hunter 4 got even more colorful they don't fear color. Unless this palette matches the mood of the story and this world is a rocky desert dead land, I'll always feel a little cheated because what they pulled off with Xenoblade was just stunning. Even a dead desert can be beautiful with color. People visit the Grand Canyon parks for this reason, add some color Monolith. Color can sell just as well as dudebro brown.
 
Man, it looks beautiful. I also LOVE that Kunihiko Tanaka is back in on the character design. That's one thing I prefer already over Xenoblade. It really does seem that this could be a much darker game in terms of story than Xenoblade, if there is one.
 
WAIT WHAT


LOOKS FUCKING AWESOME

XENOBLADE X MH X MECHAS?

Yup, hope so anyway...with a nice storyline to connect it all together.

Looking great so far, certainly the first 'WOW' game for the Wii U. Considering Monolith Soft finished the development of Xenoblade Chronicles Japan in 2010 I'd say they probably split their team up. One to work on the European SKU of Xenoblade Chronicles, one to work on X for the Wii U with the team working on the European SKU switching to the US SKU when done.

I reckon they must have a year to 18 months development under their belts so far so we could be looking at a release late this year or early next year. I reckon Nintendo have learnt their lesson after the hoo-hah with regards to the localisation of Xenoblade Chronicles and will be releasing all 3 SKUs around the same sort of time rather than having them each spaced a year apart.

Can't wait!!!
 
no I know I'll have to just accept X as a new game I wish they did not want to go mainstream they had a good loyal fanbase growing all they had to do is stay true to themselves and not try so hard to be mainstream. Monster Hunter 4 got even more colorful they don't fear color. Unless this palette matches the mood of the story and this world is a rocky desert dead land, I'll always feel a little cheated because what they pulled off with Xenoblade was just stunning. Even a dead desert can be beautiful with color. People visit the Grand Canyon parks for this reason, add some color Monolith. Color can sell just as well as dudebro brown.

I admitted to the trailer looking somewhat de-saturated, and I expect the final version to look a bit more colorful, but this is rather frustrating. A subdued palette =/= dudebro brown. It's unfortunate you don't like the more subdued, grounded approach to X's art, but I don't subscribe to the binary that states vibrancy is superior to subtlety. What's important is the execution of either styles.
 
Yup, hope so anyway...with a nice storyline to connect it all together.

Looking great so far, certainly the first 'WOW' game for the Wii U. Considering Monolith Soft finished the development of Xenoblade Chronicles Japan in 2010 I'd say they probably split their team up. One to work on the European SKU of Xenoblade Chronicles, one to work on X for the Wii U with the team working on the European SKU switching to the US SKU when done.

I reckon they must have a year to 18 months development under their belts so far so we could be looking at a release late this year or early next year. I reckon Nintendo have learnt their lesson after the hoo-hah with regards to the localisation of Xenoblade Chronicles and will be releasing all 3 SKUs around the same sort of time rather than having them each spaced a year apart.

Can't wait!!!

X was shown in all three Nintendo Directs too. Not sure if that confirms a shorter release gap but it confirms worldwide release! Woo!
 
That trailer made me want to fire up Xenoblade again, too bad my Wii's broke.

I can still listen to the soundtrack though, so good, I hope the OST of X will surpass it. The one track in the trailer gives me hope.

I've never heard of Hiroyuki Sawano before, but after a quick search, the guy's stuff is brilliant. I've actually had Krone on my iPod for a while and only just realized that he composed it.

Here are a couple of more samples.

I'm a huge fan of Yoko Shimomura, but Hiroyuki Sawano will do just fine.
 
I admitted to the trailer looking somewhat de-saturated, and I expect the final version to look a bit more colorful, but this is rather frustrating. A subdued palette =/= dudebro brown. It's unfortunate you don't like the more subdued, grounded approach to X's art appealing, but a more vibrant one wouldn't automatically be better. Vibrancy, from where I'm looking, is in no way superior to subtlety or vise-versa. What's important is the execution of either styles.

The idea that it is somehow missing color is bizarre. The mecha is red with a big purple sword, I mean come on. You pretty much see every color in the rainbow during the trailer, its clearly a more subtle color palette, but I think that's natural with the softer lighting they seem to be using. It's different from the shock of brightness that you get in XenoBlade, but I don't think its any less colorful.
 
How can you be so sure about that?

You're right. I can't be sure. But one thing I do know is that I didn't see any foreboding giants or the like nor did the terrain we saw look like it was or could be part of one.

The idea that it is somehow missing color is bizarre. The mecha is red with a big purple sword, I mean come on. You pretty much see every color in the rainbow during the trailer, its clearly a more subtle color palette, but I think that's natural with the softer lighting they seem to be using. It's different from the shock of brightness that you get in XenoBlade, but I don't think its any less colorful.

It seemed like it was a little washed out even given the subtle palette. But I guess that could have just been the video (the trailer on the eshop did look a bit more saturated now that I think about it) or, as you've said, the final version the game is going to look just like that. Either way, I'm fine with it, and I think it looks absolutely stunning. :)
 
You're right. I can't be sure. But one thing I do know is that I didn't see any foreboding giants or the like nor did the terrain we saw look like it was part of one.

I don't know but i thought some parts of the terrain looked pretty strange.Fot example look at the area on the right of the character who runs at the start of the trailer.

I think it could be possible.
 
Hopefully they'll be an option to make the characters shut the fuck up during combat this time.

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Out of all the sales age force we have on NeoGAF I cannot find someone else giving numbers

Reggie seem to have said Xenoblade sold really well from google search of Neogaf threads but that is about it. We might not like a banned sites sources but often times they are reading our threads here to get the info NPD / Media Create / Famitsu

I think the game is not available either from Gamestop or Nintendo Store, wharever quantity they printed is sold out
 
You're right. I can't be sure. But one thing I do know is that I didn't see any foreboding giants or the like nor did the terrain we saw look like it was or could be part of one.



It seemed like it was a little washed out even given the subtle palette. But I guess that could have just been the video (the trailer on the eshop did look a bit more saturated now that I think about it) or, as you've said, the final version the game is going to look just like that. Either way, I'm fine with it, and I think it looks absolutely stunning. :)

Same here. It looks gorgeous I think. I also think the subdued palette brings out all the beautiful colours of the spells. Makes their colours look all the more richer.
 
I don't know but i thought some parts of the terrain looked pretty strange.Fot example look at the area on the right of the character who runs at the start of the trailer.

I think it could be possible.

You mean the bit reminiscent of the Bionis' shoulders? Well, I don't want to read too much into it, and I see it as just that: reminiscent. Mind you, I am open to the possibility. Although, the area of the Bionis' shoulder was quite a bit bigger, and didn't exactly look like that. See for yourself:

http://www.youtube.com/watch?v=l86GCaqZuxY
 
again

xenosequel_013skxo.jpg


Does anyone think the background structure looks like the village in Fallen Arm? It's metal, circular, and has a slight tilt to it.

It's a lot bigger, but that tends to happen with sequels with expanded scope.
 
I've never heard of Hiroyuki Sawano before, but after a quick search, the guy's stuff is brilliant. I've actually had Krone on my iPod for a while and only just realized that he composed it.

Here are a couple of more samples.

I'm a huge fan of Yoko Shimomura, but Hiroyuki Sawano will do just fine.
But did you find the X theme though?

What the hell? I can tell me and this man are gonna go a long way thankyou for these. Damn.
 
again

Does anyone think the background structure looks like the village in Fallen Arm? It's metal, circular, and has a slight tilt to it.

It's a lot bigger, but that tends to happen with sequels with expanded scope.

I took a good look at it, and I see a resemblance.

But did you find the X theme though?
What the hell? I can tell me and this man are gonna go a long way thankyou for these. Damn.
Unfortunately, the only place you can hear it is the trailer, I believe. I definitely can't wait to listen to the rest of the soundtrack, but I wouldn't mind music from another source in the same way Xenoblade had ACE+, Yasunori Mitsuda, Manami Kiyoto and Yoko Shimomura.
 
I've never heard of Hiroyuki Sawano before, but after a quick search, the guy's stuff is brilliant. I've actually had Krone on my iPod for a while and only just realized that he composed it.

Here are a couple of more samples.

I'm a huge fan of Yoko Shimomura, but Hiroyuki Sawano will do just fine.

Amazing music, I've been listening to his music ever since he was introduced in the X trailer. I agree, he will do X more than justice it seems! Fantastic stuff. I love those first vocals in Tears of the Dragoon, so haunting, I could really imagine it in another thematically dark Xeno game. Small bits of his music and his grooves actually remind me of Mitsuda too, which is a plus!
 
Well, the more grounded art (though still somewhat de-saturated) doesn't bother me. It's true, it's not as vibrant as Xenoblade, but maybe this shift needed to be made in order to accommodate the tone of the story and setting (both of which we know nothing about). Of course, it could at the same time stem from the fact that they're attempting to reach an even greater audience than XB(and there's nothing wrong with this), so long the art style is well executed, I see nothing to complain about.



X is not Xenoblade. It doesn't sport the premise where the locales are set upon the body parts of a dead titan Gods. As such, when you isolate Gaur Plains from that premise, I don't see what's inferior about the way the area we saw in X is designed compared to it. There were multiple times in the trailer where there was scenery in the distance that called to you.



The arching formation of land with the juxtaposed floating islands;



the natural bridge created between the two plateaus;



or the mountainous region in the far-off distance.



There's already the cliff overlooking the rest of the area where you could see the numerous waterfalls, those tower formations, river banks, rivers, beaches, and so forth- it's not even the slightest bit less picture-esque than what I've seen in Xenoblade. That's one (and there are a bunch more in the trailer) such location, and I doubt it'll be the last given how little we've seen of that particular area the game itself.



Okay. I'm sorry, but you have to divorce yourself from Xenoblade and try to appreciate X for what it is and what it will be. That whole bit reads as if X can't be as good as Xenoblade unless it becomes Xenoblade. I don't know if you've noticed it, but it's the purveying tone of your post and it's coloring your opinion in an unpleasant and irrational manner. X might very well end up being worse than Xenoblade in terms of exploration and whatnot, but from the area we've seen, it doesn't seem one bit inferior or off to a bad start.

Trust me when I say I know exactly what I sound like when I post on GAF I don't pretend to be anyone else but who I am.

I admire your passion in defending X by calling my opinion irrational. Your opinion is just as good as mines we don't have to agree as much as I love color I've also met plenty of people who prefer muted color just as passionately.

I already said X is not Xenoblade and I'll keep telling myself that until it sticks... It does not mean after playing Xenoblade I did not want to see a world as colorful and lush ever again in a video game without being cartoony. I kept waiting for what Monolith would deliver next because I felt a kinship thinking heh these guys love color. Psycho, I know right.

My desire for color has less to do with Xenoblade alone, my love for bright colors comes from my art, as a painter I focus on some extremely vivid palette for each painting.

I had to go to school for art and some assignments were in muted colors so yeah I can draw in gray tones but my heart is color, vibrant color. In school I learned how to use muted colors you learn to balance them or they won't work... That is the issue here aesthetically X's palette is not well balanced it is not pleasing. You can have a very awe inspiring muted brown and gray palette without looking so meh.

My so called unpleasant and irrational love for Xenoblade does come from the color which resonated with me. I am often depressed due life experiences. I hate the gray colors of the North East and wish I could live in the Sun of Miami. Color is something I really love.

What I don't like about X is it reminds me of the colors I see outside my window in my real life, while Xenoblade was this fantasy land of color that made me smile when I played it. Yeah I kinda like the irrational feels of getting away from the dull real life when playing games like this. Truth be told the main reason I am a Nintendo fan is the color palette.

I played Batman on my Wii U, a Dark game I'm okay with dull color matching story if need be. X is what it is but does not mean I did not expect Monolith to give me that same joy again with this game regardless of what palette they choose just balance it better so that it looks good.

It's not like I bitch about the color every time I load AC3 on my Wii U. Sorry but X is not there yet so I can't help but feel it is missing something so my first reaction is to point out from the pics you posted Xenoblade kicks its ass. You can post any other mainstream title next to those muted X pics and I may still find the other gray games having a better balance.

Still early yet... Just opinions guy.
 
Trust me when I say I know exactly what I sound like when I post on GAF I don't pretend to be anyone else but who I am.

I admire your passion in defending X by calling my opinion irrational. Your opinion is just as good as mines we don't have to agree as much as I love color I've also met plenty of people who prefer muted color just as passionately.

I already said X is not Xenoblade and I'll keep telling myself that until it sticks... It does not mean after playing Xenoblade I did not want to see a world as colorful and lush ever again in a video game without being cartoony. I kept waiting for what Monolith would deliver next because I felt a kinship thinking heh these guys love color. Psycho, I know right.

My desire for color has less to do with Xenoblade alone, my love for bright colors comes from my art, as a painter I focus on some extremely vivid palette for each painting.

I had to go to school for art and some assignments were in muted colors so yeah I can draw in gray tones but my heart is color, vibrant color. In school I learned how to use muted colors you learn to balance them or they won't work... That is the issue here aesthetically X's palette is not well balanced it is not pleasing. You can have a very awe inspiring muted brown and gray palette without looking so meh.

My so called unpleasant and irrational love for Xenoblade does come from the color which resonated with me. I am often depressed due life experiences. I hate the gray colors of the North East and wish I could live in the Sun of Miami. Color is something I really love.

What I don't like about X is it reminds me of the colors I see outside my window in my real life, while Xenoblade was this fantasy land of color that made me smile when I played it. Yeah I kinda like the irrational feels of getting away from the dull real life when playing games like this. Truth be told the main reason I am a Nintendo fan is the color palette.

I played Batman on my Wii U, a Dark game I'm okay with dull color matching story if need be. X is what it is but does not mean I did not expect Monolith to give me that same joy again with this game regardless of what palette they choose just balance better it so that it looks good.

It's not like I bitch about the color every time I load AC3 on my Wii U. Sorry but X is not there yet so I can't help but feel it is missing something so my first reaction is to point out from the pics you posted Xenoblade kicks its ass. You can post any other mainstream title next to those muted X pics and I may still find the other gray games having a better balance.

Still early yet... Just opinions guy.

I'm sorry about the depression stuff, and I understand your love of vibrant colors, but I completely disagree about X's art looking unbalanced or whatever you call it. And I wouldn't be able to juxtapose just any other "gray" canvas and say that it came out on top as X's art direction is already proving to be something special in my eyes.
 
You mean the bit reminiscent of the Bionis' shoulders? Well, I don't want to read too much into it, and I just see it as just that: reminiscent. Mind you, I am open to the possibility. Although, the area of the Bionis' shoulder was quite a bit bigger, and didn't exactly look like that. See for yourself:

http://www.youtube.com/watch?v=l86GCaqZuxY

Wow!I haven't seen that before thanks for sharing!

Some pretty amazing environments in there,it was unfortunate they didn't include them in the game.:(
 
I think the colors can look a bit more vibrant, but to be honest, when I'm gonna play the game, I probably wouldn't notice the difference from what it is now and if they were more vibrant. I would probably just looking at the vast world and the stunning visuals.
 
I wonder how many people work at Monolith Soft? Nindendo should beef them up in manpower and maybe have two teams working on different projects at the same time.
 
I wonder how many people work at Monolith Soft? Nindendo should beef them up in manpower and maybe have two teams working on different projects at the same time.

Well, they should be over the one hundred employee mark by now. As for teams, they've got three:

Monolith Tokyo where Takahashi is currently working on X
Monolith Kyoto where Honne is currently working on an unknown project for the 3DS
and the other Monolith team that worked on Project X Zone.
 
I wonder how many people work at Monolith Soft? Nindendo should beef them up in manpower and maybe have two teams working on different projects at the same time.

There was a new studio opened recently in Kyoto. They're supposed to be working on a 3DS game. Or something to that effect.
 
I wonder how many people work at Monolith Soft? Nindendo should beef them up in manpower and maybe have two teams working on different projects at the same time.

They have 3 teams actually. The third was formed last year in conjunction with the opening of their new Kyoto studio. ~100 people total or something I believe.
 
I wonder how many people work at Monolith Soft? Nindendo should beef them up in manpower and maybe have two teams working on different projects at the same time.

I believe they are working on multiple projects. Tokyo based team are working on X, Kyoto team is working on 3DS, another team just finished working on the recent Project X Zone, but I think I heard that 3DS team will also chip in on X.
 
I admitted to the trailer looking somewhat de-saturated, and I expect the final version to look a bit more colorful, but this is rather frustrating. A subdued palette =/= dudebro brown. It's unfortunate you don't like the more subdued, grounded approach to X's art, but I don't subscribe to the binary that states vibrancy is superior to subtlety. What's important is the execution of either styles.

While I express my displeasure with the visuals of this game please try to not take what I am saying so personal... using the term dudebro brown has more to do with the idea that Monolith is trying to be mainstream or as they said in the last interview given aim to be the next whoever it was they want to be like. We may disagree but trust me when I say X still has me very excited.

try to stay focus on discussing the game and not be so personal... 'Irrational You, Unfortunate You' are very condescending as if I should not have a right to an opinion as much as anyone else here.

I'm sorry about the depression stuff, but I completely disagree about X's art looking unbalanced or whatever you call it. And I wouldn't be able to juxtapose just any other "gray" canvas and say that it came out on top as X's art direction is already proving to be something special in my eyes.

Let me just say they gave us a crappy quality video as in excuse for what I do not like about this trailer. I when and watched it many times on eShop of my plasma screen and it is mute I cannot shake that feeling that it is unbalanced

Here is the same type color Palette in Skyrim on Xbox 360 (at least this would be the same if the video quality was not muted)
screenlg6.jpg


If the video image quality was like this trust me my tone would not have been this negative.
I may love Xenoblade's color palette a whole lot but that above image is not bad at all it is what I call balanced.
 
Thanks guys i didn't knew they already had 3 teams!That's awesome!Hopefully we'll see more great games from them in shorter periods of time.
 
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