chaosblade
Unconfirmed Member
Not sure what you hope to get out of it.

Not sure what you hope to get out of it.
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So it's actually a huge crane, not a turret. I guess it's a huge ship or vehicle?
Hm, the tone of this game already seems a lot darker than Xenoblade. The addition of Kunihiko Tanaka on character design. The decision to use Hiroyuki Sawano to compose the OST. The X at the end being a red colour. The subdued palette choice for more realism. Could this be Takahashi's next big story?
EDIT: Remember this question from an interview on Xenoblade?
"Though the characters of Xenoblade definitely fit into JRPG stereotypes, the dialogue and overall tone of the story seems more mature and subdued than a lot of games in this genre. Was that something you attempted to do on purpose? Do you want to pursue more mature writing in future projects?"
"Yes, it is something that I did on purpose. Im very happy to hear that the story gave you the impression that I intended for it to have. I plan on pursuing more mature writing in future projects as well."
Well, Xenogears was kinda dark in nature and Xenosaga too
the lod looks really impressive, no pop ups at all!
I'm not sure that would work, becausewasn't Alvis/the machine built in the universe Klaus existed in? Then he used the machine to destroy and recreate the universe. Unless the machine he used was part of that simulation and activated some sort of mechanism to reset the simulator.
Any yeah, all these spoilers have been for the end-game, so you're pretty much screwed on the story if you read them.
I actually made one, but I wasn't sure if anyone would care.
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nopehe just restarted the simulation with new parameters, which means it's still a simulation, just without gods.
hint: Don't read those if you haven't finished the game yet
If Sawano's work is half as good as his work on Unicorn, then this game will be amazing based on its soundtrack alone.
http://www.youtube.com/watch?v=v25MaXwopNI
If Sawano's work is half as good as his work on Unicorn, then this game will be amazing based on its soundtrack alone.
http://www.youtube.com/watch?v=v25MaXwopNI
Check this song out. It's from some show called Taiyou no Uta.
From Sunset to Sunrise
http://www.youtube.com/watch?v=4q3Xy5VyJPU
it wasnt a simulation, it was a science experiment to recreate the birth of a universe
If Sawano's work is half as good as his work on Unicorn, then this game will be amazing based on its soundtrack alone.
http://www.youtube.com/watch?v=v25MaXwopNI
holy shit.... thats amazing. Is the show any good?
If Sawano's work is half as good as his work on Unicorn, then this game will be amazing based on its soundtrack alone.
http://www.youtube.com/watch?v=v25MaXwopNI
Very good analysis. So it seems like you can play one player w/ AI characters or possibly be joined by other real players. I wonder though, if this is not a MMO how exactly does that work? Are people dropping into your game world like in RE6 with certain scenarios/events?
Man, this sounds really great.If Sawano's work is half as good as his work on Unicorn, then this game will be amazing based on its soundtrack alone.
http://www.youtube.com/watch?v=v25MaXwopNI
The music and art, since Tanaka is back, are the only two things I'm interested in from this game.
Amazing, amazing video analysis! There was a TON of stuff I didn't catch before. Damn, this game really does look amazing!!http://www.youtube.com/watch?feature=player_embedded&v=M69rPbLb1fg
GameXplain - Analysis
watching now.
Inaba: “I’d like to make an HD game that will wow the players. I want to show that Japan can still keep up with the USA when it comes next gen technology. Our goal is to become something like the developers of the Fallout series, Bethesda Softworks.”
Sugiura: “I believe that today’s Japanese gaming industry has lost its touch, and we’d like to do something to change that.”
Going by an interview with Monolith just a month ago, X is inspired by Bethesda.
http://www.siliconera.com/2012/12/1...t-looks-forward-to-jumping-into-the-next-gen/
The observation in the GameXplain video that the upper-right corner of the HUD indicates the current in-game time and weather is dead-on. I just reviewed the trailer and in the rain scenes, it has a thunderstorm icon; in the cloudy scenes, it has a cloud icon; and so on. I wonder what role weather will play? I'm just glad it's included -- changing weather makes any game much more dramatic and immersive!
I think that quote has been taken way out of proportion. Monolith Soft aren't just taking cues from Bethesda, they're adding everything they love about Western RPGs but also they're not forgetting they're Japanese aesthetics. If they literally wanted to become Bethesda, they would just develop a game identical to Skyrim. They're doing it their way.
whatever it was, alvis has full controll over it and can change stuff if he want to. Alvis beeing the programm that runs the universe, thus pointing towards a simulation. Shulk just told him to reboot everything without sacrificing anyone this time.
If Sawano's work is half as good as his work on Unicorn, then this game will be amazing based on its soundtrack alone.
http://www.youtube.com/watch?v=v25MaXwopNI
Being Inspired is not the same thing as copying their games you know.
If Sawano's work is half as good as his work on Unicorn, then this game will be amazing based on its soundtrack alone.
http://www.youtube.com/watch?v=v25MaXwopNI
How exactly will Dolls work if online co-op is a thing?
Just by that statement, it doesn't sound like he's actually trying to imitate Betheshda's gameplay, but that he's using Betheshda as an example for one of the most relevant RPG developers period whose games reach a large audience of people.
the satalitte was just changing things about the world using the same process they did to restart the world, because it had the control, giving the people with the monado the powers of a god, they never implied what they did was just a simulation
Man, this sounds really great.
I love the excessive use of those drums. ^^
Sugiura: We released "Xenoblade" in June last year, and our new projects are now well underway, as we've made known through this column and our employment information page.
We've finally had the chance to announce that one of those new projects is the development of a Wii U game, so please tell us about where this project is headed and what kind of challenges you think it will present.
Takahashi: Yes.
Now that we're working with a HD console, I think that we might be able to include some content we might have had to give up on or water down during the era of SD consoles. I can't really go into details, but when it comes to our plans for this project, there's new challenges due to the hardware specs, and all kinds of things we want to do. If I'm going to be bold enough to try to summarize it in one sentence, it'll have to be "the summation of all the know-how we've accumulated up to now".
For myself, it's all I've learned in the course of my work from the "Xenogears" days until the present, while for Kojima, it's all he's learned from the "Xenosaga" series, the "Baten Kaitos" series, "Disaster" and "Xenoblade". By [reflecting on] the good parts and the bad parts that went into them, we should finally be able to do some things this time that we want to try out.
Actually, we're trying out various things interally too while going forward, but when I look at what we're working at, I feel very good about it.
Sugiura: In the previous column, when we talked to the programmers, we heard about how we'll be able to use things like [more advanced] physics and shaders, and how this will broaden the scope of our presentation. What are your thoughts on that?
Takahashi: It should definitely widen our scope. There used to be some resistance to creating bigger maps, but I feel that has gradually become less and less of a problem.
Very good analysis. So it seems like you can play one player w/ AI characters or possibly be joined by other real players. I wonder though, if this is not a MMO how exactly does that work? Are people dropping into your game world like in RE6 with certain scenarios/events?
How exactly will Dolls work if online co-op is a thing?
OTOH, this is great.Check this song out. It's from some show called Taiyou no Uta.
From Sunset to Sunrise
http://www.youtube.com/watch?v=4q3Xy5VyJPU
I know it's a stretch, (and wishful thinking) but with people pointing out the orange/black outfit designs, I wonder if Takahashi & Soraya's proposed "Titus 12" is having any sort influence on X. For example:
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you can see more concept art on her Deviant Art page here
Has ANYONE captured the eShop version of the trailer? I want to see if it really is that much better in quality.
She's an amazing character designer in her own right. I'm dying to see a game fully designed by her.I was going to post this earlier, it does indeed give you the same vibe because it looks just as sci-fi and because of the orange colours. Those characters look great too.