Is it up on all PSN's now?
the graphics look better. played on ps3. The first thing I noted was that the graphics engine looke better.
Well, that's all I really needed to knowWhile I don't know about Japan, and possibly certain EU countries, It was up in the US on Tuesday and then EU on Wednesday, so generally, yes, lol.
I'm afraid to buy it because EA games drop in price like stones...and also because I heard a rumor it might get a next gen version.
When's the OT going up? This Tuesday?
That's the earliest we can do it, so probably. Not sure who is going to be handling this one.
I think NotTheGuyYouKilled is doing it.
Also, I just did co-op for the first time. I wonder if I take those items/parts, does my partner also get it? I don't know the person (random on the net) and we didn't speak so I don't know if he didn't get any.
Co-op also made me realize that I'm better at this demo than I thought I was. He kept getting pummeled by the 1st giant boss and later on during the drill section we had to restart because he died either from the drill or the gang-bang.
I think NotTheGuyYouKilled is doing it.
Also, I just did co-op for the first time. I wonder if I take those items/parts, does my partner also get it? I don't know the person (random on the net) and we didn't speak so I don't know if he didn't get any.
Co-op also made me realize that I'm better at this demo than I thought I was. He kept getting pummeled by the 1st giant boss and later on during the drill section we had to restart because he died either from the drill or the gang-bang.
As far as I could tell for general items you both get one but have to pick them up seperately, so you both see the same items but it doesn't disappear from your side if he picks it up, as for unique items like parts, if either one of you picks it up you both get it regardless.
Yea, pretty much this. Me and my friend took some time trying to figure this out, and it does pretty much seem you each get all the pickups, so on coop you do effectively have double the resources. Not sure if there's more enemies on coop to balance that etc.
Goddamn, all of the writing on the on screen instructions, or the UI, or whatever it's called, is MUCH too small. I can't read anything this game puts on the screen. Why make the writing that small? Fucking why? Why would they make it super tiny? Fucking WHY?
I don't think that's the case because during the drill session with a co-op partner, for the first time ever I could actually concentrated on shooting the drill without much distraction. Presumably because my partner was shooting at all of the incoming enemies.
When I was playing alone, I constantly got swiped by the F*ckers while trying to shoot the drill to the point I often yelled "Would you quit it?!" It's not even effective at killing me since I upgraded the suit already. So instead it felt like someone slaps the back of your head again and again. It makes your blood boil and want to unleash an atomic bomb that'd wipe out all of them.
In that sense, the drill part is ridiculously annoying when you're playing on your own. And unfortunately that lessens the scare. Because when you're pissed off, the last thing you feel is fear. It also means that the single player experience is slightly undesirable in comparison to co-op when it comes to difficulty.
I literally toss'd my controller across the room and shutdown my PS3 once I realized this. I avoided most threads for this game, so I wasn't aware of these changes.cover and shootouts should have no place in Dead Space
Yea the drill room was just annoying, I wasn't scared, there was no tension, just wanted to take the drill out to suddenly be surrounded by enemies pathetically swiping at me.
I only had to restart that room once because my friend managed to trap himself in the middle of a bunch of enemies as the drill came towards him, the enemy count was annoying regardless of how many I killed on co-op, so I imagine it is more so when alone let alone a harder difficulty.
Yup.The sound design based on the demo was a major let down as well. This demo is neither atmospheric nor scary and I had to smh when it said take cover to shoot human enemies. Your friendly allies have literally the worst AI in the world. All they do is hide behind cover. The enemies do not even recognize them. If this is how the final game is going to be the only consolation it can take is that it will be slightly better than RE6.
You know this game feels a little weird... regarding the control.
I played the demo a bit more, and the sticks just feel weird, so I went back and booted up DS2 to make sure I wasn't imagining it.
My memory of DS2 is that the analog control, and character movement, was fantastically smooth. And it is just like I remembered.
Playing the DS3 demo immediately after, uh... something was lost in translation. They introduced a bit of jank somehow. Of course, DS3 still controls better than 95% of other games out there, but it's noticeably more janky than DS2.
If you don't believe me I say go try it for yourself.
edit: Also I have to say this roll animation, yikes. For a game that moves so well, it sticks out like a sore thumb. It serves no useful purpose so I can just pretend it isn't there, but just really surprised to see something like that in a game with otherwise such quality animation.
I think placing RUN into L2 is a big mistake. It was more comfortable when it was X as it was close in proximity to other buttons you may want to press. Pressing L2 feels kind of weird. Also, Isaac seems to lose ability to run if he's low on health now? That's the impression that I get anyway.
And yeah, something needs to be done about the roll control. Simplify it and just assigned it to one button press instead of double presses we now have to do.
Otherwise just let ME map the buttons the way I want to map them.
Goddamn, all of the writing on the on screen instructions, or the UI, or whatever it's called, is MUCH too small. I can't read anything this game puts on the screen. Why make the writing that small? Fucking why? Why would they make it super tiny? Fucking WHY?
Also, I just did co-op for the first time. I wonder if I take those items/parts, does my partner also get it? I don't know the person (random on the net) and we didn't speak so I don't know if he didn't get any.
I think placing RUN into L2 is a big mistake. It was more comfortable when it was X as it was close in proximity to other buttons you may want to press. Pressing L2 feels kind of weird. Also, Isaac seems to lose ability to run if he's low on health now? That's the impression that I get anyway.
Yea, pretty much this. Me and my friend took some time trying to figure this out, and it does pretty much seem you each get all the pickups, so on coop you do effectively have double the resources. Not sure if there's more enemies on coop to balance that etc.
Run has always been on L2 in Dead Space. On DS3 we added several controller maps that you can choose from if you want to move stuff around for consoles, PC will be configurable this time.
Isaac has always changed animation states when low on health.
I only played through once, but the humans in my demo seemed much more interested in the Necros munching on their faces. I barely got shot at.
one amazing one that is how I will want to play. Unfortunately I'm going to have to unlock it like everyone else.
Has been like this since the first game. Loads of people complain about it, but they keep it the same. Really frustrating in my humble opinion...
Why are people shooting at me?
Why aren't my shots removing enemies' limbs any more?
What is this "weapon crafting" nonsense?
Why do I have to pay for weapon/suit upgrades with random junk instead of credits?
Another protip is to just stasis and run past guys Alan Wake style.
Is such a thing even possible in DS1-2?
it didn't really have any dynamic range--it was just scare after scare after scare after scare.
Haha, I would make the exact same complaint, but the opposite - no scares, just action point after action point. Especially after replaying Dead Space 2 the other day, this has a distinct lack of tension. Just goes to show everyone takes something different from these games.
Haha, I would make the exact same complaint, but the opposite - no scares, just action point after action point. Especially after replaying Dead Space 2 the other day, this has a distinct lack of tension. Just goes to show everyone takes something different from these games.
you do realise its a shorts ass demo if youre going to criticise its "pacing"...
I remember peoples saying the same thing about the Dead Space 2 demo (it's a DEMO)...never change gaf.