and then it become's like the vita shortly after D:
That doesn't mean devs will aim for good tech, in general. We will still see games run in the TEENS in FPS (Thanks, DICE for BF3 on consoles) just to put more dust/blood/sun flares/rubber trees on the screen.
We will see parity, yes, but that doesn't mean devs will change their shitty ways.
Personally, I'd rather have a hit to visuals for 1080p native at 60 but we won't be seeing that this gen as a norm.
They are both going to be absolute beasts don't worry man![]()
It will be a significant enough jump. I don't think you'll be disappointed.Thank you. All I care is that this will be a big jump.
But if that is the case (and that's the only reason, with no further hardware customization), then why would you fix the spit to 14:4? I can't imagine that it wouldn't be equally possible to simply allow any desired split from the software side.
I'm expecting it to look like this leaked next gen racing footage.
http://www.youtube.com/watch?v=-D5OPjdkwso
and before someone screams FAKE... I mean that has to be game footage, what kind of inconsiderate "real" people drive like that with no signalling or crossing 2 lanes in between 2 cars?
I have a pretty good feeling were looking at $400 - $450. I don't think were going to see $500
I'm well aware of that.
Just saying that in terms of graphics rendering performance the difference between Durango and Orbis is going to be a lot less than the 50% that was talked about before.
I'm expecting it to look like this leaked next gen racing footage.
http://www.youtube.com/watch?v=-D5OPjdkwso
and before someone screams FAKE... I mean that has to be game footage, what kind of inconsiderate "real" people drive like that with no signalling or crossing 2 lanes in between 2 cars?
Thank you. All I care is that this will be a big jump.
I'm well aware of that.
Just saying that in terms of graphics rendering performance the difference between Durango and Orbis is going to be a lot less than the 50% that was talked about before.
But if that is the case (and that's the only reason, with no further hardware customization), then why would you fix the spit to 14:4? I can't imagine that it wouldn't be equally possible to simply allow any desired split from the software side.
I'm expecting it to look like this leaked next gen racing footage.
http://www.youtube.com/watch?v=-D5OPjdkwso
and before someone screams FAKE... I mean that has to be game footage, what kind of inconsiderate "real" people drive like that with no signalling or crossing 2 lanes in between 2 cars?
But is Durango then going to do all the non-graphics rendering stuff for free somehow?
Maybe not. According to what we know - physics, AI, etc will have to be gouged from the 1.2TF performance of Durango's GPU, limiting what can be done with graffox - whereas on the Orbis - it has it's own dedicated unit so the entire 1.4TF can be dedicated to graphocks.
There will be a difference. Of course, what can change in the future is the MS "special sauce" which, I contend, is nothing more than a continuation of the "jump in" PR campaign.
I'll say it again: PR > Specs
I really don't get where you are trying to draw this conclusion. Do you even know what a ALU's role in rendering is?I'm well aware of that.
Just saying that in terms of graphics rendering performance the difference between Durango and Orbis is going to be a lot less than the 50% that was talked about before.
Too much RAM??
You can never have too much RAM. If anything the RAM on orbis is frankly a complete let down.
Within 2 years the ps4 will be bandwidth starved and devs would be back to making compromises again.
Anything less than 8GB is frankly a dissapointment
I have a feeling that for many people in today's economy where food prices are skyrocketing, $499 for a video game console isn't going to be on their priority list. If they don't launch this at $399 we're going to be seeing yet another PS3 situation early on in its life.
I'd easily buy this at $399, though. Looks amazing.
But if that is the case (and that's the only reason, with no further hardware customization), then why would you fix the spit to 14:4? I can't imagine that it wouldn't be equally possible to simply allow any desired split from the software side.
Anyone compare this to what you can get on PC gaming at all?
I really don't see any way that the BOM of this system could reach anything even close to $500. How are you arriving at that number?
I don't think this stuff is gong to be used to prop up the CPU. GPU compute is meant to be used for tasks that are practically impossible to do in realtime on any today's CPU.i think the prospect of donating part of what's already a less than stellar GPU to prop up the console's weak CPU isn't exactly setting people's hair on fire.
So here is the ultimate question:
Which console will be the Gianna Michaels of next gen?
Reiko give me some feed back or something
Hold on a minute there console warrior. If you want things like destructible environments, heavy physics, better animation blending, less clipping, and better set pieces, than you better be good at Compute.
This was a conscious decision, and it is GOOD news. If Durango doesn't have this, you can damn well bet that a significant portion of the GPU will be crippled. GPGPU is the wave of the future, don't be daft.
I really don't get where you are trying to draw this conclusion. Do you even know what a ALU's role in rendering is?
I'm ok with this.Around the jump from Xbox to Xbox 360... Roughly.
You need to learn computers, and stop looking at big numbers.
Could the 4 cus be needed in some way for backwards compatibility?
From the other Orbis thread:
A console is not a computer. Computers can be updated within months.
consoles have to last an entire generation.
You can't take a console gpu out and stick a new one in. Totally different territories.
i think the prospect of donating part of what's already a less than stellar GPU to prop up the console's weak CPU isn't exactly setting people's hair on fire.
PC really has nothing like this. Don't count out both of these new consoles just because they are placed in 1.3-2Tf mark "on paper". Their hardware will be able to do crazy things in closed environment.
I'm pretty sure this was debunked as fake.
A console is not a computer. Computers can be updated within months.
consoles have to last an entire generation.
You can't take a console gpu out and stick a new one in. Totally different territories.
I don't know, I think we could end up being surprised at the final price once it's announced. A lot of us here, including myself were somewhat taken by surprise when they announced the Vita's price point.
I'm well aware of that.
Just saying that in terms of graphics rendering performance the difference between Durango and Orbis is going to be a lot less than the 50% that was talked about before.
Neither of them will be doing anything for free.
I'm well aware of this, I'm just comparing graphics rendering performance.
I'm expecting it to look like this leaked next gen racing footage.
http://www.youtube.com/watch?v=-D5OPjdkwso
and before someone screams FAKE... I mean that has to be game footage, what kind of inconsiderate "real" people drive like that with no signalling or crossing 2 lanes in between 2 cars?
It wouldn't be DX 11.1 class if it was VLIWRegarding the 14 + 4 CUs
(not 100% sure)
VLIW is rather inefficient when it comes to anything else than pure GPU tasks. So a GPU with a VLIW architecture wouldn't perform that good on tasks like physics, etc. So what if the 14 CUs are indeed based on VLIW architecture (Southern Island is not - so maybe the Liverpool GPU is older and does not feature GCN).
To make that up somehow AMD designed or put together 4 extra CUs for those tasks in a SIMD architecture. I just wonder why not just take a pure Southern Island GPU which is all SIMD and leave it at that.
So basicly I guess the GPU could be "old" the extra CUs are a newer architecture to have better GPGPU possibilities.
Thank you. All I care is that this will be a big jump.
Im expecting move to be included.
about $250 for cpu gpu ram and all the extra little things in the SoC, $100 for motherboard and io ect, $50 for BR and $50 for controller with move integration and $50 for move.
Can anyone tell if Orbis or Durango will be inherently easier to develop for?
I'm expecting it to look like this leaked next gen racing footage.
http://www.youtube.com/watch?v=-D5OPjdkwso
and before someone screams FAKE... I mean that has to be game footage, what kind of inconsiderate "real" people drive like that with no signalling or crossing 2 lanes in between 2 cars?