VGleaks: Orbis Unveiled! [Updated]

In other words, even on that 680 running Watch Dogs. It wasn't running in peak performance.

Don't look at Watch Dogs it is bad example.

Samaritan was first showed on 3xGTX680 and later it was optimized for just one GTX680. With lowApi which consoles will have access this 680 would be flying.
 
Ilherre already chimed in before. The latest spec information doesn't change anything, as his comments were made already knowing the "latest" info.

Expect a Ps3 - 360 difference(Ilherre). IMO that's a significant difference for someone like me, specially when these consoles are launching at the same time. But from the looks of it, MS is clearly not aiming at people like me.

So if both consoles are a wash, then how is Sony targeting gamers like you but not MS?

(Wash = balanced)
 
Out of curiosity, how much do you think an apu consisting of jaguar 8 core and underclocked pitacairn, both custom, will cost?

I think about half of £399, less than £200, maybe even £150 to £175...

Big ass apu though. Nothing on their road map has an 8 core jaguar variant. I hope it's an 8000 variant rather than a 7000, just cause every little helps.
Simple math and extrapolation means the APU is around ~400mm2 without stacking. It's quite difficult to guess costs when you dont have yield data for GF @ 28nm.
 
Previously, he said Durango over Orbis by a big margin, but now the gap is a wash. Also previously, he has said that he has heard more about Durango from Devs, and little about Orbis.

Considering whose tweets those are I think I'll wait and see before I believe it.
 
Because some ppl would call the PS3/360 difference a wash but PS3 has games like Uncharted, GOW, and other 1st party games that are pretty far ahead of what's on 360.

Far ahead? Not really.

There's is nothing I've seen on both exclusives that couldn't be replicated on the other.
 
Is it possible that there is a second scheduler on the GPU for those 4 CUs? So that way graphics would run on 1 and the compute would run on the other. So if a game ran a lot of compute heavy stuff it would not gum up the scheduler if there was only 1?

-------------------- tech talk -------------------------
Each CU has its own scheduler AFAIK. The problem is GPU workload is quite irregular and scheduling is limited to FIFO so a work intenstive job can stall the whole system. The problem is on CPUs you have decent schedule algorithms and a GPU you don't but have only problems and limitations like:

- time constraints the GPU isn't aware of for real-time 3D
- overhead between CPU/GPU since kernels are launched by the CPU
- you need a lot of data parallelism a for each algorithm

For well known data and general tasks a preemptive EDF algorithm (pretty difficult to implement) could put the work load to 100% if the tasks deadlines and frequency match up.
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Did AEGIES specify if he meant Orbis and Durango? I doubt we miss much from Orbis...
So we are still at "hidden sauce" will make Durango better or the same as Orbis?
 
i think BC is a thing of the past.

Same here. BC is simply to expensive and complicated to include it at start.

Lunch PS3 was essentialy PS1 hardware + PS2 hardware + PS3 hardware. This BC in PS3 cost a lot of money and certainly did not help to lower cost of PS3 in future. As soon as they realised it cost to much they dropped PS2 BC and worked on software emulator introduced later.

If anything software emulator will come to Orbis but not at lunch. It is simply to much work before release and there are mentioned 128bit problem...

Frankly as i cared for BC in PS3 i do not care about it now. PS3 right now is rather cheap same as PS2. Both of them will do just fine.
 
Same here. BC is simply to expensive and complicated to include it at start.

Lunch PS3 was essentialy PS1 hardware + PS2 hardware + PS3 hardware. This BC in PS3 cost a lot of money and certainly did not help to lower cost of PS3 in future. As soon as they realised it cost to much they dropped PS2 BC and worked on software emulator introduced later.

If anything software emulator will come to Orbis but not at lunch. It is simply to much work before release and there are mentioned 128bit problem...

Frankly as i cared for BC in PS3 i do not care about it now. PS3 right now is rather cheap same as PS2. Both of them will do just fine.

Now I'm hungry.
 
CELL says you're wrong.

MLAA? Done.
Advanced Motion Blur? Done.

When you're comparing a console with a powerful GPU and a weaker CPU VS. Powerful CPU and a weaker GPU. It's a wash.

Crysis 2 on consoles exists with pulling off Xbox 360 and PS3 exclusive checkbox graphical features in a multiplatform title.
 
Part of it has to do with drivers and APIs on PC vs console (see Timothy Lotte's blog about Orbis & Durango for some interesting detail), and part of it has to do with features you can implement on a console that you couldn't get away with on PC - or that wouldn't be supported generally on PC because of the fragmented gpu landscape. For example, eDRAM or eSRAM on a GPU - the reason it's not done on PC is at least partially because it requires programmer care. You can lean on programmers in a console box to make specific use of your specific features...not so much on PC where everything has to be abstracted away behind an API. You're unlikely to want to code a renderpath just for one PC GPU that might offer eDRAM.

Alright, so beyond just more efficiently taking advantage of the hardware, certain custom hardware pieces have been added that can only be useful if targeted very specifically, which isn't possible with the fragmented PC environment. I know it's likely impossible to know right now, but I'm extremely interested in what kind of advantage are we typically looking at in reality. Like how much more excess power would a PC need to match a closed box?
 
just to point out, thats how much Cell + RSX cost in 2006, for the total cost of $840 for complete system (BD drive was $125)

But no, PS3 will be $349.



:-).

I think the cell alone cost more than $200; it and the rsx together cost close to $300.
 
Because some ppl would call the PS3/360 difference a wash but PS3 has games like Uncharted, GOW, and other 1st party games that are pretty far ahead of what's on 360.

Exactly right. Of course you get some people who will post screens shots of a multiplat game that looks similar on both systems, but nowhere near as good as the games you mentioned. Then claim the systems are a wash.
 
Far ahead? Not really.

There's is nothing I've seen on both exclusives that couldn't be replicated on the other.

So, what game on 360 looks like U3? Or even God of War 3. Or Killzone 2/3.


Giving us the whole "the same developer could achieve the same results on the 360" excuse really means nothing because there's no way of proving it.
 
Exactly right. Of course you get some people who will post screens shots of a multiplat game that looks similar on both systems, but nowhere near as good as the games you mentioned. Then claim the systems are a wash.

Without that exclusive being ported to the other console, how would we know it wasn't possible?

I remember when VF5 launched on PS3, I remember seeing posts of the game not being possible on Xbox 360 without downgrades. And then the Xbox 360 version came out with better IQ.
 
Same here. BC is simply to expensive and complicated to include it at start.

Lunch PS3 was essentialy PS1 hardware + PS2 hardware + PS3 hardware. This BC in PS3 cost a lot of money and certainly did not help to lower cost of PS3 in future. As soon as they realised it cost to much they dropped PS2 BC and worked on software emulator introduced later.

If anything software emulator will come to Orbis but not at lunch. It is simply to much work before release and there are mentioned 128bit problem...

Frankly as i cared for BC in PS3 i do not care about it now. PS3 right now is rather cheap same as PS2. Both of them will do just fine.

PSN content will combat any price offset. Not to mention what do you do with people who make the PS4 their first PS console and PS+? There will be no regular PS4 content to dish out immediately - you need to open the floodgates of the entirety of PSN to create a value to the consumer.

Bro, there is a TON of content on PSN. You honestly think that won't be accessible to PS4? All those PSN games? Really?

So you're saying that Sony invested so much into creating PSN for PS3 - they will just throw away everything when PS3 support ends?

No. BC is coming. Be it via hardware or Gaikai streaming - it will be there. There is a gold mine in the form of PSN games - Sony would be idiotic not to tap that vein with PS4. They would also be suicidal to screw everyone with PSN content when their PS3's eventually die. They need to be able to preserve that digital content for future generations.

This is just my thought. From a business perspective - you are shooting yourself in the foot simply from a PSN perspective.

PS3 dropped support for PS2 because more people were buying more PS2 games than PS3 games at the onset of the generation and well into the early part of PS3's life. Sony needed to change that.

This time we have PSN to worry about - that's a LOT of money Sony can make from first-time buyers and with continued content.

Just looking at my list of PSN games (PS3 only, not PS1/Minis) I have 71 games (it went up since I last posted the number) NOT counting my disk-based titles.

With PS+ content coming steady and being one of the best values in gaming, if not THE best subscription model on consoles, Sony would be shooting themselves in the foot not offering BC.

It's going to happen. Too much money to be had just in PSN titles alone to ignore it. Waaaaay too much.
 
I think the cell alone cost more than $200; it and the rsx together cost close to $300.

I find it hard to believe these figures. The Geforce GTX 580 GPU chip is said to have cost $120 in Q2 2011 according to the below link, and that was a gigantic 520mm^2 @40nm monster with very low yields I think?

http://www.investorvillage.com/mbth...mValue=216617&dValue=1&tid=10777550&showall=1 (Scroll to bottom)


Maybe I'm missing something, but I can't see the Orbis APU being $200.
 
Without that exclusive being ported to the other console, how would we know it wasn't possible?

I remember when VF5 launched on PS3, I remember seeing posts of the game not being possible on Xbox 360 without downgrades. And then the Xbox 360 version came out with better IQ.

And lower geometry and AF.

Also there was a texture problem IIRC.
 
So, what game on 360 looks like U3? Or even God of War 3. Or Killzone 2/3.


Giving us the whole "the same developer could achieve the same results on the 360" excuse really means nothing because there's no way of proving it.

Uncharted 3 and Gears 3 are on the same level.

Halo 4 and Killzone 2/3 are the same level.

Gamers can argue up and down, but it's true.

And lower geometry and AF.

Also there was a texture problem IIRC.

But then there's Final showdown with geometry intact, and even better IQ, and the normal mapping bug fixed.
 
gah, wish someone would just break nda and dish the dirt. :(

it's great news for us GAFers though. It means there still more to come and speculate about. That's what makes GAF's world go round. Without it conversations turn into dribble about DBZ power levels for hours and people loose there minds and go off the deep end. :)
 
Without that exclusive being ported to the other console, how would we know it wasn't possible?

I remember when VF5 launched on PS3, I remember seeing posts of the game not being possible on Xbox 360 without downgrades. And then the Xbox 360 version came out with better IQ.


Why would you compare and ugly game like VF5? Why wouldn't you compare the best on system. My answer, I really don't give a crap if the 360 had the better version, that's on the developer. Now you can argue that Sony might just have superior first party developers. Bottom line is the best looking console games are on the PS3.

Nothing on the 360 is close to Uncharted's visuals, Gran Turismo 5's visuals, Killzone 3's visuals, in their respective categories.
 
Uncharted 3 and Gears 3 are on the same level.

Ok then...

Halo 4 and Killzone 2/3 are the same level.

Gamers can argue up and down, but it's true.

You can say that again.


No point in even continuing if you really believe that.

But then there's Final showdown with geometry intact, and even better IQ, and the normal mapping bug fixed.

Developed as MP from that start though, which makes it harder to take advantages of the PS3 due to how different it is. If you really want to show how good a game is it's not going to be a MP game.
 
I find it hard to believe these figures. The Geforce GTX 580 GPU chip is said to have cost $120 in Q2 2011 according to the below link, and that was a gigantic 520mm^2 @40nm monster with very low yields I think?

http://www.investorvillage.com/mbth...mValue=216617&dValue=1&tid=10777550&showall=1 (Scroll to bottom)


Maybe I'm missing something, but I can't see the Orbis APU being $200.

580 was sold to nvidia per working die. The yield thus didn't impact the price. 40nm was also very mature. All that plus APUs have had horrible yields because the difference between traditional CPU and GPU fabrication and design techniques.
 
Why would you compare and ugly game like VF5? Why wouldn't you compare the best on system. My answer, I really don't give a crap if the 360 had the better version, that's on the developer. Now you can argue that Sony might just have superior first party developers. Bottom line is the best looking console games are on the PS3.

Nothing on the 360 is close to Uncharted's visuals, Gran Turismo 5's visuals, Killzone 3's visuals, in their respective categories.

So what you're saying is Sony has more talented developers who knows how to squeeze more out of a console.

Speaking of GT... Surely you noticed GT4 on PS2 looking better than Forza 1 despite being on weaker hardware?
 
Uncharted 3 and Gears 3 are on the same level.

Halo 4 and Killzone 2/3 are the same level.

Gamers can argue up and down, but it's true.



But then there's Final showdown with geometry intact, and even better IQ, and the normal mapping bug fixed.

Shaking-My-Head.gif
 
Lunch PS3 was essentialy PS1 hardware + PS2 hardware + PS3 hardware. This BC in PS3 cost a lot of money and certainly did not help to lower cost of PS3 in future. As soon as they realised it cost to much they dropped PS2 BC and worked on software emulator introduced later.
.

PS1 bc was always software emulation, not hardware related. Early PS3 models had full PS2 backwards compatibility through hardware, but switched to partial hardware/partial software before being dropped all together. Sony also admitted that cutting PS2 compatibility was less of a cost issue rather than a ploy to increase PS3 software sales.
 
So what you're saying is Sony has more talented developers who knows how to squeeze more out of a console.

Speaking of GT... Surely you noticed GT4 on PS2 looking better than Forza 1 despite being on weaker hardware?

What I have said is the best looking PS3 games outshine the best looking 360 games.

Your claim that Gears 3 looks as good as Uncharted is laughable.
 
Ok then...



You can say that again.


No point in even continuing if you really believe that.
I never played KZ3 besides the multiplayer, but Halo 4 is in the same league as KZ2 at the very least. It's just that Halo's encounters were considerably down scaled to pull it off. I can't even say for sure if Halo 4 has larger scale environments than KZ2.
 
Uncharted 3 and Gears 3 are on the same level.

Halo 4 and Killzone 2/3 are the same level.

Gamers can argue up and down, but it's true.



But then there's Final showdown with geometry intact, and even better IQ, and the normal mapping bug fixed.
There is only one way to settle this.

GIF/PIC WARZ.
 
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