oversitting
Banned
I don't go there.
I agree with most of your ram analysis but what you are being criticized is true. Data isn't useless when its cached into ram. Also having a larger pool increase performance when dealing with slow interfaces like the HDD or BR drive.
The speedier ram is nice but size isn't pointless. Also quoting AMD's quote doesn't do anything because these consoles are designed with their owned memory architecture. Would AMD have said the same thing if eSRAM could be used inside PCs? What if the DDR3 was 68GB/s instead of 28GB/s? The quote from AMD is looking at ram when compared from ~30GB/s to ~70GB/s. It doesn't really relate well to the next gen consoles.
Having eSRAM is parallel access can in theory make it hit much better efficiency than GDDR5 just by the way DRAM is accessed in compared to SRAM. You have much less wasted data loaded with SRAM compared to DRAM. Also when the SRAM is use in parallel, data can come from both the DRAM and SRAM, the efficiency won't be as high but considering the the eSRAM can be used to store repeated used data and the DRAM can be used for everything else. It is a very efficient solution.
Microsoft's solution is probably better in the long run. It also costs more to implement eSRAM than just going with GDDR5. Games are coming close to using 4 GBs of ram today on PC(VRAM + System ram), I can think it will only go up. Sony's solution is easier to use from the get go since it s exactly like a PC. The won't have to deal with 2 pool of memory and having the controller to deal with both pools.
Its not black and white as 176>68 so that 8>4 doesn't matter. or that 8>4 so its better. Both solutions have drawbacks. Anyone just saying GDDR5 is better just because its faster really are just blind.