Watson making fun of Triforce. LOL.
CDR JR. LOL.
Putting all the raffle idiots on blast.
♥ Watson.
Turbo speed options dying off = good thing.One thing I recently noticed is the lack of game speed options as previous generations. Would love to see Xfactor level 3 in 8 stars speed ala Genesis SF games.
I think it would be cool to add more to fighting games. Evolve it somehow. Like have health and durability. Certain moves would take it's toll on both. Only way to lose is to not any health left but if you lose all your durability, walkspeed, normals, and moves are slower and have more frames as well as your character now being able to take more damage. Would make things more interesting. I can't see fighting games being the way it is till the end of time.
Watson making fun of Triforce. LOL.
CDR JR. LOL.
Putting all the raffle idiots on blast.
♥ Watson.
Turbo speed options dying off = good thing.
I wish it was toned down, but understand why it's in the game from a design perspective.You like xfactor
I think it would be cool to add more to fighting games. Evolve it somehow. Like have health and durability. Certain moves would take it's toll on both. Only way to lose is to not any health left but if you lose all your durability, walkspeed, normals, and moves are slower and have more frames as well as your character now being able to take more damage. Would make things more interesting. I can't see fighting games being the way it is till the end of time.
♥ Watson.
Yeah there is, and SFxTK v2013 will be there IIRC.Is there a Savage Satudays today, or did I completely imagine that?
I was hoping I'd find some sort of fighting game thread over here. Shame there isn't much that gets streamed on saturdays. Any idea when the next major event is?
"EVO: A Documentary" follows "Akka", an average player from a small town, through his experience at his first EVO in 2011. The documentary aims to depict what the average person can expect attending EVO, and how meaningful the event can become to them."
Does anyone have some hype smash matches?
What in the world does equal health(or defense ratings, I guess) have to do with spacing? Smart spacing, intelligent zoning and good old calculated movement doesn't suddenly become dulled because of health. There are all types of fighting games that manage movement elegantly despite wild variations in hitstun, air movement, hitboxes and even defense ratings and those are far far more drastic approaches than tweaking some miniscule defense ratings up or down by 20 percent. Smash, Melty Blood, Guilty Gear, MvC3, MvC2, Darkstalkers, Skullgirls come to mind. What difference does health make? Your other arguments(matchup variety or "risk") might have some merit if we discuss this further, but we arrive at an impasse if you are seriously going argue that this somehow negatively effects spacing.Evening health alone reduces one factor of risk alone for play styles that could otherwise be there. Even if the tools are balanced around equalized health, you still lose that, and you're still making the cast more similar amongst one additional dimension. Zangief with the same health as others forces balancing with damage, putting greater weight on whatever tools beat other tools, emphazing rigid match ups more, which then deemphasizes spacing, etc. it's a cascading effect of issues. Giving him more tools to compensate, that are likely similar to other tools that other characters already have just embraces more similarity within the cast. And suddenly, Zangief doesn't have to take as many risks anymore.
Side note: I just typed Zangief on my phone and it autocorrected to Sanford wtf
People should play SFxTK it's a good game.
Feel good story of the year when I annihilate Chris G
Okay dude if you're making an EVO documentary you don't need a detailed description of fighting games. You need like a brief minute or 2 to explain. Don't go into anti airs of stuff gosh
To be fair, last quarter I wrote a paper on the FGC and I explained mixups and crossups in said paper to my Anthropology paper and it worked.
Not a match butDoes anyone have some hype smash matches?
Characters should have different healths based on their hit box size not on their strength or lack of tools. This whole idea of give one or two characters an insane level of toolset but low health while give others worse tools but better health is a terrible design philosophy.
That's not exactly what I am saying either. Sentinel with 900K for example makes no sense to me because he has the biggest hit box in the game and everyone has easy mode instant over heads on him. Plus his toolset isn't that stellar to begin with.Zero and Vergil for 1.2 Million health in UMVC3 - X please. That's all I'm asking for.
That's not exactly what I am saying either. Sentinel with 900K for example makes no sense to me because he has the biggest hit box in the game and everyone has easy mode instant over heads on him. Plus his toolset isn't that stellar to begin with.
Not that giving him health would solve his problems or make his match ups better. All it will change is that we will get to see more thank god for the machine moments.
Characters should have different healths based on their hit box size not on their strength or lack of tools. This whole idea of give one or two characters an insane level of toolset but low health while give others worse tools but better health is a terrible design philosophy.
Yeah, this. In general, balancing by health has provided consistently awful results when this gets attempted. It either creates a greater quantity of lopsided matchups, or serves as a shitty band-aid against already awful matchups and doesn't withstand the test of time as the meta improves(or both since they're not mutually exclusive).
I'm OK with characters having different health values, but being like "hey this character has insane tools, but that's OK we can just give him paper health" is a shitty way to balance.
He wouldn't be top tier though. He still has stubby normals and problems with sj height confirms. I mean he's a good character but his health is not what is keeping him out of being tournament staple.Imagine Rocket Raccoon with one million health.
Why does sent have 890 life
Why does sent have 890 life
This is an awesome game.Livestream Puyo Puyo exhibition between top Japan players
http://live.nicovideo.jp/watch/lv121818102
:lolShould've been 895
Characters should have different healths based on their hit box size not on their strength or lack of tools. This whole idea of give one or two characters an insane level of toolset but low health while give others worse tools but better health is a terrible design philosophy.
The reason why i don't like this idea is that at the slowest speed, all the combos work because no frames are skipped, but the game looks and feels slow and nobody ever wants to play it like that. At higher speeds, more frames are skipped and combos either become inconsistent (2f links become 1f links), or stop working completely as 1f links just disappear.One thing I recently noticed is the lack of game speed options as previous generations. Would love to see Xfactor level 3 in 8 stars speed ala Genesis SF games.
I think it would be cool to add more to fighting games. Evolve it somehow. Like have health and durability. Certain moves would take it's toll on both. Only way to lose is to not any health left but if you lose all your durability, walkspeed, normals, and moves are slower and have more frames as well as your character now being able to take more damage. Would make things more interesting. I can't see fighting games being the way it is till the end of time.
Watson making fun of Triforce. LOL.
CDR JR. LOL.
Putting all the raffle idiots on blast.
♥ Watson.
I never said the cast should have similar tools but rather different yet ultimately equal tools.If given the choice, I'd definitely prefer having health adjusted based on their tools rather than their hitbox size. If a game's cast has similar tools and capabilities with little to no differentiation, there would be less incentive to play someone that has a small character design.