• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Ever 17 (from the 999/VLR guy) just blew my mind

This is kind of an LTTP thread, but not really since there was no party to begin with. After the popularity of Uchikoshi's more recent games (999 and Virtue's Last Reward), I think one of his other well-received games deserves a thread.

Anyway I finished this last night, and my god was that a crazy ending. I thought I knew what to expect after 999 and VLR, and in a way, I was right. Still, despite having some similar twists, the way it was all handled was still able to blow my mind. Never before have I thought 20-30 hours of pure boredom was worth 5-6 hours of mindfucks.

6pdtWoR.jpg

So the premise is kind of similar to both 999 and VLR in the sense the characters are trapped in a place with a time limit. The difference is instead of being forced to play a potential game of death, they just have to wait, hoping for someone to rescue them.

The setting is an underwater theme park known as LeMU. Something goes wrong and the place starts to flood and/or get crushed under the pressure. A group of people miss the evacuation for whatever reason (trapped in an elevator, stuff like that) and so they have to survive until someone hopefully rescues them before the whole place collapses in roughly a week's time.

Unlike 999/VLR, this is a straight-up visual novel with the only interactivity being dialogue choices. No puzzles or anything like that, though there are some choices that you need to think about before just picking anything.

Not gonna lie, it starts out VERY slow and remains that way until later portions of certain routes and the true ending. It's not like 999 with an immediate hook, but there's a very intriguing sense of mystery scattered throughout the mundane that keeps you read/playing. Just like the Zero Escape series, you can tell something is off, but you can't quite put your finger on it. Even a simple game of kick the can brings its own questions.

Betraying expectations and Uchikoshi's writing goes hand in hand, but it impressed me quite a bit here in how it played with the typical romantic aspect of many VNs. Some routes really make you question just what it was you were expecting, as if telling you outright these tropes do not imply what you think they do.

There are a lot of info dumps, which did get tiring. Way too many scientific explanations that make 999/VLR look tame in comparison. Unlike in those two, there are a few that could have been excised completely, just like a few sections of the story itself. But still, some of it was necessary for the true end, which was incredibly well done even if I had to stop reading quite a few times just to try and wrap my head around the insanity being explained to me.

So yeah, if you liked the Zero Escape games, want something to hold you over until the third game and have the means to play this, I would say do it. It's very much Uchikoshi while still feeling fresh. I definitely like 999/VLR more as both had less filler, but this was really something else too.
 
is this straight VN or are there puzzles?

Vn only

cosmicblizzard is even stating this
Unlike 999/VLR, this is a straight-up visual novel with the only interactivity being dialogue choices

That said EVER17 was a great ride .. i was bored in the middle because i wasn't getting ready for the awesome.

But yeah the finale was something unexpected.
 
is this straight VN or are there puzzles?

someone didnt read the op before replying :P

"Unlike 999/VLR, this is a straight-up visual novel with the only interactivity being dialogue choices. No puzzles or anything like that, though there are some choices that you need to think about before just picking anything."
 
Like I've said in other discussion threads, Ever17 was only game that ever blew my fucking mind, stand up out of chair and say "I can't believe that shit just happened".

Yeah, it's full VN and no puzzles, but however you can find it, it's worth playing.
 
Since there is no way in hell im going to play a 26hr visual novel...whats the story that makes its so crazy?
 
Is there any way for me to buy this game? I see lots of JP PS2/PSP/Dreamcast versions of it on eBay, but not the English PC release. They're also expensive (~ÂŁ50). Also, going to the American publisher's website just brings you to a Go Daddy holding page.
 
Is there any way for me to buy this game? I see lots of JP PS2/PSP/Dreamcast versions of it on eBay, but not the English PC release. They're also expensive (~ÂŁ50). Also, going to the American publisher's website just brings you to a Go Daddy holding page.

The English PC version is long out of print, so you're going to spend, spend, spend to get a copy.
 
Since there is no way in hell im going to play a 26hr visual novel...whats the story that makes its so crazy?

I think you'll be hard pressed to find someone to explain the twist(s) to you. I won't simply for the fact that the twist doesn't work unless you are invested in the characters. The ride is extremely dull and mundane until you start hitting the mind fucks but I feel like thats done on purpose. The game goes to great lengths to literally beat the characters, setting, time, etc. into you because it wants to make sure you have a 100% grasp on absolutely everything before it rips the rug out from under you. The plot really only works if you have viewed the game in first person
:D
the entire time.
 
Immediately after I finished VLR I started Ever 17 and dropped it after the first two hours. It was so slow and boring I couldn't stand it. Also I didn't find any of the characters particularly interesting. Now I'll give it another try because if it approaches 999/VLR levels of insanity I'll have to see the true ending even if it means forcing myself through boredom.
 
Immediately after I finished VLR I started Ever 17 and dropped it after the first two hours. It was so slow and boring I couldn't stand it. Also I didn't find any of the characters particularly interesting. Now I'll give it another try because if it approaches 999/VLR levels of insanity I'll have to see the true ending even if it means forcing myself through boredom.

Blows 999/VLR out of the water in terms of insanity. It's only real downfall is what you already said, boring and tedious (but like I said earlier, done on purpose).

Edit: Also keep in mind, this is the same writer's earlier work. Some things were reused for 999/VLR but try to appreciate the fact that this is where he explored these ideas first.
 
I marathoned Ever17's true route in one sitting. Afterwards I couldn't remember what I was doing, who I was or where I lived.

Still the best visual novel I've played, not that there have been very many.
 
So I loved both 999 and VLR, but when I started Ever17, I just couldn't get into it. Too much moe, not enough plot. Is it really worth the time?
 
So I loved both 999 and VLR, but when I started Ever17, I just couldn't get into it. Too much moe, not enough plot. Is it really worth the time?

You'll be slogging through a lot of moe, but if you pay attention the entire time, you'll start noticing the mysteries poking through which can keep you interested if you let it.

Edit: Since this thread seems to be getting some people interested in playing again, allow me to provide both the optimal order to seeing the endings and my personal favorite order. Both will be spoiler tagged and I will say as well that playing through the game in your own way is also acceptable however I like knowing the "correct" way of seeing the endings in games like this.

Optimal ending routes (general consensus): Tsugumi > Sora > You > Sara > True
My personal ending route choice: You > Tsugumi > Sora > Sara > True
Takeshi only has access to the Tsugumi and Sora routes and Kid only has access to the You and Sara routes. Many people will recommend playing as Takeshi first because starting as Kid can lead to confusion but I personally did not have this issue. You get each route by catering to the girl you are trying to get the ending for and ignoring the other one that you are capable of getting the ending for. The true route can only be done once you get all the other endings and can be unlocked from either side of the story (Takeshi or Kid), general consensus says that your mind will be fucked more if you do it from the Kid perspective. There are also bad endings, Tsugumi and Sora share a bad ending and Sara and You each have their own bad endings. Mix those in where you see fit, they are not necessary but they add to the mystery before you know whats going on

I wrote a tad more there than I expected but I didn't give away anything to big except for the names of each ending (which honestly doesn't tell you much).
 
Great game, it was a fun ride
until Blick Winkle showed up.
That just took me right out of the moment.

Kinda like when the Golem showed up in VLR.
 
Can anyone comment on the other games in the series? I know some of them have fan translations out there

Never 7 is apparently a straight-up romance visual novel outside of the true end which loosely ties into the rest of the series.

I hear Remember 11 could have been the best in the series, but it is unfortunately unfinished. The true route got cut out or something, leaving a bunch of unanswered questions and no resolution.

Don't know anything about the other ones, but I'd like to 12Riven, though I think that might be the one Uchikoshi had no hand in.
 
I played it looong time ago, finished only one path, then I formatted the HDD and never reinstalled it. Like the others said, the main problem is that it starts very slowly, it hooked me when I was near the ending of the path, when they start to give you hints of what there's behind all this. I played it after playing 999 (I don't have a 3DS so I can't play virtue's last reward) so I was expecting something similar. I don't know if I will never be able to re-start it and finish it, even if I'm absolutely curios about the ending
 
Whelp, guess my title was too offensive. My bad whichever mod changed it and thanks for not junioring me. The ending made me do it! Won't happen again.
 
So how long will it take for a first time play though just to get to any ending? Generally the first story is the longest because you can't skip any of the text.
 
God damn I knew I was forgetting something.

I played this a long time ago but I stopped for some reason after Tsugumi's route.

Prior to playing I read in numerous places that the true ending route was complete mind obliteration territory so I was excited to get to it.

If my old laptop still works I might be able to resume my playthrough.
 
I just finished this a week ago or so, and yeah, the ending was pretty mindblowing, and I enjoyed the overall experience greatly. However, I actually prefer the characters, pacing and some of the ideas in Remember11, too bad it remains incomplete.

Any other VN suggestions? (I also really liked Higurashi and Umineko)
 
I kinda liked Remember11 better simply because it's much better paced with a more interesting set of characters.

That lack of ending was unfortunate, though.
 
So instead of making another thread I figured I'll just post my thoughts as I play though Ever 17 here.

Took me awhile to realize I was jumping between two character perspectives book style and not shared mind style (or maybe I was lol who knows). Picked Takeshi at the split, so far the only thing I've guessed is related to Sora
That she is some kind of robot or physical hologram type person to explain why she never eats/drinks, hid from me in the security room, knows so much about the internal workings of LeMu, and vanished when power was lost

It's funny when playing though 999/VLR I got frustrated with the puzzle segments because they broke up the awesome story and decision points. I feel the issue with the game being "boring" is half a mix of not having these puzzle segments and half the characters being no where near as interesting as the cast of 999/VLR. Also had it not been for Tsugumi (and impressions online) there would be no reason to assume some greater mystery at this point in the narrative (black out). Not sure if simply adding escape rooms/puzzles would fix the pacing or if a more compelling cast/story would help.
 
So instead of making another thread I figured I'll just post my thoughts as I play though Ever 17 here.

Took me awhile to realize I was jumping between two character perspectives book style and not shared mind style (or maybe I was lol who knows). Picked Takeshi at the split, so far the only thing I've guessed is related to Sora
That she is some kind of robot or physical hologram type person to explain why she never eats/drinks, hid from me in the security room, knows so much about the internal workings of LeMu, and vanished when power was lost

It's funny when playing though 999/VLR I got frustrated with the puzzle segments because they broke up the awesome story and decision points. I feel the issue with the game being "boring" is half a mix of not having these puzzle segments and half the characters being no where near as interesting as the cast of 999/VLR. Also had it not been for Tsugumi (and impressions online) there would be no reason to assume some greater mystery at this point in the narrative (black out). Not sure if simply adding escape rooms/puzzles would fix the pacing or if a more compelling cast/story would help.

Yeah, the characters aren't really as interesting (at least for now) because a lot of what they do in Lemu is just mundane stuff for a while, so you can't really get a good feel of how they react to interesting situations.

They do become quite interesting at the end of their routes (Sora being my favorite prior to the true end), but it's easy to see why someone couldn't get as invested in them as the 999/VLR cast.
 
So instead of making another thread I figured I'll just post my thoughts as I play though Ever 17 here.

Took me awhile to realize I was jumping between two character perspectives book style and not shared mind style (or maybe I was lol who knows). Picked Takeshi at the split, so far the only thing I've guessed is related to Sora
That she is some kind of robot or physical hologram type person to explain why she never eats/drinks, hid from me in the security room, knows so much about the internal workings of LeMu, and vanished when power was lost

It's funny when playing though 999/VLR I got frustrated with the puzzle segments because they broke up the awesome story and decision points. I feel the issue with the game being "boring" is half a mix of not having these puzzle segments and half the characters being no where near as interesting as the cast of 999/VLR. Also had it not been for Tsugumi (and impressions online) there would be no reason to assume some greater mystery at this point in the narrative (black out). Not sure if simply adding escape rooms/puzzles would fix the pacing or if a more compelling cast/story would help.

Is it weird that my gripe with 999/VLR is that they went out of their way to add these weird tropes to all the chacters? It's like they tried to make them all seem really weird in their own way so that it would feel shocking when they turned out to be normal. I liked it more in Ever17 where you deal with all these people that seem normal but then you find something out and that ends up being the shock. That being said, I don't think puzzle segments could have hurt the Ever17 process and I can think of plenty of locations that could have had a puzzle added in with no reprecussions.

They do become quite interesting at the end of their routes (Sora being my favorite prior to the true end), but it's easy to see why someone couldn't get as invested in them as the 999/VLR cast.

Bleh, I liked Sora but I can never say I was attached to her as a character.
 
Bleh, I liked Sora but I can never say I was attached to her as a character.

I guess it's more the story surrounding her than her as an actual character.
I know her route ended up not being canon in the long run, but the idea of a romance between two people that can never physically interact has always interested me. Of course, that's kind of made pointless by her actually getting a body in the true end.
 
I guess it's more the story surrounding her than her as an actual character.
I know her route ended up not being canon in the long run, but the idea of a romance between two people that can never physically interact has always interested me. Of course, that's kind of made pointless by her actually getting a body in the true end.

True End spoilers

I thought she was boring all around, honestly. What really broke it for me was that she ended up with a body in the true ending. It almost feels like it took away from the point of her character. Her main and only appeal is that, as you said, she presents an issue where two people can not physically interact. It just seems like the true end wants to give her a happy ending when there was no real reason too (my own personal bias aside)

Edit: Gotta love them black bars, don't be nosy people :P
 
dat ending.

when the snowball started to roll, I couldn't get away and I just kept on reading and reading.

I may have missed a class that afternoon. I wasn;t adequately prepared and I didn't know that my mind would literally not let me leave the computer screen.
 
I've always wanted to play this, the recent 360 version tempting me most, but even though I play a lot of games in Japanese, I'd really like to understand this one. Someday!
 
I've always wanted to play this, the recent 360 version tempting me most, but even though I play a lot of games in Japanese, I'd really like to understand this one. Someday!

Don't play the 360 version. They tried to "streamline" the story so that it was less boring and guided you towards the endings better but that ended up hindering the story itself. Go for PC and praise the fact that the PC version is in english!

Edit using knowledge gained from a post from below: I should throw in that the music in the 360 version is easily the better from the two (no actual different tracks, just enhanced tracks).
 
Bout to get to my first ending, I know I'm two choices from the end been aiming for Tsugumi cause she's been by far my favorite character in the story. Is there any clear indicator of if you're on a good or bad ending til after you've made the final decision?

Also I got to say Tsugumi spoilers, seeing her crush
the hamster
really freaked me out. First time this game really made me feel like I was playing a game from the 999/VLR guys. I guess that and Sora's scene at the dolphin ride where
She goes all multiple person and 4D on your ass
 
I tried playing this back when 999 was released, but was utterly bored by it. Despite being trapped under water, there was zero sense of urgency. All the characters did was play kick the can and exchange bad anime romance dialog. I struggled my way through one of the routes, but the ending was really unremarkable, and certainly wasn't intriguing enough to make me start again to see what was really going on.

I loved 999, so I do want to finish it someday to see the ending. But I can't get motivated to play it, knowing that I'll have to play through 20 hours of boring dating sim dialog to get to the good part.
 
Bout to get to my first ending, I know I'm two choices from the end been aiming for Tsugumi cause she's been by far my favorite character in the story. Is there any clear indicator of if you're on a good or bad ending til after you've made the final decision?

Hmm, I don't remember exactly what the good/bad indicator is for Tsugumi. First off, obviously you know you are correctly on Tsugumi's path if
your save now says Takeshi/Tsugumi on it.
As for any other indicators, I think hers and Sora's ending don't really have a definitive choice that you have to pick, its more of a point system, so I guess youll just have to see. DO NOT CHECK THIS NEXT SPOILER UNTIL YOU FINISH HER ENDING
The Tsugumi good and bad endings are both kind of sad/bad. If you got the bad ending, there will be a lot more death than if you got the good ending, if that helps.

I tried playing this back when 999 was released, but was utterly bored by it. Despite being trapped under water, there was zero sense of urgency. All the characters did was play kick the can and exchange bad anime romance dialog. I struggled my way through one of the routes, but the ending was really unremarkable, and certainly wasn't intriguing enough to make me start again to see what was really going on.

I loved 999, so I do want to finish it someday to see the ending. But I can't get motivated to play it, knowing that I'll have to play through 20 hours of boring dating sim dialog to get to the good part.

Not all of it is bad dating sim dialogue. They have a lot of meta discussions that will remind you of the scientific ideas from 999. They are just farther in between because when they do come up they get more time spent on them.
 
It's quite good, but very long and I totally saw the 'vibe' of the ending coming if you get what I mean since I played 999/VLR. The ending is the best of the bunch objectivly, but I'd take the thriller-atmosphere and tension of 999 over Ever17 anyday.

Wrote a bit more about it a while ago in the VLR-spoiler thread. should be a good read for those not sure about playing it but DO have played 999/VLR:
http://www.neogaf.com/forum/showthread.php?p=46026818&highlight=#post46026818
 
Top Bottom