Well my first ending was Tsugumi/Sora bad end, doing a bit of research on Gfaqs seems to indicate you're perma stuck on the bad path if you get to the valve turning section and Takeshi blanks out on the directions which I guess makes sense because it seemed like a ridiculous trap otherwise to give the player no hint at a right/wrong solution.
My thoughts? Depressing as all hell Round two guess I'll follow the flow chart to make sure I get a good ending this time lol
Well my first ending was Tsugumi/Sora bad end, doing a bit of research on Gfaqs seems to indicate you're perma stuck on the bad path if you get to the valve turning section and Takeshi blanks out on the directions which I guess makes sense because it seemed like a ridiculous trap otherwise to give the player no hint at a right/wrong solution.
My thoughts? Depressing as all hell Round two guess I'll follow the flow chart to make sure I get a good ending this time lol
Anyone mind describing exactly what was so mindblowing about this in the end?
I played it last year, and though I thought the fact that
you were playing two separate people at different points in time
was clever, the broader context was vague and unsatisfying.
I forget if the way Blick Winkel was even discovered was described, but its ability to warp reality seemed totally arbitrary. What was the connection between it and Coco exactly? And of course, the implication that it is, in fact, you (not that You, not that one either, but You, the player) makes things even more nonsensical.
Add to that elements that seem designed to do nothing but confuse, like
infrared vision and the mysterious can kick
, and you've got something that felt to me like a big experiment that didn't really work.
What guide did you guys use to get the good endings? The flow chart on gfaqs seems to be missing a lot of choices I dunno if that means those choices don't matter or if the flow chart guides are bogus
What guide did you guys use to get the good endings? The flow chart on gfaqs seems to be missing a lot of choices I dunno if that means those choices don't matter or if the flow chart guides are bogus
I used the walkthrough on GameFAQs and experienced no problems with the game. Those flowcharts on the site didn't even exist when I played this game years ago.
ever17 blows minds on the first playthrough. For similar experiences, see: Sharin no Kuni, Himawari no Shōjo. It does really drag on for the first four chapters, towards the end shit gets intense.
using the dating sim perspective for a spin and tricking you the whole way through. And then using it as the integral story element. If you played it with a walkthrough you essentially ruined the game for yourself.
So after this thread popped up I decided to check this game out.
And boy it got me one bag of mixed feelings. I don't really know if this is the right place to do some massive spoiler revelaitons, but for now this seems like the right place for me.
Okay so I initially didn't plan to play this one since I heard it was a very long game. So I did spoil the whole
Blick Winkel
thing unfortunally (People were talking about it in the VLR thread and I got curious :x). But even so I don't think I really liked this
You, the player, being part of the game
thing. Maybe it's just me but I thought it was a bit cheap and immersion breaking. However this (sadly) may have made the game less enjoyable for me, but I'm not sure since it may have annoyed me more than anything else.
Okay so I did like the characters quite a bit, but it was all a bit too much. The built up took way too long for me. During my third playthrough I wanted to get to the real ending already and I really didn't feel like starting the forth playthrough (which was Sora). Doesn't help that I didn't really like Sora up until then, but, after completing it, I thought it was a pretty good path. Afterwards I got pumped for the fifth ending since, reading this thread, it seemed like these last 5 hours would be mindblowing. It started out really good and I really liked the first 2 hours, but then it fell into "I've seen this already but I can't skip it" territorium. In fear of not skipping some important new lines I decided to read it all, but nothing was new so that really broke the momentum for me.
Didn't help I was just unloading the whole two You's and Sara and Hokotun being Tsugumi and Takeshi's children thing
. Which were two really nice twists and really caught me of guard. The first 30 hours may have been worth it just for those twists.
And then the whole Blick Wikkel thing happend which I didn't really like. Maybe I missed something, but doesn't that leave a paradox open? So the game goes in depth trying to get the most obvious paradox out of the way, but doesn't it leave one open? So Blick Wikkel tells You"haku" that she has to set up the whole disaster 17 years from now, but how could Blick Wikkel have told You"haku" that if he hasn't been summoned yet by the 2034 disaster?
And that whole who kicked the can bit seems off to me. So everyone is standing together and hearing someone, who can't be one of them, count. Now that would freak me the fuck out, but they act like it's nothing and don't even pretend something happend the next day.
The spoilers are mostly good ending spoilers, so don't you dare clicking them if you haven't played the game yet!