Gearbox sure knows how to flush goodwill down the drain...
Why did they take it on if they couldnt do it? So fishy.
The need to fund that cash cow.
Gearbox sure knows how to flush goodwill down the drain...
Why did they take it on if they couldnt do it? So fishy.
Yeah, from what I'm reading here, fuck gearbox for shitting out a half assed game. They're better than this.
I let them slide after Duke Nukem Forever because that was 3DR's game, but the fact that they're shitting on a good franchise and simultaneously shitting on one of the few good publishers in the industry, plus the fact that they obviously focused more on Borderlands (which they own the IP of and make more money on than most people realize) is frankly straight up dickish of them.
Wasn't this game basically been in development for the entire generation?
Sega should sue the crud out of Gearbox.
in developement might sugest that they worked on it whole time, I wouldn't be surprised if it was on hiatus for long time since 2007. Either that or Sega loves burning money on projects that goes nowhere.Wasn't this game basically been in development for the entire generation?
Gearbox sure knows how to flush goodwill down the drain...
Why did they take it on if they couldnt do it? So fishy.
Do we really need these crazy conspiracy theory's about Gearbox scamming SEGA or trying to sweep it under the rug while also promoting the game.
Most of the generation, yeah: late 2006/early 2007 -> January 2013.
You really think Sega pumped moneu to Gearbox since 2007 without them meeting any milestones and whatnot?i wonder if they could track the Sega money, and see how much of it went into Borderlands 2.
I think it's obvious Gearbox screwed Sega over by putting all their time and money into the Borderlands series, and stringing the Aliens game along until they had no choice but to ship something.
I would be surprised if that was the case. I mean..that's exactly how Sega got screwed with first Warhammer Online, so it would be weird if they didn't see it coming the second time.
I don't know what you're saying but somehow that accurately represent modern Sega."There's an old saying at Sega. I know it's at Silicon Knights, probably at Sega that says, fool me once, shame on... Shame on you. Fool me... You can't get fooled again!"
I don't know what you're saying but somehow that accurately represent modern Sega.
Some of the responses to this baffle me. So random forum poster claims to be ex-Gearbox employee says development was troubled and Gearbox didn't work on the single-player. Gearbox acknowledges the other studios that helped develop the game explain in rough terms how the work was split up and say that they did all the preproduction work, but also maintain their position of lead developer and continue to do PR. SEGA says that Gearbox was lead developer and that the other studios assisted with production which is standard practice, and is also exactly what Randy said.
And somehow this all becomes Gearbox is trying to distance themselves from the game and at the same time SEGA is somehow preventing this by saying the exact same thing as them?also that they somehow ripped off SEGA as if SEGA wasn't fully aware what studios were involved in development on the game, SEGA was probably the one that aranged for the outsourcing to speed up development. The only party trying to distance Gearbox from the game is the ex-employee who has no reason do defend Gearbox.
The game is still being promoted as a Gearbox game, Randy is still tweaking about it on twitter. The game like just about every other AAA game these days had a lot of the production work outsourced to studios with a history of doing outsourcing work. And at the end of the day the game isn't very good. Do we really need these crazy conspiracy theory's about Gearbox scamming SEGA or trying to sweep it under the rug while also promoting the game.
I guess this is why game PR usually keeps a tight lid on this kind of thing. In other words this is why we can't have nice things like developer transparency.
Really, Gearbox? Shifting the blame elsewhere instead of acknowledging your failings? For shame.
“Absolutely not, the game has been developed by Gearbox Software. Other studios [like Timegate] helped Gearbox on the production of single and multiplayer.”
The game was absolutely not developed by other studios but the other studios did develop the game.
Helped = Developed...??
But then posts like this come again:
Pitchford is already on the record as saying TimeGate developed a portion. It's the size of that portion which is up for debate. Denying that portion exists at all now is just silly.
I wouldn't be surprised if Sega had no idea the percentages of who made what.
Wait, people in here are still suggesting that the outsourcing was not known to Sega? ...
Also..Sega just confirmed it's merely Gearbox trying to shift the blame:
http://www.dsogaming.com/news/sega-...es-sp-was-not-outsourced-to-timegate-studios/
I'm sure Sega knew about it, but they might not have known the extent of it. Or maybe they do know and just wanna give the FU to Gearbox. Gearbox was in a very different position when they took this job, pre-Borderlands. Don't forget that 2K also dumped Duke Nukem into their lap, a job Gearbox likely couldn't say no to. At that point the priorities look like this:
1) borderlands 2 borderlands 2 borderlands 2
2) let's get duke nukem out the door so 2K will give us money for borderlands 2
3) hey, brothers in arms isn't doing so hot anymore, but it's ours and people sure liked that inglorious basterds movie
4) shit, we still gotta do aliens. we're barely out of preproduction and sega is running out of patience.
So you outsource most of the content creation to other studios, and put a small group of your guys on making maps and balancing MP. Then you drag things out with Sega and hit enough milestones that they keep cutting checks.
I don't think Gearbox screwed Sega over in some machiavellian scheme. I do think Colonial Marines would have turned out better if Randy had made it a high priority.
gearbox where everyone else franchise goes to die except for borderlands
gearbox where everyone else franchise goes to die except for borderlands
Before Colonial Marines was cancelled in 2008, they already had some outsourcing. When the game was restarted in mid-2009, they had to re-build the team for the game. Sega knew pretty well which parts were outsourced and what the extent of internal development was. No matter what, Gearbox was responsible for the general supervision and creative vision of the project.
And a Timegate employee about the first mission:
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This is Bayonetta all over again, lol.
Gearbox didn't make any of that in DNF. So you might want to rethink that.The campaigns pacing, level design and the general controls feel so much like Duke Nukem Forever, that I believe Gearbox had a bigger hand in both than many actually think.
Gearbox didn't make any of that in DNF. So you might want to rethink that.
One person was pretty much responsible for the entirety of the first mission?
Probably one of the more sensible posts in this thread.I'm sure Sega knew about it, but they might not have known the extent of it. Or maybe they do know and just wanna give the FU to Gearbox. Gearbox was in a very different position when they took this job, pre-Borderlands. Don't forget that 2K also dumped Duke Nukem into their lap, a job Gearbox likely couldn't say no to. At that point the priorities look like this:
1) borderlands 2 borderlands 2 borderlands 2
2) let's get duke nukem out the door so 2K will give us money for borderlands 2
3) hey, brothers in arms isn't doing so hot anymore, but it's ours and people sure liked that inglorious basterds movie
4) shit, we still gotta do aliens. we're barely out of preproduction and sega is running out of patience.
So you outsource most of the content creation to other studios, and put a small group of your guys on making maps and balancing MP. Then you drag things out with Sega and hit enough milestones that they keep cutting checks.
I don't think Gearbox screwed Sega over in some machiavellian scheme. I do think Colonial Marines would have turned out better if Randy had made it a high priority.
Not really. People liked Bayonetta, and Sega copped it without much complaint.
Why does Gearbox accept these shit games to pile on their resume? This and Duke Nukem.
They saved Duke Nukem Forever because they were big fans of the franchise and didn't want to see the years of effort put into the game go to waste. The game was 90% completed by the time they rescued it IIRC, and the game ended up being profitable so it wasn't that bad of an investment.
As for Aliens most people here seem to think that Gearbox took Sega for a ride and used money on the game to develop Borderlands 2 instead. The damage Gearbox took to their reputation over Aliens is probably made up by the success of Borderlands 2, so I doubt Gearbox minds much as long as Sega doesn't sue their ass off.