lostinblue
Banned
it's not, just the customized ARM portion.Is the PowerVR in the iPhone laid by hand? It's all on the same IC...
it's not, just the customized ARM portion.Is the PowerVR in the iPhone laid by hand? It's all on the same IC...
it's not, just the customized ARM portion.
Sounds like a typical Nintendo Chip. Tons of custom metal, lots of WTF and in the end surprisingly good looking games.
Times like this I wish Factor 5 were still around to give us a ceiling to look at.
I wanna shoot the kid.Heck, just look at what they got out of the Gameboy Advance
https://www.youtube.com/watch?v=R6qBT1CEehs
We have shin'en. They are close enough.
This bothers me a little so Third-party devss hadn't gotten the complete tools and support on time to get the graphics and GPU to run at an acceptable frame-rate, why ?? Or was this purely because of the launch deadline ?
Well you have the haters still saying its using 360 geometry... So what gives? Is it more like PC version or 360 version?
I didn't think so.
And yes, it was more structured looking logic that is more likely hand tuned by hand, and the organic looking logic ironically is set by auto layout programs.
Yes, for them it's all about fitting stuff into holes.Machines have no concept of beauty.if i recall correctly it's because auto layout programs focus on making the most compact layout possible
Yes, for them it's all about fitting stuff into holes.
Linky link. (for those like me that rarely go to the thread lobby thing)CPU thread is live. Sorry for the delay!
Are we closing shop on the GPU now?
can we just give up now. no one is gonna have the answers. nintendo isnt going to release the specs. lets jsut enjoy the games. like i could see if we had a chance of figuring the GPU/CPU out but at this point it seems like everyone is just throwing out guesses. its been fun but there becomes a time when you realize you have been defeated... yes guys nintendo won. we wont know what the finalized specs are for this system.
I've updated the Wii U memory/bandwidth story on NES with the die shot of chipworks and put the source back to this thread
I have some additional info on it although vague, perhaps i'll write a little news soon.
Will those changes make tessellation alot more efficient and usable?Afaik, Latte is rumored to house a fixed function unit, (ala the 360) but doesn't require explicit vertex fetches, rendering cracks have also further been reduced.
There is documentation that bluntly stated that the processor is based on the rv7xx series. Other sources have implied that it was heavily modified before, though, and that turned out to be very accurate.I still trying to understand, how u end up being 100% positive, that the gpu is rv7xx chip.
Any documentation, proofs, signs...
do u have a link of that documentation? If not, is it from nintendo or amd? I found a french website also with 2 email claimed to be from AMD and it states a heavenly modified e6760 gpu.. thats why..
But if its official documentation states rv7xx, I;ll pass.
can we just give up now. no one is gonna have the answers. nintendo isnt going to release the specs. lets jsut enjoy the games. like i could see if we had a chance of figuring the GPU/CPU out but at this point it seems like everyone is just throwing out guesses. its been fun but there becomes a time when you realize you have been defeated... yes guys nintendo won. we wont know what the finalized specs are for this system.
its was fake. no one from amd would have any idea what the wiiu was based on. think about it for a second....do u have a link of that documentation? If not, is it from nintendo or amd? I found a french website also with 2 email claimed to be from AMD and it states a heavenly modified e6760 gpu.. thats why..
But if its official documentation states rv7xx, I;ll pass.
do u have a link of that documentation? If not, is it from nintendo or amd? I found a french website also with 2 email claimed to be from AMD and it states a heavenly modified e6760 gpu.. thats why..
But if its official documentation states rv7xx, I;ll pass.
Current features are modeled after OpenGL and the AMD r7xx series of graphics processors.
This was a rumor though, I remember many rumors. VGleaks got a devkit in a point, but it was one of the early ones.
The final hardware has nothing to do with the early devs. Anyway, 352 gflops gpu is not the best, but its something better, especially if they use the gpu to light some cpu works.. I hope for 400-450gflops instead. To give me confidence. Its not a speculation, its a wish.
But I do find it extremly expensive for an rv7 chip, to cost arround 40bucks per wii U (as nintendo claims) I smell 100bucks, wii U price reduction after ps4 get announced. (Because ur results doesnt make me feel wii U worths 300-350, but 180-220 instead).
ps: How much the controller cost to nintendo overall? 50-70 bucks? Not as a retail...
Hmm.. blu and other sources have implied that fixed functions is not the customization for Latte. Is there such a thing as programmable shaders built just for handling lighting ans such? Perhaps like the special CUs in the PS4?That's not a rumor.
IMO that's a waste of rendering power if that's all the performance it has.
There is documentation that bluntly stated that the processor is based on the rv7xx series. Other sources have implied that it was heavily modified before, though, and that turned out to be very accurate.
http://www.vgleaks.com/world-premiere-wii-u-specs/
The features listed above that are essentially a copy and paste of the R700 features on AMD's site.
Not necessarily much different than games done without it.I wonder what a game with nothing but 8192 x 8192 textures would look and run like.
I was one of few that got the e6760 response from an AMD rep via email. The fact that 4-5 people from various locations were emailing AMD (all different days and times), about the gpu and got the same response is pretty telling.
Either a few reps at AMD got together and decided to lie about this, or we all got an email response from the same rep who was lying. Or...the responses were based on fact. Also, after these few emails came in asking for the GPU, the response became very vague. As if the NDA police made a call?
http://www.vgleaks.com/world-premiere-wii-u-specs/
The features listed above that are essentially a copy and paste of the R700 features on AMD's site.
Yes, for them it's all about fitting stuff into holes.
Just noticed that some of those things didn't end being true. ex. is the 3gb of memory. Wii U only has 2gb, but they were right about half of it being reserved for the OS.
Just noticed that some of those things didn't end being true. ex. is the 3gb of memory. Wii U only has 2gb, but they were right about half of it being reserved for the OS.
I see. Which series did the HD5550 belong to?
I wonder what a game with nothing but 8192 x 8192 textures would look and run like.
Hmm.. blu and other sources have implied that fixed functions is not the customization for Latte. Is there such a thing as programmable shaders built just for handling lighting ans such? Perhaps like the special CUs in the PS4?
Nintendo website claims an AMD radeon gpu but rv700 generation of chipsets is ATI radeon brand. I think amd attached their brand into the newer chipsets, after rv7xx. You can read that on Wiki as well, http://en.wikipedia.org/wiki/Radeon_R700
Maybe thats irrelevant for nintendo, but if companies want to be very typical and polite between their relationships, nintendo should use the ATI brand instead of AMD code. But this is what nintendo says: AMD Radeon-based High Definition GPU.
We also know that AMD stopped supporting the rv700 and older chipsets, maybe they wanted to get reed of ATI branding totally. You may say that its totally modified, but you also say thats specs are copy pasted from rv7. So it could conflict with the branding, even if they chosed it as a base chip.
AMD branded chips are from 6xxx series... r800 (5xxx) was also ATI brand
I do have some objections with the rv7, but if you say so...
That was along the lines of my thinking when I proposed my view of an alternate design to a more traditional. That they would allocate shaders for those type of tasks. Looking at the die it seems like it's going to depend on what those double blocks do and probably O and R.
Yes, this:I thought people were getting the idea that this was an expensive chip, from the guy at chipworks, who said it was an impressive chip, that was probably pricey. He gave a price, but i don't recall.
Chipworks notes said:1. This GPU is custom.
2. If it was based on ATI/AMD or a Radeon-like design, the chip would carry die marks to reflect that. Everybody has to recognize the licensing. It has none. Only Renesas name which is a former unit of NEC.
3. This chip is fabricated in a 40 nm advanced CMOS process at TSMC and is not low tech
4. For reference sake, the Apple A6 is fabricated in a 32 nm CMOS process and is also designed from scratch. Its manufacturing costs, in volumes of 100k or more, about $26 - $30 a pop. Over 16 months degrade to about $15 each
a. Wii U only represents like 30M units per annum vs iPhone which is more like 100M units per annum. Put things in perspective.
5. This Wii U GPU costs more than that by about $20-$40 bucks each making it a very expensive piece of kit. Combine that with the IBM CPU and the Flash chip all on the same package and this whole thing is closer to $100 a piece when you add it all up
6. The Wii U main processor package is a very impressive piece of hardware when its said and done.
I thought people were getting the idea that this was an expensive chip, from the guy at chipworks, who said it was an impressive chip, that was probably pricey. He gave a price, but i don't recall.
Anyway, 352 gflops gpu is not the best, but its something better, especially if they use the gpu to light some cpu works.
Not that, this:We weren't talking about price. Orianas said:
Orionas said:Anyway, 352 gflops gpu is not the best, but its something better, especially if they use the gpu to light some cpu works.
But I do find it extremly expensive for an rv7 chip, to cost arround 40bucks per wii U (as nintendo claims) I smell 100bucks, wii U price reduction after ps4 get announced. (Because ur results doesnt make me feel wii U worths 300-350, but 180-220 instead).
Not that, this:
Yes, this
1. This GPU is custom.
2. If it was based on ATI/AMD or a Radeon-like design, the chip would carry die marks to reflect that. Everybody has to recognize the licensing. It has none. Only Renesas name which is a former unit of NEC.
3. This chip is fabricated in a 40 nm advanced CMOS process at TSMC and is not low tech
4. For reference sake, the Apple A6 is fabricated in a 32 nm CMOS process and is also designed from scratch. It’s manufacturing costs, in volumes of 100k or more, about $26 - $30 a pop. Over 16 months degrade to about $15 each
a. Wii U only represents like 30M units per annum vs iPhone which is more like 100M units per annum. Put things in perspective.
5. This Wii U GPU costs more than that by about $20-$40 bucks each making it a very expensive piece of kit. Combine that with the IBM CPU and the Flash chip all on the same package and this whole thing is closer to $100 a piece when you add it all up
6. The Wii U main processor package is a very impressive piece of hardware when its said and done.
:
http://www.vgleaks.com/world-premiere-wii-u-specs/
The features listed above that are essentially a copy and paste of the R700 features on AMD's site.
Oh. The part he responded to was dealing with a different discussion.
I believe wii U gpu needs a re-review. What if the wii U gpu uses AMD based gpu technology (not ATI). I pointed this out, because in every page I read about rv7... But it conflicts, so there is a confusion. Is the entire area of the GPU explained? Or it may hide more spus or other features.