EmCeeGramr
Member
this post is terrible I give it a 9.5/10
the newgrounds review system, i see
this post is terrible I give it a 9.5/10
Score aside, if most reviews had half as much criticism in it than this one I wouldn't want to hate game journalists to death.
What's wrong with game journalism?
This can be said about most reviewers/sites/magazines...
e.g. GameInformer
I understand this, but game sites use to put the words "perfect" under the 10 scores. Today, IGN puts the world "masterpiece" under 10/10 scores, but in the past it was "perfect." Game site realized the mistake of putting perfect under the scores and changed that, but the misconception of that still continues because of that.
But why hold off on a review? It only benefits EA and gives them a benefit of the doubt. They publicly released a game and now are not being judged by the initial experience offered to players.Definitely sounds like he is going to schill:
I'll give you the whole Javik thing being poorly handled, but stuff like preorders are so common that there are so many more games that can be added to having a blind eye turned towards them.
Hell, just looking at your avatar and the last of us preorder bonuses, you get single player skins, bonus cash and xp in multiplayer, which I believe is competitive meaning this stuff is far worse than the ME3 co-op gambling stuff which can be easily ignored. This goes out of its way to give people an edge with the preorder. I hate these practices, but some in parciular can simply not be ignored at this point without having a damn near 100% rate of simply not supporting games anymore and renting everything.
If a game isn't working on release, it deserves a 1/10. That shady practice needs to stop.
So you can just auto generate a review for every single MMO release! Genius!
I don't think any developer intends to have servers shit the bed when they launch. Then again, it happened with literally every single launch I can think of and EA isn't exactly short on cash for servers. I am ignorant of the details but you would think this kind of problem would be solvable this many years into the emergence of online gaming. You know, with them taking down two year old game servers every other month.
the newgrounds review system, i see
Doesn't work, easy review, and a zero it deserves. I don't get how people can say anything else. These companies want to push this always online BS and then their servers are broken or overloaded, 0/10. Doesn't work. /review.I don't think any developer intends to have servers shit the bed when they launch. Then again, it happened with literally every single launch I can think of and EA isn't exactly short on cash for servers. I am ignorant of the details but you would think this kind of problem would be solvable this many years into the emergence of online gaming. You know, with them taking down two year old game servers every other month.
But why hold off on a review? It only benefits EA and gives them a benefit of the doubt. They publicly released a game and now are not being judged by the initial experience offered to players.
Didn't see it posted, but courtesy of John Walker:
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To me, if EA wants to take these risks by requiring online play for all modes of play, they should suffer a failed risk.
Where the fuck do you people pull this crap from? It's not a review if their is no opinion? Opinions are what get people in the shit in the first place. Opinions can be bought, they can be swayed. Nostalgia goggles can blind someone from the flaws of a game.
You know what would be handy? A review that said:
"Here are the bugs, Here are some broken mechanics. Here are the good bits. Decide for yourself if this is worth it or not"
Not shit that assumes I have my head shoved up my ass like the writer:
Do reviews even matter to gae sales anymore honestly? I feel like in the new socially connected world we live in, word of mouth matters more. For people on gaf we should all know what games we like and dont like. Seeing videos, trailers, gameplay, and playing demos, should give us a good chance to know yes or no on any game before purchasing. If I was running a gamimg website I would scrap reviews and previews completely and move to series of editorials in which each editor picks something they want to write about. Something like what Grantland has done for sports ect, at least the content would be more interesting to read.
Reviews and word of mouth are the same thing.Do reviews even matter to gae sales anymore honestly? I feel like in the new socially connected world we live in, word of mouth matters more. For people on gaf we should all know what games we like and dont like. Seeing videos, trailers, gameplay, and playing demos, should give us a good chance to know yes or no on any game before purchasing. If I was running a gamimg website I would scrap reviews and previews completely and move to series of editorials in which each editor picks something they want to write about. Something like what Grantland has done for sports ect, at least the content would be more interesting to read.
Reviews and word of mouth are the same thing.
Don't underestimate the power of a 90+ Metacritic score in terms of sales.
Some study showed there was a strong correlation, yes. Can't be arsed to google it though.Do we have any data really supporting that though
So really polygon is going to go back and re review every game that has ever had problems when they reviewed it right?
So really polygon is going to go back and re review every game that has ever had problems when they reviewed it right?
Where the fuck do you people pull this crap from? It's not a review if their is no opinion? Opinions are what get people in the shit in the first place. Opinions can be bought, they can be swayed. Nostalgia goggles can blind someone from the flaws of a game.
You know what would be handy? A review that said:
"Here are the bugs, Here are some broken mechanics. Here are the good bits. Decide for yourself if this is worth it or not"
Not shit that assumes I have my head shoved up my ass like the writer:
You can have an opinion on the product, but it shouldn't be the entirety of the review. Facts should be present. And if said fact is that a glitch exists or several glitches exist, then the product is objectively flawed and should be graded as such.
Bugs or freezes should not be open to interpretation, they are a negative to the game.
but they were gonna change video gamez journalism 4everrrrr
The thing of it is, if you can get a group of enthusiastic players together, the kind you know won't do dickish things, like polluting your region to death, or harboring scads of murderers in their dilapidated hellhole of a town, SimCity works. As weird and awkward as it seems at first, the more you play it under ideal conditions, the more clear Maxis' vision for this game becomes. It's almost like a kind of social experiment in cooperation, albeit one that is perhaps a bit too open to exploitation. While you can't just go in and wreck anyone's city wholesale, there are smaller, more insidious things players can do to royally screw up someone's region, and don't think there won't be those people. Of course, you can always set your game to private, making sure that only friends and likeminded individuals can join. But if my experience has been any indication, those safeguards aren't terribly reliable right now. I had one early region set to private, and then after a bit of server wonkiness, it had become infested with unfamiliars.
Granted, that is an issue that may have just been the result of launch jitters on EA's servers, but this brings us to the biggest flaw in SimCity's design. SimCity is an always-online game, meaning if the servers are off, everybody's game is off. EA calls SimCity's multiplayer asynchronous, and that's partially correct. There's nothing that requires players to be on at the same time to play. However, we do all have to be able to connect to EA's servers to play. Yes, even if you just want to noodle around in your own city and don't care an iota what's going on in the larger region today, you can't load up your city data if the servers are down. And the servers have been down. Several times, in fact, since the game launched this past Tuesday. A week from now, these concerns might not even be justified. The servers could be back up and work flawlessly forever a minute after this is published. Regardless, this underlying philosophy, one that dictates that if everyone can't play, then no one shall play, is a troubling one.
It is therefore difficult to completely reconcile a game like SimCity. This is a game with startling clarity of vision, but that vision often feels narrow and intractable. It knows precisely what it wants to be, and in most key ways, executes on those ideas with precision. But in setting that course, it all but dismisses the way in which many played SimCity sequel after sequel. And while I expect many will fall head-over-heels in love with this SimCity's cooperative design, at its best, the game feels more like a really thoughtfully designed multiplayer mode for a larger, single-player capable game that, sadly, doesn't exist. Go in with the right expectations, and there's a good chance you'll enjoy your time with SimCity. Assuming, of course, EA's servers will let you play it in the first place.
So really polygon is going to go back and re review every game that has ever had problems when they reviewed it right?
Posted by Milkman - March 06, 2013 at 2:28 PM
MORE LIKE SIM SHITTY
So what happens when the servers eventually stabilize? Score goes back up?
That's really dumb.
Press reset? On review scores?
Some study showed there was a strong correlation, yes. Can't be arsed to google it though.
Edit: there.
Marc Doyle creator of Metacritic from Guardian Article 2008 said:Have you heard of specific instances where a Metacritic score has affected the sales of a game - for better or worse? Not specifically. Of course friends and users of the site have informed me that they haven't purchased games (or seen movies or bought albums) with low Metascores, but I've never been told by a publisher or developer that they've been able to definitively make a causal connection between poor sales and low scores from my site.
However, at least two major publishers have conducted comprehensive statistical surveys through which they've been able to draw a correlation between high metascores and stronger sales (and vice versa), but with a much tighter correlation in specific genres of games than in others.
but they were gonna change video gamez journalism 4everrrrr
Do we have any data really supporting that though, since most high profile multi million sellers are establshed frnchises, they usually get high review scores by default it seems. Haven't you read reviews that basically felt as if the person never played the game threw out some cliches like "visceral action" and gave it a 90 or more just because it is COD or it is GOW, Halo ect... I feel many of the top selling IP's get good meta critic just because thats what they are. We need some data on non hyped ips getting great scores and then selling extremely well because of those scores, I feel the correlation between high scores and sales is less then between marketing and sales. The only one I can think of was bioshock, but it had a large marketing push and strong demo to fuel sales.
Is it a reviewer's responsibility to act as an advocate for a player?