One month from today: BioShock Infinite

I didn't get to play Dark Souls until 2012 because of the PC release, but that game would have been up there as well.

Yeah, I bought it this year too. It's currently in my backlog.

It's one of those games where I'd need a lot of free time in order to fully get engrossed in the experience. If only I had lots of free time.
 
He does go a little overboard, but I can understand where he's coming from.

If I was let down by all the games I was looking forward to, I would become very cynical too.

If I was let down by every single game I played, I would just stop gaming. As that obviously would be a pretty good indicator that gaming was just not fulfilling for me anymore. Don't mean that as a sleight against Derrick, either. As he is of course entitled to his point of view. Just speaking for what I would do if it ever got to a point to where I hated nearly every single game that released. Don't see that ever happening, though.
 
Yeah, I bought it this year too. It's currently in my backlog.

It's one of those games where I'd need a lot of free time in order to fully get engrossed in the experience. If only I had lots of free time.

Get yourself some free time.

Take some sick leave on a Thursday and Friday and just play through the weekend. Its worth it.
 
Get yourself some free time.

Take some sick leave on a Thursday and Friday and just play through the weekend. Its worth it.

Dark Souls could never take me four straight days. Ive never played, but I did Demons Souls and theres no way...not four days. Not for me. Maybe for some of you pros out there...
 
Get yourself some free time.

Take some sick leave on a Thursday and Friday and just play through the weekend. Its worth it.

I'll find some time during the Summer. There doesn't look to be many games coming out then either, so I won't get distracted by anything else.
 
How long are you guys anticipating your first run through Infinite will take? I'd imagine I'll be done with my first run well before Game of Thrones premieres, for example.
 
Yeah I guess 11-12 hours would be fine with me (I'll be playing on normal). Then 1999 mode and finding all the collectibles will be a decent chunk of time afterwards.
 
You should go play System Shock 2 and reevaluate your opinion on videogames.

I played a good chunk of System Shock 2 and just couldn't get into it. Partially due to it's outdatedness, and also it's atmosphere was just missing something.

What made Bioshock so great to me, so incredible, was Rapture. It was a city that made me day dream about wanting to live there, that made me want to search every little corner and just discover as much as I can about the city and it's citizens.

Hell, this may sound weird, but one of my favorite things to do Bioshock was simply just looking in the glass tubes and staring into the blue ocean.

I just loved Rapture SOOOO much. One of my favorite settings ever in a video game, and probably why I loved Bioshock so much and hold it in such high regards.
 
I would be happy with an 11+ run through on Normal, but considering how much there is to explore and collect, I can see that stretching out to something like 15 hours.
 
I'm hoping for plenty lively discussion in the BI OT. I'm sad that so many people seemed bummed out by the Tomb Raider OT, I thought there's been plenty of well hashed out perspectives to analyze from both ends of the spectrum.

Gonna warn Andrew now, I'm going to be absolutely insufferable if I have issues with the narrative in this.
 
The combat is where my primary concern lies with this game. Nothing shown so far in that stead has been terribly appealing.

It's like Bioshock plus sky hooks..what has to be so appealing?

It's narrative, characters, writing, music, and the atmosphere and the believability of Columbia is what's going to set it apart from the rest of the pack.
 
This is bull shit. System Shock 2 did everything better eight years before.

I've voiced my opinion on this before. I think SS2 did a lot of things better, but it certainly didn't do EVERYTHING better.

I prefer Rapture as a setting, the presentation is better (mostly due to the time of release), I like the music more and the gunplay feels better (even though it's still not great).
 
The combat is where my primary concern lies with this game. Nothing shown so far in that stead has been terribly appealing.

I've been concerned about how they were going to make the skyhook stuff work since the first teaser. Part of me thought it would either be automatic, or boil down to lots of on-rails turret-style junk, but I've liked what I've seen so far. The way you can launch off the rails to a spot on a platform works for me, at least insofar as what I'm expecting from the combat.

BS1's combat was just servicable enough for my taste, but it served its purpose. The lady thought BS2 had better combat but a crummier narrative, but I didn't play it myself. Neither of us have played Minerva's Den yet though.
 
How long are you guys anticipating your first run through Infinite will take? I'd imagine I'll be done with my first run well before Game of Thrones premieres, for example.

I'm hoping that after all these years they would be able to come up with 15 hours of content that doesn't feel like it gets stale 70% through.
 
I'm hoping that after all these years they would be able to come up with 15 hours of content that doesn't feel like it gets stale 70% through.

It would still beat most modern games which feel stale 3 hours in am I right?

Seriously though, even some of my absolute favourite games like STALKER:SOC fall off towards the end. I hope that isn't the case here.
 
I thought Rapture actually kind of sucked. The world-building and atmosphere were all good, but the way it actually looked was weak. It felt like a bunch of themed-buildings stuck together with tunnels, not an actual underwater city. The rooms were all relatively small and it just didn't feel like a place that people actually lived in.
 
Ken Levine just told someone on twitter a 30 second tv commercial will air Monday.

Ken Levine ‏@IGLevine
RT @alishock: @IGLevine Is the TV ad where
Anna Moleva
appears still going to release soon? -looks like the 30 sec version will be Monday

put a characters name in spoiler quotes just in case some people don't know
 
I've been concerned about how they were going to make the skyhook stuff work since the first teaser. Part of me thought it would either be automatic, or boil down to lots of on-rails turret-style junk, but I've liked what I've seen so far. The way you can launch off the rails to a spot on a platform works for me, at least insofar as what I'm expecting from the combat.

BS1's combat was just servicable enough for my taste, but it served its purpose. The lady thought BS2 had better combat but a crummier narrative, but I didn't play it myself. Neither of us have played Minerva's Den yet though.

So glad its not automatic or on-rails style.
 
Ken Levine just told someone on twitter a 30 second tv commercial will air Monday.

Ken Levine ‏@IGLevine
RT @alishock: @IGLevine Is the TV ad where
Anna Moleva
appears still going to release soon? -looks like the 30 sec version will be Monday

put a characters name in spoiler quotes just in case some people don't know

I was worried that was an actual character. Whew.
 
It's like Bioshock plus sky hooks..what has to be so appealing?

It's narrative, characters, writing, music, and the atmosphere and the believability of Columbia is what's going to set it apart from the rest of the pack.

Sure, and I'm going to be playing the game largely for those things. But it still appears to be pretty combat-heavy, so I would hope that part of it works well too. :P

I've been concerned about how they were going to make the skyhook stuff work since the first teaser. Part of me thought it would either be automatic, or boil down to lots of on-rails turret-style junk, but I've liked what I've seen so far. The way you can launch off the rails to a spot on a platform works for me, at least insofar as what I'm expecting from the combat.

BS1's combat was just servicable enough for my taste, but it served its purpose. The lady thought BS2 had better combat but a crummier narrative, but I didn't play it myself. Neither of us have played Minerva's Den yet though.

Bio2 had more interesting enemy encounters and more ways to combine powers. I did think it was a definite improvement over the combat in the first game.

I'm still not sure what to make of the Skyhook mechanic. Gonna have to play with it first to get a good feel for it. I'm mainly curious about what level traversal is going to be like, and how it is they limit you from going to other places.
 
It's like Bioshock plus sky hooks..what has to be so appealing?

It's narrative, characters, writing, music, and the atmosphere and the believability of Columbia is what's going to set it apart from the rest of the pack.

Right, but last I checked it was also a first person shooter with lots of combat, weapons, magic, etc. I think wishing one of the core mechanics of the gameplay(in fact, the biggest part of the actual gameplay) was good isn't so far-fetched
 
Right, but last I checked it was also a first person shooter with lots of combat, weapons, magic, etc. I think wishing one of the core mechanics of the gameplay(in fact, the biggest part of the actual gameplay) was good isn't so far-fetched

Of course. But from what I understand..it's bioshock....a bit more rpg lite..with sky hooks that you can jump on and off on giving vertical combat...and the option to open various tears giving you stratgeic ways on how to encounter a battle.

It might not be the most amazing combat game this gen, but no doubt it will be at the very least something solid if Bioshock is any indication.
 
Derrick being around is nice cause it shows you the kinda weird bonds that people get with the games they like. Some people respond as if he were insulting their mothers or something.

Fanboys who are personally offended by any criticism of their favorite game(s) are definitely a thing, but they are so in response to any criticism, not just Derrick's. The majority of attention that goes his way isn't personal or in defense of a game's honor, it's from posters pointing out the predictability and pattern of his behavior or displaying an annoyance with it.

It's a running joke at this point that Derrick hates every major release--often before it's even released--except for a handful of universally revered titles from the distant past they're constantly held up to. Ironically his bonds with these greats of the past are exactly what you describe, except to such an extreme degree the only way he'll ever enjoy a new release again is through a time machine.

What are the chances the game will somehow release early?

I can't wait. I have a Bioboner.

Zero. =p Still waiting on my key from AMD which I imagine won't come until close to release.
 
Fanboys who are personally offended by any criticism of their favorite game(s) are definitely a thing, but they are so in response to any criticism, not just Derrick's. The majority of attention that goes his way isn't personal or in defense of a game's honor, it's from posters pointing out the predictability and pattern of his behavior or displaying an annoyance with it.

It's a running joke at this point that Derrick hates every major release--often before it's even released--except for a handful of universally revered titles from the distant past they're constantly held up to. Ironically his bonds with these greats of the past are exactly what you describe, except to such an extreme degree the only way he'll ever enjoy a new release again is through a time machine.



Zero. =p Still waiting on my key from AMD which I imagine won't come until close to release.

To be honest he uses the word dumb down a lot, which makes it seem like only idiots would like those games. He might not mean it in that way, but it might come across as smug to some people.
 
To be honest he uses the word dumb down a lot, which makes it seem like only idiots would like those games. He might not mean it in that way, but it might come across as smug to some people.

Dumbed down is just an expression used when a game has less mechanics than a previous game, or many of the same mechanics but with less depth to them, usually in an attempt to get more sales from the general console crowd (aka the casual gamer). It's expressed like that because the entire industry, not just us, believes that those people are mentally incapable of handling the more advanced mechanics of the original game without becoming too frustrated.

Actually now that I re-read that you're not too far off the point.
 
Dumbed down is just an expression used when a game has less mechanics than a previous game, or many of the same mechanics but with less depth to them, usually in an attempt to get more sales from the general console crowd (aka the casual gamer). It's expressed like that because the entire industry, not just us, believes that those people are mentally incapable of handling the more advanced mechanics of the original game without becoming too frustrated.

Actually now that I re-read that you're not too far off the point.

What's sad about this is that the term was coined because it actually does exist. See Dragon Age 2 as a recent example.
 
Of course. But from what I understand..it's bioshock....a bit more rpg lite..with sky hooks that you can jump on and off on giving vertical combat...and the option to open various tears giving you stratgeic ways on how to encounter a battle.

It might not be the most amazing combat game this gen, but no doubt it will be at the very least something solid if Bioshock is any indication.

The kicker there is the general opinion on Bioshock being all over the place. I don't consider the shooting in that game to be solid at all, though 2 did improve on it.
 
Dumbed down is just an expression used when a game has less mechanics than a previous game, or many of the same mechanics but with less depth to them, usually in an attempt to get more sales from the general console crowd (aka the casual gamer). It's expressed like that because the entire industry, not just us, believes that those people are mentally incapable of handling the more advanced mechanics of the original game without becoming too frustrated.

Actually now that I re-read that you're not too far off the point.

You look at glaring examples like EA, and it's obvious that some companies simply don't have any respect for their customers to begin with. Thinking ill of our mental capacity is beside the point, I think. We're meat bags with wallets and feet to them, they couldn't care less what we think or feel as long as they can find a reliable way to get the feet moving in their direction, and certain individuals or committees have the power necessary to force anything into a project that they perceive correlates to increased wallets or increased moving feet.

The only reason they are making dumbed down games is because people are buying them. The problem is that gamers want what's new even if it's not what they would really rather be playing. It's not because a bunch of us are idiots, it's because a bunch of us get bored easily, or we're impatient, or we have a lot of disposable income and don't give a fuck, or we have jobs that make us care more about escapism than challenge. I know I've had 2 or 3 80 hour weeks back to back this past year, and when I got home after a 16 hour day I couldn't give two shits about whether Dishonored had objectively worse stealth mechanics than Deus Ex, I just wanted to run some bastard's neck through for a few minutes before going to sleep.

The hard truth is that in order to affect the change many of us would want in the industry, we need to vote intelligently with our wallets. We need to be honest with ourselves though about how hard that is, or whether we really care enough. Would you really rather go 2 years not playing anything new if it was sending a message to publishers that we won't consume your lazy AAA checklist title?

Of course, the really bad news is that even if you only bought the kind of games you wanted, some companies (let's stick with EA for now) still wouldn't get it. They could make a deep, challenging game if they wanted to, but the people throwing money around fundamentally don't know what that even means. If people went out and bought nothing but, say, Tetris for the Gameboy, all EA projects for anything but the Gameboy would be cancelled overnight. They would invest millions trying to figure out why people suddenly liked Tetris on the Gameboy, would invent some bullshit soundbite-sized corporate lingo phrase to call what they think that reason is (while fundamentally still completely missing the point), and the next Dragon Age game would be monochrome with big chunky blocks, combat would be 6 different puzzle games cobbled together, and there'd be microtransactions for different patterned blocks.

Edit: Dammit, I hate when I ramble.
 

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