• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Tomb Raider PC Performance Thread

So Far the game hasn't dipped below thirty and averages high 30s low 40s. Cutscenes seem to have the highest fluctuations, running anywhere from low 30s to high 60s, go figure.
I miss roth

__system__
gtx 580
i5 2500k
8gb ram
ssd
 
Hi how do set a limit to the fps to reach 30fps.

I'm using a 5770 with a phenom II 965. Benchmark was hovering at 60 most of the time but had a dip once where it went to a low 39.2 when it closed in on Lara. I don't want that to happen while I'm playing the game or watching cutscenes. It's looking nice to me even without that tressfx and SSAO eye candy. Here are my settings for those with the low end PCs like me.

Max
Textures Quality
Texture Filtering

Antialising
FXAA

Normal
shadows
reflections
depth of field

Low
Shadow Res
Level of Detail

Off
SSAO
Post Processing
Tesselation

On
High Precision

Screens
ibhFcsEGYKVCVc.bmp

ibe9kvmv4fm6UG.bmp

iiVWUKUFDPUyO.bmp
 
Hi how do set a limit to the fps to reach 30fps.

I'm using a 5770 with a phenom II 965. Benchmark was hovering at 60 most of the time but had a dip once where it went to a low 39.2 when it closed in on Lara. I don't want that to happen while I'm playing the game or watching cutscenes. It's looking nice to me even without that tressfx and SSAO eye candy. Here are my settings for those with the low end PCs like me.

Max
Textures Quality
Texture Filtering

Antialising
FXAA

Normal
shadows
reflections
depth of field

Low
Shadow Res
Level of Detail

Off
SSAO
Post Processing
Tesselation

On
High Precision

You should turn off High Precision as well if you want even more FPS. I found out it was the next biggest framerate killer for my even lower end Radeon 4670 system after Post Processing and SSAO. I suspect you can turn up Level of Detail to Medium with minimal FPS loss. You may wanna keep it there as later on the game the FPS will plunge as the environments get bigger.

Also, you can use MSI Afterburner(?) to limit FPS or Bandicam if you've got it.
 
You should turn off High Precision as well if you want even more FPS. I found out it was the next biggest framerate killer for my even lower end Radeon 4670 system after Post Processing and SSAO.

Also, you can use MSI Afterburner(?) to limit FPS or Bandicam if you've got it.

I heard the game has more fps drops later on in the game. I'd rather have a consistent 30 over a 60 with random drops. The high precision option didn't change my fps average at all though.

Thanks for the MSI afterburner advice, I'm going to try that out now.
 
314.14 fixed the foliage flickering problem thank goodness. So other than Tress and SSAA I get to finally enjoy the game on max.

Really want to turn Tress back on but those close up real-time cutscenes are just brutal. Normal ponytail isn't that awful though, it at least has a couple strands that split off.
 
Alright so I tried with MSI afterburner and experimented a bit more. I moved up some of the settings and this seems to be the sweet spot for me. Min was 29 FPS Otherwise it's always a solid 30 fps.

XFX 5770
Phenom II 965
8 DDR3 ram
Resolution 1366x768

Max
Textures Quality
Texture Filtering

Antialising
4X SSAA

Normal
shadows
reflections
depth of field
Shadow Res

Medium
Level of Detail

Off
SSAO
Tesselation

On
High Precision
Post Processing
 
Alright so I tried with MSI afterburner and experimented a bit more. I moved up some of the settings and this seems to be the sweet spot for me. Min was 29 FPS Otherwise it's always a solid 30 fps.

XFX 5770
Phenom II 965
8 DDR3 ram
Resolution 1366x768

Max
Textures Quality
Texture Filtering

Antialising
4X SSAA

Normal
shadows
reflections
depth of field
Shadow Res

Medium
Level of Detail

Off
SSAO
Tesselation

On
High Precision
Post Processing
I was getting 48+ fps average on my 7850 which dropped into the teens. the 2 very open levels kills my card and cpu. the last few levels you can jack everything back up again.
 
I was getting 48+ fps average on my 7850 which dropped into the teens. the 2 very open levels kills my card and cpu. the last few levels you can jack everything back up again.

Lower level of detail to Normal. You won't notice the difference, and it'll reduce the CPU load greatly.
 
314.14 -> Hitman profile -> FXAA -> everything else on max even TressFX and I've been playing all night with no problems* on a 670. I'd say thank you but SSAA borking the cutscenes is still pretty lame.

*I don't care about framerate. If it's around 30 it's fine by me.
 
314.14 fixed the foliage flickering problem thank goodness. So other than Tress and SSAA I get to finally enjoy the game on max.

I had been running 314.07 this whole time and found the foliage flicker a bit annoying, installing 314.14 fixed it but worth noting I also lost a few FPS in the process, Hopefully Nvidia releases a new driver soon.

Just before updating I loaded my latest save with FRAPS active and didnt move the camera:

314.07 (flickering foliage)
Triple buffer Vsync: 48fps
Vsync Off: 51fps

314.14 (No flicker)
Triple Buffer Vsync: 45fps
Vsync Off: 47fps

(GTX 480)
 
Ah, so this is one of those games that just is not possible to max at 120 fps even with something like a Titan. I guess I'll just play at mid settings, unless there's a patch/driver release on the way.
 
I can't seem to get the game to work on my computer. I start it then all i get is a black screen and nothing else. I have to manually end the process in task manager to close it?
 
Do you guys have this same problem with the screen blurring out of focus repeatedly for just a quick second at a time? It's gotten really bad on my end.

i08Fh3HMPIRlo.gif
 
Do you guys have this same problem with the screen blurring out of focus repeatedly for just a quick second at a time? It's gotten really bad on my end.

i08Fh3HMPIRlo.gif

Happens to me when Post Processing is on. I had to off it to get rid of it, I couldn't really support the option with my crappy card anyway.
 
Haven't been following this too closely, but have most issues with Nvidia cards running at high settings been fixed yet?

Don't really feel like setting up my secondary PC for this (AMD-based), but I'm looking forward to trying the game based on reviews.
 
Haven't been following this too closely, but have most issues with Nvidia cards running at high settings been fixed yet?

Performance is still sub-par and while the patch addresses a few of the stability issues with Nvidia and Intel GPUs, some continue to encounter crashes. I've decided to cast the game aside until Nvidia releases drivers. Hopefully there will have also been an additional patch or two by then, too.
 
Performance is still sub-par and while the patch addresses some stability issues with Nvidia and Intel GPUs, some continue to encounter crashes. I've decided to cast the game aside until Nvidia releases drivers.

Thanks. Guess I'll wait it out a bit longer.
 
Slightly OT but does the PC version of this game have any online functionality ie mp/coop or is it strictly single player?
 
Slightly OT but does the PC version of this game have any online functionality ie mp/coop or is it strictly single player?

It has a WONDERFUL MP component with rank up system ala Uncharted MPlolololol. You get to play as Lara Croft when you rank up to Level 60!!! Pure Bliss!!!!

Just kidding about the system, I haven't touched the bloody thing even once. TR will always be a SP game to me. Forced MP in these sorts of games can go fuck itself. No coop nonsense in this game either.
 
Slightly OT but does the PC version of this game have any online functionality ie mp/coop or is it strictly single player?

The console versions have multiplayer and so does the PC version. I don't understand how you could think otherwise.

That said I'm not interested in the MP at all.
 
Slightly OT but does the PC version of this game have any online functionality ie mp/coop or is it strictly single player?

The PC version has the very same MP modes as the console versions, and they're all competitive.

Edit: Beaten.
 
I think this patch fixed the Tesselation crashes. Running 314.14 and it was pretty stable on Ultimate for the 3-4 hours it took me to clean up the collectibles. I did get a couple crashes from Alt-Tabbing when using Exclusive Fullscreen but once I turned that off I could jump in and out of the game just fine.

Shame it took after having finished the game to get a semblance of stability. Game was incredibly finicky as I made my way through. I might have to play it again at some point.
 
Can anyone actually show a couple of images that show a true difference in this game with tesselation enabled as opposed to off?

I don't have images, but you're likely not to notice it unless you're actively looking at the models of the characters in particular. Turn tessellation off and run the benchmark. Look at Lara's shoulders and how her shirt strap folds over her shoulders; they'll be at sharp angles. Run it with tessellation on and it'll smooth it out. The tessellation probably applies to the environment as well, but I'm not sure to what extent. Deus Ex: HR focused more on the character models than the environment in this regard, and since Nixxes did the port... maybe they followed a similar approach.
 
I don't have images, but you're likely not to notice it unless you're actively looking at the models of the characters in particular. Turn tessellation off and run the benchmark. Look at Lara's shoulders and how her shirt strap folds over her shoulders; they'll be at sharp angles. Run it with tessellation on and it'll smooth it out. The tessellation probably applies to the environment as well, but I'm not sure to what extent. Deus Ex: HR focused more on the character models than the environment in this regard, and since Nixxes did the port... maybe they followed a similar approach.

I notice it a lot on rocks inside caves. The difference there is substantial. There was a comparison posted in this thread a ways back.
 
http://www.eurogamer.net/articles/digitalfoundry-tomb-raider-face-off

Eurogamer face off is there. Unsurprisingly the PC comes out on top.

No concessions to the 360 like they always do? They often try to limit the PC to 720p just to make it a more "level playing field" for the image quality lol. Also, they love doing it on crappy rig to further downplay how awesome the PC is in these comparisons.

EDIT:- Ahh, it's not Richard Leadbeater who's writing the article, no wonder the PS3 won the console battle.
 
No concessions to the 360 like they always do? They often try to limit the PC to 720p just to make it a more "level playing field" for the image quality lol. Also, they love doing it on crappy rig to further downplay how awesome the PC is in these comparisons.

They usually make two reports on the PC versions : one on their "crappy" PC and on a high end one. Countless times they have been objective regarding the PC versions (acknowledgin how better they can look/play on powerful hardware), I don't feel they have a console bias at all.
 
No concessions to the 360 like they always do? They often try to limit the PC to 720p just to make it a more "level playing field" for the image quality lol. Also, they love doing it on crappy rig to further downplay how awesome the PC is in these comparisons.

If something I think they have a realistic view on PC, not everyone have high end computers, most normal people have something from 3-4 years ago, pure gamers probably newer then that 1 year old tops, and enthusiasts may have tomorrows hardware in SLI.
 
I notice it a lot on rocks inside caves. The difference there is substantial. There was a comparison posted in this thread a ways back.

Wouldn't it also affect those climbable walls with the ice pick? they seem to have a lot of bumps and humps to them, or does it even change them when on vs off?
 
Do you guys have this same problem with the screen blurring out of focus repeatedly for just a quick second at a time? It's gotten really bad on my end.

i08Fh3HMPIRlo.gif

I think this is happening on slow frames. The motion blur seems to really try hard to compensate for low frame rates--when I fall below 30 it's noticeable all over the place so I've had to turn things down more than I normally do. If you're only getting it only once in a while it might be because of a spike on those frames.
 
FYI: Nixxes says SSAA erroneously causes TressFX calculations to be much more expensive than they should and they're looking into it.

Nixxes said:
It looks like there may be some bad interactions between TressFX and SSAA in this latest patch. I have passed this on and it is being investigated. Note that if you preferred the previous version you can always roll back by selecting the previous version as a Beta on Steam.

Nixxes said:
Hi,

While the amount of investigation we have been able to do since these reports is somewhat limited, it does currently look like wazups2x and br4dders1986 are correct. In our tests, performance with TressFX and SSAA is virtually identical as it was in the previous version. There are some smaller differences that can be seen, but those are expected with the changes to the benchmark camera path, and other fixes, including the inclusion of the flare.

As these other posters have pointed out, in the previous version you never actually had SSAA on unless you explicitly _enabled_ it in the game, even if the options screen would show it as enabled. So you would have to toggle it off in the game first, then back on. That was a pretty bad bug, which is why it was fixed!

As I mentioned, there are 'bad' interactions (as in, hair is almost 4 times as expensive when you enable SSAA4x) with TressFX and SSAA, but these are not new in this latest version. This is still being looked at by the dev-team to improve this. But in the current state you can enable FXAA if SSAA is too expensive, and we are pretty sure you will have the same IQ as you did before the patch.

I hope this clarifies things.
 
are any of you experiencing some severe slowdowns during in engine cutscenes? while playing im averaging about 44 fps. However during some in engine cut scenes im going down to about 18-30 fps.

i have a slightly overclocked 2gb 6950 btw
 
As these other posters have pointed out, in the previous version you never actually had SSAA on unless you explicitly _enabled_ it in the game, even if the options screen would show it as enabled. So you would have to toggle it off in the game first, then back on. That was a pretty bad bug, which is why it was fixed!

Weird; I know some people have pointed out this bug throughout this thread, but I didn't experience the issue (selecting 2x SSAA in the launcher prior to loading the game proper worked just fine), and I know SSAA was enabled as actually switching to FXAA resulted in notably higher benchmark results.
 
I'd assumed that would have been fixed with the patch.

I had the same issue and it ended up being some stupid Windows Patch of all things that messed it up.

After I uninstalled the patch, FRAPS/SweetFX worked fine with the game (and my other games as well).
 
Has anyone nailed down what is actually happening in Shanty Town? I've dropped the game to its lowest settings and still get drops like crazy in that part of the game.
 
Top Bottom