We don't need to pretend that, it's reality. Where's there more creative freedom, working on Nintendo IPs or porting Kojima's PS2 games?
I wonder if Armature was on ZOE HD Vita too before it got canned?
When the contract defines exactly what they have to develop (i.e. a port), of course there's no creative freedom in what they can do. But it's small contract work done out of necessity. It's not on the same level of the publishing contracts with EA or Nintendo. They're not comparable.