Okay, TeamCG. Come own up to your foolishness. #trolljima

Is Joakim Mogren CG?


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The only reason I think it lends credence is because I see no other reason why this interview would have been pertinent. Seems like too much trouble just to name drop fox engine "accidently".

'too much trouble' is this theory of spending millions of dollars on industry leading cg animation to demo something 2 weeks earlier than it's due to be demoed.
 
There was only one video camera in the room, so it was necessary to edit it together. it's that simple.

Or there was only one actual person in the room.

Whoa, hold up. No one (I hope) is disputing that the interview is fake. (Did they even try to make the surroundings look like a hotel room?)

Let's get back to the central point: simply because the video is edited weird doesn't lend credence to the CG hypothesis. It's just a silly video that's part of a silly viral marketing campaign. No one spent a lot of time on this.

(That being said, I don't think it's impossible that Joakim is CG. Just improbable.)

If we acknowledge that Joakim was never actually in the room with Geoff then why shoot the interview that way? They could have done the same exact interview right over skype and it would have completely natural. What possible reason would there be to fake the thing as an actual interview in a room with the two participants sitting next to each other?

The most logical explanation for doing it the way they did - pretending that two people were sitting next to each other in the same room when they weren't is simply because one of those two people are CG and doesn't actually exist. The "holy shit" factor wouldn't be there if it was presented as a Skype interview, the two of them have to be presented as sitting next to each other.
 
There was only one video camera in the room, so it was necessary to edit it together. it's that simple.

You know they've done interviews with single cameras where they're both in the same shot right?

They didn't show them together in the same shot ever. Very unusual format for Geoff.

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'too much trouble' is this theory of spending millions of dollars on industry leading cg animation to demo something 2 weeks earlier than it's due to be demoed.

Not really, it's brilliant marketing if this is true and will be talked about for god knows how long. Ground Zero/Phantom Pain/MGS5 etc. could be the biggest bomba in the world and it would still be talked about fondly.
 
The only reason I think it lends credence is because I see no other reason why this interview would have been pertinent. Seems like too much trouble just to name drop fox engine "accidently"

But that's my point. It wasn't any trouble. They wrote a little script, got some dude to do the Joakim part, and Geoff to do his. GDC's coming up real soon, Kojima's presenting on the 27th at 11:30-12:30 pm (pacific time), and the only reason I know all this is because of the interview. Mission accomplished.

Conversely, the interview was too short and bizarre to really serve as a CG tech demo.

Okay, I'm getting way too caught up in this. I gots to do some work.
 
So.

If it's CG, then what's special about that? What would Kojima be proving, exactly, on a little-watched show airing past midnight on a cable network?

Because it's not really showing off the Fox Engine unless it's real-time in-game assets.

This 4chan theory makes zero sense, especially when there's no hints or evidence within the actual content of the interview itself to the possibility even existing.
 
So.

If it's CG, then what's special about that? What would Kojima be proving, exactly, on a little-watched show airing past midnight on a cable network?

Because it's not really showing off the Fox Engine unless it's real-time in-game assets.

This 4chan theory makes zero sense, especially when there's no hints or evidence within the actual content of the interview itself to the possibility even existing.

Photorealism, the exact topic that he will be discussing at GDC.
 
Photorealism, the exact topic that he will be discussing at GDC.

You saw the Ground Zeroes trailer, yeah? The one with the bandaged dude.

He looks good, but not LIFELIKE good.

You're telling me they made a different model and mocapped it for a 1-minute Spike TV interview that will get viewed by a couple hundred thousand people max?

Does this sound remotely plausible at all to you?
 
You saw the Ground Zeroes trailer, yeah? The one with the bandaged dude.

He looks good, but not LIFELIKE good.

You're telling me they made a different model and mocapped it for a 1-minute Spike TV interview that will get viewed by a couple hundred thousand people max?

Does this sound remotely plausible at all to you?

You're making two fatal assumptions. The first is to say that the model was only made and to be used for the Spike TV interview. The second was assuming that the purpose of this is to show you what things will look like in Ground Zero. They are showing off an engine, not a game. The game just gets some publicity for it.
 
What if it's...both? Some scenes are real, while some CG ones are interspersed in between. That's the only explanation that would satisfy the discrepancies I see. That would also explain the strange interview format.
 
You're making two fatal assumptions. The first is to say that the model was only made and to be used for the Spike TV interview. The second was assuming that the purpose of this is to show you what things will look like in Ground Zero. They are showing off an engine, not a game. The game just gets some publicity for it.

I'm making these assumptions because they ARE LOGICAL.
 
One is a direct capture, and one seems to be a blurry video capture. What's the source of the image?

I don't have a clue. There are capture issues; the second one is definitely blurrier than the first.

But that doesn't mean they are equivalent in quality either.
 
You're making two fatal assumptions. The first is to say that the model was only made and to be used for the Spike TV interview. The second was assuming that the purpose of this is to show you what things will look like in Ground Zero. They are showing off an engine, not a game. The game just gets some publicity for it.

Sony going all-out with the techno babble no average person has a clue about. First GDDR, now Fox Engine. There's no reason for this to be CG at all, but the idea of it seems to be enough.

"Hey did you guys hear? MGS5 is using the FOX ENGINE"

"Oooooh"
 
What would Kojima be proving, exactly, on a little-watched show airing past midnight on a cable network?

Geoff's Kojima's go-to gaijin, so Geoff prolly told Kojima that it was airing right after "Takeshi's Castle" and then Kojima got all excited thinking Spike was the #1 network in America or something.
 
So let's jump to the craziest theory imaginable and disregard almost everything to the contrary.

Other than Occam's Razor, your theory doesn't really hold much more water than mine. At least I'm accepting that I'm spouting unverifiable information that I will stand behind when the time comes :D
 
You know who doesn't have a lick of logic and makes tons of money?

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^This Guy^

Ehh... you sure? I remember the wild speculation that came out during the E3 2009 "countdowns" but it ended up being the two most logical explanations after all: PSP game for Big Boss, Console game for Raiden.
 
Has anyone compared the different Joakim scenes yet to see if they are all consistent, or if some are more likely to be real/CG relative to each other?
 
"Fun" meaning "when we're proven wrong we'll just say it was all a bit of fun, we aren't actually blind as a bat", right? ;p

No, "Fun" meaning that everything is possible and it's fun to get excited for something that's kinda out there. You just gotta believe.

I don't actually give a fuck if it's real or not, I just hope it isn't.
 
There's a huge gulf in quality between the two's lighting (what's still left of it), skin textures, hair modeling, etc.

Really?

The difference in those pictures has little to do with lighting.

It has everything to do with the lighting. All you have to do is some quick searches and you'll find plenty of direct feed shots of Chloe showing that she has the same detail as that E3 shot. That particular comparison has been discussed to death on this forum.
 
haha

no you won't

My avatar will stay the same for at least a month after we have been proved one way or another, you will never see me write something like "just kidding" or "it was just more fun to think this way" etc. etc. concerning this topic.

I may be willing to accept a ban or tag bet :P
 
I think Geoff really met a "Joakim Mogren" and "interviewed" him. But at the GDC panel, Kojima could show a new video message from "Mogren", and that could be CG. It would make a good talking point at the panel itself, and the reason for the GTTV troll would just be so there's a "real" version to compare it with for the discussion.
 
I think Geoff really met a "Joakim Mogren" and "interviewed" him. But at the GDC panel, Kojima could show a new video message from "Mogren", and that could be CG. It would make a good talking point at the panel itself, and the reason for the GTTV troll would just be so there's a "real" version to compare it with for the discussion.

But Duck! What if it's reversed? What if there is a real Joakim at the panel and the one on GTTV was CG and that is the comparison?
 
Other than Occam's Razor, your theory doesn't really hold much more water than mine. At least I'm accepting that I'm spouting unverifiable information that I will stand behind when the time comes :D

You mean, my theory - that the interview was with a person who is flesh and blood and has given plenty of reason to doubt his identity off clues placed by Kojima but given no indication to doubt his mortality by clues placed by Kojima - is pretty much the same as your theory - that a lifelike CG character was created by this GAMEPLAY ENGINE for a 1-minute interview on a niche cable company program that airs after midnight, requiring a mo-capping session and syncing (regardless of whether this model already existed) from a notoriously cheap-ass gaming company who has suddenly developed the ability to render uncanny CG rivaling Hollywood blockbusters but whose deficiencies are only perceptible to a couple of 4Chan/GAF internet sleuths who could tell the difference only because this character's (likely) poor acting is "unnatural," even though that would probably defeat the purpose of said stunt to display "photorealism"?

These are comparable?
 
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