Vita PSN Game & Service Thread | March 2013 | Carving an Independent niche

Just cause you and Toto don't enjoy it makes it a bad game? Sense. Also I guess because MonHon games flop that's why we aren't seeing any of the newer MHs in the west right?
This is a message board, not an extemp speech competition.

We don't need to couch our opinions under a cloud of "imo"-esque platitudes. When someone says a game is "good" or "bad" the fact that the opinion might not be to everyone's liking is already implied.

Buy DOA5+!
Yes.
 
Also i will attest to dislike for Mon Hun. I tried the 3ds demo never having tried one before and it wasnt my cup of tea.

Case in point. Nearly every time I see any complaints towards the series it's 'clunky controls' and 'I only played the demo..and it had clunky controls'.

What Monster Hunter got right is the gameplay, which is perfect. I'm guessing part of the reason of it not catching on is due to the local co-op nature of the series which doesn't work as well here as it does in Japan. Or perhaps Capcom's shoddy 'every other' localizations. But I thought Tri sold pretty well?
 
I thought the series gets the balance perfect between trial and reward - farm some monsters, get the gear to try take on a stronger one. You have to learn their tells and attacks and you can really feel a sense of getting better - it has a real sense of achievement and progression.
 
I have to agree, I enjoyed how it wasn't some mindless hack and slash type game. You could easily die from the lower rank monsters even with the higher rank gear.

I actually was hoping Ragnarok Odyssey was somewhat similiar but boy do I ever wish that I tried the demo first.
 
Case in point. Nearly every time I see any complaints towards the series it's 'clunky controls' and 'I only played the demo..and it had clunky controls'.

What Monster Hunter got right is the gameplay, which is perfect. I'm guessing part of the reason of it not catching on is due to the local co-op nature of the series which doesn't work as well here as it does in Japan. Or perhaps Capcom's shoddy 'every other' localizations. But I thought Tri sold pretty well?

Well, people can try to tell me the gameplay is perfect. Just like they tried to tell me kid icarus gameplay was fine/perfect even though it came with a stand. In both cases i will go with my own hands and fingers crying as evidence enough. As pointed out my backlog is too big to worry about convincing myself to like games or overlook fun draining issues.
 
Well, people can try to tell me the gameplay is perfect. Just like they tried to tell me kid icarus gameplay was fine/perfect even though it came with a stand. In both cases i will go with my own hands and fingers crying as evidence enough. As pointed out my backlog is too big to worry about convincing myself to like games or overlook fun draining issues.
It's certainly a lot easier with dual analog camera control, which is also why I suggested purchasing MHFU instead of 3U. The claw and other solutions for single analog MH are a mess. And Kid Icarus controls were fucking horrible. (hides)
 
Well, people can try to tell me the gameplay is perfect. Just like they tried to tell me kid icarus gameplay was fine/perfect even though it came with a stand. In both cases i will go with my own hands and fingers crying as evidence enough. As pointed out my backlog is too big to worry about convincing myself to like games or overlook fun draining issues.

This I will agree with. As much as I enjoy the game, after playing MHF, MHF2, and MHFU on the psp my fingers remind every once in a while what I did to them...playing on the vita just makes it 100x better though, just takes some time to get use to.


Also, when the heck was Hotline Miami suppose to be released on the Vita? It was confirmed right?
 
I found MH to be incredibly slow and boring. I also found that there wasn't enough depth to the combat for me and really didn't like the lack of a lock on. I didn't play very far, but in all honestly, I didn't see it turning around if I stuck with it.
 
I found MH to be incredibly slow and boring. I also found that there wasn't enough depth to the combat for me and really didn't like the lack of a lock on. I didn't play very far, but in all honestly, I didn't see it turning around if I stuck with it.

The lack of lock-on is because you have to aim, every monster has different weakpoints and certain areas that hitting will shatter and get you unique drops. Or in one example, Quropeco puffs out its chest as it howls for help (from nearby Jaggis). You can throw Sonic Bombs to silence (and stun it), or you can quickly wail on it to break it to the same effect and a drop. Then you need to memorize its attacks, and warning signs for them.

Then you have barrel bombs, stun traps, poisoned meat, and so on. Not sure where 'no depth' comes from, I have never played a real-time game with more depth.
 
Yeah, smashing Great Jaggi's head to get a King's Crown, destroying Peco's wing flints for the parts for a peco flint, cutting the sponge from a Ludroth...

I gravitate towards those kind of skill-based games where it's all about reflexes and memorisation and collecting, though. I can understand if people don't get into it. I'm not sure how anyone could call it a bad game. It requires skill, you keep learning new techniques for different monsters, and it's incredibly challenging.
 
Azull said:
Also I guess because MonHon games flop that's why we aren't seeing any of the newer MHs in the west right?

We didn't get the PS3 port of Port 3rd. We aren't getting any on Sony platforms.

Nintendo fans are so starved for games from third parties, they buy sloppy seconds of flopped games from failed IP's (4 releases on PSP, 2 on PS2. All pretty much flopped) to where we get a "second round" that STILL doesn't do online on the main platform it could get success for (see: 3DS) and does it on a flopped console instead.

I mean at least Lost Planet 1-2 was a minor success (even though those flopped) to where EX troopers had a minor case for Capcom to localize, but nope: Let's localize a PSO-clone done badly but not add online for the handheld title despite bitching for it for years on the PSP in the west. Surely that'll sell!
 
Since a MonHun fight is in progress, I'll expand on my own earlier two-cents.

I could see why some really, really like it and why some really detest it. I really enjoyed a lot of the mechanics like carving instead of just getting loot drops which really helped you feel like you were hunting wildlife, which sounds kinda dumb, but at least for me it was really immersive and engaging. On the other hand the actual meat of the gameplay, crafting and memorizing monster details, was really 50/50. It was kind of nice to learn and accomplish things myself, but I'm the type of person who can put up with killing each monster and remembering each name, where to find it, how many etc. and I can see why someone wouldn't want to bother with that. Plus it's really compounded by the lack of story or real goals besides the ones you set for yourself, like when I started doing more in-depth research into getting "good" or even to get farther, and compared it to where I was and looked at how long it would take I just kinda took a step back and asked, "Why?"

Like why do I want to eventually get to the end of my Longsword path? To what end am I fulfilling? I think the MMO comparison taking off the snark associated with it normally, kinda fits, where without the backing of secondary motivators like story the game portion is left to stand by itself and your "goal" is to get better at it. And for many that's great, they just want the no-nonsense BS of a big meaty game to sink their teeth into, but for others, they kinda want some salt and pepper. For me when it came time for managing the 4GB, I said "Eh, I can fill the commute with Sigma Plus"
 
Like why do I want to eventually get to the end of my Longsword path? To what end am I fulfilling? I think the MMO comparison taking off the snark associated with it normally, kinda fits, where without the backing of secondary motivators like story the game portion is left to stand by itself and your "goal" is to get better at it. And for many that's great, they just want the no-nonsense BS of a big meaty game to sink their teeth into, but for others, they kinda want some salt and pepper. For me when it came time for managing the 4GB, I said "Eh, I can fill the commute with Sigma Plus"
I can undertsand this - like other releases (a heap of F2P, Animal Crossing, etc) there's no real 'end' or final purpose as such, so you have to just enjoy the experience. But to that end I see it like a fighting game - they don't really have a final goal either, especially if you're playing with others, so the appeal lies in becoming good at it.

There are a finite number of quests in MH, I believe, but there probably is a point for everyone where they just decide they've had enough and stop playing.
 
Monster Hunter Freedom Unite shipped 400k in the western world, and Tri did 1 million. Capcom's just got incredibly unrealistic expectations for that franchise.
 
I am up to 88.80 spent this month.

Sell me 11.20 worth of games. Or tell me of sales forthcoming. I am open to any genre and any platform that works on Vita, aka Minis, PSM, PSN, PSP, PS1, etc.
 
I am up to 88.80 spent this month.

Sell me 11.20 worth of games. Or tell me of sales forthcoming. I am open to any genre and any platform that works on Vita, aka Minis, PSM, PSN, PSP, PS1, etc.

Ultimate Ghosts & Goblins is $5 right now. Then buy Machinarium next week for $7. Problem solved.
 
I am up to 88.80 spent this month.

Sell me 11.20 worth of games. Or tell me of sales forthcoming. I am open to any genre and any platform that works on Vita, aka Minis, PSM, PSN, PSP, PS1, etc.

Nun Attack
Rocketbirds

Persona 3 Portable
Powerstone Collection

Switch Galaxy
Life Pixel
Haunt the House

Coming next week?
Machinarium
 
Downloaded the "Thank You" Big Sky Infinity Patch. The new content is pretty nice, but nothing that'll make you need the game in your hands.

Atelier Totori Plus has CRAZY good IQ. Native res, AA, detailed character models.
Damn, I don't know if I can go back to sub native after this.
 
I don't get it. Why would people knock on GE Burst for its story when MH has no story? Plus, Burst has a lock on, an essential feature for games with shitty cameras.
 
I've heard powerstone is really awesome with others, havent played the game myself though so take thar as you will.

Also, im not really sure why anyone would complain about mhfu or geb's story since there barely is one. The lock-on feature would make the game way easier, which in the later games is evident (mhp3rd and beyond). The camera can be tricky but it isnt game breaking thats for sure.
 
The lack of lock-on is because you have to aim, every monster has different weakpoints and certain areas that hitting will shatter and get you unique drops. Or in one example, Quropeco puffs out its chest as it howls for help (from nearby Jaggis). You can throw Sonic Bombs to silence (and stun it), or you can quickly wail on it to break it to the same effect and a drop. Then you need to memorize its attacks, and warning signs for them.

Then you have barrel bombs, stun traps, poisoned meat, and so on. Not sure where 'no depth' comes from, I have never played a real-time game with more depth.

No depth in the melee strings. I'd like it a lot more if it played like Demon's Souls or Dark Souls, combat wise, honestly. Granted, that would make it not MH... but I think this is why I will like Texture Sacrifice more than I ever could a MH game.

So any reason to get Powerstone Collection? I hear mixed opinions about it over here >_>;

Get it because you liked Powerstone on the Dreamcast?
Or you like brawler-type games?

Go watch a video of gameplay and see if you think it'd be up your alley. For $5 you can't really go wrong.
http://www.metacritic.com/game/psp/power-stone-collection

I've heard powerstone is really awesome with others, havent played the game myself though so take thar as you will.

Also, im not really sure why anyone would complain about mhfu or geb's story since there barely is one. The lock-on feature would make the game way easier, which in the later games is evident (mhp3rd and beyond). The camera can be tricky but it isnt game breaking thats for sure.

From running through the weapon tutorials and stuff, I found that I was irritated by the speed of the game and the mobility of my character. I thought lock-on would solve the impending frustration I felt I would get from dying because I got spun the wrong way or did something stupid with the camera, since I didn't have the mobility and speed I felt would be able to make up for that sort of mistake. I can't even imagine how people played it on PSP without a second analog stick. :|
 
I thoroughly enjoyed the MH series. I didn't give it a chance initially. Dropped it after less than 2 hours into the game. A few months on, I tried it out again after rave player reviews. Id say the game has a really high learning curve. Took me about 5 hours to pick up the game.

After the learning curve, I enjoyed the game so much...that I have sunk > 400 hours into the MH series.

Sure...it's a hard game to get into..but it's damn rewarding to me. And please don't get started on the "no lock-on" issue. At least you'll have dual analog on the Vita. PSP users had to use the claw method.
 
see toto
it's still a vita game

new dragon's crown trailer... drool.......................
oOm.gif

(image stolen from dmr87 :P)
 
hmmm. eh.. i though the cloud saving is automatic.. :/
where's the button!
It is, but as mentioned if you finish the game and want to delete it straight away you'll need a manual copy because the automated backup won't happen until early in the morning by default.
 
How are the SONY PLAYSTATION 3 PS3 PULSE WIRELESS STEREO 7.1 HEADSET ELITE EDITION for PS vita? Do they work good? How is the sound quality with the cable? Been thinking of buying them as a wireless headphones for the vita, ps3 and pc!
 
How are the SONY PLAYSTATION 3 PS3 PULSE WIRELESS STEREO 7.1 HEADSET ELITE EDITION for PS vita? Do they work good? How is the sound quality with the cable? Been thinking of buying them as a wireless headphones for the vita, ps3 and pc!
That headset is simply the best headset you can possibly buy for the price. It works with everything that either has a mini jack or a USB port. Sound quality is excellent for the price, wireless or with cable.
They would be near perfect if only the battery lasted a little longer. Though it only needs battery for all the gizmos (wireless, sound mode presets, bass impact).
 
Case in point. Nearly every time I see any complaints towards the series it's 'clunky controls' and 'I only played the demo..and it had clunky controls'.

What Monster Hunter got right is the gameplay, which is perfect. I'm guessing part of the reason of it not catching on is due to the local co-op nature of the series which doesn't work as well here as it does in Japan. Or perhaps Capcom's shoddy 'every other' localizations. But I thought Tri sold pretty well?

I dont know how anyone can claim the gameplay is perfect when there is such a huge divide in people who love and hate it. Its clearly not perfect. You like it? thats fine but lets not state things as fact when its clearly not true. If I told you GEB gameplay is perfect there is no way you would accept that (I dont believe that btw, there is loads of things they could do to improve it, same with MH).

I dont like the sluggishness or the controls of MH at all. I dont understand why people argue against lock on. You said its because you have to aim. Well you have to aim at parts on GEB as well and lock on doesn't stop that. Its the same as the new "face monster button" in MH3U but as if its being pressed over and over again. It locks the camera.... not the direction the player can run / face.

Also GEB is only button bashy if you play i that way. Its like any of these games..... learn the patterns and where to hit and the game because a lot easier. Just button mash and you are way more likely to die.

Despite its problems with controls / clunkyness.... what ever you want to call it, I could like MH it had an online version on a portable (mainly one I owned as im not going to buy a system just for it). These types of games ALL shine in multiplayer and you can soon get over there issues because its just so much more fun to play these games in a group.

The biggest hold back for the series for me is how long it takes to do things. A monster fight will take you 30-40 mins. The build up to that fight takes even longer as you gather resources etc etc. I can totally see why people like that but a lot of people just dont have that much time on there hands to dedicate to such a thing and there fore find it a slow and long winded game. I imagine back in my late teens / very early 20's I would have been able to get into it.

The reason I personally prefer GEB, RO, PSO etc etc is because its just so much faster and more fluid. missions take between 10-20 mins and there is no need to spend a hour or 2 preparing for each mission for the most part. Its more relaxed and fun rather than focusing on the grind.

So if you like what MH does thats great. I can even see why people like. But I can also see why people hate it. Pretty much for the same reasons. Its just strange how much people defend it. Accept its flawed on some level but at the same time accept that you like it because of its flaws in some way. The arguments over it never lead anywhere because of this very fact that the things people love about it are the same things other people hate about it.

The funniest thing about your comments to me is you have said this a few times

Case in point. Nearly every time I see any complaints towards the series it's 'clunky controls' and 'I only played the demo..and it had clunky controls'.

yet you then also say this

I've clocked over 150 hours into Monster Hunter. Played Gods Eater for around 5 hours and found it mind-numbingly boring.

I played all the way through GEB with a 75 hour playtime.
The story gets really fun later on.
The combat is fast and frantic yet still requires timing and precision in hitting body parts and breaking them.
It also involves having the monster run away to try and heal without the need for broken map segments.
It has the need to heal your self with it the slow annoying manner which MH makes you take potions (out weapon away, drink potion, flex muscles for some stupid reason).
It has lock on without making it take away the need to aim.
It has a great and crazy bullet making system

There is a lot more to it. Just how MH has a lot more to it than people who put in a couple of hours and gave up. I put a bit over 20 hours into MHF2 before I came to my decision on it.
 
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