• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Final Fantasy X | X-2 HD Remaster - PS3/Vita, 2013 [Amazon: $40, Trailer in OP]

Status
Not open for further replies.
Of course as you say that I have to look it up (I'm NA)

http://www.youtube.com/watch?v=mE8rWyhuCv0

My word.

Yeah I ain't watching that. I know it's bad. I don't need a visual reminder :(

I think I was content in my ignorance for years until someone showed me a comparison of how fast (or slow) Squall was running in Balamb Garden. I remember because I was complaining at how long it took to travel. Then in all my amazing decision making, for some reason I bought FF7-9 on my UK account instead of my US...

But on the bright side I can play them on the Vita
 
Why would you want that? That UI was never in vogue, it was characteristic to the game. Modernizing it would only make it less interesting, fitting and nostalgic.

I was hoping a modern look, I want something glossy and new but I guess it would be ok if it stayed the same, I didn't like the map, that needs updated. but, didn't they update the KH menu UI? maybe they will do the same to X
 
I was hoping a modern look, I want something glossy and new but I guess it would be ok if it stayed the same, I didn't like the map, that needs updated. but, didn't they update the KH menu UI? maybe they will do the same to X

The only menus I hope they update are the blitzball ones. The originals were so clumsy and awkward
 
ffxtgs_screen029.jpg

CG Tidu always looked Korean to me....was this in the design?
 
Speaking of Nomura art, it actually has a surprisigly large amount of influence on myself as a gamer (personal blog post incoming)

Back in the early PS1 days as a family we never really chose our own games. I was around 10 years old and my oldest sister was 15. We generally played whatever my dad thought looked interesting (mainly Sonic, Tomb Raider, Soul Blade and Res Evil then). One day one of my sisters was really into art and she had a classmate from Japan. Apparantly they showed her some Nomura work which she really liked, and soon after she bought FFVII.

Now none of us had ever played an RPG before so we were blown away by the game (at the time we'd consider it the best game we ever played) and the genre. For the same reasons she discovered Aya Brea art and ended up importing Parasite Eve 1, and soon after we got FFVIII as well. It was the first time any of us had really noticed a company apart from Sega, and we eventually got the likes of Chrono Cross and Xenogears purely because they were from Squaresoft. It was those days that pretty much cemented me as a fan of RPG's more than anything else, which eventually grew bigger in the PS2 days with me then branching out to non-Square RPG's.

Nowadays my sister doesn't play games unless it's a Final Fantasy with the odd exception like Ni No Kuni (again which is mainky for Studio Ghibki and aesthetic reasons). But it makes me wonder what it would have been like if she was never into art or met that Japanese friend. Sure we may have picked up RPG's later on (probably would have in fact), but the time period I'm talking about is after FFVIII had already released so I'm not sure which specific game would have given us that push into the genre without the art to catch my sister's eye.

So in a way I have Nomura to thank for being the kind of gamer I am :P
 
Only thing I'm dreading is the side-quest crap in FFX. I think I'm just going to play it for the story. Not a fan of the endgame content at all.
 
Yeah, a bit worried about that. I guess what they did with Kingdom Hearts made me too hopeful for a moment.
Also, a few locations use 2D backgrounds. That could be tricky as well.
I'm expecting the worst, especially the scenes with the animated backgrounds.
That's not too bad to me. I rather have that then black bars like GOW and DMC. Plus in all those examples they aren't cutting anything important.
Respecting cinematography is important.

I guess I should be complaining that the in-engine cutscenes are being screwed up too.
 
Blitzball is still better than Tetra Master in the sense that it has rules that make sense and are well explained to the player and has actual in-game rewards for beating it.
 
You didn't like the Monster Arena? And Blitzball?! Blitzball is still my favorite random FF mini-game of all time.
Monster Arena would have been okay if it wasn't such a chore catching all them 10 times. I can probably already say that isn't something I'm gonna do.

Blitzball was good, but far too easy once you figured it out. Triple Triad is better!
 
Trophy: Beat the Luca Goers in the tournament.
As long as you learn Jecht Shot, it's pretty straightforward. I'm actually looking forward to it since the match won't be so slow this time around!

I actually make sure I do it since you get the Stength +4 node as a reward. And on the Expert Sphere grid you can make sure all four of Auron, Tidus, Wakka and Khimahri take advantage of it since it's a sizable boost at that point of the game
 
Did later FF games have mini-games? I don't remember them.

Either way, I was always a Tetramaster/Triple Triad fan.

I never did figure out how Tetra Master worked. Each time I played FFIX, I brute forced my way through that one tournament in Treno with the cards we got as rewards. Didn't put much else into it
 
I can't wait for people to find the extra-extra secret endings to FFX-2 Last Mission. The reactions should be great.
They're mainly jokes like from Chrono.
 
I could never figure Tetra Master out either. A shame because the card game from FF8 was hella addicting. Spreading the right rules was a pain but if you did it right, easy as pie!
 
Man, that X theme...so somber, really gets me.

X's music was really amazing and one-of-a-kind. It not only featured Uematsu at his prime, but Squenix also brought in 2 other composers because of the compressed production schedule. So Masashi Hamauzu contributed some very nice tracks which sounded distinctly different from Uematsu's, and Junya Nakano added some very unique ambient tracks as well which again sounded very different. It's interesting that once you've played FFXIII and heard Hamauzu's music in that game, it's really easy to go back to X and immediately pick out which tracks in X were composed by Hamauzu because of how different they sound from Uematsu's compositions.
 
I suck at blitzball. I never win, specially in the storyline one. :( I even got Jecht Shot. I'm obviously not learning this right or something.
 
Status
Not open for further replies.
Top Bottom