Vita PSN Game & Service Thread | March 2013 | Carving an Independent niche

My toto-game is... Mutant Blobs Attack. Yup. Sorry guys :(

EDIT: top of the page for such a dumb statement... gotta repent!

BUY MULTIPLE COPIES OF PERSONA 4, ANY INDIE GOODNESS COMING TO VITA IN THE NEXT MONTHS AND DON'T FORGET TO PREORDER TEXTURE SOUL SACRIFICE!
 
April 9th!? That's sooner than expected, and if I get the $20 from this months promotion ill get it for free! Woo hoo! I'm excited. I'm so glad it's cross-buy too since the PS3 version has multiplayer (but realistically I'll play the Vita version more).
 
Loving the indie scene on Vita and i'll get most of those games on that long list.

one game people also seem to forget about is Castle Stormers

what happened to that game?
 
Its not a toto game unless you say hyperbolic things about it

e.g.
My toto-game is Need For Gameplay - the game looks just about OK, racing is meh but the overal structure and need to ride several billion kilometers to start a race is vomit inducingly terrible game design. If you buy this game you should kill yourself.

Now that would make it your Toto game.

really? i loved nfs. btw, you can choose to start race from the d-pad menu if you've raced/attempted it previously, so you have to drive across the map less and less. i understand that's not likely to happen as often as driving across the map, but i didn't mind it at all. being forced to drive across the map so much makes you discover more cars/secrets and gives you a better idea of how to navigate the city.
 
really? i loved nfs. btw, you can choose to start race from the d-pad menu if you've raced/attempted it previously, so you have to drive across the map less and less. i understand that's not likely to happen as often as driving across the map, but i didn't mind it at all. being forced to drive across the map so much makes you discover more cars/secrets and gives you a better idea of how to navigate the city.

I loved it to. I was re-writing his post as he claimed it was his toto game. The way he wrote it wasn't accurate to that description.
 
How deep are the RPG elements in this game? How are the controls? I'm planning on purchasing it day one because Mutant Blobs was fantastic, but for reals, how hype should I be for this? Like 2D Castlevania psyched?

I don't really know the answer to those, but I've heard nothing but positive impressions on it. I'm very hyped.
 
How deep are the RPG elements in this game? How are the controls? I'm planning on purchasing it day one because Mutant Blobs was fantastic, but for reals, how hype should I be for this? Like 2D Castlevania psyched?
RPG elements? Stats were always pretty superfluous to Castlevania.

Guessing it'll be more like Metroid on that front. Streamlined. Smart. Knows its strengths and plays to them.
 
Well... Sony promised +100 games this year. Without counting PS Mobile, I count 18 games released on this first three months of the year (six every month... not bad):

1. Alien Breed
2. Atelier Totori Plus: The Adventurer of Arland
3. Bentley's Hackpack
4. Chronovolt
5. Dead or Alive 5 Plus
6. Earth Defense Force 2017 Portable
7. Ecolibrium
8. escapeVektor
9. Germinator
10. Lets Fish! Hooked On
11. MLB 13: The Show
12. MUD - FIM Motocross World Championship
13. Ninja Gaiden Sigma 2 Plus
14. Nun Attack
15. Puzzle by Nikoli V: Sudoku
16. Rocketbirds: Hardboiled Chicken
17. Sly Cooper: Thieves in Time
18. Urban Trial Freestyle

And I think these other games are already confirmed (I don't know if I forget another):

19. Binding of Isaac
20. Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien
21. Deathmatch Village
22. Divekick
23. Dragon's Crown
24. Epic Mickey 2: The Power of Two
25. Final Fantasy X / X-2 Remaster
26. Frozen Synapse: Tactics
27. God Eater 2
28. Guilty Gear XX Accent Core Plus R
29. Hotline Miami
30. Killzone: Mercenary
31. Limbo
32. Lone Survivor
33. Luftrausers Dogfights
34. Machinarium
35. Metrico
36. Muramasa: Rebirth
37. Open Me!
38. Quell Momento
39. Rainbow Moon
40. Soul Sacrifice
41. Spelunky
42. Tearaway
43. The Binding of Isaac: Rebirth
44. The Walking Dead
45. Thomas Was Alone
46. Valhalla Knights 3
47. Velocity Ultra
48. Worms
49. Ys: Memories Of Celceta

So... I think the goal isn't so far considering we are just in april. And it's very certain we'll have in the next weeks, at least: Terraria, Fez and Jak & Daxter Collection...

(Edit: Just added a few more games)

Am I being too much of an optimist to think that Warrior's Lair should be on the 2013 list?
 
from vg247 vita games that have signs that they are coming

Sony has been rattling the indie klaxon recently, and has pledged a big indie push on PS4, PS3, PS Vita and PS Mobile. Here’s some indie games heading to Vita that you might not be aware of yet.

Pockett sent us a tip this morning after it did some rather ace detective work on unannounced or lesser known indie games heading to PS Vita. The information stems from developer clips, age classifications and more.

First up is Table Mini Golf, an augmented reality golf game similar to current release Table Top Football. Raid Ant from Prank studio is said to be an RTS, while a new version of iOS game Draw Slasher: Dark Ninja vs Pirate Monkey Zombies is said to be on the way as well.

Housemarque’s Furmins is getting the PS Vita port treatment, as is Burn the Rope sequel Burn the Rope Worlds, and you can look forward to plenty of cultivating carnage in Farming Simulator 2013.

Quell Memento is said to be heading to PS Vita courtesy of Fallen Tree Games, and although it was originally planned as a PSP game, Arson & Plunder is now heading to PS Vita.

On to classifications now, and Halfbrick’s Fruit Ninja has been rated for PS Vita in Brazil, as well as Disney’s Castle of Illusion and Capcom Arcade Cabinet.

Phew. Do you see anything there that you like, or do you want to see more than indie download games on PS Vita? Let us know below.
 
Been playing Everybody's Golf a bit recently and I'm finding the Silver challenges really difficult, seems to be a huge jump compared to bronze. Anyone any tips for set up for the links course? Good control helps I would assume?
 
Farming Simulator? If that has co-op that would actually be cool, haha.

So many indies coming to Vita. Sadly, downloadables 'don't count' to a lot of people. :/ Hopefully Sony has some AAA first-party stuff up their sleeves.
 
Anyone going to be doing a Terraria livestream today?

given that there is not a vita version of Terraria you question would likely have been luck at getting a yes in the official thread

PSmobile GDC roundup
games with release windows
Rymdkapsel

Release Date: April 2013
Developer: Webfarbror
Platforms: PlayStation Mobile

In Rymdkapsel, players take command of a space station and its minions. Carefully plan your expansion and manage your resources to explore the galaxy.

Ten by Eight

Release Date: April 2013
Developer: Action Button Entertainment
Platforms: PlayStation Mobile

In Ten By Eight, players match groups of tiles by chaining up multiple groups with wildcard stars and attempt to find the longest paths possible. This is a puzzle game strong enough for a brain surgeon, yet PH-balanced for a rocket scientist.

Magic Planet Snack Deluxe

Release Date: April 2013
Developer: Wolfgame
Platforms: PlayStation Mobile

In Magic Planet Snack Deluxe, Players take on the role of a wizard who has cast an unfortunate spell upon himself, turning into a giant space worm. Travel through the cosmos to devour wizards in other worlds for points and gather orbs to power up your hyper gauge. Be sure to avoid things like trolls, lava and satellites and look to make some key allies along the way!

Sully: A Very Serious RPG

Release Date: Summer 2013
Developer: BreadBrothers Games
Platforms: PlayStation Mobile

Sully: A Very Serious RPG is a JRPG-style game made by some plucky Americans trying to bring back the “lighthearted romp” to an increasingly serious genre. Join Crystal and Darin as they deal with their last summer together before going to different colleges, and the adventures they have trying to make sense of growing up in a JRPG world.

gamejam games
GameJam Winner:

Hermit Crab in Space

Developed by: Golden Ruby Games

Hermit Crab in Space pits one lost crab against a hostile galaxy, forcing the player to fight their way home in an ever changing, improvised ship scavenged from the refuse around them. Using the salvaged parts of his enemies’ spacecrafts, the player slowly builds his ship for protection. Reinforce your ship with shields, cannons, power tiles, ramming tiles, and more–and discover new powers and strategies by combining them in different ways. You’ll have to think on your feet, though: any part of your own ship can be blown off too, leaving you to pilot a fraction of your once mighty ship until you can rebuild your ship like a space phoenix rising from the ashes. Hermit Crab in Space brings together the dogfights of Star Fox with the creativity, construction and infinite possibility of Minecraft.

GameJam Semi-Finalists:

Crystallon

Developed by: Team Dozen Eyes

Crystallon is a touch-controlled match-3 game where players are challenged to create isometric cubes out of floating pieces. Pieces have different qualities: Color, pattern, animation, and sound. In order to successfully create a group, the three pieces must be all the same or all different for each quality. Pieces also have a fixed orientation: Left, Right and Top. You can only use one of each orientation per matched set. When pieces are successfully combined, they create cubes. Cubes may also be combined together into sets of three for extra points. You can advance to the next level only when there are no remaining possible sets in the current level.

Crumble

Developed by: Team Snakesss

Crumble is a highly conceptual puzzle adventure inspired by classic arcade games like Helicopter and Doodle Jump. Players guide an avatar, a block-like cell, which changes shape as it brushes against walls and obstacles. In one gameplay mode, the end goal is to match the block’s shape to a receiving pad at the end, which requires simultaneous attention to moving through the level and awareness of shape. In a second gameplay mode, users navigate through adventure levels, using the block’s falling rubble to grow shooting flowers in order to break through walls and hopefully, beat the level. If the player’s core touches an obstacle, the player loses control of their core for a few seconds, and the game restarts from the title screen.

Don’t Wake the Bear

Developed by: Back Pedal Games

Don’t Wake the Bear is a multiplayer game reminiscent of “hot potato” that only requires one PlayStation Vita to play. Be the last camper standing by strategically teasing or soothing a sleeping bear, but whatever you do… Don’t Wake the Bear! Players take turns adding items to the cave they are trapped in, some of which soothe the bear, like the tranquilizer dart, while others agitate him, like a death metal station on the radio. One wrong move, the bear can wake up, and that player will be eliminated. Players must also handle the PS Vita carefully during a pass as both players are vulnerable to attack.
 
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Definitely getting this if the humour is as abundant in the game as it is in the trailer, I haven't even played an RPG in years. The art looks fantastic, almost too good for PSM.

No airships will be flown...but sky-trains are okay :P
 
Definitely getting this if the humour is as abundant in the game as it is in the trailer, I haven't even played an RPG in years. The art looks fantastic, almost too good for PSM.

No airships will be flown...but sky-trains are okay :P

This part concerns me that the PSM version may be dumbed down, but excites me if that is indicative of things to come on the platform.
 
This part concerns me that the PSM version may be dumbed down, but excites me if that is indicative of things to come on the platform.

Hopefully it will be okay as I don't think these sorts of RPGs are all that demanding and PSM does have more demanding games...but yeah you can feel that there is a certain cap to game performance on PSM. It does feel too low. This seems like it will be okay from what we saw.
 
Well... Sony promised +100 games this year. Without counting PS Mobile, I count 18 games released on this first three months of the year (six every month... not bad):

1. Alien Breed
2. Atelier Totori Plus: The Adventurer of Arland
3. Bentley's Hackpack
4. Chronovolt
5. Dead or Alive 5 Plus
6. Earth Defense Force 2017 Portable
7. Ecolibrium
8. escapeVektor
9. Germinator
10. Lets Fish! Hooked On
11. MLB 13: The Show
12. MUD - FIM Motocross World Championship
13. Ninja Gaiden Sigma 2 Plus
14. Nun Attack
15. Puzzle by Nikoli V: Sudoku
16. Rocketbirds: Hardboiled Chicken
17. Sly Cooper: Thieves in Time
18. Urban Trial Freestyle

And I think these other games are already confirmed (I don't know if I forget another):

19. Binding of Isaac
20. Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien
21. Deathmatch Village
22. Divekick
23. Dragon's Crown
24. Epic Mickey 2: The Power of Two
25. Final Fantasy X / X-2 Remaster
26. Frozen Synapse: Tactics
27. God Eater 2
28. Guilty Gear XX Accent Core Plus R
29. Hotline Miami
30. Killzone: Mercenary
31. Limbo
32. Lone Survivor
33. Luftrausers Dogfights
34. Machinarium
35. Metrico
36. Muramasa: Rebirth
37. Open Me!
38. Quell Momento
39. Rainbow Moon
40. Soul Sacrifice
41. Spelunky
42. Tearaway
43. The Binding of Isaac: Rebirth
44. The Walking Dead
45. Thomas Was Alone
46. Valhalla Knights 3
47. Velocity Ultra
48. Worms
49. Ys: Memories Of Celceta

So... I think the goal isn't so far considering we are just in april. And it's very certain we'll have in the next weeks, at least: Terraria, Fez and Jak & Daxter Collection...

(Edit: Just added a few more games)

You forgot Malicious.
 
Yea, hopefully by then they better integrate PSM into the main PSN store. I will never understand why Minis were in the main store but higher quality PSM is not.
another good start would be for sony to add a PSM game to ps+ every month... it would give decent exposure to the PSM just like it gave some decent exposure to the minis back in the early days of PS+
 
I don't know why but I bought MGS 1 for vita! I am still not sure why i did it! But I did! Nostalgia got the better of me. and this brought my total to 50.2 thereby in a twisted way giving me mgs for free.
 
PSM games also need trophy support. Even if it's just a few for each game.

I personally don't care about trophies at all, but there are plenty of people who refuse to play games without them. :/
 
I'm sure the iOS version would cost the same as the Vita version if you wanted to play online for a few hours.

Crippled roster, three button fighting and paying for match tokens vs the real deal. Simple choice.

you mean no button fighting
 
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