RTTP: Super Hexagon is so much better than you think it is

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I try not to brag too much about my gaming accomplishments here on GAF, and truth be told I have very little to brag about, but in the case of Super Hexagon I occasionally make an exception. The thing is, I’ve played the game for an ungodly amount of time, and through sheer stubbornness I’ve managed to become pretty darn good at it. That’s not really the point of this thread, but I wanted to at least mention it to clear up any “stealth brag thread” accusations. I ain’t tryin’ to be stealthy about anything, I am a scarily proficient Super Hexagoner
(one might even say a “Super Hexagod”).

Sorry about that last part.

Anyway, what I really wanted to talk about is just how incredible of a game Super Hexagon is. The game makes an immediate impression on you from the first time you try it thanks to its trippy and infectious soundtrack and visuals, as well as its relative simplicity. Let me be clear, Super Hexagon is an incredibly simple game. In my opinion the game is even simpler than something like Pac Man, to the point where the goal, controls, and scoring system are immediately apparent once you start playing.

Okay, so if Super Hexagon is so simple why have I played it literally every day since its release (August 31st, 2012)? It isn’t because of microtransactions, as the game doesn’t have any. It isn’t because of the ability to grind to obtain currency, as there is none. And no, it isn’t because of the many power-ups you can obtain throughout the game, as there are none of those either. The reason I continue to go back to this game day after day, time after time, is because it is as close to perfect as a game can be from a gameplay perspective, as well as the fact that the game has one of the best difficulty curves in any game I’ve ever played.

When you first play Super Hexagon you probably won’t survive for more than a few seconds. Your second, third, fourth, and fiftieth attempt probably won’t be much different, but if you keep at it eventually your brain will become trained enough to hit the 60 second mark, which is basically considered by the game to be “beating” the level. Of the six stages in the game (three stages with a hyper version of each), the first is by far the easiest, and if you stick with it you will probably mange to beat it within a day or so (depending on how fast of a learner you are as well).

As you progress from stage to stage, you will find yourself having to almost start over from scratch as each stage features new obstacles and shape arrangements to test your brain. In my experience, some of the later stages can take weeks of consistent stubbornness (probably 15 minutes a day or so) to overcome. So why did I keep banging my head against the psychedelic wall of Super Hexagon when I was clearly not making much progress? The answer is simple --- I could see that I was making progress.

This is the beauty of Super Hexagon. Simply put ---the more you play, the better you get, but that simplification doesn’t begin to do justice to just how well this concept is implemented and executed in Super Hexagon. This does not just apply for the first few times you play the game, the first few hours, or even the first dozen hours. Almost every single time you think you’ve reached your skill ceiling you haven’t, and the only way to discover that is to keep playing. Obviously this is something that’s present in many games, but in my opinion none handle it as elegantly and rewardingly as Super Hexagon. Because the game is so simple, there is no need to reassess your approach, switch weapon loadouts, or even attempt a slightly different route. You just press “try again” and take another shot, all the while attempting to find that perfect zen-like feeling where your subconscious practically takes over and you fly past your previous record. The gameplay loop isn’t defined by loot, microntransactions, energy, perks, abilities, or anything else of the sort. It is exactly the same from the first time you play it to the 10,000th (with the slight exception of the somewhat random generation of the obstacles). The only thing separating you from progressing in the game is skill. Nothing more, nothing less.

So yeah, I really love Super Hexagon. Perhaps unhealthily so. But, as I continue to dump countless iPhone games in favor of one more Super Hexagon run I’ve had time to think about what exactly it is that makes this game so special to me, and hopefully I’ve been able to convey that through this post.

If you manage to ascend the mountain of Super Hexagon by completing the sixth stage you’ll receive a secret ending. The secret ending you get for beating the sixth stage is one of the greatest moments in gaming, in my opinion, and it truly makes all of your hard work and effort feel worthwhile. Don’t look it up on youtube!

tl;dr – Super Hexagon is my favorite score attack style game ever created, and I think you should play it (and if you have, play it more).

And for the heck of it, I'm around the top 10 for all six stages, with my Hyper Hexagonest score being 263:42.
 

SmokyDave

Member
This game makes me feel like a cacky-thumbed loser :(

I can't bring myself to delete it though. I'll take another crack at it one day.
 
I picked it up last week and have put in an hour so far. My best time so far is only 35 seconds though. lol.

I love it. I've been telling all my friends about it and a couple have even picked it up.
 

angelfly

Member
Square on the first stage is the farthest I've managed to get. Gets amazingly frustrating after a while. It'd probably be slightly easier if I wasn't playing on PC.
 
One of my favorite mobile games of all time. It's a shame I'm so terrible at it, though. The problem is the time I know I'd have to invest to become proficient at it is time I'd rather spend playing other games. Sad, but true.
 
But I already think it's one of the most elegant and ingeniously designed games ever...

Anyway, I never quite got through Hyper Hexagonest, but that seems impressive enough for some people. As per Terry's mandate, though, I have never watched the ending, either.
 

KenOD

a kinder, gentler sort of Scrooge
I wish I could play it on my 3DS instead of iPhone. I just don't feel comfortable playing it with the touch screen. even after finally unlocking all the difficulty levels.

Amazingly addictive game though.
 

RionaaM

Unconfirmed Member
Awesome OP. This game is great, though I suck at it (I only play the Steam version). So far I only managed to beat the first level, and reach 42 seconds on the second.

This is something that I can launch whenever I'm bored and don't feel like playing a deeper game. I wish it had auto restart, instead of having to press space every time I lose, specially because I play with the mouse.
 
Awesome OP. This game is great, though I suck at it (I only play the Steam version). So far I only managed to beat the first level, and reach 42 seconds on the second.

This is something that I can launch whenever I'm bored and don't feel like playing a deeper game. I wish it had auto restart, instead of having to press space every time I lose, specially because I play with the mouse.
Thanks!

I'm pretty sure just about anyone who plays this game will feel like they suck at it for a very long time. The difficulty curve is so gradual it's almost flat, but if you keep trying you will keep getting better no matter how impossible it seems. Trust me, it really did take me weeks to beat some of the levels, and now I can breeze through them while having a conversation with someone.
 

AkuMifune

Banned
And some people think PCP on a Friday night is a good time too. You're all insane.

I suck at this game. The ludonarrative dissonance is too strong. I mean, this little triangle moves to the US for a better life, then just keeps trying to escape? Lame.
 

ChronoX

Member
I bought a copy for myself and gifted a friend last Saturday. I played it for about an hour total since then but now I'm done with it. I don't see what all the hype was about.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
The game hurts my eyes. I feel like getting better at the game is more about getting used to the graphics than it is execution.
 

Zia

Member
The game hurts my eyes. I feel like getting better at the game is more about getting used to the graphics than it is execution.

Well, that's true to an extent. It's like Space Giraffe, where you won't begin to truly excel until your learn to unfocus your eyes and stare through the screen.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Well, that's true to an extent. It's like Space Giraffe, where you won't begin to truly excel until your learn to unfocus your eyes and stare through the screen.

Yeah I just can't join everybody in the love party. When a game is literally painful that's when I stop.
 

StAidan

Member
I love it on my Galaxy Nexus. Basically the ultimate short-on-time game that you can play anywhere from a couple minutes to a couple hours. Insanely addicting.
 

Lambtron

Unconfirmed Member
I felt incredibly discouraged by Hyper Hexagonest and never finished it. I need to get around to that one of these days since the game rules.
 

RionaaM

Unconfirmed Member
Thanks!

I'm pretty sure just about anyone who plays this game will feel like they suck at it for a very long time. The difficulty curve is so gradual it's almost flat, but if you keep trying you will keep getting better no matter how impossible it seems. Trust me, it really did take me weeks to beat some of the levels, and now I can breeze through them while having a conversation with someone.
Nah, you must be joking. Nobody can be that good at the game, NOBODY :(

No really, color me impressed!

I haven't played much of it, almost 2 hours in total, so I still need way more practice. The music is fantastic, by the way.
 

AngryMoth

Member
First time I played the game I lost very quickly because I didn't realise what was going on. Second time I got what I was meant to be doing after a few seconds and instantly thought "oh shit, I've just lost dozens of hours of my life" because I could immediately tell just how goddamn addictive the game is.
 
Anyone got some tips for Hexagonest? I'm going to try and fix my Apple chiclet keyboard because I think it will help with more prompt input compared to giant spongey keys. Anyone play in 4:3 find that easier? I know it's cheap looking for easy solutions to improve performance but I don't care.
Well, that's true to an extent. It's like Space Giraffe, where you won't begin to truly excel until your learn to unfocus your eyes and stare through the screen.
I need to try Space Giraffe.. this strategy had crossed my mind. But I wasn't sure it would actually work.

I might try and learn to play with my alternate hand or two hands and see if that improves things too. It's so cold in England at the moment that my fingers freeze up.
 

Timeless

Member
My tips:

play on a keyboard that you like - bonus if you can really pound on it (not a touchscreen)
Use the "up arrow" to retry (or W on WASD)
High scores are here
Keep playing once you beat it. The high score chasing is fun in its own way.
Do not look at spoilers. This includes
color scheme of levels
, the
ending (if there is one)
,
difficulty names
, and
level names
.
Buy it for your friends.

My friends are stubborn jerks who think $1 is a lot of money and that the game "doesn't look fun." Tell them who is boss. Steam provides the glorious PC version for $1.01 (or $0.85 each in a 2-pack). If you hate winning and love stupid touch screen controls that prevent you from achieving zen, you can get the lame iOS or Android (incl. Amazon) version. Word on the street is the Nexus 7 and some other Android devices have really bad lag. Note: All these sale prices end shortly! Steam in particular only has around 24 hours left!

Playing in 4:3 on a computer means Steam notifications won't show up on the play field.

If anyone has any spare copies of Steam's Super Hexagon, I can trade your copy for 2.44 refined metal (hot TF2 money). I want to get copies for all of my friends without breaking the bank. 10 copies at an extra $0.15 each is a whole dollar fifty that I don't need to be spending! To trade, or just compare Hexagon scores, add me here.

You can only buy one two-pack for yourself, and maybe an additional one if you gift it. If you start with the gift inventory, then that's the only 2-pack you get.
 

Gilgamesh

Member
So it's much better than perfect? Cool.

I'm not too shabby myself; usually in the top 5-15% on the iOS boards. I recently started the Steam version and was dismayed to find that (so far) I'm better with touch controls!
 

Zeldana

Neo Member
Wait does the up arrow to restart thing work on all platforms? I'm on a Mac and I've tried it (+ other keys) countless times but the space bar is the only thing that works.
 
Best mobile game ever made. Got to 56 seconds on the 3rd hardest level and was frustrated for months trying to get to 60. Incredibly addictive. Me and my housemate used to play it for an hour at a time where we would just sit there in silence haha.
 

Cipherr

Member
Its.... okay. Don't really understand all the hype behind it. Its a nice little idea, and it held my interest for a few minutes because the music was neat, but it wasn't much more than that.
 

n8

Unconfirmed Member
It's become one of my to-go zen experiences in gaming.
To fly peacefully among the hexagons. Pure bliss.
 
I love games like this. Took a few tries to orient myself but I'm starting to get the hang of it. Reminds me of that original iPhone game that you tilted to avoid polygons but much much better.
 
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