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Shin Megami Tensei IV (3DS) coming to NA retail/eShop Summer 2013 (July 16)

How would you then have money to buy the games you want? What does one publisher localizing their game in the west have to do with another anyways?
Well I was just trying to display my desperation. (´Д` ) I'd get a second job to afford it.
 
It's the edition that works in your NA 3DS and displays English text, which you probably wouldn't be getting at all if it weren't $50. That's pretty premium.

Didn't know Atlus was obliged to their fans' money.

Bamco probably should have charged 80 for Ni No Kuni because it's an even bigger risk than putting out a handheld game in English.
 
$50 is a ridiculous price though. Even Square Enix doesn't charge $50 for their handheld games.

Well, you decide what it's worth to you. Perhaps it'll decrease in price.
But at $40, it probably wouldn't be profitable. We both know what it's going to sell like. Most people only care about Persona.

Didn't know Atlus was obliged to their fans' money.

Neither did I. Please, put more words into my mouth.
They've priced the game. Now you decide whether you want to pay it or not. The end.
 
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Wouldn't it be cool if generic white haired dude was a generic white haired dudette with messed up hips? Please look forward to Devil Survivor 2 Break Record, coming soon to a 3DS near you (for a premium).

Well, I didn't particulary disliked the story (sometimes I like some animeland) so is not problem to me.
 
Well, you decide what it's worth to you. Perhaps it'll decrease in price.
But at $40, it probably wouldn't be profitable. We both know what it's going to sell like. Most people only care about Persona.



Neither did I. Please, put more words into my mouth.

Please keep giving the game special treatment. In what world does SMT only become profitable at 50 when Soul Hackers is 40?

And the region locked PS3 discs. And the region locked blu-rays. Any other company would get put on a pike for weeks for this kind of behavior. Atlus got it for like... a day.
 
Well, you decide what it's worth to you. Perhaps it'll decrease in price.
But at $40, it probably wouldn't be profitable. We both know what it's going to sell like. Most people only care about Persona.



Neither did I. Please, put more words into my mouth.
They've priced the game. Now you decide whether you want to pay it or not. The end.

Those of use who buy Soul Hackers should get a discount.
 
Please keep giving the game special treatment. In what world does SMT only become profitable at 50 when Soul Hackers is 40?

And the region locked PS3 discs. And the region locked blu-rays. Any other company would get put on a pike for weeks for this kind of behavior. Atlus got it for like... a day.

I'm not giving it any special treatment. I am explaining what is the most likely reality: if it was not $50, it probably wouldn't be coming out. What you actually do - whether you buy it or not - is your own business. However, I expect Atlus came to the conclusion that it'll sell about the same number of copies regardless of the price point.

Also, you cannot possibly be serious comparing an enhanced port of an older game and a brand new game with what is clearly a much higher budget.
 
I finally have a 3DSXL.

Devil Summoner 1 and 2.
Nocturne.
Digital Devil Saga 1 and 2.

I own these games for PS2. Played the Persona series as well.

Have they remade any of the PS2 games on the 3DS/XL? Which of the SMT on the 3DS/XL are worth playing?
 
Ronaldo's JUSTICE JUSTICE JUSTICE MY FIST IS JUSTICE is way worse than Yamato's meritocracy bull, but that's mostly because Ronaldo is supposed to be an adult and while I can totally buy a seventeen year old asshole believing they're smarter and better than everyone else.

Survivor 2 had my least favorite "conflict" in all of SMT - they were basically just caricatures of the modern-day American Right and Left. The Anguished One's route is the only one I'm able to choose and feel good about. Survivor 1's story trumps it by miles. Survivor 1's story trumps most of SMT by miles, IMO.
 
I finally have a 3DSXL.

Devil Summoner 1 and 2.
Nocturne.
Digital Devil Saga 1 and 2.

I own these games for PS2. Played the Persona series as well.

Have they remade any of the PS2 games on the 3DS/XL? Which of the SMT on the 3DS/XL are worth playing?

None of the PS2 games are on the 3DS.

For the 3DS, get Devil Survivor: Overclocked, SMT: Strange Journey (DS game), wait for Soul Hackers (out April 16), SMT IV, and Devil Survivor 2: Break Record (not announced for localization yet).
 
I think Atlua gets away with it because of the niche nature of the games and how they're a smaller company.

Cant really complain for the price. I'm just happy it's even coming considering how the JRPGs market and niche games are still alive in this ios infested F2P plagued industry.

I complain and moan and gripe about Valkyria Chronicles 3 or Type 0 because Sega and Square Enix are bigger companies.

Anyway, at least Bravely Default and DQVii still has a chance.
 
I'm not giving it any special treatment. I am explaining what is the most likely reality: if it was not $50, it probably wouldn't be coming out. What you actually do - whether you buy it or not - is your own business.

Also, you cannot possibly be serious comparing an enhanced port of an older game and a brand new game with what is clearly a much higher budget.

An enhanced port of a niche spinoff of a series that is niche in America, but now has some name value thanks to Persona, versus a new game that would likely sell better because it doesn't have 'SNES graphics'. Why would it matter with a localization? SMT's localization budget isn't likely very different than Soul Hacker's. And if 'the only way to get it here is at 50' that says it's niche enough that the budget for the game itself when it was thought up wouldn't include potential for NA sales. Why does budget matter when we're simply speaking of localizing?

Hell, if Atlus wants their series to do poorly in a relatively fresh market, that's there business. Having the mindset of 'oh we're only doing this to get money from our fans' instead of trying to pick up some new fans who may not have many RPGs on this market, is short-sighted. That's all this will do is scare off the non-SMT fan from trying it out because they'll feel they're getting ripped off.

And they are.
 
Please keep giving the game special treatment. In what world does SMT only become profitable at 50 when Soul Hackers is 40?

You're comparing a port of a Sega Saturn game to a new game with new assets. Oh ok.

An enhanced port of a niche spinoff of a series that is even more niche in America versus a new game that would likely sell better because it doesn't have 'SNES graphics'. Why would it matter with a localization? SMT's localization budget isn't likely very different than Soul Hacker's. And if 'the only way to get it here is at 50' that says it's niche enough that the budget for the game itself when it was thought up wouldn't include potential for NA sales. Why does budget matter when we're simply speaking of localizing?

Hell, if Atlus wants their series to do poorly in a relatively fresh market, that's there business. Having the mindset of 'oh we're only doing this to get money from our fans' instead of trying to pick up some new fans who may not have many RPGs on this market, is short-sighted. That's all this will do is scare off the non-SMT fan from trying it out because they'll feel they're getting ripped off.

And they are.

If you don't want to buy SMT4 then don't
 
Went ahead and pre-ordered once I saw it was up on Amazon.

I honestly didn't expect SMT4 to be coming out so early. With this and Soul Hackers coming out in two weeks, I'm going to be very happy.

To me, I don't really see it as a 3DS game coming out at $50, I see it as an SMT game coming out at $50. Obviously, I'd pay $50 for an SMT game. Brings me back to the PS2 days.
 
Also, you cannot possibly be serious comparing an enhanced port of an older game and a brand new game with what is clearly a much higher budget.

What difference does this make in terms of localization though? It's not like they have a Soul Hackers script lying around. The development budget also has little to do with the American release, since Atlus games are mostly expected to turn a profit on Japanese sales alone. :P
 
An enhanced port of a niche spinoff of a series that is even more niche in America versus a new game that would likely sell better because it doesn't have 'SNES graphics'. Why would it matter with a localization? SMT's localization budget isn't likely very different than Soul Hacker's. And if 'the only way to get it here is at 50' that says it's niche enough that the budget for the game itself when it was thought up wouldn't include potential for NA sales. Why does budget matter when we're simply speaking of localizing?

Hell, if Atlus wants their series to do poorly in a relatively fresh market, that's there business. Having the mindset of 'oh we're only doing this to get money from our fans' instead of trying to pick up some new fans who may not have many RPGs on this market, is short-sighted. That's all this will do is scare off the non-SMT fan from trying it out because they'll feel they're getting ripped off.

And they are.

Because localization isn't the only factor, because Atlus USA does not exist as an independent entity - it is the US branch of Index.

And your quote does not include the part I edited in: Atlus most likely concluded that it will sell about the same regardless of the price point. And they're probably right - the sales of all non-Persona Megaten games after Persona 3/4 make that pretty clear.

What difference does this make in terms of localization though? It's not like they have a Soul Hackers script lying around. The development budget also has little to do with the American release, since Atlus games are mostly expected to turn a profit on Japanese sales alone. :P

There are many more costs involved in releasing a game in another territory besides the localization. Licensing, rating, publishing, etc., are not free.
 
An enhanced port of a niche spinoff of a series that is niche in America, but now has some name value thanks to Persona, versus a new game that would likely sell better because it doesn't have 'SNES graphics'. Why would it matter with a localization? SMT's localization budget isn't likely very different than Soul Hacker's. And if 'the only way to get it here is at 50' that says it's niche enough that the budget for the game itself when it was thought up wouldn't include potential for NA sales. Why does budget matter when we're simply speaking of localizing?

Hell, if Atlus wants their series to do poorly in a relatively fresh market, that's there business. Having the mindset of 'oh we're only doing this to get money from our fans' instead of trying to pick up some new fans who may not have many RPGs on this market, is short-sighted. That's all this will do is scare off the non-SMT fan from trying it out because they'll feel they're getting ripped off.

And they are.

...

Wah?
 
Fuck yeah, one of my most anticipated games of the year and one of the few 3DS games since it has been revealed I completely unreservedly anticipate. What a year this is going to be for games by the end
 
By the way, didn't Square Enix charge $40 for their earlier DS releases? I could've sworn I bought TWEWY, FFIII, FFTactics A2, and others at $39.99 while Nintendo and all other games were $29.99.
 
Pretty cool that it's coming early! I was expecting for it to appear in the last quarter or early next year.

50$ is a bit weird, though. Capcom tried this for RE Revelaitons and it didn't go so well with fans. I don't mind paying the extra 10$ but I better get a soundtrack or something with it. Hopefully other publishers don't follow suit.

Not a fan of the boxart on the website.
 
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