Alright, I give up, Injustice looks cool
http://www.youtube.com/watch?feature=player_embedded&v=nO5swJ6iO8A#!
Shout outs to the world warriors!![]()
Livewire, mang. It's da bess
I saw some harley gameplay, and now on the fence. I just need online impressions.
Damn. You really grow 'em?This is what I drink, straight from my garden.
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Stay free.
Alright, I give up, Injustice looks cool
You guys made me look up a gameplay video, and I have no idea what you're seeing that I'm not. Those background interactions are especially annoying and disrupt the flow of the battle.I saw some harley gameplay, and now on the fence. I just need online impressions.
Even Superman combos are looking good...and yeah, I'm waiting for those online impressions, I wonder if Arturo can tell us something about it.
Based Art? =D
You guys made me look up a gameplay video, and I have no idea what you're seeing that I'm not. Those background interactions are especially annoying and disrupt the flow of the battle.
He's not gonna be able to tell you how well the netcode works more than anyone else at this point, even if he did test that part of the game. An office with T1 lines is a way different environment than what most people are gonna have access to.
You guys made me look up a gameplay video, and I have no idea what you're seeing that I'm not. Those background interactions are especially annoying and disrupt the flow of the battle.
Beauty is in the eye of the beholder.You guys made me look up a gameplay video, and I have no idea what you're seeing that I'm not. Those background interactions are especially annoying and disrupt the flow of the battle.
Who?http://www.youtube.com/watch?feature=player_embedded&v=nO5swJ6iO8A#!
Shout outs to the world warriors!![]()
This is true. However I'm interested in how the game searches for other players and how it indicates connection quality.
Does Injustice show numerical ping?
I feel the same way, luckily they're including the option to turn them off.Those background interactions are especially annoying and disrupt the flow of the battle.
This is true. However I'm interested in how the game searches for other players and how it indicates connection quality.
Does Injustice show numerical ping?
I remember people talking wonders about TTT2's netcode weeks before the release date
Beauty is in the eye of the beholder.
Separately, I'd also be curious to see what the average length of their cinematic supers are compared to say an Ultra or Hyper.
It's sad that only the SF4 series gets that right. When I'm playing ranked, give me a list of people for me to attempt to connect to so I am actually doing something.
Naw, not always true. I know it's the trend that "everything is subjective!" nowadays, but I'm not willing to go there yet.
What Karst is saying is right and just comes to how the characters move and extrapolates to the background objects. It's very herky-jerky and .... abrupt, for lack of a better term.
Doesn't mean it won't be fun. Marvel is undeniably unfair, but it's also fun to play and watch for those who accept it. I imagine the same'll go for this in terms of how the characters move. Some will be okay with it, for some that reason alone is enough not to touch it. But, specifically what he said, it doesn't feel smooth when watching or playing (demo).
Separately, I'd also be curious to see what the average length of their cinematic supers are compared to say an Ultra or Hyper.
I feel the same way, luckily they're including the option to turn them off.
Beauty is in the eye of the beholder.
It's good that they can be turned off, because fighting games (should) have limited space for QTE stuff. Marvel 3 and SFIV are fine because you'll probably see the cinematic screen once a match at most. What I saw (Wonder Woman vs. Harle) had a cutscene every 5-10 seconds. And they're the kind of cutscenes that you say "Cool!" to once, and then afterward you just want to skip them.I'd be curious who loved SF x TK when it first came out and who now likes the look of this.
For purely scientific reasons, obviously (I have Injustice pre-ordered).
Nothing is known about the online. NOTHING. King of the hill mode is back, but no mention anywhere about them improving it, dropping gamespy(gamespy is dead), improving matchmaking (shit did not work in mk9 period), or even mentioning that MK9's had it's fair share of problems, and them recognizing what needs to be done to make the online BETTER.
For all we know they could make the same mistake again. Capcom did, SNK did, why not NRS?
It was based off SCV, which was mistakes learned from T6's disastrous netcode. Harada knew it was shit, and admitted it wasn't good. He wasn't going to make the same mistake. Companies actually aiming to improve their online actually do, while companies like Capcom never admit their online is bad rarely improve it. They tried with SFXT, but it came with mixed results. It was rushed.
Also, they were allowing people to test the online out before the game came out in the expo. Granted it wasn't a real world example of NY vs CA, but one side of the room to the other in a big convention center is better than hearing nothing about it.
Will tournaments turn them off, I wonder? And does that turn off stage transitions or just stuff like I throw a car at you?
Will tournaments turn them off, I wonder? And does that turn off stage transitions or just stuff like I throw a car at you?
KOFXIII did LA vs SF online, and that turned out shit.
Will tournaments turn them off, I wonder? And does that turn off stage transitions or just stuff like I throw a car at you?
I hope the community gives stage interactables a fair shot. If it ends up being broken, then yeah, ban them, but I hope we wait until it's proven to be broken first. I mean yeah, it's kind of a new concept that's never really been done before so it could easily be super broken, but on the other hand, it has the potential to add a very unique and fresh flair to the general spacing game as well.
I hope the community gives stage interactables a fair shot. If it ends up being broken, then yeah, ban them, but I hope we wait until it's proven to be broken first. I mean yeah, it's kind of a new concept that's never really been done before so it could easily be broken in ways that nobody can really conceive at this point, but on the other hand, it has the potential to add a very unique and fresh flair to the general spacing game as well.
The fact that some of them can be used in a combo is cool. I'm interested to see the other ones and how they affect certain dynamics/matchups. I'm always down to see new mechanics in any kind of game as long as they aren't executed poorly like gems were.
I hope the community gives stage interactables a fair shot. If it ends up being broken, then yeah, ban them, but I hope we wait until it's proven to be broken first. I mean yeah, it's kind of a new concept that's never really been done before so it could easily be broken in ways that nobody can really conceive at this point, but on the other hand, it has the potential to add a very unique and fresh flair to the general spacing game as well.
That's just some straight up Japanese style trolling. What kind of office brings out a Dr. Pepper? At least bring out the tea and coffee.
http://www.youtube.com/watch?feature=player_embedded&v=nO5swJ6iO8A#!
Shout outs to the world warriors!![]()
Thanks. Will add to OP.Special event worth mentioning:
NYU Spring Fighter 2013 with Daigo Umehara and Seth Killian [ Saturday ] [ 10AM EDT | 7AM PDT ]
Poster by the same artist from last year, Rachel E Morris. Website Tumblr Twitter
Everyone is doing those Polygon-esque sites now huh? I ain't even mad.
Thanks, will update.Actually this one is called the Tuesday Show because we were too lazy to ever come up with a real name. Thanks for the post though.
Tonight's CCLive:
- Gootecks interviews Ryan Hart on Final Round XVI and how to defeat Infiltration.
- We get a quick update on Marn and his League of Legends team TEAM MRN.
- Final Round XVI Roundup.
SMH @ 2nd point.
As an industry, we needed [SimCity] to get it right," says Christian Svensson, Senior Vice President at Capcom Entertainment. "We needed Blizzard to get it right. And there are reasons that needed to happen for the sanctity of our revenue streams. ... Network based service models are crucial to our business moving forward. If we cannot provide the level of service appropriate and we continuously disappoint, we create continued ill will from customers. Even when there's a huge value to consumers ... every single time, it's going to be viewed with skepticism and waiting for people to get burnt.
[*]Gootecks interviews Ryan Hart on Final Round XVI and how to defeat Infiltration.
Tonight's CCLive:
- Gootecks interviews Ryan Hart on Final Round XVI and how to defeat Infiltration.
- We get a quick update on Marn and his League of Legends team TEAM MRN.
- Final Round XVI Roundup.
SMH @ 2nd point.