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Have Taskmaster and Sentinel swap health values. Done.
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Ok lets agree that vanilla Doom was fair minus the missiles not disappearing when hit. But don't nerf him beyond that. I know Gaf doesn't like him, and I know he is on everyone's team, but I love the way his combos/moveset/prrojectiles are designed. He is too fun.

Vanilla Doom can return with the TAC glitch fixed and 950k health. UMvC3 Doom should not exist in any form ever, yet he does...
 
Ok lets agree that vanilla Doom was fair minus the missiles not disappearing when hit. But don't nerf him beyond that. I know Gaf doesn't like him, and I know he is on everyone's team, but I love the way his combos/moveset/projectiles are designed. He is too fun.

One thing for sure is that the Fraudwork loops have to go, it's pretty nonsensical for Doom to be able to do so much damage effortlessly.
 
Doom on point is mostly fine but his braindead OTG combo game needs tweaking for sure. And of course Foot Dive hit box. Doom match up wise is fairly balanced, 1/3rd of the cast he goes even, 1/3rd he loses to and 1/3rd he wins (roughly speaking).

Two things that makes Doom broken in the current game are missiles and TAC infinites/combos which don't relate to his point capability. He's the best support character in the game and that's a problem when someone is so clearly the best in a major category where you are missing out big time for not having him on the team.
 
Doom on point is mostly fine but his braindead OTG combo game needs tweaking for sure. And of course Foot Dive hit box. Doom match up wise is fairly balanced, 1/3rd of the cast he goes even, 1/3rd he loses to and 1/3rd he wins (roughly speaking).

Two things that makes Doom broken in the current game are missiles and TAC infinites/combos which don't relate to his point capability. He's the best support character in the game and that's a problem when someone is so clearly the best in a major category where you are missing out big time for not having him on the team.

I agree with you completely on the infinites and the missiles, but if you take out his combo damage potential and nerf his life, then what good is he for? Everyone would pick Magneto. His combos take a while to get used to and he is not a easy pickup character to play imo (It took me a year to get his combos down, yeah I suck). At most, make his foot dive cause ground-bounce instead of hard knockdown.
 
I agree with you completely on the infinites and the missiles, but if you take out his combo damage potential and nerf his life, then what good is he for? Everyone would pick Magneto. His combos take a while to get used to and he is not a easy pickup character to play imo (It took me a year to get his combos down, yeah I suck). At most, make his foot dive cause ground-bounce instead of hard knockdown.
Doom's j.S causes a ground bounce and a hard knockdown right now!
 
I never said nerf his life, I said nerf his brain dead OTG combo selection. People should be forced to use more elaborate dash cancel combos not just dash up and do OTG launch x 3. People should have to work for the damage. All that really needs to be done is adjust the hit stun on the OTG moves.
 
I agree with you completely on the infinites and the missiles, but if you take out his combo damage potential and nerf his life, then what good is he for? Everyone would pick Magneto. His combos take a while to get used to and he is not a easy pickup character to play imo (It took me a year to get his combos down, yeah I suck). At most, make his foot dive cause ground-bounce instead of hard knockdown.

I'm saying he can keep his missiles as is, just take away his dash cancels (on block), infinites, life, and j.S knockdown.
 
I don't even play marvel anymore, but if a patch does come I just want to see Doom nerfed into Hsien-ko tier. Fuck that guy.
 
I agree with you completely on the infinites and the missiles, but if you take out his combo damage potential and nerf his life, then what good is he for? Everyone would pick Magneto. His combos take a while to get used to and he is not a easy pickup character to play imo (It took me a year to get his combos down, yeah I suck). At most, make his foot dive cause ground-bounce instead of hard knockdown.

If you take out his combo damage potential and nerf his life, but leave his foot dive unchanged, he would still be a pretty good defensive character that's hard to get in on with his finger lasers and the threat of the foot dive. Only that the reward of a foot dive would be reduced and Doom players would actually have to work harder for his damage.
 
I cannot, cannot believe that someone thinks Helm Breaker should be safe on block with all of the other bullshit it comes with. It's special cancellable for Christ's sake. :lol :lol :lol
 
Missiles need nerfing hard, but that would be the only change I would do to him. He was abysmal in Vanilla.


Sent needs to be turned back into how he was in early Vanilla.


Helm Breaker is the best move in the game.
 
If you take out his combo damage potential and nerf his life, but leave his foot dive unchanged, he would still be a pretty good defensive character that's hard to get in on with his finger lasers and the threat of the foot dive. Only that the reward of a foot dive would be reduced and Doom players would actually have to work harder for his damage.

Doom by himself loses a lot of match-ups right now with the damage and the life. Keep away Doom with a vitality nerf compromises his usefulness as an assist.

There won't be Doom players (other than Clockwork, who will never give him up). They'll drop him.

Drop the missiles (or remove their tracking ability). That's it.
 
Why would nerfing Doom's or anyone's life matter, life basically doesn't matter in Marvel 3 unless you're at the margins like Thor or Phoenix. Personally I'd give like 50% more life to everyone and if I wanted to buff or nerf characters I'd just do it through changing options.
 
Health is important when it comes to zoning. A lot of people look at their life and find out they got 50% just by blocking soul fists, missiles, and even stuff like voomerangs. Also a lot of stray hits happen in every level of marvel, so that also helps in the battle of attrition, especially for someone like Doom who is throwing out finger lasers and beams when he isn't footdiving.
 
Doom by himself loses a lot of match-ups right now with the damage and the life. Keep away Doom with a vitality nerf compromises his usefulness as an assist.

There won't be Doom players (other than Clockwork, who will never give him up). They'll drop him.

Drop the missiles (or remove their tracking ability). That's it.

So does Sentinel lose a lot of matchups right now, as does Akuma. As does half the cast in the game. Nerfing Doom's health to compromises his usefulness as an assist is a much better way to balance his assist than to simply nuking the assist.

And people will use Doom for his plasma beam assist irregardless of how much he sucks, as long as Iron Man sucks more than he does.
 
I honestly have to question people that actually complain about combos being too easy.

Wesker has easy combos.

Dorm has easy combos.

Wolverine has easy combos.

Spencer has brain dead combos.

Just sounds like a lot of foot dive salt. People are always going to play characters with easy combos, good players are going to hit you with Magneto combos,Doom combos, Dante combos...any combos they want. What on earth does it matter how difficult the combo you're getting hit by is?
 
I honestly have to question people that actually complain about combos being too easy.

Wesker has easy combos.

Dorm has easy combos.

Wolverine has easy combos.

Spencer has brain dead combos.

Just sounds like a lot of foot dive salt. People are always going to play characters with easy combos, good players are going to hit you with Magneto combos,Doom combos, Dante combos...any combos they want. What on earth does it matter how difficult the combo you're getting hit by is?

The general rule of fighting games is if a character has a higher execution barrier the pay off should be a bit higher at the cost of chance of error
 
is Skrull's tenderizer assist better for setting up incoming mixups than jam session or cold star? I know its better in the neutral, but I was just curious. Like if I have Viper, and my only goal is an assist for incoming, is tenderizer better?
 
Just sounds like a lot of foot dive salt. People are always going to play characters with easy combos, good players are going to hit you with Magneto combos,Doom combos, Dante combos...any combos they want. What on earth does it matter how difficult the combo you're getting hit by is?

Probably. I see the "easiness" of Doom combos is more the fact that you can hit certain moves such as his foot dive, then go off and get a coffee, come back and still have time to scratch yourself before starting a combo. Other (most) characters simply can't do this.

From there yes, it doesn't matter a lot that you are playing doom because any character will pretty much have some way to do some damage and just needs the same amount of work put into them.
 
I honestly have to question people that actually complain about combos being too easy.

Wesker has easy combos.

Dorm has easy combos.

Wolverine has easy combos.

Spencer has brain dead combos.

Just sounds like a lot of foot dive salt. People are always going to play characters with easy combos, good players are going to hit you with Magneto combos,Doom combos, Dante combos...any combos they want. What on earth does it matter how difficult the combo you're getting hit by is?

Wolverine is a character that must be played at point and can be zoned out/runaway'd easily unless the Wolvie player has strong fundamentals

Wesker looks brain dead but in reality he's relatively fair without any overpowered brain dead tactics. His damage output is also limited compared to many characters

Dorm is a momentum based character with a zoning game that's hard to master. ADDF Jump S works only against those who don't know that you can air throw him out of it.

Spencer has brain dead combos, but requires tiger knees which gets dropped all the time. A dropped TK means an up grapple which means a dead Spencer unless you have meter to cancel to Bionic Arm.

None of these characters have assists as good as Doom and can be played in any team you want, with any characters. All of these characters have something to make you think "oh, this guy has limitations and I should try out other characters to see if they fit me more". While ATM why bother using Taskmaster and end up tearing your hair out over arrow relaunches if you can use Doom?
 
Dorm's basic BnB is easy. His harder combos are not. Character dependent and such.

Whats hard the mass change teleport combo into jump loops? Took like 10 mins to learn.

Edit: You can outzone/runaway from Doom if you have solid fundamentals as well. He doesn't get in easily vs. pretty much any character with a zoning game.

Edit 2: agreed that jS shouldn't hard knockdown
 
You can outzone/runaway from Doom if you have solid fundamentals as well. He doesn't get in easily vs. pretty much any character with a zoning game.

Doom ATM only has a big disadvantage against Hawkeye and Dorm, and a slight disadvantage against Magneto and Task. He doesn't do well against Morrigan but very few play her well anyway and fraud Morrigan players always do accidental shadow blade and get bodied. He does extremely well against Zero and Joe, and also has huge favorable matchups against many other characters like Wesker and Wolverine.
 
So does Sentinel lose a lot of matchups right now, as does Akuma. As does half the cast in the game. Nerfing Doom's health to compromises his usefulness as an assist is a much better way to balance his assist than to simply nuking the assist.

Sentinel and Akuma got nerfed into irrelevance. The whole point of a balance patch is to balance things, not destroy them.

Doom ATM only has a big disadvantage against Hawkeye and Dorm, and a slight disadvantage against Magneto and Task. He doesn't do well against Morrigan but very few play her well anyway and fraud Morrigan players always do accidental shadow blade and get bodied. He does extremely well against Zero and Joe, and also has huge favorable matchups against many other characters like Wesker and Wolverine.

I'm not buying it. Doom has way fewer tools to get in on most of the cast. There's a reason most Dooms by themselves spend half the time in the air with finger lasers, and it's because if they land they have foot-dive or cross-up j.M and nothing else.

Doom is one of my favorite match-ups with Wolverine/Vergil.
 
Sentinel and Akuma got nerfed into irrelevance. The whole point of a balance patch is to balance things, not destroy them.

They didn't get nerfed into irrelevance, they became irrelevant because ATM there's no reason to use them when you can use Doom. Nerf Doom and they'll become a lot more relevant even if they're untouched.
 
Decapitations? That's not eSports. How or how much are they going to have to pay to get this on WNF? Probably not enough.

On the bright side, that means it actually has a chance of being successful.

Spartacus Legends on WNF would make up for the criminal absence of Deadliest Warrior money matches post-UFGT8.
 
They didn't get nerfed into irrelevance, they became irrelevant because ATM there's no reason to use them when you can use Doom. Nerf Doom and they'll become a lot more relevant even if they're untouched.

Without having an idea about the buffs other characters might get, I think all this does is make every obvious assist for Wolverine, Zero, Magneto, Dorm and Morrigan suck when in.

You need to nerf Doom a little and buff the rest.
 
Doom ATM only has a big disadvantage against Hawkeye and Dorm, and a slight disadvantage against Magneto and Task. He doesn't do well against Morrigan but very few play her well anyway and fraud Morrigan players always do accidental shadow blade and get bodied. He does extremely well against Zero and Joe, and also has huge favorable matchups against many other characters like Wesker and Wolverine.

Doom does have awful match-ups against Dorm and Hawkeye- no one would argue that. But you think point Doom has an advantage over point Zero? Call SRK, a counterpick has been discovered!!!
 
Can someone PM or give me a quick reason why we're talking about patches to Marvel. Don't get my hopes up unnecessarily, because it feels like a pipe dream.
 
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