"God's Beard!"
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That's a bad change and you should feel bad for suggesting this. Just more reason to use TAC infinites and Zero loops/unblockable set ups.
You're right. I change my mind. All Marvel needs to be fixed is custom assists.
That's a bad change and you should feel bad for suggesting this. Just more reason to use TAC infinites and Zero loops/unblockable set ups.
Have Taskmaster and Sentinel swap health values. Done.
Ok lets agree that vanilla Doom was fair minus the missiles not disappearing when hit. But don't nerf him beyond that. I know Gaf doesn't like him, and I know he is on everyone's team, but I love the way his combos/moveset/prrojectiles are designed. He is too fun.
Ok lets agree that vanilla Doom was fair minus the missiles not disappearing when hit. But don't nerf him beyond that. I know Gaf doesn't like him, and I know he is on everyone's team, but I love the way his combos/moveset/projectiles are designed. He is too fun.
Deadpool has a level 3. ;-)
Haven't you seen all the double gunshot combos?
Don't worry, you only have to deal with this for 4 more weeks.This patch talk is going to give me an aneurysm.
Doom on point is mostly fine but his braindead OTG combo game needs tweaking for sure. And of course Foot Dive hit box. Doom match up wise is fairly balanced, 1/3rd of the cast he goes even, 1/3rd he loses to and 1/3rd he wins (roughly speaking).
Two things that makes Doom broken in the current game are missiles and TAC infinites/combos which don't relate to his point capability. He's the best support character in the game and that's a problem when someone is so clearly the best in a major category where you are missing out big time for not having him on the team.
This patch talk is going to give me an aneurysm.
Doom's j.S causes a ground bounce and a hard knockdown right now!I agree with you completely on the infinites and the missiles, but if you take out his combo damage potential and nerf his life, then what good is he for? Everyone would pick Magneto. His combos take a while to get used to and he is not a easy pickup character to play imo (It took me a year to get his combos down, yeah I suck). At most, make his foot dive cause ground-bounce instead of hard knockdown.
I agree with you completely on the infinites and the missiles, but if you take out his combo damage potential and nerf his life, then what good is he for? Everyone would pick Magneto. His combos take a while to get used to and he is not a easy pickup character to play imo (It took me a year to get his combos down, yeah I suck). At most, make his foot dive cause ground-bounce instead of hard knockdown.
Ok buddy...I'm saying he can keep his missiles as is, just take away his dash cancels (on block), infinites, life, and j.S knockdown.
Ok buddy...
I agree with you completely on the infinites and the missiles, but if you take out his combo damage potential and nerf his life, then what good is he for? Everyone would pick Magneto. His combos take a while to get used to and he is not a easy pickup character to play imo (It took me a year to get his combos down, yeah I suck). At most, make his foot dive cause ground-bounce instead of hard knockdown.
You are breaking my heart guys. Atleast you think Sent needs a life buff right?
If you take out his combo damage potential and nerf his life, but leave his foot dive unchanged, he would still be a pretty good defensive character that's hard to get in on with his finger lasers and the threat of the foot dive. Only that the reward of a foot dive would be reduced and Doom players would actually have to work harder for his damage.
Doom by himself loses a lot of match-ups right now with the damage and the life. Keep away Doom with a vitality nerf compromises his usefulness as an assist.
There won't be Doom players (other than Clockwork, who will never give him up). They'll drop him.
Drop the missiles (or remove their tracking ability). That's it.
I honestly have to question people that actually complain about combos being too easy.
Wesker has easy combos.
Dorm has easy combos.
Wolverine has easy combos.
Spencer has brain dead combos.
Just sounds like a lot of foot dive salt. People are always going to play characters with easy combos, good players are going to hit you with Magneto combos,Doom combos, Dante combos...any combos they want. What on earth does it matter how difficult the combo you're getting hit by is?
Just sounds like a lot of foot dive salt. People are always going to play characters with easy combos, good players are going to hit you with Magneto combos,Doom combos, Dante combos...any combos they want. What on earth does it matter how difficult the combo you're getting hit by is?
I honestly have to question people that actually complain about combos being too easy.
Wesker has easy combos.
Dorm has easy combos.
Wolverine has easy combos.
Spencer has brain dead combos.
Just sounds like a lot of foot dive salt. People are always going to play characters with easy combos, good players are going to hit you with Magneto combos,Doom combos, Dante combos...any combos they want. What on earth does it matter how difficult the combo you're getting hit by is?
Dorm's basic BnB is easy. His harder combos are not. Character dependent and such.
You can outzone/runaway from Doom if you have solid fundamentals as well. He doesn't get in easily vs. pretty much any character with a zoning game.
Decapitations? That's not eSports. How or how much are they going to have to pay to get this on WNF? Probably not enough.
The next CafeId Tekken league is 4/16, ft. SunChip, Knee, Saint, Chanel, NoName and Misty.
http://www.avoidingthepuddle.com/ne...eague-ft-sunchip-knee-saint-chanel-nonam.html
Sorry for interrupting.
So does Sentinel lose a lot of matchups right now, as does Akuma. As does half the cast in the game. Nerfing Doom's health to compromises his usefulness as an assist is a much better way to balance his assist than to simply nuking the assist.
Doom ATM only has a big disadvantage against Hawkeye and Dorm, and a slight disadvantage against Magneto and Task. He doesn't do well against Morrigan but very few play her well anyway and fraud Morrigan players always do accidental shadow blade and get bodied. He does extremely well against Zero and Joe, and also has huge favorable matchups against many other characters like Wesker and Wolverine.
Sentinel and Akuma got nerfed into irrelevance. The whole point of a balance patch is to balance things, not destroy them.
Decapitations? That's not eSports. How or how much are they going to have to pay to get this on WNF? Probably not enough.
On the bright side, that means it actually has a chance of being successful.
They didn't get nerfed into irrelevance, they became irrelevant because ATM there's no reason to use them when you can use Doom. Nerf Doom and they'll become a lot more relevant even if they're untouched.
Doom ATM only has a big disadvantage against Hawkeye and Dorm, and a slight disadvantage against Magneto and Task. He doesn't do well against Morrigan but very few play her well anyway and fraud Morrigan players always do accidental shadow blade and get bodied. He does extremely well against Zero and Joe, and also has huge favorable matchups against many other characters like Wesker and Wolverine.