It still boggles my mind that Marvel, a game with ENDLESS possibilities for DLC (new characters, gameplay modes, balance patches, costumes, stages, music, heroes and heralds cards) is totally dropped after a (failed?) Ultimate update 9 months after the game launches.
In total, we got 2 DLC characters and one alternate costume as DLC for each character. Fucking Asura's Wrath got more support than that. The game has such a large fanbase, surely they realize they're missing out by not supporting the game more? Put out new DLC every time a new Marvel movie comes out. Cha-ching.
SFxT could have used an extra six months in the oven. That slot belonged to UMvC3.UMvC3 would of sold better if it came out around the same time as The Avengers.
Don't know how well that will work if they try to treat it like a commercial again. We already saw how people reacted to that. Dudes gave me a pack of Sabrett sausages lol. They could really ease up and give us some MvC2 flavor even if it ain't ladylike.It depends on how good of a job they do.
I think that, to really pull new players in, you have to add a few characters. It makes the game feel like it has fresh possibilities to outsiders. A balance patch will please some, but not many, since people have to care enough to pay attention to the game's balance for a patch to matter at all.
#maximize cpm
Maximilian saying in the Injustice thread that the netcode sucks.
Hard to know for sure what's what until everyone has the game, but yeah, not a good sign.
Mike has explained this a thousand times on the Salty Cupcakes stream. Everyone thinks they can do it better. He is not happy about this. He knows the Cannon bros hit the jackpot a long time ago.I don't understand why companies build out their own netcode instead of just licensing GGPO. Surely the license fee can't be higher than the cost of developing their own?
Mike has explained this a thousand times on the Salty Cupcakes stream. Everyone thinks they can do it better. He is not happy about this. He knows the Cannon bros hit the jackpot a long time ago.
Also, sometimes people just don't want to trust something they didn't make themselves.
Talking about how to balance UMvC3 is fun as long as you realize it'll never happen.
Sorry to hear that Max says the Injustice net code sucks but that's pretty much what I was expecting considering MK9's net code sucked and NRS has never mentioned improved net code as one of Injustice's improvements over MK. I figured that if they'd made the net code better, they'd at least have brought it up a couple times by now.
I don't understand why companies build out their own netcode instead of just licensing GGPO. Surely the license fee can't be higher than the cost of developing their own?
What is your idea of "small indie things"?Isn't it harder to get GGPO working on games that are not old or small indie things?
What is your idea of "small indie things"?
Valve needs to make a fighter, they are the only ones who I have faith in doing a fighter for f2p.
Why are people so hot for Black Adam? Never heard of him.
Why are people so hot for Black Adam? Never heard of him.
Isn't it harder to get GGPO working on games that are not old or small indie things?
Why are people so hot for Black Adam? Never heard of him.
Getting back to GGPO:Skullgirls.
When I said that it was with an aside of "you know what I fucking mean"
Getting back to GGPO:
http://www.neogaf.com/forum/showthread.php?t=437585&highlight=ggpo
Valve needs to make a fighter, they are the only ones who I have faith in doing a fighter for f2p.
Getting back to GGPO:
http://www.neogaf.com/forum/showthread.php?t=437585&highlight=ggpo
I don't understand why companies build out their own netcode instead of just licensing GGPO. Surely the license fee can't be higher than the cost of developing their own?
and use a mouse & keyboard?
Maximilian saying in the Injustice thread that the netcode sucks.
Hard to know for sure what's what until everyone has the game, but yeah, not a good sign.
There's a lot more to having good netcode than GGPO.
This was Harada's answer:
https://www.youtube.com/watch?v=ymYRnT-yFNo&t=6m21s
He basically said Namco can do better in a PR sort of way. I can't hate on him for it though, TTT2 and SCV's netcode is pretty damn good.
I don't understand why companies build out their own netcode instead of just licensing GGPO. Surely the license fee can't be higher than the cost of developing their own?
Is Art allowed to stream it? What happened to the nobody is allowed to stream it yet?
Texas Showdown is going on but I think it's just "anime games" today. No AE, Marvel or GAF's favorite Tekken.
Is Art allowed to stream it? What happened to the nobody is allowed to stream it yet?
Texas Showdown is going on but I think it's just "anime games" today. No AE, Marvel or GAF's favorite Tekken.
Is that martian manhunter, just hanging out, watching Sinestro and Black Adam fight?
He got Megaman'd.
GGPO allows you to play on a bigger spectrum of ping levels with almost no input lag. 3SO rollback implementation is terrible compared to DSR/MVCO. GGPO when implemented perfectly doesn't have the kind of lag you see on 3so. You rather have slowdown? I guess you love SFIV's shoddy netcode that can barely handle pings higher than 50.3SO's netcode isn't bad, it's the match making. GGPO is awful in bad connections, I'd honestly rather just have slowdown.
Maximilian saying in the Injustice thread that the netcode sucks.
Hard to know for sure what's what until everyone has the game, but yeah, not a good sign.