Zelda game set in Link to the Past world coming to the 3DS, holiday 2013

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At first I didn't like what was looking like cg sprites but I think it's pretty nice after all. I hope the hammer isn't over used just to squeeze more 3d effects out of the world/dungeons.
 
Delicious magic meter.

That looked like some kind of magic/stamina hybrid to me. The meter drained anytime Link performed any action other than swing his sword (his bow, hammer, and picture power), and it recharged immediately afterward. That sounds like a good system to me.
 
After a short delay helping a narcoleptic flying whale, Link finally returns to Hyrule to find the land he once saved has become a giant crater. Hearing laughter behind him, Link turns around to see his friend, the bug-catching kid, with a mischievous grin on his face. Before Link can inquire about the scale model of Hyrule in the bottle the bug-catching kid is holding there is a blinding flash and Link blacks out. When he awakens, Link finds himself laying in front of his uncle's house. What is going on?

You forgot the part where the bug-kid is wearing a mask. And the camera pans out to reveal the title: The Legend of Zelda: Majora's Mask 2
 
I think you messed the best deal a couple weeks ago where the xl was like $160 at target or something like that

I remember that! Wishing I'd have jumped on it now. The XL is such a beast, i love its screen size. Will probably get one in June for my birthday. Unless they annouce a new Metroid, then i'd have to buy one after work today. LOL. Thanks.
 
Wow.

But that camera angle looks off. LttP had a more isometric look. It's actually making me a little dizzy or something.

Link was sideways, almost flat against the floor in the SNES version so you could see more than just his hat.
In 3D it would look wierd to be so "flexible" with perspectives, but I get what you're saying. I noticed it as well.

The camera should probably be at a lower angle.
 
You could make that same of any zelda game... That said, Nintendo can't win with the Zelda series. They try something new? Then it's not the same. Go back and make the game more traditional? Then it's just the "same old same old" and "a quick cash grab".

Golly, this thread brings out the fanboy in me more than anything.
Wait.... You mean to say Nintendo can't please everyone? That people who buy Nintendo games number in the millions and each has their own specific tastes and perspectives? MIND=BLOWN.
 
There always a few who are never excited for anything unless it personally gives them a handjob.

Okay, I give you the reasons why I'm not enthusiastic about the announcement. In very short form.

- Exploring a new world is one of the important reasons I enjoy Zelda games as much as I do, but this one features a world I already know. I also have to confess that I'm not a huge fan of ALttP (yes, scum like me exists), so this lack of discovery isn't being made up by a rush of nostalgic feelings for me. I'd have wished for a new overworld -- especially because we haven't gotten a new, classic Zelda overworld in quite some time.

(There's the possibility they'll add new areas to the game and I very much hope they do, but I'm skeptic since they avoided making real overworlds for ST and PH, so just re-using ALttP's worlds would be in-line with what the handheld team has done in the past. I'll also add that it might be an interesting experience if they deceive your expectations every once in a while -- in a way that makes you think that you know the world, but then every so often you see something you didn't expect)

- I don't like the graphical style all that much. However, it does look better on the 3DS.

- I'm skeptical of the new gameplay ideas they've shown. I fear endless high dungeons of very small floors and I'm not sure if I like the new stamina meter (which probably makes arrows etc infinite).


All of this might change. I'm slightly optimistic that Nintendo has yet to show a big twist that'll adress my concerns (they need something that replaced the dark world after all, right?), but at this point I can't say that I'm all that excited -- and I think I've got legit reasons that go beyond simple trolling or the fact Nintendo didn't give me a handjob.

Here you go:

http://i.imgur.com/xocR1cC.png[/MG][/QUOTE]

This is amazing.
 
3D is absolutely fine as long as it doesn't scream "half-assed effort".

The NSMB comparisons are spot on imo.

Are you sure you're not confusing your dislike of the art style as a sign a lack of effort?

I'd also hesitate to call the art style lazy considering it's distinct enough to raise ire. The game's art looks to be inspired by lttp but still unique from any other zelda game preceding it.
 
It really looks like Nintendo started out making a Link to the Past remake, but decided to change things up a bit and instead decided to make a Master Quest for Link to the Past in 3D. It really does look like it's just going to be a Link to the Past with the same overworld and same bosses but new dungeons. Maybe they set expectations too high by calling it Link to the Past 2 and should have just called it Link to the Past: Master Quest.

The result would be the same either way; namely me purchasing it and playing it when it releases.
I can see that, though. I think Sakura Samurai evolved from a Z-Target battle test for an unreleased Zelda game for the original DS. A lot of Nintendo's games start out as tests like that.
 
Same here. My last Nintendo machine was the GBA (been a Sony/PC gamer ever since) but this....this has me interested. Urge to dust off the old SNES and GBA rising.....

Seriously, not even an original DS? I'm not even a big handheld gamer myself but I can say you've missed several awesome gems from the last few years. You're plenty overdue, my friend.
 
xocR1cC.png
Amazing how the 2D artwork just pops and looks a helluva lot more compelling than the NSMB treatment its given on the left.

Not enough devs go for cel-shading on the 3DS when it would work really really well.
 
3D is absolutely fine as long as it doesn't scream "half-assed effort".

The NSMB comparisons are spot on imo.

i can see the NSMB-ness of it. that was my gut reaction as well. hopefully we get the whole 'amazing gameplay' part of it as well. maybe in the other scenes or areas (the inevitable
dark world
) things will have a bit more graphical flair. really don't know how they'd pull that off in this style without it looking awesome tbh.
 
Like the DS Zeldas, having the game in 3D means that they can have 2D gameplay but full 3D cutscenes.

I don't see having a shoulder-view in this game, but a Link-perspective Pictobox mode might be neat.
 
I'm going to have to see some more before I make a final decision but right now I think it might be time for me to sell up on the 3DS and WiiU.

Nintendo ain't for me no more :'-(
 
I like that even though it's like a link to the past they're still keeping the trope of using every system's capabilities with a new Zelda game. The 3D stuff sounds like exactly what they should be doing with the 3DS.

This + Super Mario 3D Land + new Pokemon = guess they finally pulled the nintendo trinity. If the 3DS doesnt reach crazy sales by the time this comes out then I dont know.
 
I hear a lot of people either

A) Praising

or

B) Complaining about

The fact that this is set in the same world. This doesn't equate to being set in the same overworld as Link to the Past. For all we know, the bulk of the game could be set in the Sacred Realm. Or it could pull a Zelda 2 on us and have us explore a different part of the map.

So before anyone gets too excited or too upset, I think we should wait for more info.
 
3D is absolutely fine as long as it doesn't scream "half-assed effort".

The NSMB comparisons are spot on imo.

You're saying it's half-assed when you've never seen more than a minute of footage, let alone play it? It's a bit premature, my friend.
 
OMG! The best Zelda game ever is getting a straight sequel? Best news this year.

Yeah, I know, Link's Awakening is awesome too.
 
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A Link to the Past is the finest game of them all. Certainly the most popular great game of all time. The most beloved. Its command of gameplay, the most magnificent. It transformed the pain of its development into ecstatic beauty. Pain is easy to portray but to use your passion and pain to portray the ecstasy and joy and magnificence of our world. No one had ever done it before. Perhaps no one ever will again. To my mind, that strange, wild game who roamed the shelves of the SNES section, was not only the world’s greatest game, but also one of the greatest things that has ever been made.

Not letting it go to waste.

Oh, yes.
 
Wow, cool stuff. Wasn't too excited until the wall-walking got busted out. Very excited for this, though honestly it doesn't look all that sharp graphically. Love Link's character model though! Based off those classic drawings.
 
Although I doubt it, I wonder if they'll use this as a chance to explore some chopped concepts from ALTTP, such as having 3 different dimensions, a light, normal, and dark world.
 
the complaints about visuals come from everything being homogenized and safe looking, as opposed to an evil dark dungeon or a sunny meadow.

imagine if the battle maps on fire emblem were as environmentally stale as these.
That extra polish you would lose? That sense of place and vastness?

That is what is missing here.

regardless, I'm still going to enjoy playing this...
 
I think what really sold me on this was hearing the reused sound effects and the overworld theme. Such little things, such important things, such wonderful things.
 
I hear a lot of people either

A) Praising

or

B) Complaining about

The fact that this is set in the same world. This doesn't equate to being set in the same overworld as Link to the Past. For all we know, the bulk of the game could be set in the Sacred Realm. Or it could pull a Zelda 2 on us and have us explore a different part of the map.

So before anyone gets too excited or too upset, I think we should wait for more info.

Nintendo specifically chose to cut a trailer using game footage which emphasizes several points:

- The overworld footage can be directly compared to the same area in the original game

- The enemies shown are mostly all enemies associated specifically with LttP and not other Zeldas

- There is a boss or mini-boss battle lifted conceptually right out of LttP with the same enemy design and the same stage gimmick

So for better or for worse, Nintendo specifically wants people to draw these conclusions. If people like or dislike that, that is what they will express and discuss. If everyone just "waited for more info" before discussing anything, no one would be talking about anything until a game comes out. That's not how it works.
 
Sure they are. More than likely this is the same engine as OoT 3D.

Like I said, the camera already works in a non top down fashion when you go into paper Link mode.

I'd love for the option to be there. I can't see a good reason why not.

The game is probably designed with a top-down camera in mind. For example, when you hit a switch the player can see its effect in the next room even though Link wouldn't be able to because there's a wall in the way.
 
Amazing how the 2D artwork just pops and looks a helluva lot more compelling than the NSMB treatment its given on the left.

Not enough devs go for cel-shading on the 3DS when it would work really really well.

Seeing that comparison shot makes me very, very sad. 2D done in the FSA style would have been brilliant.
 
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