Vampirolol
Member
Flat Link derives probably from that "Paper Zelda" some rumors were reporting.
The game is probably designed with a top-down camera in mind. For example, when you hit a switch the player can see its effect in the next room even though Link wouldn't be able to because there's a wall in the way.
Looks very interesting. Hopefully they pack some 4-swords into this.
You can go back and forth, you just tilt the camera back down towards the ground to get a top down view again.
Sure they are. More than likely this is the same engine as OoT 3D.
Like I said, the camera already works in a non top down fashion when you go into paper Link mode.
Yes, I'd love for the option to be there. I can't see a good reason why not.
Sure they are. More than likely this is the same engine as OoT 3D.
Like I said, the camera already works in a non top down fashion when you go into paper Link mode.
Yes, I'd love for the option to be there. I can't see a good reason why not.
But you wouldn't always know when to do this... besides, if you have a third-person camera, you start to notice how flat the environments are.
Another reason: they're using the camera perspective to keep this game distinct from the story-heavy fully 3D games on consoles.
I'm not saying people should wait for more info before discussing, or even that they shouldn't draw these conclusions in the first place. I was only pointing out my own observations. And while it's equally as likely that it will take place in the same overworld, similar tilesets and enemies don't automatically mean that it will be the exact same. Zelda 1 and Zelda 2 took place in the same world, only in one game we were north of Death Mountain, and in the other we were south of it. If a similar situation were used here, using the same world design would make sense, as we would be close to where we were before even if it wasn't the same exact location. Or we could revisit some areas from LttP, and have half the map be in a different location. It would still be the same "world."Nintendo specifically chose to cut a trailer using game footage which emphasizes several points:
- The overworld footage can be directly compared to the same area in the original game
- The enemies shown are mostly all enemies associated specifically with LttP and not other Zeldas
- There is a boss or mini-boss battle lifted conceptually right out of LttP with the same enemy design and the same stage gimmick
So for better or for worse, Nintendo specifically wants people to draw these conclusions. If people like or dislike that, that is what they will express and discuss. If everyone just "waited for more info" before discussing anything, no one would be talking about anything until a game comes out. That's not how it works.
Doubt it, it looks like the Mario 3D Land engine.Sure they are. More than likely this is the same engine as OoT 3D.
Like I said, the camera already works in a non top down fashion when you go into paper Link mode.
Yes, I'd love for the option to be there. I can't see a good reason why not.
LttP is pretty damn story-heavy itself though. There's the entire prologue, there's so much talking, lots of build-up, etc. Proto-OoT basically.![]()
Yes I'm sure.Are you sure you're not confusing your dislike of the art style as a sign a lack of effort?
I said the same thing the moment I saw NSMB2.You're saying it's half-assed when you've never seen more than a minute of footage, let alone play it? It's a bit premature, my friend.
Cool stuff, I didn't buy a 3DS until the 3DS XL came out and I'm loving the support for the system so far. They are really trying to give Nintendo gamers what we want from Nintendo in these first party titles. Nice to see them respond to and address the passionate audience like they have been. If they could put this same effort into the Wii U I might buy a home console from Nintendo again!
Amazing how the 2D artwork just pops and looks a helluva lot more compelling than the NSMB treatment its given on the left.
Not enough devs go for cel-shading on the 3DS when it would work really really well.
Amazing how the 2D artwork just pops and looks a helluva lot more compelling than the NSMB treatment its given on the left.
Not enough devs go for cel-shading on the 3DS when it would work really really well.
I'm not saying people should wait for more info before discussing, or even that they shouldn't draw these conclusions in the first place. I was only pointing out my own observations. And while it's equally as likely that it will take place in the same overworld, similar tilesets and enemies don't automatically mean that it will be the exact same. Zelda 1 and Zelda 2 took place in the same world, only in one game we were north of Death Mountain, and in the other we were south of it. If a similar situation were used here, using the same world design would make sense, as we would be close to where we were before even if it wasn't the same exact location. Or we could revisit some areas from LttP, and have half the map be in a different location. It would still be the same "world."
Like I said, it's equally as likely we will get the same overworld again. But there are still other possibilities open.
I wouldn't say LttP is story heavy. Certainly, it gives you more context for your quest than its predecessors (although those were absolutely bare-bones), but compared to say, the SNES Final Fantasies, or Chrono Trigger... yeah. Pretty light on story.
Lots of lore and mythology, though. But that's how it should be.
I totally agree. I just asked my quite gaming-illiterate girlfriend which looked better of the two, and she said the right. I then showed her videos of both games, and she said "well, the 3D one looks better now, but still, the hill in the first picture looks like bacon.. or like a mud-river. It just looks so blurred out. The 2D one is much clearer and vibrant. I can actually see that these are trees. What are they on the 3D? Monsters? And what's that? A raft? On the 2D you can see it's a house". Seeing it in motion made the 3D look better, but it just goes to show how well art-direction was done 22 years ago.
The picture on the left is composed of images from a compressed video, of course the direct-feed image on the right looks sharper.
The direct-feed screenshots of Alttp2 look much cleaner than the image on the left.
Yes I'm sure.
From art-style to graphics, this looks like a cheap, low-effort production from Nintendo.
I dont agree, the looks of this game really have me excited. reminds me a lot of mario 3d land which I loved. top down gameplay with 3d graphics are the only way to go for me, especially if its not the style of the DS games, these were really cheap.Yes I'm sure.
From art-style to graphics, this looks like a cheap, low-effort production from Nintendo.
The Zelda series deserves better treatment than this.
LttP is pretty damn story-heavy itself though. There's the entire prologue, there's so much talking, lots of build-up, etc. Proto-OoT basically.![]()
Doubt it, it looks like the Mario 3D Land engine.