Someone explain the appeal of Animal Crossing games?

It's ultimately about buying lots of stuff to put in your house, and also upgrading your house so you can fit more stuff in it.
 
- It's like a family-friendly MMO. The Friend Codes keep out strangers who might mess up your mojo.

- It introduced real-world time based events. Certain characters only come out on certain day at a specific time of day. Holidays happen in the game at about the same time they do in real life. Stock up on Halloween candy, watch the New Years fireworks, compete in a fishing tournament.

- TONS of customization. Everything from your town layout, your characters appearance, and which vegetation prospers is in your control.

- Thousands of things to collect and buy.

- Open-ended play. Focus on home decorating, gardening, fishing, collecting, designing clothes, meeting as many characters as you want. You make up what the game is about.

- No pressure to do anything you don't want to to "progress."

- The town feels alive and you can build connections with the residents.


In conclusion, I'd say the appeal of animal crossing is collecting, customization, and socialization. It's like a small MMO for Nintendo gamers(and the 3ds needs some online stuff), it's perfect for handhelds.
 
Yes, it's coming out June 9th.
They aren't really similar except for the aspect that all you do is mundane work that happens to be fun.
And there is online multiplayer.

Wait... Seriously? Wasn't expecting multiplayer at all. What exactly can you do online? Can you farm together? I MUST KNOW
 
You can make furries say things like "I'm feeling frisky" or "kiss my bumper" and then send them off to your wife's game where they will randomly show up.
 
It's like life
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Wait... Seriously? Wasn't expecting multiplayer at all. What exactly can you do online? Can you farm together? I MUST KNOW
Well if you don't have, say, orange trees in your village you can take an orange from a friend's village, bring it back to yours and plant it to grow your own tree. Then you can sell the oranges for boku bells.

If memory serves you can also teach your friend's animal people to say inappropriate things.
 
It's a great series. But after 2 games were I did everything I was done. It doesn't have a lasting appeal like lets say Pokemon.
 
Well if you don't have, say, orange trees in your village you can take an orange from a friend's village, bring it back to yours and plant it to grow your own tree. Then you can sell the oranges for boku bells.

If memory serves you can also teach your friend's animal people to say inappropriate things.

boku bells
 
It's a great series. But after 2 games were I did everything I was done. It doesn't have a lasting appeal like lets say Pokemon.

the newest one is making some big changes.

and honestly City Folk was pretty much a port of Wild World so that's not the best gauge of being done with the series or not.
 
I love planting pitfalls for visitors. Mogura, mole guy, is the Soup Nazi of video games. With some reflection, AC is like the Seinfeld of videogames. There is no point. That is the point. It is all in the journey.
 
I don't know, why is The Sims popular? Do games have to be about conflict to be fun? It's mostly for collecting weird, 'rare' shit. It's the video game equivalent of just going from one dumb video on youtube to another.

Also the music.
 
"I LOVE doing chores! I wish I could buy video games where I could do nothing but chores and write letters to animals and pretend they understand them!"

They do understand them in some way. They react to some key words and if you type gibberish they will most likely notice. Fun part is that when your neighbours move away to some friend's town they will show them around to the other players.

For those that have never played it, the game is viral to hell and back, and probably that's the highest appeal to me. When you visit other players, his animals will remember you and talk about you and vice versa, constellations you draw will appear in other places. Neighbours move back and forth players' towns bringing along their memories of the last places they lived in and the obscenities you might have taught them. Clothes and patterns you design could end up in the other end of the planet.
 
So since NA is getting the Animal Crossing XL bundle. I'm considering getting it but never played any of these games. Can anyone explain the appeal or a game of perhaps similar nature?

I had never played them either and I had absolutely no interest in them, but last year I found the Wii version used for the equivalent of 3$, so I thought I might as well give it a go.

Needless to say I got pretty addicted. I didn't play it for hours at a time, instead I would play for maybe 20 minutes every day for maybe 3 months. I don't visit my town that much anymore, but when I do, I still enjoy it.

If there was ever a game that should be pre-installed to your hardware, it should be Animal Crossing, I think... It's not a system seller for me but when I finally get a 3DS it's sure to become a part of my gaming routine. Play game X for 2 hours, and then maybe 10 minutes of Animal Crossing. Game Y comes out, play that, sprinkled with short Animal Crossing sessions. It's the game of the forever, in that sense.
 
Helped this one woman cope during her final months with terminal cancer. Where did I read this? Am I making this up?

Edit: Oh there it is.
 
The game gets addictive in all the little tasks and the desire to collect things like fossils and what not. However, I probably will not jump in this time because the appeal wears off too quick for me.
 
Pretty sure this an elaborate joke that your in-game mother automatically sends you gifts on the birthday you input

If I remember correctly, it doesn't even have to be your birthday. I think I've gotten stuff labeled from "Mom" on random dates as well.
 
For me it was just something to unwind with when i was frustrated with other games, i like to just clean the place up, design the perfect room and collect all the furniture/datch all the fish i can.
 
I don't know about others, but for me, It was something like this:
You arrived on a cold, damp night on the train.The first nights were the hardest.
You had to loan a house from a raccoon shopkeeper.
You walked into this small house, where just a cardboard box and candle greeted you.
Why did I come to this town?
No one welcomed me here, with unsociable neighbors and a raccoon to order you around.

Although, little by little, you would come to realize the small joys in this foreign lifestyle...
I think this start of the game really left an impression on me.

I had a lot of fun playing with a friend back then, we would compare the furnitures we've found,
what interior designs we've selected, to see what kind of living spaces we planned on having in different rooms.
It was about walking into your friend's room and seeing a giant fish he's recently caught.
It was also seeing things you didn't yet know about in your friend's town, or trading clothing and custom designs.
Time travelling to find out what surprises the holidays hold.
Even relaxing and playing on the NES systems.
I can't really put a finger on it, but it was an experience no other games could make for me.
 
2nd life collectathon with the best soundtrack, and an incredible feedback system (<--the reason its so addictive). Everything you see in the game, your world, is a direct result of things that you do. Write a letter to an NPC? Boot the game up the next day and find a reply letter in your mailbox, attached is that rare couch you thought you would never find. Plant certain flowers next to each other...the next day find that they bred a rare color flower worth 34 zillion dollars ("bells"). Visit other towns online, find that table in their store...the one that completes your set...the one not offered in yours. The game clock parallels real time. It knows holidays, seasons, your birthday. Events happen accordingly, event-related items are given. I could go on...
 
To me Animal Crossing is meant to be relaxing. It's just a pleasant way to spend 20 minutes every day.

It's a mellow little world that's full of charm, it's just meant to make you smile.
 
Also, Stalk Market.

I won't wake up for Church on a Sunday Morning, but for this, I will. Nothing is more satisfying than buying 600 turnips for 48 bells a piece in the morning and selling them all for 523 bells on a Friday.

...you become an instant BELL-ionnaire!
I couldn't help myself
 
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