3D x 3D = 9D? Fuuuuuuuuuuuuck...But the game is 3D...
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And it's also in 3D thus doubly 3D.
3D x 3D = 9D? Fuuuuuuuuuuuuck...But the game is 3D...
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And it's also in 3D thus doubly 3D.
Well "feels" mean jack shit.
I think your logic is insanely flawed. Why can't they alternate between console experience games and throwback titles year to year? That way they please both crowdsI was genuinely expecting the 3DS to be supported with games that look like Ocarina, Mario 3D Land, Resident Evil Revelations, not throw backs to SNES games. The system can do "console quality" experiences so it disappoints me to be playing games like NSMB2, Yoshi's Island 3DS, this 2D Zelda, etc. I don't understand why everything has to be the cheap, easy to produce route.
3D > 2D
3D x 3D = 9D? Fuuuuuuuuuuuuck...
3D x 3D = 9D? Fuuuuuuuuuuuuck...
Well it kinda means something to me when I'm being disappointed by what they're showing.
If Nintendo had shown me a 3D Zelda game that looked like Ocarina 3D but was brand new, I would be marking out right now.
And for the people saying it's technically 3D, yeah, there's polygons, but the scale and scope of what they're doing here is nowhere near something like Skyward Sword/Wind Waker etc. It's just not in the same league. It may not be using sprites but that doesn't mean the game design is comparable to an experience like the N64 games, which is what I was hoping at minimum from the eventual new Zelda for 3DS.
I'm bailing out now because I don't feel comfortable having opposite opinions to an entire thread for my own account's safety. Godspeed.
If Nintendo had shown me a 3D Zelda game that looked like Ocarina 3D but was brand new, I would be marking out right now.
I agree wholeheartedly. I remember playing ALTTP when I was very young, revisited the game a few years ago, and detested almost everything in the game. Combat felt either frustrating or incredibly boring, boss battles always felt like the weak point of a dungeon, exploration for items in the over world is needed to progress and it all feels like a gigantic fetch quest.
People love to complain about the triforce piece hunt in Windwaker, but at least you didn't get overly cryptic hints or were sent to explore an area for an hour before finding something. ALTTP has the oddest and most puzzling pacing I've seen in a critically acclaimed game.
Well it kinda means something to me when I'm being disappointed by what they're showing.
If Nintendo had shown me a 3D Zelda game that looked like Ocarina 3D but was brand new, I would be marking out right now.
And for the people saying it's technically 3D, yeah, there's polygons, but the scale and scope of what they're doing here is nowhere near something like Skyward Sword/Wind Waker etc. It's just not in the same league. It may not be using sprites but that doesn't mean the game design is comparable to an experience like the N64 games, which is what I was hoping at minimum from the eventual new Zelda for 3DS.
Lttp but was pretty down on this last night. Woke up now and watched the trailer in 3d. Looks much better.
I'm extremely disappointed that anyone on GAF is remotely upset about anything to do with a LTTP sequel.
It's 2D because it's a kind of successor to A Link to the Past which had a similar perspective. And I wouldn't even say the game is 2D, it's 3D but with an older school style angle. They're not doing it to be "cheap." Why don't you wait and see how well designed the actual game is before making kneejerk reactions on a sub-minute long trailer that barely showed any of the game? Zelda is known for supremely clever and intelligent level design, hell, that's the entire hallmark factor behind every single game in the series. The perspective doesn't change this. Just because they're not going to go bankrupt on this 3DS Zelda game doesn't mean they don't give a shit about it.
Anyway, don't worry, there are other companies out there spending appropriate amounts of money on textures and stuff but be sure to buy the DLC so they make some of it back.
Really it's the level design possibilities that interest me a lot about this game. I'll have to get a 3DS for this one.
I just realized this is the first (new) Zelda with a Magic Meter since The Wind Waker ten years ago.
Not especially keen on the idea of them flat out reusing ALttP's overworld though.
I'm extremely disappointed that anyone on GAF is remotely upset about anything to do with a LTTP sequel.
But why does every Zelda game have to be that scale? Imagine OOT's overworld as a top down perspective... is it really that much bigger than LttP's? Or is it the fact you can see everything making it feel bigger?
but at least you didn't get overly cryptic hints or were sent to explore an area for an hour before finding something.
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They appeared in four dungeons I believe but not The Tower of Hera which is what I assume the one dungeon we saw was based off of (judging by Moldorm), so I guess the smiley moles are making a big comeback.
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I wasn't really sure about the art style, but after seeing it on the 3ds screen, I'm sold.
I know this is arguing opinions, somebody can easily say "yeah well I like the 2D games more there's less bullshit and things are more condensed" and that's fine, but I just feel absolutely nothing playing those games. They feel sterile and simple, like a relic from the past. 2D Mario is still fun. 2D Zelda, to me, I just don't get it. I don't see how it's, from a game design perspective, superior in anyway, other than cheaper. I thought the 3DS was going to be the Nintendo handheld that finally offered experiences on par with their consoles. For awhile it did. Now it seems to be just going back to the kind of games we got on DS.
I saw them as smiles but I always thought I was looking at them wrong but it was funny to imaging little smiling head bobbing up and down and you whacking them. Whack a mole style.This is so strange. I never saw them as smilies. I always thought they were some kind of odd looking spikes, with the four white pixels in the middle/top being the point. Now that I know what they're supposed to be I see it though.
Something that I can agree on is the movement. It doesn't look right, I dig the art though but improvements are always welcome.
Then there's the thing about the game looking awfully flat for a polygonal game, sure 3D might help with that, but not everyone loves 3D or can see 3D.
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Take this for example, it's really hard to tell that the dirt ledge there is actually anything but flat. Game certainly needs more time in the oven. I really like what they're going for though.
The art reminds me of the original Zelda's manual art. I dig it.
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This is so strange. I never saw them as smilies. I always thought they were some kind of odd looking spikes, with the four white pixels in the middle/top being the point. Now that I know what they're supposed to be I see it though.
I know I said I was going
To me, there's still a sense of wonder, even when I played the game over a decade after it came out, of the first time you go in Hyrule Field in Ocarina, or sail in Wind Waker. It's not just that I prefer the mechanics of the 3D games (which I most certainly do, especially for combat) it's just the sense that the games feel more immersive (much as I hate that term) and involving. I have very few memories of the 2D Zeldas that can rival any of my memories of the 3D ones. And my first Zelda was Link's Awakening and I played Link To The Past after Ocarina. I've played Minish Cap, I've played *spit* Phantom Hourglass. None of them feel as grand and exciting as the 3D games do at their best.
I know this is arguing opinions, somebody can easily say "yeah well I like the 2D games more there's less bullshit and things are more condensed" and that's fine, but I just feel absolutely nothing playing those games. They feel sterile and simple, like a relic from the past. 2D Mario is still fun. 2D Zelda, to me, I just don't get it. I don't see how it's, from a game design perspective, superior in anyway, other than cheaper. I thought the 3DS was going to be the Nintendo handheld that finally offered experiences on par with their consoles. For awhile it did. Now it seems to be just going back to the kind of games we got on DS.
Bye
A game with this perspective actually showcases the strengths of the 3DS much better than a game with ocarina of time 3d graphics would. With vertical multi layered levels 3d makes it easy to grasp differences in height, and differences between the upper and the lower layers. Which is probably why they chose the art style.
The art reminds me of the original Zelda's manual art. I dig it.
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Holy shit. My favorite Zelda game remade for the 3DS?
I love you Nintendo![]()