Zelda game set in Link to the Past world coming to the 3DS, holiday 2013

Status
Not open for further replies.
But the game is 3D...

ibv5QSLZwohJvF.png


And it's also in 3D thus doubly 3D.
3D x 3D = 9D? Fuuuuuuuuuuuuck...
 
Well "feels" mean jack shit.

Well it kinda means something to me when I'm being disappointed by what they're showing.

If Nintendo had shown me a 3D Zelda game that looked like Ocarina 3D but was brand new, I would be marking out right now.

And for the people saying it's technically 3D, yeah, there's polygons, but the scale and scope of what they're doing here is nowhere near something like Skyward Sword/Wind Waker etc. It's just not in the same league. It may not be using sprites but that doesn't mean the game design is comparable to an experience like the N64 games, which is what I was hoping at minimum from the eventual new Zelda for 3DS.

I'm bailing out now because I don't feel comfortable having opposite opinions to an entire thread for my own account's safety. Godspeed.
 
Something that I can agree on is the movement. It doesn't look right, I dig the art though but improvements are always welcome.

Then there's the thing about the game looking awfully flat for a polygonal game, sure 3D might help with that, but not everyone loves 3D or can see 3D.

qIzwgxf.png


Take this for example, it's really hard to tell that the dirt ledge there is actually anything but flat. Game certainly needs more time in the oven. I really like what they're going for though.
 
I was genuinely expecting the 3DS to be supported with games that look like Ocarina, Mario 3D Land, Resident Evil Revelations, not throw backs to SNES games. The system can do "console quality" experiences so it disappoints me to be playing games like NSMB2, Yoshi's Island 3DS, this 2D Zelda, etc. I don't understand why everything has to be the cheap, easy to produce route.
I think your logic is insanely flawed. Why can't they alternate between console experience games and throwback titles year to year? That way they please both crowds
 

I agree wholeheartedly. I remember playing ALTTP when I was very young, revisited the game a few years ago, and detested almost everything in the game. Combat felt either frustrating or incredibly boring, boss battles always felt like the weak point of a dungeon, exploration for items in the over world is needed to progress and it all feels like a gigantic fetch quest.

People love to complain about the triforce piece hunt in Windwaker, but at least you didn't get overly cryptic hints or were sent to explore an area for an hour before finding something. ALTTP has the oddest and most puzzling pacing I've seen in a critically acclaimed game.

I gotta give ALTTP credit for some things, the music is increblby well done, dungeon themes or how dungeons were visually designed was well done, gadget/item variety was well done.
 
3D x 3D = 9D? Fuuuuuuuuuuuuck...

Yep. So in theory this guy should be willing to pay about £100 for this game BY HIS OWN ADMISSION. I'm not putting words in his mouth here, he said 3D is worth more than 2D thus 9D is like worth super more than 3D.
 
I'm a little disappointed it takes part in the exact same world (from what we've seen so far).

I know there is new dungeons, story etc. but I can't shake the feeling that it feels a little too familiar

Sort of like how I feel about the NSMB series. They are different yet the same.
 
Well it kinda means something to me when I'm being disappointed by what they're showing.

If Nintendo had shown me a 3D Zelda game that looked like Ocarina 3D but was brand new, I would be marking out right now.

And for the people saying it's technically 3D, yeah, there's polygons, but the scale and scope of what they're doing here is nowhere near something like Skyward Sword/Wind Waker etc. It's just not in the same league. It may not be using sprites but that doesn't mean the game design is comparable to an experience like the N64 games, which is what I was hoping at minimum from the eventual new Zelda for 3DS.

I'm bailing out now because I don't feel comfortable having opposite opinions to an entire thread for my own account's safety. Godspeed.

bye dude... hope you find fun somewhere.
 
I agree wholeheartedly. I remember playing ALTTP when I was very young, revisited the game a few years ago, and detested almost everything in the game. Combat felt either frustrating or incredibly boring, boss battles always felt like the weak point of a dungeon, exploration for items in the over world is needed to progress and it all feels like a gigantic fetch quest.

People love to complain about the triforce piece hunt in Windwaker, but at least you didn't get overly cryptic hints or were sent to explore an area for an hour before finding something. ALTTP has the oddest and most puzzling pacing I've seen in a critically acclaimed game.

That's funny. That's pretty much how I feel about every 3D zelda ever.
 
Well it kinda means something to me when I'm being disappointed by what they're showing.

If Nintendo had shown me a 3D Zelda game that looked like Ocarina 3D but was brand new, I would be marking out right now.

And you'd have umpteen more people criticizing them for re-using Ocarina 3D's engine.

And for the people saying it's technically 3D, yeah, there's polygons, but the scale and scope of what they're doing here is nowhere near something like Skyward Sword/Wind Waker etc. It's just not in the same league. It may not be using sprites but that doesn't mean the game design is comparable to an experience like the N64 games, which is what I was hoping at minimum from the eventual new Zelda for 3DS.

But why does every Zelda game have to be that scale? Imagine OOT's overworld as a top down perspective... is it really that much bigger than LttP's? Or is it the fact you can see everything making it feel bigger?
 
I'm extremely disappointed that anyone on GAF is remotely upset about anything to do with a LTTP sequel.

I've seen people (not just here, I'm not hive-minding GAF) hate on stuff like the Lord of the Rings movie trilogy, Chrono Trigger, oxygen... after a while it doesn't phase you anymore.
 
It's 2D because it's a kind of successor to A Link to the Past which had a similar perspective. And I wouldn't even say the game is 2D, it's 3D but with an older school style angle. They're not doing it to be "cheap." Why don't you wait and see how well designed the actual game is before making kneejerk reactions on a sub-minute long trailer that barely showed any of the game? Zelda is known for supremely clever and intelligent level design, hell, that's the entire hallmark factor behind every single game in the series. The perspective doesn't change this. Just because they're not going to go bankrupt on this 3DS Zelda game doesn't mean they don't give a shit about it.

Anyway, don't worry, there are other companies out there spending appropriate amounts of money on textures and stuff but be sure to buy the DLC so they make some of it back.

Really it's the level design possibilities that interest me a lot about this game. I'll have to get a 3DS for this one.
 
This looks so fucking cool. I'm not even a huge fan of LttP compared to other Zelda games (there are a lot of amazing Zelda games) but this looks fantastic.
 
I just realized this is the first (new) Zelda with a Magic Meter since The Wind Waker ten years ago.

Not especially keen on the idea of them flat out reusing ALttP's overworld though.

Yeah, but not simply for creative reasons. The LttP overworld had too much "fat" in it. I preferred the GB/GBC Zelda overworlds for the most part. If they make changes to this one and give it a better sense of flow, and more ways to get around, I'll let it slide.

I hope they also make use of items from other games in the series. Especially the Roc's Feather/Cape and the Magnet Gloves, for instance.

I'm extremely disappointed that anyone on GAF is remotely upset about anything to do with a LTTP sequel.

I'm disappointed in the implication that subsequent 2d games were chopped liver.
 
But why does every Zelda game have to be that scale? Imagine OOT's overworld as a top down perspective... is it really that much bigger than LttP's? Or is it the fact you can see everything making it feel bigger?

I know I said I was going

To me, there's still a sense of wonder, even when I played the game over a decade after it came out, of the first time you go in Hyrule Field in Ocarina, or sail in Wind Waker. It's not just that I prefer the mechanics of the 3D games (which I most certainly do, especially for combat) it's just the sense that the games feel more immersive (much as I hate that term) and involving. I have very few memories of the 2D Zeldas that can rival any of my memories of the 3D ones. And my first Zelda was Link's Awakening and I played Link To The Past after Ocarina. I've played Minish Cap, I've played *spit* Phantom Hourglass. None of them feel as grand and exciting as the 3D games do at their best.

I know this is arguing opinions, somebody can easily say "yeah well I like the 2D games more there's less bullshit and things are more condensed" and that's fine, but I just feel absolutely nothing playing those games. They feel sterile and simple, like a relic from the past. 2D Mario is still fun. 2D Zelda, to me, I just don't get it. I don't see how it's, from a game design perspective, superior in anyway, other than cheaper. I thought the 3DS was going to be the Nintendo handheld that finally offered experiences on par with their consoles. For awhile it did. Now it seems to be just going back to the kind of games we got on DS.

Bye
 
When I play Zelda, I want to feel like Link, I want to see what he sees. The 3D Zelda games do that for me. When I play a top down Zelda I don't feel like I'm really the character. I'm just watching him run around from way far away. It's not that I think 2D is lazy, and it's not that I think 3D is automatically superior, but I just feel so much more immersed in a world when I can feel like I am in the adventure rather than above it.

I don't mind having and playing the 2D games, I can still enjoy them even though I don't feel that strong of a connection. It's just that I know that each game takes up a few years of space on the development cycle, and I'd much rather have more games I can actually feel immersed in.
 
ok, I just downloaded the trailer on the eshop and watched it on the 3ds...

it
looks
fucking
gorgeous

I wasn't really sure about the art style, but after seeing it on the 3ds screen, I'm sold.
 
Glad I have a 3ds. I would like to see some more environments though, those smiley faces all over the dungeon shown look like a straight rip from smb2. They are totally out of place, and I can only hope the antagonist isnt some chump who stole your stickers and stickerbook and is now pasting them all over hyrule.
 
aYkjv0v.png
aYkjv0v.png
aYkjv0v.png
aYkjv0v.png


They appeared in four dungeons I believe but not The Tower of Hera which is what I assume the one dungeon we saw was based off of (judging by Moldorm), so I guess the smiley moles are making a big comeback.

aYkjv0v.png
aYkjv0v.png
aYkjv0v.png
aYkjv0v.png

This is so strange. I never saw them as smilies. I always thought they were some kind of odd looking spikes, with the four white pixels in the middle/top being the point. Now that I know what they're supposed to be I see it though.
 
I mean is Donkey Kong Country Returns considered 2D then because the camera is positioned in a traditional 2D way? Would you argue it's cheap compared to Donkey Kong 64?

And on the other hand I don't think I've heard anyone describe Animal Crossing as 2D and yet that started life with an overhead camera.
 
I wasn't really sure about the art style, but after seeing it on the 3ds screen, I'm sold.

Any reservations I may have had about the style upon first sight were eradicated after watching it in 3D. The 3D perspective really just adds so much to it. That area atop the mountain (presumably Death Mountain) actually gave me a sense of vertigo due to the 3D. It's really perfect for this type of perspective, and I'm a lot more sold on the use of 3D within this perspective than I am on a lot of other games.
 
I thought the art style looked pretty bad on the stream, but watching it in full resolution, it looks a lot better. The graphics still definitely seem like they need some polish, but I'm excited for it.
 
The more I see it the more I can't wait!

A few things come to mind:

1. Miyamoto always mentioned he wanted to do a 3D LttP classic, right? I guess it was easier (and better) to just make a sequel.

2. It really does look like a 2.5D top down Zelda game. I just hope it stays true to past Zelda games and isn't too easy like Phantom or Spririt Tracks.

3. No more stylus controls!!! :D Finally a handheld Zelda game I've been waiting for after the disappointing Phantom and Spirit Tracks!
 
I know this is arguing opinions, somebody can easily say "yeah well I like the 2D games more there's less bullshit and things are more condensed" and that's fine, but I just feel absolutely nothing playing those games. They feel sterile and simple, like a relic from the past. 2D Mario is still fun. 2D Zelda, to me, I just don't get it. I don't see how it's, from a game design perspective, superior in anyway, other than cheaper. I thought the 3DS was going to be the Nintendo handheld that finally offered experiences on par with their consoles. For awhile it did. Now it seems to be just going back to the kind of games we got on DS.

Since you're sticking around indefinitely...

The level design for 3d Zeldas is very different from the 2d Zeldas. This style enables more platforming style visual puzzles which is a nice change of pace over find the key, then.. Find the key.
 
This is so strange. I never saw them as smilies. I always thought they were some kind of odd looking spikes, with the four white pixels in the middle/top being the point. Now that I know what they're supposed to be I see it though.
I saw them as smiles but I always thought I was looking at them wrong but it was funny to imaging little smiling head bobbing up and down and you whacking them. Whack a mole style.

Kind of nice to see I was them right all along after all these years.
 
Something that I can agree on is the movement. It doesn't look right, I dig the art though but improvements are always welcome.

Then there's the thing about the game looking awfully flat for a polygonal game, sure 3D might help with that, but not everyone loves 3D or can see 3D.

qIzwgxf.png


Take this for example, it's really hard to tell that the dirt ledge there is actually anything but flat. Game certainly needs more time in the oven. I really like what they're going for though.

you do realize this is on the 3DS

where they are trying to push the use of the 3D feature

where others have said that the trailer looks much better in the eshop channel because of the 3D depth


but yeah it could be better when viewing with out the 3d feature
 
So this puts Majora's Mask 3DS coming around next Spring/Summer, right? :D

I don't know... N64 was my first system and Ocarina was my first Zelda, so 2D Zelda's don't really hold a lot of nostalgia for me. I still have fun with them of course (Minish Cap and LttP were a ton of fun), but I never get the same feeling of exploration and immersion in the world as from a 3D Zelda.

I honestly think I'm more excited for the Oracles games coming to e-Shop. Never got a chance to play those on the GB back in the day
 
The art reminds me of the original Zelda's manual art. I dig it.

ox29nSo.jpg

Likewise.

The original 2 Zelda games' manual art are among my favorite artstyles of the series (with the only other one beating it being the art in the NP LTTP guide).

I'm just glad that if we were going to get a LTTP sequel, that it didn't use the Wind Waker artstyle for Link.

The only other thing I need to see/hear is that GANON is back, and not Ganondorf. The series has just not been the same for me since the Blue Boar was replaced with the Gerudo dude.

If this also increases of a great wrong finally being righted, and Ganon also gets a spot in Smash 4, I'd be even happier!

 
I know I said I was going

To me, there's still a sense of wonder, even when I played the game over a decade after it came out, of the first time you go in Hyrule Field in Ocarina, or sail in Wind Waker. It's not just that I prefer the mechanics of the 3D games (which I most certainly do, especially for combat) it's just the sense that the games feel more immersive (much as I hate that term) and involving. I have very few memories of the 2D Zeldas that can rival any of my memories of the 3D ones. And my first Zelda was Link's Awakening and I played Link To The Past after Ocarina. I've played Minish Cap, I've played *spit* Phantom Hourglass. None of them feel as grand and exciting as the 3D games do at their best.

I know this is arguing opinions, somebody can easily say "yeah well I like the 2D games more there's less bullshit and things are more condensed" and that's fine, but I just feel absolutely nothing playing those games. They feel sterile and simple, like a relic from the past. 2D Mario is still fun. 2D Zelda, to me, I just don't get it. I don't see how it's, from a game design perspective, superior in anyway, other than cheaper. I thought the 3DS was going to be the Nintendo handheld that finally offered experiences on par with their consoles. For awhile it did. Now it seems to be just going back to the kind of games we got on DS.

Bye

A game with this perspective actually showcases the strengths of the 3DS much better than a game with ocarina of time 3d graphics would. With vertical multi layered levels 3d makes it easy to grasp differences in height, and differences between the upper and the lower layers. Which is probably why they chose the art style.
 
A game with this perspective actually showcases the strengths of the 3DS much better than a game with ocarina of time 3d graphics would. With vertical multi layered levels 3d makes it easy to grasp differences in height, and differences between the upper and the lower layers. Which is probably why they chose the art style.

Ocarina in 3D looked incredible. Probably the best use of 3D I've seen. It just made the game look so much more alive. This may be good for certain puzzle designs but it's just not going to be able to compete with Ganondorf Tennis.
 
Status
Not open for further replies.
Top Bottom