For the full disclosure that nobody asked for, I would like nothing more than for the Sorceress and, to a lesser extent, Amazon to have more reasonable proportions, if only because a contemporary, Vanillaware-directed 2D spiritual sequel to the Capcom D&D arcades can't be anything if not one of my most desired games of all times, and I'm not exactly pleased when absolutely everyone I show the game to can't get over those particular design points. I myself am not a fan of these exaggerations, and I do believe they ultimately objectivize women, which is a) always a bad thing to do, and b) a near-constant in most videogames.
But I do understand that they are as exaggerated as the Fighter and Dwarf and it might be precisely cultural preconceptions that make me see something objectionable in the female designs and not the male ones... And in any case, to an extent that such a thing can exist, this is a much more "tasteful and artistic" kind of sexualization than the ubiquitous, perhaps subtler, perhaps more pernicious examples of objectification in other videogames.
In the end, the sad truth is that the very difficulty of agreeing on whether a particular example objectifies women or not, is mostly due to the background noise, the standard that the videogame (and most visual media) industry as a whole has set in that regard.