Flightmare
Member
I'm really sick and tired of people discussing "crappy" CPU when they don't know what they're talking about. Lemmings.
If you're not nintendo then you literally don't know what you're talking about
I'm really sick and tired of people discussing "crappy" CPU when they don't know what they're talking about. Lemmings.
I'm not sure about specifics or accuracy but here is a chart I found with some interesting numbers. Don't forget these numbers aren't just for the home consoles but for handhelds as well.
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Except that the 3DS is tracking ahead of the DS and has been from the very start and we've passed the point where the DS Lite was introduced. The rise of iOS and android isn't affecting their handheld business as people thought and assumed it would.
When nintendo makes their next mistake, then we move over to the next thread
If you're not nintendo then you literally don't know what you're talking about
I am by no means a 3ds sales expert but isn't the 3ds selling poorly in North America and Europe and software sales on the system there aren't as great?
If a developer has never made a game for your console then shouldn't you be trying to get them on board? Sony didn't give up on trying to give Valve on board for the PS3, even after Gabe ripped the console apart, and eventually they managed to convince them to support it.
I think you have a persecution complex lol. Making jokes is not trolling. Your reactions though are certainly going to bring out the trolls.
I'm not Nintendo and I know it's not a "crappy CPU"
I'm really sick and tired of people discussing "crappy" CPU when they don't know what they're talking about. Lemmings.
I'm much more inclined to trust the Metro developers, who have actually made a game, than some random poster who has never even programmed on it and yet claims to know its capabilities
this. Im suprised people are still in the dark with how well the 3ds is actually doing. That CNN article the other day made the same mistake.
No, you're right. The 3DS has missed every sales projection Nintendo has set in regions outside of Japan.I am by no means a 3ds sales expert but isn't the 3ds selling poorly in North America and Europe and software sales on the system there aren't as great?
The Xbox 360 uses a 3.2Ghz Tri-core, multi-threaded CPU that uses in-order execution and has long pipelines while the Wii U has a 1.24 Ghz Tri-core, single-threaded CPU that uses out-of-order execution with short pipelines. On the surface this looks bad, but really it is the exact opposite. Yes, the clock speed is slower but it uses newer chip, so it is more efficient at handling tasks. A longer pipeline means that if there is a fault early on, all of the data is wasted and it must finish its way through before the task can be started over. A shorter pipeline means that if there is a fault, it doesnt take as long to start over regardless of where it happens.
Think of the in-order and out-of-order execution like lines at the grocery store. With in-order there is one line and even if you have less stuff, you have to wait for the person in front of you. With out-of-order, an employee sees you standing there with a basket of items rather than a cart, opens up the express lane so you are able to leave your line and check out. This is a heavily simplified explanation, but you get the general idea. Out-of-order is more efficient and eliminates the need for multithreading, which is why it only has a single thread. This is also why some launch ports on the Wii U run a little bit worse as out-of-order execution can only do so much when the game is specifically coded to utilize multithreading.
That was just the CPU, now on to the GPU. The 360 GPU is capable of Directx 9, and has 10mb of DRAM available to it elsewhere on the motherboard. The Wii U GPU is heavily customized to the point that tech-heads and people who analyze die shots for a living cant tell what chip it is derived from, much less what 30% of it actually does. That being said, it is heavily rumored to contain Directx 11 equivalent functions, and has 32mb of eDRAM available. eDRAM allows for faster access than DRAM and at a higher bandwidth since it is embedded right onto the GPU. The system also utilizes GPGPU processing which allows the GPU to handle functions that would normally be executed by the CPU, reducing the strain all-around. There are far more technical aspects I could get into, but my point has been made.
But that would require competence and effort, something that can't be accomplished under Iwate/Reggie.
DICE has been pretty clear on it as well
I'm much more inclined to trust the Metro developers, who have actually made a game, than some random poster who has never even programmed on it and yet claims to know its capabilities
I'm much more inclined to trust the Metro developers, who have actually made a game, than some random poster who has never even programmed on it and yet claims to know its capabilities
Source?
I'm much more inclined to trust the Metro developers, who have actually made a game, than some random poster who has never even programmed on it and yet claims to know its capabilities
Didn't come out they only were basing their opinion on the very early specs of one of the first dev kits and even then didn't actually have the dev kit themselves? That they never looked at any of the final ones and have not commented at all on the final dev kit? Since then we've had different comments from those that actually have the dev kits and worked on them with current software and documentation.
I'm much more inclined to trust the Metro developers, who have actually made a game, than some random poster who has never even programmed on it and yet claims to know its capabilities
They obviously have no idea what they're talking about, the trolls. They should check the WUST some time for some tips.
Ouch
I believe it came out that they were basing their opinion on the very early specs of one of the first dev kits and even then didn't actually have the dev kit themselves to even run software on? That they never looked at any of the final ones and have not commented at all on the final dev kit? Since then we've had different comments (positive) from those that actually have the dev kits and worked on them with current software and documentation.
I'm sorry guys - does that statement go against the narrative you're trying to set?
They were compiled based on financial statements from each company.
Basically, Nintendo got more than four generations worth of profit with the success of the Wii/DS.
The gulf in money printing between them and the competition will never be matched in this industry's history.
Yeah, the "narrative" that Wii U game devs know more about the CPU than some fanboys on GAF.
blu said:I wonder how many of the 'CPU was proclaimed bad by such-and-such dev' posters in this thread realize stupid they sound for those with a clue.
If only half the world's homebrew scene had not programmed for the downclocked Espresso..I'm much more inclined to trust the Metro developers, who have actually made a game, than some random poster who has never even programmed on it and yet claims to know its capabilities
I believe it came out that they were basing their opinion on the very early specs of one of the first dev kits and even then didn't actually have the dev kit themselves to even run software on. I believe they admitted this in the end. Also I don't believe they never looked at any of the final ones and have not commented at all on the final dev kit .Since then we've had different comments (positive) from those that actually have the dev kits and worked on them with current software and documentation.
Or, like in the PS3/Valve situation, giant bags of money. You'd be amazed what can get smoothed over with a giant check ceremony.
Nobody has yet to adequately explain to me why this is a big deal. Most of what avalanche said was bleedingly obvious, and the one controversial point about Nintendo being hard to reach seems to run counter to what a lot of other indie studios are saying. Interestingly enough, people actually making games for Wii U don't seem to report this problem.
This just seems like the GAF daily excuse to pile on Nintendo.
Hahah now I'm a fanboy. I own every platform I want to play games on, thanks. The overwhelming majority of which are on PC.
However, the narrative about the CPU is not one that's marred in many conflicting reports, right? It's not like you could find developers to say the opposite or anything. But don't take my word for it. Carry on.
Are you a WiiU developer?If only half the world's homebrew scene had not programmed for the downclocked Espresso..
I wonder how many of the 'CPU was proclaimed bad by such-and-such dev' posters in this tread realize stupid they sound for those with a clue.
So if EA was at one point the BIG partner why didnt they gave nintendo the minimum requirements for the engine?
If DICE is saying it's shit while someone else says it's fine, what does that tell you?
If a product gets a 50% positive rating does that mean it's good? Or does that mean it has some very real deficiencies?
No. Do I need to be?Are you a WiiU developer?
Or, like in the PS3/Valve situation, giant bags of money. You'd be amazed what can get smoothed over with a giant check ceremony.
Nobody has yet to adequately explain to me why this is a big deal. Most of what avalanche said was bleedingly obvious, and the one controversial point about Nintendo being hard to reach seems to run counter to what a lot of other indie studios are saying. Interestingly enough, people actually making games for Wii U don't seem to report this problem.
This just seems like the GAF daily excuse to pile on Nintendo.
That post was a direct reference to someone making fun of an expression I used earlier in this thread without knowing the context. Besides, the trolls don't need to be brought out. They're already quite active.
I'm sorry guys - does that statement go against the narrative you're trying to set?
For you and StevieP to be among the elite few with "a clue" I thought at least one of you could back up your vast WiiU knowledge with something.No. Do I need to be?
Well, it points to resource issues. Nintendo, in all these years, has yet to expand/revamp a developer relations department.
Say you're a developer, and want to work with Nintendo.
What do you do to contact them?
Is there a simple way? How easy is it compared to Sony's?
An initial search (and correct me if I'm mistaken) shows this for Sony
http://www.scedev.net/docs/IRF.pdf
and this for Nintendo:
https://www.warioworld.com/apply/devapplication.asp
Afterall your the guy who for over a year argued to death with me and others that the next Xbox/playstation couldn't possibly have more then 2gbs of ram and engaged in the height of rumor cherry picking to support your assumptions.
Masterperf said:For you and StevieP to be among the elite few with "a clue" I thought at least one of you could back up your vast WiiU knowledge with something.
If DICE is saying it's shit while someone else says it's fine, what does that tell you?
If a product gets a 50% positive rating does that mean it's good? Or does that mean it has some very real deficiencies?
It tells me you need context. The CPU most certainly has deficiencies - multiple deficiencies in certain areas. Every CPU has deficiencies. The Jaguar has deficiencies. The PPE has deficiencies. The fucking i7 has deficiencies. Every processor has them in some areas, and doesn't have them in others and, in fact, may excel in certain areas. Get a clue.
You have to look at what conditions they were under when they formed their opinions. The opinions of those who comment on final hardware and more current documentation matters more. The opinon of those that have actually made games on it matters even more.
Opinions formed based on early hardware and specs they've only heard of or without out actually running any code on kits are suspect and should be at the bottom of the list. Those that had issues with early hardware should be asked if their opinion if different now that final hardware is out. If I recall correctly most if not all the launch games were done on non-finalized hardware with early SDKs.
Oh stop. Gaf isnt a hivemind. People pile on Microsoft, Sony, Valve, EA, Activision. Nintendo isnt different.
People are posting news, news that deals with Nintendo. Were you complaining when threads were reported daily about negative news regarding MS?People have been piling on Nintendo extra hard lately. It's been like two or three threads a day. Pardon me for noticing.
For somebody who pops up in the wiiu tech discussions to voice the occasional strong opinion, I thought you'd have done some rudimentary research. Carry on though, as I'd be the last one to stop you. This forum definitely needs more of your kind.For you and StevieP to be among the elite few with "a clue" I thought at least one of you could back up your vast WiiU knowledge with something.
Schnozberry said:People have been piling on Nintendo extra hard lately. It's been like two or three threads a day. Pardon me for noticing.
Actually, I was just commenting on the faster memory. Because, at that point - I KNEW (not rumours, KNEW) the PS4 had 2GB of GDDR. And at that time (2011) getting any more of the *faster memory type* than 2GB was improbable. It changed and evolved over time. FYI, Jaguars weren't supposed to be its CPU either. It was supposed to be Steamroller. This is verifiable. But if you're going to call me out, again - get some context.
People are posting news, news that deals with Nintendo. Were you complaining when threads were reported daily about negative news regarding MS?